by UtilityLand » Thu Mar 15, 2018 12:08 pm
by West Leas Oros » Thu Mar 15, 2018 12:10 pm
UtilityLand wrote:Idea:(Anti)-subscriptions to thematic issues
What if group issues in themes (and there is possible overlapping, i.e. the same issue can be in different themes)? Like all issues concerning rights of women are placed in theme "feminism" and nations can chose to receive issues primarily/no issues from this theme. So people who are interested in feminism (no matter if they think good or bad about it) would be able to shape their nations' stance on feminism, while people who aren't interested in feminism would be able to recieve more interesting issues. There also would be neutral issues, that are neither in subscribed nor anti-subscribed themes, they would have normal chance to happen.
Of course it would be dull to only allow one (anti)-subscription. There would possibility to have several (anti)-subscriptions at the same time. Like you can be subscribed to "feminism", meaning that you would have greater chance to receive issues about right of women (while other issues also can arrive) and anti-subscribed to "military", meaning that you would not get any (except one case that I will discuss below) issues related to military.
Although if we allow themes to overlap, then what should we do if the same issue is both in subscribed and anti-subscribed themes? I think that if we want to keep to as simple as possible, then membership in anti-subscribed theme should be ignored as long as the issue is a member of at the least one subscribed theme. Like you will get with higher probability an issue related both to feminism and military if you are subscribed to "feminism" and anti-subscribed to "military". If we are OK with additional sophistication, then we could allow user to manually assign different priorities to subscriptions and anti-subscriptions. In case of "conflict" one (anti)subscription that has higher priority wins. For example, lets assume that we are subscribed to "feminism" and "LGBT", while anti-subscribed to "military". It happens that potential new issue related to feminism, LGBT and military. Subscription to feminism has priority #1, anti-subscription to military has priority #2, subscription to LGBT has priority #3. It means that we will get, with higher probability, an issue about LGBT, unless it's also about military (military beats LGBT), although in cases when it's related to feminism we will still get the issue (feminism beats military).
The Xenopolis Confederation wrote:Oros, no. Please. You were the chosen one. You were meant to debunk the tankies, not join them. Bring balance to the left, not leave it in darkness.
WLO Public News: Protest turns violent as Orosian Anarchists burn building. 2 found dead, 8 injured. Investigation continues.
by FreedLymonia » Thu Mar 15, 2018 12:11 pm
by Aikoland » Thu Mar 15, 2018 12:28 pm
by UtilityLand » Thu Mar 15, 2018 12:31 pm
How would it be implemented?
by UtilityLand » Thu Mar 15, 2018 12:40 pm
Aikoland wrote:I feel like this idea would both require way too much coding to implement and go against the whole 'issues are assigned randomly from a pool of issues that your nation meets the requirements to receive' concept the issue side of the game is based upon.
I mean sure, it isn't a full-on 'Players should be able to choose what issues they get', but letting players choose issue topics to focus on does feel like it'd be leaning towards that.
by USS Monitor » Thu Mar 15, 2018 1:02 pm
by UtilityLand » Thu Mar 15, 2018 9:24 pm
USS Monitor wrote:I think this would make it too easy for people to manipulate stats.
Issues are supposed to manipulate stats, but it's supposed to be a challenge if you have a specific stat you want.
by Phydios » Thu Mar 15, 2018 9:59 pm
UtilityLand wrote:USS Monitor wrote:I think this would make it too easy for people to manipulate stats.
Issues are supposed to manipulate stats, but it's supposed to be a challenge if you have a specific stat you want.
Easy. Do you want a challenge? Then don't use neither subscriptions nor anti-subscriptions (i.e. let all issues be neutral)
As for competition, everybody would have the same ability to influence stats, thus it would be fair.
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’James 1:26-27, Matthew 7:21-23
by UtilityLand » Thu Mar 15, 2018 10:50 pm
I think you missed Monitor's point. The staff don't want anyone to be able to manipulate stats easily. It's supposed to be a challenge for everyone. If you want specific stats, roleplay them or slowly build them up through issues.
by Lord Dominator » Thu Mar 15, 2018 10:57 pm
UtilityLand wrote:I think you missed Monitor's point. The staff don't want anyone to be able to manipulate stats easily. It's supposed to be a challenge for everyone. If you want specific stats, roleplay them or slowly build them up through issues.
But why? I don't see any harm in letting people to manipulate stats more easily with (anti)subscriptions. It would allow players to shape interesting to them game-mechanical aspects of their nations, while avoiding boring ones. It would give players more choices, making gameplay more interesting for some players, more dynamic.
by UtilityLand » Thu Mar 15, 2018 11:29 pm
The harm would be that it naturally benefits those who's sole desire is to get the top score in a particular stat
by Phydios » Fri Mar 16, 2018 5:25 am
UtilityLand wrote:The harm would be that it naturally benefits those who's sole desire is to get the top score in a particular stat
How is it harmful? Everyone would be in the same boat. If one nation can use this to raise its stats, then other nations would be able to do it as well.
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’James 1:26-27, Matthew 7:21-23
by UtilityLand » Fri Mar 16, 2018 10:35 am
That's not the kind of game they want to make. There should be some difficulty in making a nation just the way you want.
by Lord Dominator » Fri Mar 16, 2018 11:01 am
UtilityLand wrote:That's not the kind of game they want to make. There should be some difficulty in making a nation just the way you want.
By slowing everything down? What a "bright" idea! The not-very-predictable stats engine already makes the game hard enough, there is no point in adding artificial difficulty.
by Aclion » Fri Mar 16, 2018 1:00 pm
UtilityLand wrote:That's not the kind of game they want to make. There should be some difficulty in making a nation just the way you want.
By slowing everything down? What a "bright" idea! The not-very-predictable stats engine already makes the game hard enough, there is no point in adding artificial difficulty.
by Goldenmouth » Fri Mar 16, 2018 5:54 pm
UtilityLand wrote:That's not the kind of game they want to make. There should be some difficulty in making a nation just the way you want.
By slowing everything down? What a "bright" idea! The not-very-predictable stats engine already makes the game hard enough, there is no point in adding artificial difficulty.
by UtilityLand » Fri Mar 16, 2018 9:24 pm
False. The stats engine can be quite predictable, you just need to learn how the stuff works
Just because you don't do well in the issues game doesn't mean the game should be changed to accommodate you. Many players are successful in rising in the World Census rankings without any help; be like us.
by UtilityLand » Fri Mar 16, 2018 9:33 pm
It's not a matter of slowing things down. Devs have decided that the game should be played by making political decisions by answering issues, and want to avoid making it possible to outplay that by using settings to metagame with your issue set.
As for spoiling suprising effects of issues, I think it's possible for system to just remain silent about reason why we got the issue. Thus there could be (at the least theoretically) some air of mystery about an issue, "does it belong to pool of neutral issues or it belongs to one of subscribed themes?". Like if we subscribed to feminism we can receive an issue that at first glance has nothing to do with feminism ("it must be a neutral issue"), but one of its options has suprising change in rights of males or females ("Now I understand why I got it, it's probably from feminism theme").
by Goldenmouth » Fri Mar 16, 2018 10:44 pm
UtilityLand wrote:Even if you more or less know what to do, it's quite frustrating to receive issues that are completely uninteresting to you instead of relevant ones.
Advertisement
Users browsing this forum: Addy and Arielle, All are Equal, Bali Kingdom, DeltaSource, Doughworld, Inferior, Ioudaia, Kirkas, Montrandec, Radicalania, Ruhmheim, The Controlist Ferwerter Union, Unionization of European Countries
Advertisement