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by Greater Hunnia » Sun Mar 03, 2019 2:12 pm
by Athretvari » Mon Mar 04, 2019 8:55 pm
by Flanderlion » Mon Mar 04, 2019 9:18 pm
Athretvari wrote:I disagree with this particular Beta proposal. There are very few issues that provide the ability to build strong trout fishing industry. I purposefully began a campaign to “enhance food security” and began selecting environmentally friendlier issue-options to boost fishing, cheese, and agro. At the time, those issue-options had not only boosted those industries, but also negatively affected other industries, like mining. I figured that was already a suitable trade-off.
This beta is a retroactive penalty for any player that went my route of economic management or readjustment, which again, already penalized my other industries.
If the issue is that certain “issues” are outputing bad results, ie. increased environmental beauty when increasing use of fertizers, then why not just fix the output for those issues so that they boost agro, but also harm environmental beauty... going forward.
There are many, many environmentally friendly actions, like building an artificial reef, which not only increase environmental beauty, but do in fact support increased industry, as more fish in and around the reef means more can be sustainably harvested... cleaner rivers do mean more fish to catch... cleaner harbors can offer safe local catches... cleaner over-all runoff does increase the number of fish that can be sustainably caught in local waters and lakes, etc, etc.
by Stormcalling » Sat May 11, 2019 7:05 pm
Old Garcy wrote:Nowadays, it's possible to have productive agriculture and a terrible environment, as one can always use chemical fertilizers to enrich their fields. However, in the past, your agricultural productivity was based on the natural fertility of your soils. Having a strong relationship between agriculture and the environment allows primitive economies with good environments to have a few strong industries, and gives the sense that the nation's wealth comes from the wealth of its land, not advanced technology.
by Candlewhisper Archive » Mon May 13, 2019 2:01 am
Athretvari wrote:This beta is a retroactive penalty for any player that went my route of economic management or readjustment, which again, already penalized my other industries.
by Aclion » Mon May 13, 2019 7:51 am
Candlewhisper Archive wrote:Athretvari wrote:This beta is a retroactive penalty for any player that went my route of economic management or readjustment, which again, already penalized my other industries.
So essentially what we're saying here is that it's better to perpetuate an inaccurate system that has been used for years rather than switch to an accurate one, because players have been making decisions based on the inaccurate system?
That is, the system has always been unbalanced, but players have invested time and energy into working that system to achieve the goal they want, and to rebalance it now is to retroactively undo all that work.
I totally see your point, and I guess it comes down to game management philosophy.
It's a bit like an FPS/RPG where a class has always had some overpowered and underpowered abilities, and then players have spent months developing characters that have builds that utilise those game-coded decisions. The developers then coming up with a patch that "improves" the game will then annoy those players who have done all that work for nothing.
That's a real dilemma. In an FPS/RPG we might give every player a free respec to change their character according to the new rules-set, but I don't think that's a feasible option for NS.
For me, I think the pain inflicted is an acceptable cost for a more rational simulation. The current rules-set feels like a "newbie trap", and generates a lot of unexpected effect complaints. The sim would certainly be more believable with the new rules-set. I mean, right now, if you let farmers use fertilisers, productivity would fall...
However, there is a real world effects to consider, on players who have played the game in its current form over the years, knowing its idiosyncrasies and working around those.
It's a tricky one which I don't know the right answer to.
by 9003 » Mon May 13, 2019 8:59 am
by Tunicyan » Sun Jul 28, 2019 2:22 am
by Bears Armed » Sun Jul 28, 2019 4:06 am
9003 wrote:I feel as though trout exports should be closely like linked to the environment because there a very sensitive fish
by Trotterdam » Sun Jul 28, 2019 5:06 am
Actually, the industry was originally Trout Farming, and is still listed as such on the nation page, but got named as Trout Fishing in the World Census, and is used for issues that involve fishing. Which could cause problems for how to stat issues that discuss the merits of farming versus fishing... Though it seems we don't actually have any right now. The only current fish farm issue (#591) assumes you already have fish farms and discusses farming versus wild fish populations that nobody seems to be fishing, not farming versus fishing.Bears Armed wrote:The industry listed as 'Trout Fishing' is actually often taken to cover all fishing, given the lack of alternatives in the list of industries.
by Bears Armed » Sun Jul 28, 2019 5:15 am
Trotterdam wrote:Actually, the industry was originally Trout Farming, and is still listed as such on the nation page, but got named as Trout Fishing in the World Census, and is used for issues that involve fishing. Which could cause problems for how to stat issues that discuss the merits of farming versus fishing... Though it seems we don't actually have any right now. The only current fish farm issue (#591) assumes you already have fish farms and discusses farming versus wild fish populations that nobody seems to be fishing, not farming versus fishing.Bears Armed wrote:The industry listed as 'Trout Fishing' is actually often taken to cover all fishing, given the lack of alternatives in the list of industries.
by Old Hope » Mon Jul 29, 2019 1:29 pm
Imperium Anglorum wrote:The format wars are a waste of time.
by Osarkian Federation » Tue Nov 19, 2019 10:17 am
by Candlewhisper Archive » Tue Nov 19, 2019 11:00 am
Osarkian Federation wrote:rip my nations current economic stability. My nation is strong in agriculture and cheese exports, this would gut both those industries.
by Osarkian Federation » Tue Nov 19, 2019 12:33 pm
Candlewhisper Archive wrote:Osarkian Federation wrote:rip my nations current economic stability. My nation is strong in agriculture and cheese exports, this would gut both those industries.
You'd still be pretty strong on both of those, but they'd shrink considerably for sure. This is because the current simulation overboosts you for your excellent environment. It's an unfortunate change for you, but for every person losing out there'll be a person making a gain.
This is definitely a needed change - at present there are issues where you can choose to mildly sacrifice environment in order to boost farming (for example, by allowing use of pesticides) which decimate agricultural output. This change basically just puts things where they should have been all along.
by The Natufian Nation » Tue Nov 19, 2019 1:58 pm
by Lillorainen » Tue Nov 19, 2019 2:33 pm
by SherpDaWerp » Tue Nov 19, 2019 4:08 pm
by VoVoDoCo » Tue Nov 19, 2019 8:00 pm
by Kamchakta » Tue Nov 19, 2019 10:53 pm
VoVoDoCo wrote:Agriculture is one of my favorite 1% trophies. It's going to be dropping by nearly 19%. Are most Nations going to face a steep Drop Like That?
by Candlewhisper Archive » Wed Nov 20, 2019 4:00 am
by The Stalker » Wed Nov 20, 2019 10:31 am
by Candlewhisper Archive » Thu Nov 21, 2019 8:04 am
The Stalker wrote:I see the logic in the change, but i'm not a fan. It's gonna ruin 2 of my top stats. 6th for fish and 11th for cheese gonna loose lots of my points. >_>
With the way I answered issues, I've always went with pro-environment, and pro-agriculture/farming. So if agriculture/farming is being weight more I don't see how i'm still loosing out. Just seems like we're loosing points on environment and not gaining any for agriculture/farming. Is anyone score going up for this? Or everyone's going down?
by Kamchakta » Thu Nov 21, 2019 9:47 am
Candlewhisper Archive wrote:The Stalker wrote:I see the logic in the change, but i'm not a fan. It's gonna ruin 2 of my top stats. 6th for fish and 11th for cheese gonna loose lots of my points. >_>
With the way I answered issues, I've always went with pro-environment, and pro-agriculture/farming. So if agriculture/farming is being weight more I don't see how i'm still loosing out. Just seems like we're loosing points on environment and not gaining any for agriculture/farming. Is anyone score going up for this? Or everyone's going down?
People with bad environments are generally going upwards, as the negative effect of their environment diminishes.
by Christ Triumphant » Thu Nov 21, 2019 11:06 am
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