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by World Nature » Sat Apr 07, 2018 10:37 pm
by Leondaldal » Mon May 14, 2018 9:47 am
by Candlewhisper Archive » Fri May 18, 2018 3:59 am
Leondaldal wrote:I am against! Realistically the environment has HUGEeffects on the agricultural sector. For example it is much harder if not impossible to grow crops on polluted soil and in the case of cheese exports if less crops and grass can grow to feed the cattle.
by Azurius » Fri Jun 01, 2018 2:46 am
by Pencil Sharpeners 2 » Fri Jun 01, 2018 5:10 am
Azurius wrote:It´s clear that many nations just get raw losses of economic output for no apparent reason. With environments as high like those they should not be facing any losses in their agricultural industries. You can see that more environment in the current system doesn´t bring up their agricultural industries any further either.
by Azurius » Fri Jun 01, 2018 5:21 am
Pencil Sharpeners 2 wrote:Azurius wrote:It´s clear that many nations just get raw losses of economic output for no apparent reason. With environments as high like those they should not be facing any losses in their agricultural industries. You can see that more environment in the current system doesn´t bring up their agricultural industries any further either.
The entire point of this beta is to reduce the effect environments have on these specific industries. It's obvious that nations with good environments will see a decrease in these industries and therefore an overall decrease in economic output.
by Pencil Sharpeners 2 » Fri Jun 01, 2018 8:21 am
Azurius wrote:Pencil Sharpeners 2 wrote:The entire point of this beta is to reduce the effect environments have on these specific industries. It's obvious that nations with good environments will see a decrease in these industries and therefore an overall decrease in economic output.
You don´t seem to understand: These nations have long had enough environment to gain 0 further boosts from higher environment, no matter how much higher they keep pushing it as you can also clearly see by comparing these nations agricultural industries and environment curves.
And that´s exactly why nations with saturated environment should see no change in their agricultural industries, and yet they do.
by He Qixin » Fri Jun 01, 2018 9:47 pm
Koem Kab wrote:How much longer until these betas are added?
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.
by Azurius » Sat Jun 02, 2018 10:50 am
Pencil Sharpeners 2 wrote:Azurius wrote:
You don´t seem to understand: These nations have long had enough environment to gain 0 further boosts from higher environment, no matter how much higher they keep pushing it as you can also clearly see by comparing these nations agricultural industries and environment curves.
And that´s exactly why nations with saturated environment should see no change in their agricultural industries, and yet they do.
That makes no sense at all. It doesn't matter how long their environments have been good for, the fact that their environments are good now is what matters because that stat feeds into agriculture/fishing. Reducing the effect this stat has means that most nations with good environments will see a decrease in these industries, because their good environments no longer inflate the industries as much. I'm really not sure how to put it clearer than that.
by Pencil Sharpeners 2 » Sat Jun 02, 2018 4:47 pm
Azurius wrote:Pencil Sharpeners 2 wrote:That makes no sense at all. It doesn't matter how long their environments have been good for, the fact that their environments are good now is what matters because that stat feeds into agriculture/fishing. Reducing the effect this stat has means that most nations with good environments will see a decrease in these industries, because their good environments no longer inflate the industries as much. I'm really not sure how to put it clearer than that.
Do you really not get it or are you doing this deliberately?
I not only told you I in fact gave you data that clearly shows how environment itself does NOT "feed" into a trout fishing for example. It is a neccessity if you want to make use of your actual trout fishing.
Say you have 15k actual trout fishing. You will need around 650-700 points of environment for that. If you go below that your trout fishing drops. But here comes the flaw in your argument and logic:
If you push environment any higher then 700, say from 700 up to 1000, you get no extra trout fishing. It stays at 15k and won´t move even an inch! And it doesn´t matter how much higher you push your environment, it stays at 15k trout fishing unless you actually increase the trout fishing sector itself.
Let´s extend the same example and let´s say you increased your trout fishing of 15k up to 20k by answering issues. To actually get your extra 5k you gained from issues, you will now have to achieve an environment of at least 700-750.
That´s how it currently works and not differently. And that´s why environment doesn´t "feed" into the stats. If so then why do nations with already very high environments who gain like 1000 extra points of environment receive absolutely 0 gains to any industry? Go on explaining that and how this exactly is supposed to feed into the agricultural stats.
by He Qixin » Sun Jun 03, 2018 4:45 am
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.
by Frisbeeteria » Sun Jun 03, 2018 9:04 am
He Qixin wrote:Guys, I think we are forgetting the fact that this is a mere technical thread, and not a debate or RP.
by Azurius » Sun Jun 03, 2018 11:09 am
Pencil Sharpeners 2 wrote:Azurius wrote:
Do you really not get it or are you doing this deliberately?
I not only told you I in fact gave you data that clearly shows how environment itself does NOT "feed" into a trout fishing for example. It is a neccessity if you want to make use of your actual trout fishing.
Say you have 15k actual trout fishing. You will need around 650-700 points of environment for that. If you go below that your trout fishing drops. But here comes the flaw in your argument and logic:
If you push environment any higher then 700, say from 700 up to 1000, you get no extra trout fishing. It stays at 15k and won´t move even an inch! And it doesn´t matter how much higher you push your environment, it stays at 15k trout fishing unless you actually increase the trout fishing sector itself.
Let´s extend the same example and let´s say you increased your trout fishing of 15k up to 20k by answering issues. To actually get your extra 5k you gained from issues, you will now have to achieve an environment of at least 700-750.
That´s how it currently works and not differently. And that´s why environment doesn´t "feed" into the stats. If so then why do nations with already very high environments who gain like 1000 extra points of environment receive absolutely 0 gains to any industry? Go on explaining that and how this exactly is supposed to feed into the agricultural stats.
I'm going to quote the OP: "Proposed Change: Reduce the multiplicative effect of environment on industry size in Cheese Exports, Trout Fishing, and Beef/Agriculture. This has flow-on effects to the broader economy, affecting all industries, government departments, and tax rates."
This post was made by an admin. Literally one of the people responsible for coding the game. But sure, you know more about what goes on backstage than them.
by He Qixin » Mon Jun 04, 2018 6:09 pm
Frisbeeteria wrote:He Qixin wrote:Guys, I think we are forgetting the fact that this is a mere technical thread, and not a debate or RP.
He Qixin, you seem to think that you are a moderator. You're not. Stop posting as if you have the right to admonish other players.
If a player needs admonishment, particularly in this forum where most of us read every new post and thread, a moderator will handle it.
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.
by Apabeossie » Wed Aug 22, 2018 9:22 pm
Yahlia wrote:Surely everyone likes penguins? Who doesn't like penguins? I refuse to believe there are people out there who have an opinion of them worse than 'indifferent'
Einswenn wrote:For me it always was and is obscure why would people be so blind and shortsighted to allow themselves unsolicited hate. I’ve already posted this before: take care of your own life, live your own life, and don’t tell the others how they should live theirs
Dizgovzy wrote:Please go read a book or play outside instead of spending your youth behind a computer screen. Don’t waste your time on this site.
New Skandenivia wrote:AFAB ❌
AMAB ❌
Apab ✅
by Sapnu puas » Sat Feb 02, 2019 12:21 pm
by Leutria » Sat Feb 02, 2019 3:50 pm
Sapnu puas wrote:Why does it feel like this already got implemented? I see that my trout industry points are at my personal highest, yet I'm ranked 11th. Is it just me or did the top ten gain some trout?
by Flanderlion » Mon Feb 04, 2019 4:24 am
by Krusavich » Mon Feb 04, 2019 10:45 am
Flanderlion wrote:Do these need more feedback, or is admin time that are the holdups? We're almost at a year since they were mooted, and all bar the lifespan changes look good and make sense.
by Candlewhisper Archive » Tue Feb 05, 2019 3:10 am
by Trotterdam » Tue Feb 05, 2019 9:30 am
by Azurius » Fri Feb 22, 2019 7:49 am
Candlewhisper Archive wrote:I'm told that the hold-up is purely on time available.
I mean, between various events, the card game coming in, and the ongoing maintenance work generated by this forum, I'm surprised that any of the betas have been implemented. As it is, we just need to be patient.
by Candlewhisper Archive » Fri Feb 22, 2019 7:25 pm
Azurius wrote:Well I hope the hold up also includes fixing the flawed effects of this proposed beta. It cannot be that output for all simply dissapears only so that a few nations with terrible environment can have higher industrial stats(and as said technicaly percentage of their own raw output dissapears into nirvana as well).
Besides if you want to talk about fixing flaws why not fix the ridicilous black market effect on economic output? Formerly I actualy thought blackmarkets in fact reduced official income(makes sense) as nations whom used to have a 100% blackmarket also ended up with 5 to 6 average income lol. Of course there is no official income when 100% are in the black.
However, it seems this was a "bug" that is now fixed. It would seem it was intended exactly that way: The more blackmarket = the more output you just get! Even worse it´s literaly like economic rating, everything goes up for having a blackmarket! I calculated that my nation alone could gain a boost of at least 350k income minimum from just building up a blackmarket. How ridicilous is that?
[/quote]That and the effect of environment on tourism as mentioned still remains a joke, alongside the fact that there is no tourism industry shown in currency to begin with.
by Aclion » Sat Feb 23, 2019 7:47 am
Candlewhisper Archive wrote:Yep, Tourism being significantly revisited was my first suggested revision, and exists as a beta that really could go public now. However, I don't have the authority to move that from private to public, so it remains in limbo.
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