Some issue editors have been trying to deal with this by editing old issues to soften gender-role options into not actually banning anything, but that's boring because it removes player choices and leads to wishy-washy options that don't really do much. It's a futile cause anyway, because, for example, a male-only military (#426) is still a much more mainstream notion, and censoring that (or its amazonian reversal) would ruin the issue.
So what I'm suggesting is that the game can track gender roles for various categories, each of which may be set to "male only", "female only", or "both", and that macros be allowed to specify such a category and automatically produce a name of the appropiate gender. An issue editor could then type @@random_name(worker)@@, which would produce a male name in nations where women are banned from working, a female name in nations where men are banned from working, and a randomized name in nations where both genders are allowed to work (whether there is overt affirmative action or not).
Off the top of my head, useful categories for this feature would be:
- Workers.
- Soldiers.
- Clerics of @@FAITH@@ (but not necessarily other religions) - though the current issue on that subject only addresses whether it should be gender-restricted without saying which gender.
- Politicians.
- Heirs (for #596), separate from average politicians.
It wouldn't solve fixed names in issues that happen to contradict gender policies, or random names that need to have a predefined gender for another reason, but compromises have to be made somewhere. We could say these are Jean d'Arc figures who managed to defy gender roles as a rare exception