Proposal to fix the issue of taxation in NS
Posted: Thu Nov 16, 2017 5:29 pm
I am pretty sure we can all agree that currently one of the biggest issues of NS is in fact the very unrealistic taxation system... While it is next to impossible to add other forms of taxation such as consumer taxes to the game, especially with aaaall these issues we already have and increasing... I think we should at least fix the income tax rate to be somewhat proper.
I thought about it and I propose a really simple solution for that:
Base a nations income tax on a nations government spendings in percentage. While probably still not perfect this would be much MUCH better and accurate. This would also be easy to implement code wise, since all you would need to do is tie taxation rate to the actual government spending in percent.
For example, my nation currently has a 100% tax rate lol. Yet, government services only make up for 26.1% of my nations GDP right now. Which is also what my effective tax rate should be, 26.1%. Why? Well because that is what my nation effectively spends on ALL public services in total(including those 2 "hidden ones" which would be administration and spirituality, the later being 0 in my case lol), and hence should be the effective tax rate of a nation. Also obviously this includes the salaries for people working in these public services too, since it is INCOME tax after all(and what your nation taxes in percent is already calculated into the average income per person working in these public services). This would also fix the problem vice versa too: I have seen nations with a 0% tax rate that somehow strangely have like 11% or so of their GDP being public, governmental services. Clearly something is wrong here once again that should be fixed.
Anything else currently makes no logical sense at all. Since that is what a nation spends on public services and hence should be their rate of taxation. Especially also when things like a black market are strangely absent like in my case. So ask yourself... Or let me try to explain it easier...
Income tax rate is 100% but total spendings on public services are only 26.1%. 100 - 26.1 = 73.9%
So tell me... WHERE on earth do these other 73.9% go....? No it can´t be the black market either as this as said is strangely enough absent. It can´t be income either as this is directly tied to average income and hence earnings of those working in these public services too(i.e. the average income per person working in any public sector, for example public transport. Currently mine is at 6.512 right now. Which covers both the income those people make working in this area, as well as the 5.8% of my total public spendings, which in total make up 26.1% of my GDP and income for all public services together). So yeah, where do these other 73.9% go....?
As of such the easiest way would be to simply tie a nations taxation to what they spend on public/government services. That is my proposed solution. As said this wouldn´t be hard to mathematically code either, since you already have effective codes running for things such as income, percentage of GDP as well as a good black market rating too.
That is the only viable solution I can think of that is not only easy but also prevents highly complicated coding and maths to induce an at least somewhat proper tax system in this game. All you would need to do is somehow adjust the freedom of taxation rate to this. Which I guess wouldn´t be too hard now would it? Or actually probably you won´t even have to do that either, since taxation is already tied to freedom of taxation(if my assumption is correct), and taxation itself would now simply be tied to your government spending in % of your GDP. Problem solved and we would finally have a far more realistic taxation system.
I thought about it and I propose a really simple solution for that:
Base a nations income tax on a nations government spendings in percentage. While probably still not perfect this would be much MUCH better and accurate. This would also be easy to implement code wise, since all you would need to do is tie taxation rate to the actual government spending in percent.
For example, my nation currently has a 100% tax rate lol. Yet, government services only make up for 26.1% of my nations GDP right now. Which is also what my effective tax rate should be, 26.1%. Why? Well because that is what my nation effectively spends on ALL public services in total(including those 2 "hidden ones" which would be administration and spirituality, the later being 0 in my case lol), and hence should be the effective tax rate of a nation. Also obviously this includes the salaries for people working in these public services too, since it is INCOME tax after all(and what your nation taxes in percent is already calculated into the average income per person working in these public services). This would also fix the problem vice versa too: I have seen nations with a 0% tax rate that somehow strangely have like 11% or so of their GDP being public, governmental services. Clearly something is wrong here once again that should be fixed.
Anything else currently makes no logical sense at all. Since that is what a nation spends on public services and hence should be their rate of taxation. Especially also when things like a black market are strangely absent like in my case. So ask yourself... Or let me try to explain it easier...
Income tax rate is 100% but total spendings on public services are only 26.1%. 100 - 26.1 = 73.9%
So tell me... WHERE on earth do these other 73.9% go....? No it can´t be the black market either as this as said is strangely enough absent. It can´t be income either as this is directly tied to average income and hence earnings of those working in these public services too(i.e. the average income per person working in any public sector, for example public transport. Currently mine is at 6.512 right now. Which covers both the income those people make working in this area, as well as the 5.8% of my total public spendings, which in total make up 26.1% of my GDP and income for all public services together). So yeah, where do these other 73.9% go....?
As of such the easiest way would be to simply tie a nations taxation to what they spend on public/government services. That is my proposed solution. As said this wouldn´t be hard to mathematically code either, since you already have effective codes running for things such as income, percentage of GDP as well as a good black market rating too.
That is the only viable solution I can think of that is not only easy but also prevents highly complicated coding and maths to induce an at least somewhat proper tax system in this game. All you would need to do is somehow adjust the freedom of taxation rate to this. Which I guess wouldn´t be too hard now would it? Or actually probably you won´t even have to do that either, since taxation is already tied to freedom of taxation(if my assumption is correct), and taxation itself would now simply be tied to your government spending in % of your GDP. Problem solved and we would finally have a far more realistic taxation system.