Excidium Planetis wrote:Unibot III wrote:I may be an old veteran, but I know enough to know the dilemma present and the significant challenges it poses to overcome. It's a twelve headed beast that you have to be prepared to tame and it doesn't capitulate easily. Effectively, you're at the mercy of the current geopolitical context in gameplay.
Even if WALL is associated with independentism, why does a competitor have to be defender-aligned? WALL's GA agenda (which, as far as I can tell, doesn't exist outside of "don't write proposals that screw things up") isn't linked to any GP agenda. Any competitor organization in the GA can be formed of defenders, raiders, imperialists, independents, whatever, as long as they have a common GA political aim.
And I do believe that GP rivals can set aside GP animosity to work together in the GA. Maybe not everyone can, but the current GA veteran community largely cooperates (there are ideological differences, of course) despite being a mixture of independents, raiders, defenders, and non-GP players. The greatest struggle in establishing a block against WALL is not GP issues, but in finding any kind of common platform, which is pretty difficult and the reason there are no GA political parties, no IntFeds, and no NatSovs.
Sorry from posting from my puppet account. This is United Massachusetts.
WALL is certainly a unique creation, to say the least, immediately commanding thousands of votes (and more if you count the citizens swayed by the votes of their delegates). Consider it's sheer power here for a minute. The following are Delegates of WALL regions:
- Pallaith (TNP--1100 Endos)
- Aexnidaral (Europeia--317 Endos)
- Solorni (Balder--217 Endos)
- Laeral (IDU--75 Endos)
That's 1709 votes. Add to that the 300 or so nations who will vote with their Delegate, or with TNP's recommendation. Boom! 2000. Now consider that these four nations can organize an effective stacking act, giving also to their side 500 or so nations who don't even bother reading and vote with the majority.
2500 votes. Simply put, WALL typically gets their way in the WA because the other side is automatically put at a 2500 vote disadvantage. Our current resolution, Freedom to Seek Care, I am proud to say (I played a tiny part in making it), was driven by mostly small delegates and an overwhelming majority of individual votes.
But let's be clear here--there's a reason why these are all "independent" regions. It's much more fun to be in a region where your side wins in the WA. For the casual nation, this matters. Further, the ambitious nation may seek to join a region to influence that. "Independent" regions dominate this Assembly, while both defenders and raiders end up splintering themselves. And these "independent" regions can make a great case for joining the region by pointing out how successful and influential they are in the World Assembly.
If I was secretly Benevolent UniRoavin III (clearly all defenders are Unibot's puppets ), I'd really consider forming a defender WA alliance. It doesn't matter their mission, as much as banding together for their own good.