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by Flanderlion » Fri Nov 03, 2017 5:55 pm
by Consular » Fri Nov 03, 2017 5:55 pm
Reploid Productions wrote:I'm sure somebody could easily quote me saying half-jokingly in multiple discords that I think "update every 13 hours so that the update time drifts in a straightfoward and predictable manner across timezones" is a better idea. Keeps it simple, drifts the update time so that people regularly and reliably get the chance to engage in update gameplay without always having to stay up stupidly late/get up stupidly early. The whole dice roller to randomize the time just seems... well, needlessly complicated in comparison.
by Aurum Raider » Fri Nov 03, 2017 6:03 pm
Consular wrote:Is there any particular reason we /need/ 2 updates every 24 hours? That seems quite an arbitrary requirement.
The North Polish Union wrote:Additionally, virtually all founderless regions are viewed as falling under the defenders' allegedly protective purview. This is a form of colonialism that the great imperialist regions of NS history could only dream of.
by Tim-Opolis » Fri Nov 03, 2017 6:09 pm
<Koth - 06/30/2020> I mean as far as GPers go, Tim is one of the most iconic
by Consular » Fri Nov 03, 2017 6:12 pm
by Trotterdam » Fri Nov 03, 2017 6:24 pm
Yes, and "the largest pool of players" is "everyone".Kylia Quilor wrote:The game should benefit the largest pool of players it has as much as is practical.
by Moneyness » Fri Nov 03, 2017 6:45 pm
Warwick Z Codger wrote:I feel the argument that "the majority of players are in the US" and therefore this change disadvantages them is not a powerful as its proponents think it is.
On fairness principle, the game should not try to favour one player over another because of location, I vaguely recall somewhere that the current update times are set so it's mildly inconveniencing to as many people as people.
My proposed change is to rotate update so it benefits people roughly to the proportion of the player base. So 20% of time update is at time that benefits best to those in the Asia Pacific, 30% to Europe, 40% to the US etc or whatever the case might be.
by Land filled with People » Fri Nov 03, 2017 7:03 pm
by Kylia Quilor » Fri Nov 03, 2017 7:05 pm
Trotterdam wrote:Yes, and "the largest pool of players" is "everyone".Kylia Quilor wrote:The game should benefit the largest pool of players it has as much as is practical.
Benefiting people from one particular time zone, no matter how many players are from that time zone, should only be done if it is completely impractical to make the game fair for everyone regardless of time zone.
Raiders from common time zones already have an advantage simply because it's easier for them to find more allies to pile with, regardless of the exact details of how update times work.
by Lenlyvit » Fri Nov 03, 2017 7:31 pm
by Ever-Wandering Souls » Fri Nov 03, 2017 7:36 pm
Flanderlion wrote:Not convinced on the implementation of the rotating updates, but I like the general idea of expanding it so all timezones get a shot at it. I quite like the 12 hour spread of updates, so can we keep it around that. Also varying update frequently is more annoying to plan NS ops around RL events, so preferably instead the switch happening weekly rather than each update (so it changes each week, but stays the same throughout the week). Varying update by an hour offset a week I like, rather than 13 hours every update. That would mean it would slowly drift, but you wouldn't have to wake up everyday with a different time update.
Consular wrote:I tend to agree with this. The system described in the OP just strikes me as needlessly complicated.
Is there any particular reason we /need/ 2 updates every 24 hours? That seems quite an arbitrary requirement.
Land filled with People wrote:The proposed change seems needlessly complex, although I support the idea behind it.
As suggested by many others, why not just have updates be consistently 11 or 13 hours apart (but one or the other, not both). Combine this with the suggested page listing update times for the coming week.
This provides certainty to players (gameplayers and non). It allows people to make updates that couldn't before enabling more growth for organisations. It adds further strategy as to which update to launch a big raid (i.e. where do the natives live).
My understanding is that the current update times were chosen as they were times of minimal server load. People and organisations have since built around that. Why not reward organisations that can better engage multi-nationally.
As it is, for everyone outside of the US update shifts by 1-2 hours during the year anyway when daylight savings starts/end. I see this as just an expansion on an already existing phenomenon.
Week one, Friday at 12, day at 11. (s10, m9, t8, w7, t6)
Week two, Friday at 5, Saturday at 4 (s3, m2, t1, w12 t11)
Week three Friday at 10, Saturday at 9, week four is 3/2, week 5 is is 8/7, week 6 is 1/12, week 7 is 6/5, week 8 is 11/10, week 9 is 4/3, 10 is 9/8, 11 is 2/1, 12 is 7/6 ...
It takes a while longer to rotate back to 12/11 losing an hour a day. You do get more overall updates in a given period, but looking at the above 12 weeks, say between 9 and 12 on Friday/Saturday, you only have 8 occurrences in these 12 weeks, rather than 24.
Similarly, if we block out say, 1am updates through 6pm updates on weekdays as unlikely to be used very much, you’re gonna have a lot of those. As tough as 12 is for east coasters to do on a weekday, it works reasonably well - going much below 9-10est would start to lose west coast people to still doing day stuff, going any later solidly loses east coasters, and so on.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by The Atlae Isles » Fri Nov 03, 2017 7:52 pm
by Miporin » Fri Nov 03, 2017 7:58 pm
Moneyness wrote:Do you understand how the updates currently work? Right now with minor it has those in Europe getting the same privilege as those in the US receive during major but on the opposite update as those in the US get.
by Vuori Kunin-Grrs » Fri Nov 03, 2017 8:00 pm
by Ever-Wandering Souls » Fri Nov 03, 2017 8:09 pm
Vuori Kunin-Grrs wrote:The Rotating Update would definitely not benefit the largest player base of R/D, who are Americans, but that is directly due to the Update taking place at a time that is the most convenient for Americans. The Rotating Update would make R/D more open for all time zones, as well as shake things quite a lot in how R/D is done, but again, it may also displace established players that benefited off of the Rotating Update. It would definitely cause more participation, and make things slightly more unpredictable.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Vuori Kunin-Grrs » Fri Nov 03, 2017 8:11 pm
Ever-Wandering Souls wrote:Vuori Kunin-Grrs wrote:The Rotating Update would definitely not benefit the largest player base of R/D, who are Americans, but that is directly due to the Update taking place at a time that is the most convenient for Americans. The Rotating Update would make R/D more open for all time zones, as well as shake things quite a lot in how R/D is done, but again, it may also displace established players that benefited off of the Rotating Update. It would definitely cause more participation, and make things slightly more unpredictable.
I still think you're wrong about "more." More people, perhaps, but I would bet money on less volume, as discussed repeatedly.
For another angle, with napkin math, If you take the most active playerbase locations 7ish updates likely to be doable per week, and take them down to say, 3 per week, but counter that with taking smaller playerbase locations from 0 or 1 updates per week up to, for the sake of fairness, the same 3 updates per week, you've decreased the overall number of people-updates.
by Ever-Wandering Souls » Fri Nov 03, 2017 8:20 pm
Tim-Opolis wrote:According to Nationstates' Alexa ranking information, 57.6% of the site's visitors come from the United States.
Based on the detail of the 2014 US Census, the timezone breakdown within the US itself is as follows:
- 47.1% Eastern
- 29.0% Central
- 6.70% Mountain
- 16.6% Pacific
- 0.70% Hawaii, Alaska, etc
While I wager the NS details don't add up to exactly similar numbers, I imagine the percentage breakdown is pretty damn similar. So, based on that, you could assume that about 1/4 of NS players are from the Eastern US Timezone, which I would imagine is certainly the largest single congregation of players within a timezone. With that much of a congregation, you're going to have less people active in R/D if you make update less accessible for the the US players, and particularly the US East.
I also concur with Souls. Any time that he, Cormac, Aurum, myself, etc agree.... yeah.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Warwick Z Codger » Fri Nov 03, 2017 8:21 pm
Ever-Wandering Souls wrote:Vuori Kunin-Grrs wrote:The Rotating Update would definitely not benefit the largest player base of R/D, who are Americans, but that is directly due to the Update taking place at a time that is the most convenient for Americans. The Rotating Update would make R/D more open for all time zones, as well as shake things quite a lot in how R/D is done, but again, it may also displace established players that benefited off of the Rotating Update. It would definitely cause more participation, and make things slightly more unpredictable.
I still think you're wrong about "more." More people, perhaps, but I would bet money on less volume, as discussed repeatedly.
For another angle, with napkin math, If you take the most active playerbase locations 7ish updates likely to be doable per week, and take them down to say, 3 per week, but counter that with taking smaller playerbase locations from 0 or 1 updates per week up to, for the sake of fairness, the same 3 updates per week, you've decreased the overall number of people-updates.
by Ever-Wandering Souls » Fri Nov 03, 2017 8:27 pm
Warwick Z Codger wrote:Ever-Wandering Souls wrote:
I still think you're wrong about "more." More people, perhaps, but I would bet money on less volume, as discussed repeatedly.
For another angle, with napkin math, If you take the most active playerbase locations 7ish updates likely to be doable per week, and take them down to say, 3 per week, but counter that with taking smaller playerbase locations from 0 or 1 updates per week up to, for the sake of fairness, the same 3 updates per week, you've decreased the overall number of people-updates.
Everyone knows the maths.
It just comes down to whether "catering to the the locations where the majority of players are located" or "equal opportunity to each individual in every time zone" is more important.
More people benefit from the former but it isn't "fair". The latter is "fair" though less people benefit overall.
(This division is also pretty much the root cause of every city vs country argument in RL; unlike most I've made my peace that it is a question with no right answer)
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Land filled with People » Fri Nov 03, 2017 8:31 pm
Ever-Wandering Souls wrote:snip
My understanding was that update was placed during times of lowest server use rather than to benefit any particular timezone. But that would need confirming by someone around at the time.Ever-Wandering Souls wrote:The most active player base is not because update is in the US, the servers (and update) are US times because that's where the majority of the player base is ;P Other way around.
by Kylia Quilor » Fri Nov 03, 2017 8:33 pm
by Ever-Wandering Souls » Fri Nov 03, 2017 8:35 pm
Land filled with People wrote:Ever-Wandering Souls wrote:snip
I believe your maths is very, very incorrect, please rectify it before posting it again.
As for the rest, I find it almost laughable that you "block out say, 1am updates through 6pm updates on weekdays". Because holy smokes Batman, people live all around the world and can actually make updates during those times already! Not so much during the early mornings granted, but definitely during the day. But the bonus of two updates a day is that if one is at 1am then the next will be at noon or 2pm (depending on 11 or 13 hour gaps). Update is at 2-4 for me. Go to NZ and it's more like 7. Go further West and they're earlier. In Europe they're around 5. Guess what? There's people from all those timezones currently making updates. I wonder if American's can do the same? Go figure.My understanding was that update was placed during times of lowest server use rather than to benefit any particular timezone. But that would need confirming by someone around at the time.Ever-Wandering Souls wrote:The most active player base is not because update is in the US, the servers (and update) are US times because that's where the majority of the player base is ;P Other way around.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Flanderlion » Fri Nov 03, 2017 8:44 pm
by Warwick Z Codger » Fri Nov 03, 2017 8:47 pm
Flanderlion wrote:Not convinced on the implementation of the rotating updates, but I like the general idea of expanding it so all timezones get a shot at it. I quite like the 12 hour spread of updates, so can we keep it around that. Also varying update frequently is more annoying to plan NS ops around RL events, so preferably instead the switch happening weekly rather than each update (so it changes each week, but stays the same throughout the week). Varying update by an hour offset a week I like, rather than 13 hours every update. That would mean it would slowly drift, but you wouldn't have to wake up everyday with a different time update.
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