by TheOrc » Mon Oct 02, 2017 10:04 am
by Frisbeeteria » Mon Oct 02, 2017 10:40 am
by Tessen » Mon Oct 02, 2017 12:13 pm
Director of the American Union and American Independent States roleplay regions.
by TheOrc » Wed Oct 04, 2017 10:49 am
by Canton Empire » Wed Oct 04, 2017 2:05 pm
[violet] wrote:What do you do about people who edit their post when they don't get the dice roll they wanted?
by Eluvatar » Wed Oct 04, 2017 7:15 pm
[violet] wrote:How? You mean like if you try to edit/delete a post, it scans for any dice roll macros, and if there are any, you're not allowed to proceed?
by [violet] » Wed Oct 04, 2017 10:35 pm
by Reploid Productions » Wed Oct 04, 2017 10:52 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by TheOrc » Thu Oct 05, 2017 12:34 am
by Tessen » Thu Oct 05, 2017 9:20 am
Director of the American Union and American Independent States roleplay regions.
by Tessen » Thu Oct 05, 2017 9:23 am
Director of the American Union and American Independent States roleplay regions.
by The Stalker » Thu Oct 05, 2017 10:14 am
by USS Monitor » Thu Oct 05, 2017 11:26 am
by [violet] » Thu Oct 05, 2017 12:36 pm
by Aclion » Thu Oct 05, 2017 1:44 pm
[violet] wrote:If the dice roll idea requires a fundamental rewrite of how posting works, with changes to the editing system, permissions of who can modify what, and display changes, on top of the actual macro, I'm unlikely to implement it. That's too much work for a niche feature.
The simple dice-rolling macro looks fun and reasonably achievable, at least on gameside, but I've noticed that threads about dice rolling macros on other forums are two pages of "this is great" followed by 10-40 pages of "can this be improved to stop cheating," which makes me wary.
by TheOrc » Thu Oct 05, 2017 2:29 pm
by [violet] » Thu Oct 05, 2017 4:49 pm
TheOrc wrote:How complicated is a nation specific dice roller with record and displaying its results as links on the RMB? I describe it in the spoiler below.
by Eluvatar » Thu Oct 05, 2017 7:00 pm
by TheOrc » Thu Oct 05, 2017 7:17 pm
[violet] wrote:That's quite a lot more complicated than I'm willing to do.
[violet] wrote:What might be doable is a simple macro with no edit/cheat protection, but I'm not sure whether that's very useful, or would just lead to lots of complaints about dice roll cheating.
Aclion wrote:The typical ways of cheating are doing shit like roll 6d1 instead of of 1d6 to get a 6 every time, or editing the post repeatedly to effectively reroll the die. It's pretty easy to detect both (edit cheating since we can see that a post is edited), so the answer, I think, is "don't play with people who cheat."
by Argentinstan » Wed Oct 11, 2017 7:42 am
Embassy Program l Bank of the Atlantic l Air Argentine l Argentinstan City Int'l Airport l Guide to Storefronts l Issues l City/County/State/Territory Websites
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by Vlandia1 » Wed Oct 11, 2017 3:13 pm
TheOrc wrote:Hi
I tried to find if this topic was raised before. Probably but I couldn't see anything? (sorry)
I wonder if it is possible to integrate a RMB Dice Roller for roleplays?
A simple example would be:
[roll]1d6[/roll] codes for rolling a 6 sided die and can result in the values 1,2,3,4,5,or 6.
Also more complicated operations like 4d6kh3 which would be four rolls of a six sided die, while 'kh3' means 'keep highest three' and dump lowest result. etc
There are many examples on forums with Dungeons and Dragons roleplay.
Thanks
Orc
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