by August » Sat Jun 17, 2017 4:50 pm
by Frisbeeteria » Sat Jun 17, 2017 6:08 pm
by Raionitu » Sat Jun 17, 2017 7:21 pm
August wrote:2. The stamp channel has been unusually packed lately, diminishing returns for each one. This seems unlikely, as my recent tests have shown the vast majority of active recruiters using stamp campaigns.
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by Cresenthia » Sun Jun 18, 2017 1:50 pm
Raionitu wrote:August wrote:2. The stamp channel has been unusually packed lately, diminishing returns for each one. This seems unlikely, as my recent tests have shown the vast majority of active recruiters using stamp campaigns.
And this is why manual does better. The way the system is set up, or so it was explained to me, is that when the system gets a new recruitment TG being sent, it puts it in the queue of all recruitment TGs. Then when sending it cycles through to do one manual, one stamp, one api, then repeats that cycle. Since most people do stamps, this means that manual TGs end up with a much shorter wait list than anything else, since manual recruitment is done so much less.
For best results, best thing to do is to do a combination of the 3 techniques, trying to balance it out best as you can. Sending stamps in shorter bursts also helps, as you can keep yourself from ending up with TGs sitting in the queue for several days
by [violet] » Sun Jun 18, 2017 7:56 pm
by August » Wed Jun 21, 2017 8:06 pm
The first one would be great![violet] wrote:In terms of a fix, we're basically limited to these options:
- Hope more new nations are created
- Increase the price of stamps, in order to decrease the number of stamp-based recruitment TGs
- Decrease the API TG ratelimit, in order to decrease the number of API-based recruitment TGs
- Increase speed of recruitment TG delivery--bearing in mind that this makes things more spammy for new nations & may not improve the success rate, as each TG would arrive faster but so would its competition.
by Eluvatar » Fri Jun 23, 2017 3:53 pm
August wrote:I probably could have been clearer in my original post. I was aware of the rotating three-channel queuing system, and that the stamp and API queues are the most clogged. It just seemed to me that the queue time was substantially longer than it was in the past. Perhaps it is just my imagination, and if so, that is all. Thank you all for the help.The first one would be great![violet] wrote:In terms of a fix, we're basically limited to these options:
- Hope more new nations are created
- Increase the price of stamps, in order to decrease the number of stamp-based recruitment TGs
- Decrease the API TG ratelimit, in order to decrease the number of API-based recruitment TGs
- Increase speed of recruitment TG delivery--bearing in mind that this makes things more spammy for new nations & may not improve the success rate, as each TG would arrive faster but so would its competition.
More seriously, despite the ineffectiveness of this stamp campaign (even with a good message), I think I would rather see things biased more toward manual recruiters--say, by dropping the manual ratelimit slightly. The real tedium, for me, is not sitting for hours pressing buttons, but the long wait times between each sent telegram.
by Shizensky » Fri Jun 23, 2017 4:01 pm
Eluvatar wrote:August wrote:I probably could have been clearer in my original post. I was aware of the rotating three-channel queuing system, and that the stamp and API queues are the most clogged. It just seemed to me that the queue time was substantially longer than it was in the past. Perhaps it is just my imagination, and if so, that is all. Thank you all for the help.The first one would be great!
More seriously, despite the ineffectiveness of this stamp campaign (even with a good message), I think I would rather see things biased more toward manual recruiters--say, by dropping the manual ratelimit slightly. The real tedium, for me, is not sitting for hours pressing buttons, but the long wait times between each sent telegram.
As a manual recruiter, how would you react to "prove you're human" checkboxes?
by Abraxim » Fri Jun 23, 2017 4:04 pm
by Cormactopia Prime » Sun Jun 25, 2017 7:24 pm
[violet] wrote:- Increase the price of stamps, in order to decrease the number of stamp-based recruitment TGs
by Queen Yuno » Sun Jun 25, 2017 8:55 pm
[violet] wrote:I'll take another look at queue lengths. At first glance, it does seem that, as stated above, there's simply more TGs than nations who can receive them. This is particularly the case for API and stamp-based recruitment, which are 10-20X more popular than manual.
The channels do each get their own delivery chute, so TGs sent manually will arrive faster, as there are fewer other manual recruiters to compete with for queue space.
This doesn't slow down stamp- or API-based campaigns very much, though, because there aren't many manually-sent TGs pushing them out. Their fight is mainly with each other.
In terms of a fix, we're basically limited to these options:
- Hope more new nations are created
- Increase the price of stamps, in order to decrease the number of stamp-based recruitment TGs
- Decrease the API TG ratelimit, in order to decrease the number of API-based recruitment TGs
- Increase speed of recruitment TG delivery--bearing in mind that this makes things more spammy for new nations & may not improve the success rate, as each TG would arrive faster but so would its competition.
by [violet] » Mon Jun 26, 2017 6:13 pm
Queen Yuno wrote:Why don't you just increase the inbox limit for Recruitment Telegrams?
Queen Yuno wrote:This is obviously bad, I think. People pay real money for stamps, and new nations like the option of having more spam mail/regions to choose from.
by Flanderlion » Mon Jun 26, 2017 9:49 pm
by August » Sun Jul 16, 2017 3:20 pm
That would be fine with me. When I manually recruit, I spend the vast majority of the time waiting for the ten-second ratelimit. Even if I had to click a checkbox for every single telegram, it would almost certainly be faster, so long as the ratelimit was decreased or removed.Eluvatar wrote:As a manual recruiter, how would you react to "prove you're human" checkboxes?
I have been using a mix of API and manual for the last year and a half, and I skip TRR and the sinkers altogether. The only channel I have less experience with is stamps, but still, a telegram with a 2% manual return dropping to .3% with stamps was an unpleasant surprise to me.Abraxim wrote:I'd have to request no changes to the system.
As someone who spent a decade manually recruiting, and a couple years stamp recruiting, the current system works well enough.
Ive found its best to combine manual with stamps and API for a decent mix, August. Use API for regions the RR and Osiris, Manual for your main pacifics, and stamps for various bouts of campaigns or around your election times, whenever its most advantageous for you to have high numbers quick.
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