NATION

PASSWORD

Max unaddressed Issue increase?

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
User avatar
Star Wattage
Secretary
 
Posts: 28
Founded: May 09, 2017
Ex-Nation

Max unaddressed Issue increase?

Postby Star Wattage » Sat Jun 10, 2017 9:03 pm

Hello! I've noticed that my issues tab does not hold more than 5 unaddressed issues at any given time, which is upsetting as I usually leave Nation States unattended for a few days between each log-in, and were I to increase this cap, I could address more issues.

I'm almost positive there has to be a setting for this, but I can't find it for the life of me.

User avatar
Phydios
Minister
 
Posts: 2569
Founded: Dec 06, 2014
Left-Leaning College State

Postby Phydios » Sat Jun 10, 2017 9:06 pm

Star Wattage wrote:Hello! I've noticed that my issues tab does not hold more than 5 unaddressed issues at any given time, which is upsetting as I usually leave Nation States unattended for a few days between each log-in, and were I to increase this cap, I could address more issues.

I'm almost positive there has to be a setting for this, but I can't find it for the life of me.

You cannot currently change the number of issues you can hold at one time, and I can't tell you how likely that is to change. However, you can change how often you receive issues in your Settings.
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’
James 1:26-27, Matthew 7:21-23

User avatar
Star Wattage
Secretary
 
Posts: 28
Founded: May 09, 2017
Ex-Nation

Postby Star Wattage » Sat Jun 10, 2017 9:14 pm

Phydios wrote:
Star Wattage wrote:Hello! I've noticed that my issues tab does not hold more than 5 unaddressed issues at any given time, which is upsetting as I usually leave Nation States unattended for a few days between each log-in, and were I to increase this cap, I could address more issues.

I'm almost positive there has to be a setting for this, but I can't find it for the life of me.

You cannot currently change the number of issues you can hold at one time, and I can't tell you how likely that is to change. However, you can change how often you receive issues in your Settings.


That's a shame to hear. I already have issues set to "no throttle". Can we really only hold 5 issues?

User avatar
Engineerinia
Chargé d'Affaires
 
Posts: 389
Founded: Dec 29, 2016
Ex-Nation

Postby Engineerinia » Sat Jun 10, 2017 9:16 pm

Star Wattage wrote:
Phydios wrote:You cannot currently change the number of issues you can hold at one time, and I can't tell you how likely that is to change. However, you can change how often you receive issues in your Settings.


That's a shame to hear. I already have issues set to "no throttle". Can we really only hold 5 issues?

Yep
The German Empire of Engineerinia
"For the Kaiser! Long Live the Empire!"
A MT-PMT German empire covering some of Europe, with many colonies in the Middle East, Africa, India, and the Caribbean NS Stats not used.
National Anthem - National War Songs
In real life I'm not a monarchist, this is just my fun roleplay/NS nation. I am a conservative, republican, capitalist, and a Protestant Christian.
_[' ]_

Here is an alternate version that replaces the name of your nation with your flag minus the symbol on it:

-------------------------
-------------------------
-------------------------

(-_Q) If you support Capitalism put this in your Signature!

User avatar
Imperial States America
Chargé d'Affaires
 
Posts: 454
Founded: May 23, 2015
Iron Fist Consumerists

Postby Imperial States America » Sat Jun 10, 2017 9:21 pm

Star Wattage wrote:
Phydios wrote:You cannot currently change the number of issues you can hold at one time, and I can't tell you how likely that is to change. However, you can change how often you receive issues in your Settings.


That's a shame to hear. I already have issues set to "no throttle". Can we really only hold 5 issues?

Yes the only way anyone would be able to answer more issues well two ways is either create another nation or change the game code dealing with issues completely.

User avatar
Drasnia
Minister
 
Posts: 2601
Founded: Feb 02, 2012
Ex-Nation

Postby Drasnia » Sat Jun 10, 2017 9:25 pm

Imperial States America wrote:
Star Wattage wrote:
That's a shame to hear. I already have issues set to "no throttle". Can we really only hold 5 issues?

Yes the only way anyone would be able to answer more issues well two ways is either create another nation or change the game code dealing with issues completely.
Actually if you're at 5 issues and an issue you wrote is added to the game, you automatically get it and will have 6 issues in your inbox. Otherwise, no you can't hold more than 5 issues.
See You Space Cowboy...

User avatar
Ransium
Retired Moderator
 
Posts: 6788
Founded: Oct 17, 2006
Democratic Socialists

Postby Ransium » Sat Jun 10, 2017 9:28 pm

We've talked backstage about, perhaps, increasing the max issue number in the past, and I think it's a good idea. I might bring this up again backstage soon.

Commended by SC 236,
WA Delegate of Forest from March 20th, 2007 to August 19, 2020.
Author of WA Resolutions: SC 221, SC 224, SC 233, SC 243, SC 265, GA 403, GA 439, GA 445,GA 463,GA 465,
Issues Editor since January 20th, 2017 with some down time.
Author of 27 issues. First editor of 44.
Moderator since November 10th 2017 with some down time.

User avatar
Star Wattage
Secretary
 
Posts: 28
Founded: May 09, 2017
Ex-Nation

Postby Star Wattage » Sat Jun 10, 2017 9:45 pm

Ransium wrote:We've talked backstage about, perhaps, increasing the max issue number in the past, and I think it's a good idea. I might bring this up again backstage soon.


Please do. I doesn't seem like it would be hard to increase the cap significantly. 5 seems like an arbitrary and small number. I would increase it to at least 10.

User avatar
Luna Amore
Issues Editor
 
Posts: 15751
Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Sat Jun 10, 2017 9:48 pm

Star Wattage wrote:
Ransium wrote:We've talked backstage about, perhaps, increasing the max issue number in the past, and I think it's a good idea. I might bring this up again backstage soon.


Please do. I doesn't seem like it would be hard to increase the cap significantly. 5 seems like an arbitrary and small number. I would increase it to at least 10.

Bumped up our internal discussion again.

5 made more sense when we had 300 issues and 2 per day. I'm definitely for the change.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Sun Jun 11, 2017 6:28 am

I think anywhere from 8 to 12 would be a good number with the current issue rate.

User avatar
Cresenthia
Diplomat
 
Posts: 576
Founded: Mar 03, 2015
Ex-Nation

Postby Cresenthia » Sun Jun 11, 2017 7:54 am

Trotterdam wrote:I think anywhere from 8 to 12 would be a good number with the current issue rate.

12 seems a bit much at three days inactive, and simply how many people would just go and dismiss all 12 issues rather than peruse through them, and actually respond. 8 or 10 seems better.

User avatar
Candlewhisper Archive
Senior Issues Editor
 
Posts: 23651
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Sun Jun 11, 2017 1:10 pm

Increasing the number does affect dismissal rates, but that's not a terrible thing in itself, as that marginal change represents players having the option of selecting out the issues that they find fun and interesting for a given nation, rather than being forced to play what they have been dealt.

It also might encourage issues to be read faster, which is a shame for authors and editors, but is a good encouragement to all us creators to remember that brevity is the soul of wit.

We've discussed this a lot backstage, just so y'all know. It's a good idea, worth thinking on.
editors like linguistic ambiguity more than most people

User avatar
Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Sun Jun 11, 2017 2:37 pm

Candlewhisper Archive wrote:Increasing the number does affect dismissal rates, but that's not a terrible thing in itself, as that marginal change represents players having the option of selecting out the issues that they find fun and interesting for a given nation, rather than being forced to play what they have been dealt.
Is players answering 8 issues and dismissing 6 really worse than players answering 8 issues and dismissing 2? In the former, dismissal rates are higher, but the same number of issues are still getting answered.

Candlewhisper Archive wrote:It also might encourage issues to be read faster, which is a shame for authors and editors, but is a good encouragement to all us creators to remember that brevity is the soul of wit.
I read issues in detail the first time I see them, either on my nation or in the spoiler thread. After that I often skim.

User avatar
Candlewhisper Archive
Senior Issues Editor
 
Posts: 23651
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Sun Jun 11, 2017 3:56 pm

Is players answering 8 issues and dismissing 6 really worse than players answering 8 issues and dismissing 2? In the former, dismissal rates are higher, but the same number of issues are still getting answered.


I agree, and we still gain as much useful information backstage, we just adjust our expectations of how often a good and bad issue gets dismissed.

I read issues in detail the first time I see them, either on my nation or in the spoiler thread. After that I often skim.


Yeah, but you're hardly an average player. Your eye for detail is really, really good.
editors like linguistic ambiguity more than most people

User avatar
The United Providences of Perland
Diplomat
 
Posts: 724
Founded: Feb 13, 2016
Ex-Nation

Postby The United Providences of Perland » Sun Jun 11, 2017 5:49 pm

.
Last edited by The United Providences of Perland on Sun Jun 11, 2017 6:16 pm, edited 2 times in total.
It's been over two years that Perland has been on Nation States!
Author of issues 651: Black Days for @@NAME@@ and 1016: Breaking Upset

User avatar
Omniabstracta
Diplomat
 
Posts: 950
Founded: Mar 24, 2016
Civil Rights Lovefest

Postby Omniabstracta » Sun Jun 11, 2017 6:06 pm

The United Providences of Perland wrote:Or if it is increased, could we at least have an option like with the issue throttle so you can decide how many issues you want a day between 5-10?


I thought this thread was about increasing the maximum number of issues a nation could hold at one time, not the number of issues they recieve per day, no?
"It was golden, purple, violet, gray and blue. It lighted every peak, crevasse and ridge of the nearby mountain range with a clarity and beauty that cannot be described but must be seen to be imagined. It was that beauty that the great poets dream about but describe most poorly and inadequately..."

User avatar
Luna Amore
Issues Editor
 
Posts: 15751
Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Sun Jun 11, 2017 6:08 pm

Omniabstracta wrote:
The United Providences of Perland wrote:Or if it is increased, could we at least have an option like with the issue throttle so you can decide how many issues you want a day between 5-10?


I thought this thread was about increasing the maximum number of issues a nation could hold at one time, not the number of issues they recieve per day, no?

Correct. We aren't looking to increase it past 4 per day. This is about how many you can hold, which is currently 5.

User avatar
Bedetopia
Diplomat
 
Posts: 740
Founded: Nov 12, 2012
Psychotic Dictatorship

Postby Bedetopia » Fri Jun 16, 2017 3:37 pm

The issue rate was doubled, so it's logical to also double the inbox. 10 slots it is for me.

I don't know about other issue players, but I tend to bank some issues (most often #455, along with new issues until the wiki gets updated), and I can only bank up to 2 (even then it's possible I don't have access for 18 hours) or else my inbox fills up. And I'm pretty sure a full inbox completely freezes the timer, losing a few minutes here and here results in losing issues over time. An increase would be very helpful in that regard.
Last edited by Bedetopia on Fri Jun 16, 2017 3:38 pm, edited 1 time in total.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Fri Jun 16, 2017 9:49 pm

Yes, it would help a lot if the timer were frozen when the game tries to add a new issue and fails due to the inbox already being full, rather than the moment the inbox is filled. That's effectively +1 maximum issues.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Mon Jun 26, 2017 9:01 pm

Well. I lost another hour today because I had the audacity to occasionally play other games.

User avatar
[violet]
Executive Director
 
Posts: 16205
Founded: Antiquity

Postby [violet] » Mon Jun 26, 2017 9:50 pm

Casual.

User avatar
Free Republics
Minister
 
Posts: 3114
Founded: May 03, 2013
Ex-Nation

Postby Free Republics » Tue Jun 27, 2017 7:40 am

Trotterdam wrote:Yes, it would help a lot if the timer were frozen when the game tries to add a new issue and fails due to the inbox already being full, rather than the moment the inbox is filled. That's effectively +1 maximum issues.


And it'd help even more if there was a counter in the database that was incremented whenever the timer hits zero and the game can't add a new issue tracking the number of new issues that are "due" to that nation. Given how integers are stored in computers, there'd be effectively no limit to this counter (the maximum 32 bit signed integer is around 2 billion, which nobody's ever going to hit in a human lifetime at a rate of 4 new issues or so per day). Then, its just a simple if statement to implement: if counter > 0 and number_of_issues < 5, give the nation a new issue and decrease counter by 1.

My assumption is that something like this would probably use fewer resources on the server side than doubling the maximum number of issues and would effectively mean that a nation could have an unlimited number of issues (I'm guessing there's probably 5 fields in the database for each nation listing an issue ID or a specific number, probably -1 or 0, that signifies no issue).
Why I left NS Sports
World Cup 85 Champions
1st: DBC 28, X Winter Olympics, Independents Cup 4, CoH 66, WBC 46, World Bowl XXXVIII, World Cup 85
2nd: World Cup 68, DBC 27, U15WC 8, UWCFA Gold Cup I, BoI 15, 2nd Imperial Chap Olympiad, NSCF 11
Host: World Cups 68 & 81, CoH 58, Games of XIII Olympiad, X Winter Olympics, World Bowls XXII, XXXI & XXXVIII, WBCs 42 & 46, RUWC 25
Current Senior Consul: Nova Hellstrom-Hancock (Golden Age)
Current Junior Consul: Samuel Izmailov (Nat-Gre)
Demonym: Republican
Trigram: FFR
Official Nation Name: Federation of Free Republics
Stop Biden: Vote Trump!

User avatar
Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Tue Jun 27, 2017 12:16 pm

Well, your way would mean that if a nation hasn't logged in for several weeks, when the player comes back his issues will come in as soon as they're replaced and he'll have to click through dozens of issues before his inbox is empty (or not-full) again. That's effectively having unlimited unaddressed issues, but only five of them are visible at a time. I think that's going too far.

User avatar
Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Tue Jun 27, 2017 1:26 pm

Free Republics wrote:*speculation on code and process*

Not to worry, Trotterdam. Free Republics' speculation was entirely incorrect, beginning with the idea that national issues are stored in a database. They either forgot or aren't aware of how kludgy this game is since its 2002 start.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Tue Jun 27, 2017 1:35 pm

The only thing I know for sure is that it is already possible for nations to have more than 5 issues in their inbox under rare conditions (if your inbox was already full when you were directly assigned the issue due to having written it yourself, or other editor fiat), which implies that this is a soft limit (there is a specific line of code telling the game not to add more issues even though it easily could, and changing the limit is a simple matter of changing this one line) rather than a hard one (the game can only track 5 unanswered issues and it would take a major reworking of the code to allow it to handle more this).

Next

Advertisement

Remove ads

Return to Technical

Who is online

Users browsing this forum: Ankuran, Athsarica, CommunistChina, Elwher, Haku, Isla Pluma, Riemstagrad, Schardonia, The Koryoan Union, The Merry-Men, The Southern Dependencies, The Terren Dominion, The United British Kingdom, Three Galaxies

Advertisement

Remove ads