by Star Wattage » Sat Jun 10, 2017 9:03 pm
by Phydios » Sat Jun 10, 2017 9:06 pm
Star Wattage wrote:Hello! I've noticed that my issues tab does not hold more than 5 unaddressed issues at any given time, which is upsetting as I usually leave Nation States unattended for a few days between each log-in, and were I to increase this cap, I could address more issues.
I'm almost positive there has to be a setting for this, but I can't find it for the life of me.
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’James 1:26-27, Matthew 7:21-23
by Star Wattage » Sat Jun 10, 2017 9:14 pm
Phydios wrote:Star Wattage wrote:Hello! I've noticed that my issues tab does not hold more than 5 unaddressed issues at any given time, which is upsetting as I usually leave Nation States unattended for a few days between each log-in, and were I to increase this cap, I could address more issues.
I'm almost positive there has to be a setting for this, but I can't find it for the life of me.
You cannot currently change the number of issues you can hold at one time, and I can't tell you how likely that is to change. However, you can change how often you receive issues in your Settings.
by Engineerinia » Sat Jun 10, 2017 9:16 pm
Star Wattage wrote:Phydios wrote:You cannot currently change the number of issues you can hold at one time, and I can't tell you how likely that is to change. However, you can change how often you receive issues in your Settings.
That's a shame to hear. I already have issues set to "no throttle". Can we really only hold 5 issues?
by Imperial States America » Sat Jun 10, 2017 9:21 pm
Star Wattage wrote:Phydios wrote:You cannot currently change the number of issues you can hold at one time, and I can't tell you how likely that is to change. However, you can change how often you receive issues in your Settings.
That's a shame to hear. I already have issues set to "no throttle". Can we really only hold 5 issues?
by Drasnia » Sat Jun 10, 2017 9:25 pm
Actually if you're at 5 issues and an issue you wrote is added to the game, you automatically get it and will have 6 issues in your inbox. Otherwise, no you can't hold more than 5 issues.Imperial States America wrote:Star Wattage wrote:
That's a shame to hear. I already have issues set to "no throttle". Can we really only hold 5 issues?
Yes the only way anyone would be able to answer more issues well two ways is either create another nation or change the game code dealing with issues completely.
by Ransium » Sat Jun 10, 2017 9:28 pm
by Star Wattage » Sat Jun 10, 2017 9:45 pm
Ransium wrote:We've talked backstage about, perhaps, increasing the max issue number in the past, and I think it's a good idea. I might bring this up again backstage soon.
by Luna Amore » Sat Jun 10, 2017 9:48 pm
Star Wattage wrote:Ransium wrote:We've talked backstage about, perhaps, increasing the max issue number in the past, and I think it's a good idea. I might bring this up again backstage soon.
Please do. I doesn't seem like it would be hard to increase the cap significantly. 5 seems like an arbitrary and small number. I would increase it to at least 10.
by Trotterdam » Sun Jun 11, 2017 6:28 am
by Cresenthia » Sun Jun 11, 2017 7:54 am
Trotterdam wrote:I think anywhere from 8 to 12 would be a good number with the current issue rate.
by Candlewhisper Archive » Sun Jun 11, 2017 1:10 pm
by Trotterdam » Sun Jun 11, 2017 2:37 pm
Is players answering 8 issues and dismissing 6 really worse than players answering 8 issues and dismissing 2? In the former, dismissal rates are higher, but the same number of issues are still getting answered.Candlewhisper Archive wrote:Increasing the number does affect dismissal rates, but that's not a terrible thing in itself, as that marginal change represents players having the option of selecting out the issues that they find fun and interesting for a given nation, rather than being forced to play what they have been dealt.
I read issues in detail the first time I see them, either on my nation or in the spoiler thread. After that I often skim.Candlewhisper Archive wrote:It also might encourage issues to be read faster, which is a shame for authors and editors, but is a good encouragement to all us creators to remember that brevity is the soul of wit.
by Candlewhisper Archive » Sun Jun 11, 2017 3:56 pm
Is players answering 8 issues and dismissing 6 really worse than players answering 8 issues and dismissing 2? In the former, dismissal rates are higher, but the same number of issues are still getting answered.
I read issues in detail the first time I see them, either on my nation or in the spoiler thread. After that I often skim.
by The United Providences of Perland » Sun Jun 11, 2017 5:49 pm
by Omniabstracta » Sun Jun 11, 2017 6:06 pm
The United Providences of Perland wrote:Or if it is increased, could we at least have an option like with the issue throttle so you can decide how many issues you want a day between 5-10?
by Luna Amore » Sun Jun 11, 2017 6:08 pm
Omniabstracta wrote:The United Providences of Perland wrote:Or if it is increased, could we at least have an option like with the issue throttle so you can decide how many issues you want a day between 5-10?
I thought this thread was about increasing the maximum number of issues a nation could hold at one time, not the number of issues they recieve per day, no?
by Bedetopia » Fri Jun 16, 2017 3:37 pm
by Trotterdam » Fri Jun 16, 2017 9:49 pm
by Trotterdam » Mon Jun 26, 2017 9:01 pm
by Free Republics » Tue Jun 27, 2017 7:40 am
Trotterdam wrote:Yes, it would help a lot if the timer were frozen when the game tries to add a new issue and fails due to the inbox already being full, rather than the moment the inbox is filled. That's effectively +1 maximum issues.
by Trotterdam » Tue Jun 27, 2017 12:16 pm
by Frisbeeteria » Tue Jun 27, 2017 1:26 pm
Free Republics wrote:*speculation on code and process*
by Trotterdam » Tue Jun 27, 2017 1:35 pm
Advertisement
Users browsing this forum: Ankuran, Athsarica, CommunistChina, Elwher, Haku, Isla Pluma, Riemstagrad, Schardonia, The Koryoan Union, The Merry-Men, The Southern Dependencies, The Terren Dominion, The United British Kingdom, Three Galaxies
Advertisement