Sedgistan wrote:Killing several birds with one stone:
- Reducing the over-sized feeders (bad for technical reasons)
- Diluting GCR influence
- Giving a more lasting/reliable opt-out from being invaded for those that want it
- Reducing messy re-foundings, which wipe regional history
- Including a significant enough incentive to ensure a sizeable stock of "invadable" regions remains
- Creating a more "consensual" R/D game
- Giving the SC a new tool
Looking at this, adding mini-Seeder capability to Warzones (assuming a population
Warzones, being mini-Seeders, would create six havens of semi stability/instability which would have considerable influence and effectively continuously disturb the entirety of Gameplay and thus create a more focused R/D Gameplay onto those Warzones, which would be prime invadable regions that would reduce the instances that regions who don't participate in R/D get involved in it. This would permanently destabilize Sinkers by a small amount and Feeders even less. This would also increase Gameplay activity somewhat, but most likely, it would simply increase the possibility of a Sinker invasion and thus permanently destabilize Gameplay somewhat towards the Sinkers, assuming that Warzones each
The method in which Warzones would receive nations collectively (with each receiving an equal amount of the whole) would be as follows:
- 16.66% (1/6) of all newly founded nations;
- 16.66% (1/6) of all refounded nations.
Unlike the venter proposal, there will be no major micromanagement, or indeed any management at all, made by the leaders of Feeders nor Sinkers on how nations found/refound into the Warzones, and rejected nations will continue to enter The Rejected Realms simply because rejected nations are not nations starting up in any way and TRR is already the smallest of the major GCRs while receiving rejected nations. Additionally, the game would simply automatically spawn nations into the Warzones based on the specifications listed in the list.
Warzones. We have 6 of them, and all of them are Game Created Regions, with the following distinctions from a normal region:Originally created with an idea from Reploid Productions to save natives from raids and give raiders a place to eject nations without deletion before Regional Influence was implemented in 2006, Warzones have fell into disrepair and are not being used for their purpose at all, especially as Regional Influence has essentially eliminated the reason to use Warzones in the first place. As a result, a solution for Warzones should be formulated, as they are by far the most outdated feature on NS, and the inactivity and general cloud of nothingness around them have clearly been detrimental to the players who essentially waste their time trying to reactivate Warzones while they're dead. The question is, "What solutions do we have for the future of Warzones?"
- They lack the Founder position.
- All bans are temporary.
- The region cannot be password protected.