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Bring back my nuclear weapons

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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Mackenzia
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Posts: 15
Founded: Mar 18, 2017
Ex-Nation

Bring back my nuclear weapons

Postby Mackenzia » Sat Apr 08, 2017 10:49 pm

Recently back when it all ended. We had it all, warfare then we lost the realistic gameplay man. I say bring it back

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Phydios
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Posts: 2505
Founded: Dec 06, 2014
Democratic Socialists

Postby Phydios » Sat Apr 08, 2017 10:51 pm

Mackenzia wrote:Recently back when it all ended. We had it all, warfare then we lost the realistic gameplay man. I say bring it back

Nuclear war was an April Fool's Day minigame, not a permanent site addition. It may return, but I know of no current plans for that.

Also, this is not the right forum. I've put in a move request. (Edit: Thanks, mods.)
Last edited by Phydios on Sat Apr 08, 2017 11:53 pm, edited 1 time in total.
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Socio Polor
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Founded: Nov 28, 2015
Inoffensive Centrist Democracy

Postby Socio Polor » Sun Apr 09, 2017 11:52 am

Yeah, as Phydois stated above-nuclear war was only a temporary feature implemented as a april fools day joke, something they usually do every year. If you wish for it to be a permanent feature you could try asking here in the technical forum board, though it'll be a waste of time considering Max Barry (Site creator and owner) already stated soon after he released the site that he'll never add any war mechanics to the game, and nuclear warfare would fall right under that category.
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Vando0sa
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Posts: 357
Founded: Mar 08, 2014
Inoffensive Centrist Democracy

Postby Vando0sa » Sun Apr 09, 2017 1:48 pm

Socio Polor wrote:Yeah, as Phydois stated above-nuclear war was only a temporary feature implemented as a april fools day joke, something they usually do every year. If you wish for it to be a permanent feature you could try asking here in the technical forum board, though it'll be a waste of time considering Max Barry (Site creator and owner) already stated soon after he released the site that he'll never add any war mechanics to the game, and nuclear warfare would fall right under that category.



Awww.. that makes me sad.. I missed almost the entire event due to working over that weekend.. It would be cool to see this even't happen annually like Z-day though. And with that Bitcoin too. That was also quite fun!
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Australian rePublic
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Founded: Mar 18, 2013
Left-Leaning College State

Postby Australian rePublic » Sun Apr 09, 2017 1:52 pm

The thing is, that's unfair to elimated nations. They probably could create a system where it resets every now and again, but between shift work and timezones, deciding WHEN it would reset would be a logistical nightmare
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Aclion
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Founded: Apr 12, 2016
Ex-Nation

Postby Aclion » Sun Apr 09, 2017 4:45 pm

I'd like to see it as an annual thing, similar to the Zday. Maybe on the weekend of Nuclear Disarmament day. It seems a big shame to go through all the trouble of making the game and then never do it again.
A popular Government, without popular information, or the means of acquiring it, is but a Prologue to a Farce or a Tragedy; or, perhaps both. - James Madison.

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USS Monitor
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Posts: 30395
Founded: Jul 01, 2015
Ex-Nation

Postby USS Monitor » Sun Apr 09, 2017 4:48 pm

Vando0sa wrote:It would be cool to see this even't happen annually like Z-day though.


There's been some talk of that. Not sure if it's going to happen, but it's possible.

Australian Republic wrote:The thing is, that's unfair to elimated nations. They probably could create a system where it resets every now and again, but between shift work and timezones, deciding WHEN it would reset would be a logistical nightmare


The timezone thing isn't that big of an issue. Joining late only gets you immediately knocked out if you join a faction that's already doing badly.

Requiring nations to manually rejoin the game after the reset would ensure that everyone gets the chance to take advantage of the reset.
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Trotterdam
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Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Sun Apr 09, 2017 5:13 pm

Mackenzia wrote:realistic gameplay
...What?

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Drasnia
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Posts: 2601
Founded: Feb 02, 2012
Ex-Nation

Postby Drasnia » Sun Apr 09, 2017 5:30 pm

Trotterdam wrote:
Mackenzia wrote:realistic gameplay
...What?

Are you out of the loop or something Trott? World militaries have had access to shields that can safely deflect any kind of missile that gets fired at it. smh, I thought better of you!

:P
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Socio Polor
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Founded: Nov 28, 2015
Inoffensive Centrist Democracy

Postby Socio Polor » Sun Apr 09, 2017 7:04 pm

Vando0sa wrote:
Socio Polor wrote:Yeah, as Phydois stated above-nuclear war was only a temporary feature implemented as a april fools day joke, something they usually do every year. If you wish for it to be a permanent feature you could try asking here in the technical forum board, though it'll be a waste of time considering Max Barry (Site creator and owner) already stated soon after he released the site that he'll never add any war mechanics to the game, and nuclear warfare would fall right under that category.



Awww.. that makes me sad.. I missed almost the entire event due to working over that weekend.. It would be cool to see this even't happen annually like Z-day though. And with that Bitcoin too. That was also quite fun!

I understand how you feel, I liked it too. In fact I think I was more into it than I should have been. :p
"Man is nature. What we create is an extension of nature. God is nothing more than a symptom of an irrational fear of the unknown."
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Aclion
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Founded: Apr 12, 2016
Ex-Nation

Postby Aclion » Sun Apr 09, 2017 8:58 pm

USS Monitor wrote:There's been some talk of that. Not sure if it's going to happen, but it's possible.

༼ つ ◕_◕ ༽つ

Drasnia wrote:
Trotterdam wrote:...What?

Are you out of the loop or something Trott? World militaries have had access to shields that can safely deflect any kind of missile that gets fired at it. smh, I thought better of you!

:P

In fairness missile defense systems are referred to as shields a lot. That's how I interpreted the mechanic.

Socio Polor wrote:I understand how you feel, I liked it too. In fact I think I was more into it than I should have been. :p

Yes, I stayed up for way too long during the event.
A popular Government, without popular information, or the means of acquiring it, is but a Prologue to a Farce or a Tragedy; or, perhaps both. - James Madison.

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Australian rePublic
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Founded: Mar 18, 2013
Left-Leaning College State

Postby Australian rePublic » Sun Apr 09, 2017 11:51 pm

USS Monitor wrote:
Vando0sa wrote:It would be cool to see this even't happen annually like Z-day though.


There's been some talk of that. Not sure if it's going to happen, but it's possible.

Australian Republic wrote:The thing is, that's unfair to elimated nations. They probably could create a system where it resets every now and again, but between shift work and timezones, deciding WHEN it would reset would be a logistical nightmare


The timezone thing isn't that big of an issue. Joining late only gets you immediately knocked out if you join a faction that's already doing badly.

Requiring nations to manually rejoin the game after the reset would ensure that everyone gets the chance to take advantage of the reset.

I'd personally like the option to remain in a faction indefinitely, through an unlimited number of reset cycles. If you REALLY like your faction, you can remain in it again, and again, and again. Maybe a click button with the text "remain here indefinitely" and yoj either select/unselect depending on your ulyimate desire. I don't know how it would work if the founder left though, maybe transfer power to next to join
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I would love to commission infrastructure in Australia. If anyone knows how I, as a lay person, could do so, please TG me. I'm dead serious
We're closer in time to 2050 than 1950

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USS Monitor
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Posts: 30395
Founded: Jul 01, 2015
Ex-Nation

Postby USS Monitor » Mon Apr 10, 2017 1:19 am

Australian Republic wrote:
USS Monitor wrote:
There's been some talk of that. Not sure if it's going to happen, but it's possible.



The timezone thing isn't that big of an issue. Joining late only gets you immediately knocked out if you join a faction that's already doing badly.

Requiring nations to manually rejoin the game after the reset would ensure that everyone gets the chance to take advantage of the reset.

I'd personally like the option to remain in a faction indefinitely, through an unlimited number of reset cycles. If you REALLY like your faction, you can remain in it again, and again, and again. Maybe a click button with the text "remain here indefinitely" and yoj either select/unselect depending on your ulyimate desire. I don't know how it would work if the founder left though, maybe transfer power to next to join


Could have nations get kicked from their factions when they get destroyed, but if your nation is still active when the reset comes, it would stay put.
Don't take life so serious... it isn't permanent... RIP Dyakovo and Ashmoria
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Flanderlion
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Posts: 2191
Founded: Nov 25, 2013
Iron Fist Consumerists

Postby Flanderlion » Mon Apr 10, 2017 4:16 am

Agree with OP.

Re: Staying in faction with reset - means nations like mine will be hit when the new event begins because if you're in a faction you can be attacked. I'd prefer it resetting so we can recraft our factions from anew again (faction name from last year being reserved wouldn't be something I'd be opposed to.)
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Australian rePublic
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Posts: 25676
Founded: Mar 18, 2013
Left-Leaning College State

Postby Australian rePublic » Mon Apr 10, 2017 4:58 am

USS Monitor wrote:
Australian Republic wrote:I'd personally like the option to remain in a faction indefinitely, through an unlimited number of reset cycles. If you REALLY like your faction, you can remain in it again, and again, and again. Maybe a click button with the text "remain here indefinitely" and yoj either select/unselect depending on your ulyimate desire. I don't know how it would work if the founder left though, maybe transfer power to next to join


Could have nations get kicked from their factions when they get destroyed, but if your nation is still active when the reset comes, it would stay put.

Or just reset the eliminated factions...
From Greek ancestry Orthodox Christian
I would love to commission infrastructure in Australia. If anyone knows how I, as a lay person, could do so, please TG me. I'm dead serious
We're closer in time to 2050 than 1950

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Socio Polor
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Posts: 1240
Founded: Nov 28, 2015
Inoffensive Centrist Democracy

Postby Socio Polor » Mon Apr 10, 2017 5:11 am

Australian Republic wrote:
USS Monitor wrote:
Could have nations get kicked from their factions when they get destroyed, but if your nation is still active when the reset comes, it would stay put.

Or just reset the eliminated factions...

But wouldn't that make the factions that haven't been wiped at a advantage or disadvantage depending on their condition.
"Man is nature. What we create is an extension of nature. God is nothing more than a symptom of an irrational fear of the unknown."
-Alvecia

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Aclion
Negotiator
 
Posts: 6249
Founded: Apr 12, 2016
Ex-Nation

Postby Aclion » Mon Apr 10, 2017 2:29 pm

I think that requesting a whole lot of new features is a bad way to get our nukes back.
Last edited by Aclion on Mon Apr 10, 2017 2:30 pm, edited 1 time in total.
A popular Government, without popular information, or the means of acquiring it, is but a Prologue to a Farce or a Tragedy; or, perhaps both. - James Madison.

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Australian rePublic
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Posts: 25676
Founded: Mar 18, 2013
Left-Leaning College State

Postby Australian rePublic » Mon Apr 10, 2017 4:07 pm

Socio Polor wrote:
Australian Republic wrote:Or just reset the eliminated factions...

But wouldn't that make the factions that haven't been wiped at a advantage or disadvantage depending on their condition.

No, because they all restart from the beggining being COMPLETELY new and refreshed
From Greek ancestry Orthodox Christian
I would love to commission infrastructure in Australia. If anyone knows how I, as a lay person, could do so, please TG me. I'm dead serious
We're closer in time to 2050 than 1950

Wonderful Song Quotes

18 Published Issues, 1 Published WA Resolution

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Socio Polor
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Posts: 1240
Founded: Nov 28, 2015
Inoffensive Centrist Democracy

Postby Socio Polor » Mon Apr 10, 2017 5:41 pm

Australian Republic wrote:
Socio Polor wrote:But wouldn't that make the factions that haven't been wiped at a advantage or disadvantage depending on their condition.

No, because they all restart from the beggining being COMPLETELY new and refreshed

Oh I see, sounds good.
"Man is nature. What we create is an extension of nature. God is nothing more than a symptom of an irrational fear of the unknown."
-Alvecia

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Aclion
Negotiator
 
Posts: 6249
Founded: Apr 12, 2016
Ex-Nation

Postby Aclion » Tue Apr 11, 2017 12:04 am

I don't much like the idea of this being a constantly running thing like with challenges. I think people would get tired of it pretty fast, and a lot of the fun of the event is that everyone's playing at once. I prefer an annual event like Zday under the current system, where you're eliminated once your hit 100 rads(at least until the next event)

I think there is a fair point about faction names though. I think regions/nations should be allowed to refound under last years faction name before the event starts if they chose to, and if they don't then anyone else should be allowed to.
Last edited by Aclion on Tue Apr 11, 2017 12:11 am, edited 1 time in total.
A popular Government, without popular information, or the means of acquiring it, is but a Prologue to a Farce or a Tragedy; or, perhaps both. - James Madison.


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