by Pierconium » Fri Jan 13, 2017 4:39 am
by Phydios » Fri Jan 13, 2017 6:33 am
Pierconium wrote:I do understand that the implementation of Influence caused a removal of the griefing rules but I believe the moderation and technical teams are sufficiently competent to come up with an alternative. Perhaps a threshold percentage of pre-major update nations as the upper limit of ejections by a Delegate?
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’James 1:26-27, Matthew 7:21-23
by Pierconium » Fri Jan 13, 2017 6:38 am
Phydios wrote:Pierconium wrote:I do understand that the implementation of Influence caused a removal of the griefing rules but I believe the moderation and technical teams are sufficiently competent to come up with an alternative. Perhaps a threshold percentage of pre-major update nations as the upper limit of ejections by a Delegate?
They might be able to, but they don't want to. From what I heard, the time before the implementation of influence was an enormous pain in the behind for the whole team, and they were all relieved when it was over. Influence allows the game to define which GP actions are legal and which are not. Removing influence would make the mod team once again manage that manually. It would be a return to mod-enforced griefing rules, no matter what it was called, and no matter what the specific rules were. I haven't heard of any mod or admin that thinks returning to that would improve the site.
by Bedetopia » Fri Jan 13, 2017 11:17 am
by All Good People » Fri Jan 13, 2017 2:19 pm
Bedetopia wrote:How to handle passwording then if you remove influence?
by Frisbeeteria » Fri Jan 13, 2017 2:32 pm
Phydios wrote: Influence allows the game to define which GP actions are legal and which are not. Removing influence would make the mod team once again manage that manually
by Glen-Rhodes » Fri Jan 13, 2017 2:40 pm
by Pierconium » Fri Jan 13, 2017 2:59 pm
Frisbeeteria wrote:All this talk about GCR problems are irrelevant if you don't consider the effect on the other 20,644 regions. There's more to the game than GCRs.Phydios wrote: Influence allows the game to define which GP actions are legal and which are not. Removing influence would make the mod team once again manage that manually
That is correct, and that is the goal. Any suggestion that changes the system from objective (via code) to subjective (via mods) is almost certainly not going to be considered.I'm fine with removing Influence IF you can come up with a better way to deal with it via code. I'm not asking for code, I'm asking for a way.
We're fine with suggestions that we tweak the influence formula because it's not working. Make a strong case and we'll listen
I don't think anyone on staff will seriously consider disabling the influence system without a replacement.
Yes, it's our own little Obamacare. It's not going to get repealed unless it's replaced.
by Pierconium » Fri Jan 13, 2017 3:02 pm
Glen-Rhodes wrote:GCRs are legitimate communities, too. If your argument is that we need to suffer more destructive coups and invasions, it's not a very strong one. These types of Gameplay events don't increase activity and don't make the game more entertaining and fun. What they do accomplish is increasing the animosity among people, destroy online friendships, and disrupt the many people who end up ejected from their region for no reason.
by Glen-Rhodes » Fri Jan 13, 2017 6:20 pm
by Naivetry » Fri Jan 13, 2017 11:19 pm
From the political metagaming perspective... nah. Manufacturing elections denies coded reality. Power in the GCRs (TRR excepted) rests with the people sitting on the big Influence pools; democracy comes at their whim or not at all. And is it really democracy if the elites are just putting on a good show for the rest of us?Glen-Rhodes wrote:If you think long-serving Delegates are an issue, then you should start electing your Delegates and introducing term limits.
by Unibot III » Sat Jan 14, 2017 8:59 am
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Glen-Rhodes » Sat Jan 14, 2017 9:21 am
Naivetry wrote:Manufacturing elections denies coded reality. Power in the GCRs (TRR excepted) rests with the people sitting on the big Influence pools; democracy comes at their whim or not at all. And is it really democracy if the elites are just putting on a good show for the rest of us?
by Pierconium » Sat Jan 14, 2017 9:54 am
Glen-Rhodes wrote:Naivetry wrote:Manufacturing elections denies coded reality. Power in the GCRs (TRR excepted) rests with the people sitting on the big Influence pools; democracy comes at their whim or not at all. And is it really democracy if the elites are just putting on a good show for the rest of us?
TSP has been holding elections for our Delegate for a decade. It's not that difficult. You can say this about the real world, too, and yet somehow the US has been doing it for two centuries, too.
It's not my fault that you can't imagine a dynamic region. Devs don't need to upend the entire stability of democratic GCR communities just because some of you guys can't figure out how to improve activity in your own regions.
I'll also point out that your whole posts rests upon the wrong premise. It's not influence that determines the Delegate. It's endorsements. You can rocket somebody with no influence at all to the Delegate position in a matter of days.
by Pierconium » Sat Jan 14, 2017 9:55 am
Unibot III wrote:We already DID change the GCRs influence rules. It was quite literally the only thing to happen out of the R&D Conference. GCR politicians, some young (wanting to push out their old guards), some bored (and looking to coup), made a big splash in that conference and basically hijacked it. The only blasted thing agreed upon that conference was that GCRs' influence would operate differently than UCRs.
by Unibot III » Sat Jan 14, 2017 10:41 am
Pierconium wrote:Unibot III wrote:We already DID change the GCRs influence rules. It was quite literally the only thing to happen out of the R&D Conference. GCR politicians, some young (wanting to push out their old guards), some bored (and looking to coup), made a big splash in that conference and basically hijacked it. The only blasted thing agreed upon that conference was that GCRs' influence would operate differently than UCRs.
Yes, this is what I stated to Frisbeeteria above regarding precedent already existing for GCRs to be handled differently. That change accomplished nothing.
I'm suggesting that we take it further.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Pierconium » Sat Jan 14, 2017 11:04 am
Unibot III wrote:Pierconium wrote:Yes, this is what I stated to Frisbeeteria above regarding precedent already existing for GCRs to be handled differently. That change accomplished nothing.
I'm suggesting that we take it further.
And when getting influence accomplishes nothing, since there's really no difference in terms of coups post or pre influence, what will you suggest then? Shall we auto-purge GCRs? A vengeful 'Francos Spain' NPC assumes power automatically in every GCR not meeting their ejection quota, perhaps?
I'm being disagreeable, I know. But I think when you look at the number of coups that occurred pre-influence and those post-influence and which ones achieved a (so far) permanent effect, it's not an alarming difference. You and several other older gameplayers have been hankering for a "golden age," a sort of "Make NationStates Great Again" mantra, since before I joined the game - and it was always misplaced. We have the same frequency of coups, they cause they same sort of drama and the same sort of resistance. The difference is the people. It's Hileville and Milograd rather than Biyah and Mammothistan, it's Cormac Stark and Feux rather than Francos Spain and Commercial Affairs. And there's no game feature that can solve nostalgia.
by Glen-Rhodes » Sun Jan 15, 2017 7:59 am
Pierconium wrote:I believe the point that was made was that the 'democratic' process in GCRs only works so long as those controlling the upper levels of Influence allow it to work.
by Pierconium » Sun Jan 15, 2017 11:54 am
Glen-Rhodes wrote:Pierconium wrote:I believe the point that was made was that the 'democratic' process in GCRs only works so long as those controlling the upper levels of Influence allow it to work.
And again, I responded: TSP has been holding elections for our Delegate for a decade. It's not that difficult. You can say this about the real world, too, and yet somehow the US has been doing it for two centuries, too.
"Democracy only works if people agree to do it" is redundant. That's obviously the case, because that's the literal definition of democracy. Regions like your own have been using the "the only thing that matters is who has the most influence"-excuse for a long time to argue for their 10 endorsement limit, for an iron-fisted ruling class. And then we have TNP, TSP, TEP, and other democratic regions that have been holding elections for a very long time. Regional activity is not predicated upon the looming threat of power instability. Your region is inactive because the people ruling it kind of suck at running regions. Not because influence is propping them up. Democratic regions have common-sense influence structures to prevent devastating coups -- the exact opposite of what you think we need, I guess -- and yet we still manage to have dynamism in our governments and find ways to spur activity when it lags.
The Pacific could easily adopt elections and maintain a group of high-influence nations to prevent and respond to coups. Again, before suggesting game-wide changes for regional stagnation, make changes to your own house and see if the problem isn't just the way you do things over there.
by Farnhamia » Sun Jan 15, 2017 2:18 pm
Pierconium wrote:Glen-Rhodes wrote:And again, I responded: TSP has been holding elections for our Delegate for a decade. It's not that difficult. You can say this about the real world, too, and yet somehow the US has been doing it for two centuries, too.
"Democracy only works if people agree to do it" is redundant. That's obviously the case, because that's the literal definition of democracy. Regions like your own have been using the "the only thing that matters is who has the most influence"-excuse for a long time to argue for their 10 endorsement limit, for an iron-fisted ruling class. And then we have TNP, TSP, TEP, and other democratic regions that have been holding elections for a very long time. Regional activity is not predicated upon the looming threat of power instability. Your region is inactive because the people ruling it kind of suck at running regions. Not because influence is propping them up. Democratic regions have common-sense influence structures to prevent devastating coups -- the exact opposite of what you think we need, I guess -- and yet we still manage to have dynamism in our governments and find ways to spur activity when it lags.
The Pacific could easily adopt elections and maintain a group of high-influence nations to prevent and respond to coups. Again, before suggesting game-wide changes for regional stagnation, make changes to your own house and see if the problem isn't just the way you do things over there.
And once again I'll point out what was stated to you previously. The so called democratic process you are talking about only exists because those in control of the Influence allow it to be so. You keep talking about what the Pacific could do, but so what? First, this isn't a discussion about your gameplay ideology so thanks for nothing. But if the Pacific did want to have elections it would only be valid for so long as those controlling the Influence allowed it to be so, just like in TSP, just like in TNP, and every other GCR bar TRR. It's just the way it is because of game mechanics and that has nothing to do with ideology.
You talking about the oligarchy that 'prevent and respond to coups' is no different than the Pacific Senate. How is a perpetual power structure of a handful of nations that dictate the static form of government any different than the Pacific except that they currently support a pseudo-democracy? You've just drunk so much of your own Kool-Aid that you can't tell the difference. I feel sorry for you.
by Pierconium » Sun Jan 15, 2017 4:04 pm
Farnhamia wrote:Pierconium wrote:And once again I'll point out what was stated to you previously. The so called democratic process you are talking about only exists because those in control of the Influence allow it to be so. You keep talking about what the Pacific could do, but so what? First, this isn't a discussion about your gameplay ideology so thanks for nothing. But if the Pacific did want to have elections it would only be valid for so long as those controlling the Influence allowed it to be so, just like in TSP, just like in TNP, and every other GCR bar TRR. It's just the way it is because of game mechanics and that has nothing to do with ideology.
You talking about the oligarchy that 'prevent and respond to coups' is no different than the Pacific Senate. How is a perpetual power structure of a handful of nations that dictate the static form of government any different than the Pacific except that they currently support a pseudo-democracy? You've just drunk so much of your own Kool-Aid that you can't tell the difference. I feel sorry for you.
The Kool-Aid remark was totally unnecessary. That way lies flaming and redtext and madness. Knock it off.
by Naivetry » Mon Jan 16, 2017 12:23 am
Pierconium wrote:I suggested that Influence be removed only from the GCRs and be replaced with a static formula that limits the number of nations that a Delegate can eject in one update period (for example 20% of the pre-update population).
Glen-Rhodes wrote:Naivetry wrote:Manufacturing elections denies coded reality. Power in the GCRs (TRR excepted) rests with the people sitting on the big Influence pools; democracy comes at their whim or not at all. And is it really democracy if the elites are just putting on a good show for the rest of us?
TSP has been holding elections for our Delegate for a decade. It's not that difficult. You can say this about the real world, too, and yet somehow the US has been doing it for two centuries, too.
Glen-Rhodes wrote:I'll also point out that your whole posts rests upon the wrong premise. It's not influence that determines the Delegate. It's endorsements. You can rocket somebody with no influence at all to the Delegate position in a matter of days.
Glen-Rhodes wrote:"Democracy only works if people agree to do it" is redundant. That's obviously the case, because that's the literal definition of democracy.
by Glen-Rhodes » Mon Jan 16, 2017 1:45 pm
by Pierconium » Mon Jan 16, 2017 2:07 pm
Glen-Rhodes wrote:I can't imagine a less productive debate than doing this with you, Naivetry. Nothing matters apparently.
Bottom line is there isn't actually some universal glut of activity in all the GCRs. Influence and the existence of security councils aren't driving activity away. Coups and invasions don't create long-lasting activity, and in fact do quite the opposite. There's nothing redeeming about this proposal. All it would do is throw GCRs into permanent instability, preventing any real communities to be able to root themselves and grow. Nothing about that is good for NS.
by Glen-Rhodes » Mon Jan 16, 2017 4:19 pm
Pierconium wrote:The GCRs were not in permanent instability prior to Influence so on what basis do you make this claim? I don't recall you being here and active during that period of time. I'm fairly certain most of the GCRs can trace their current stability to pre-Influence events.
Pierconium wrote:Likewise, if one keeps their head in the sand then it is highly unlikely that they would notice if things were stagnant beyond their limited field of view.
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