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Energy Mix Graph

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Enfaru
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Energy Mix Graph

Postby Enfaru » Mon Aug 08, 2016 11:52 pm

Dear Techies,

A lot of issues focus around energy types, whether renewables are better than fossils, whether to turn off nuclear or not. However I can't tell how much energy is derived from Solar or Nuclear to be able to make an accurate political decision.

A pie-chart of the available energy mixes would be really useful. More useful than that "People" pie chart.

Known Affected Issues
Merconitonitopia wrote:These are the issues i know of relating to subject of energy or that include options directly relating to energy

#069, #089, #095, #097, #263, #299, #346, #405, #433, #499, #542, #669, #766, #784
mentioned: wind, solar, coal, nuclear, hydraulic, natural gas, tidal + burning waste, lightning rod



Edit

See Related Issue Thread: viewtopic.php?f=13&t=431341 Requesting Tracking
Last edited by Enfaru on Mon Dec 18, 2017 11:15 am, edited 3 times in total.
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[violet]
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Postby [violet] » Mon Aug 08, 2016 11:55 pm

I like it!

Needs quite a bit of work from Issue Editors to start tracking that, though.

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Flanderlion
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Postby Flanderlion » Tue Aug 09, 2016 2:02 am

Enfaru wrote:Dear Techies,

A lot of issues focus around energy types, whether renewables are better than fossils, whether to turn off nuclear or not. However I can't tell how much energy is derived from Solar or Nuclear to be able to make an accurate political decision.

A pie-chart of the available energy mixes would be really useful. More useful than that "People" pie chart.

I find my people pie chart useful, so please don't hurt it. I like my disappearance rate, despite it having dropped slightly. That said, I would be quite interested in having a chart like this, more stats are always better and more interesting. Solar, bio fuel, oil, gas, coal, hydro, and nuclear etc. would be more interesting than just 'Renewable and non-renewable' or the main few options, but obviously the more to track is more work.
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Bears Armed
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Postby Bears Armed » Tue Aug 09, 2016 5:05 am

As long as it allows for "giant hamsters in treadmills" as a possibility...
^_^

__________________________________________

More seriously, what would it assume as the default set-up, for nations that haven't yet answered any relevant questions or issues? The chart for causes of death has 'Old Age' as the obvious default answer, but the "starting" patterns of power-generation are likely to be a lot more influenced by nations' [IC] histories & geographies...
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Xelsis
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Postby Xelsis » Tue Aug 09, 2016 5:08 am

Bears Armed wrote:As long as it allows for "giant hamsters in treadmills" as a possibility...
^_^

__________________________________________

More seriously, what would it assume as the default set-up, for nations that haven't yet answered any relevant questions or issues? The chart for causes of death has 'Old Age' as the obvious default answer, but the "starting" patterns of power-generation are likely to be a lot more influenced by nations' [IC] histories & geographies...


I imagine that a question could be squeezed into the application about environmentalism, to get a rough thing, or a whole selection window like Libertarian/Liberal/Tyrannical/Capitalist/etc., though that would be a lot of work. I do like the idea, though.
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Maljaratas
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Postby Maljaratas » Tue Aug 09, 2016 9:33 am

Bears Armed wrote:As long as it allows for "giant hamsters in treadmills" as a possibility...
^_^

__________________________________________

More seriously, what would it assume as the default set-up, for nations that haven't yet answered any relevant questions or issues? The chart for causes of death has 'Old Age' as the obvious default answer, but the "starting" patterns of power-generation are likely to be a lot more influenced by nations' [IC] histories & geographies...

Yes to the first.

Likely it would be a mix of predominantly coal or oil (most common for lesser developed), with maybe a little natural gas (for mid range environmental, unless fracking was banned), with nuclear depending on advancement and environmental policy. Renewable mostly require some government input somewhere (whether for costs associated in construction or building); so these would likely be not on the default for most new nations. For the very low tech, there's always wood-burning :p.
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Enfaru
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Postby Enfaru » Tue Aug 09, 2016 9:42 am

Bears Armed wrote:As long as it allows for "giant hamsters in treadmills" as a possibility...
^_^

__________________________________________

More seriously, what would it assume as the default set-up, for nations that haven't yet answered any relevant questions or issues? The chart for causes of death has 'Old Age' as the obvious default answer, but the "starting" patterns of power-generation are likely to be a lot more influenced by nations' [IC] histories & geographies...


Such a form of energy is credible, in fact this was a form of energy in the distant past, not necessarily with hamsters but other animals were used to turn turbines. I would wholeheartedly support "Bio-Kinetic Energy Generation".

I would say that the default would be "bio-mass", people chopping down and burning wood. Long used since before the dawn of coal, it's also relatively, carbon-neutral, it's neither bad nor good. Of course this energy mix wouldn't differentiate between State energy generation, Private Generation or Corporate Generation, just a general overview.

Xelsis wrote:
I imagine that a question could be squeezed into the application about environmentalism, to get a rough thing, or a whole selection window like Libertarian/Liberal/Tyrannical/Capitalist/etc., though that would be a lot of work. I do like the idea, though.


Definitely agree.
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Trotterdam
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Postby Trotterdam » Tue Aug 09, 2016 10:35 am

What's the point of having a mix of different energy production methods anyway? Having 50% solar and 50% oil is not going to give you the "best of both worlds", you'll still be polluting heavily and also raising electricity prices a lot. Whatever method (renewable, fossil, nuclear) you believe is superior, you might as well use as much of it as you can.

Currently, I am pretty sure that the game tracks binary have/not-have flags for renewable and for nuclear. The assumption is probably that nations with neither flag set are using fossil fuels.

All of this is irrelevant anyway since nuclear is indisuputably the best source of energy and there is no valid reason to pick anything else.

On second thought, what makes an "energy mix" most relevant is how much energy is used without ever going through the form of electricity - such as oil-burning cars and gas-burning stoves. These often make up a significant percentage of a nation's energy usage (thus making it effectively fossil-fuel-dependent) even if its electricity comes from a different source. Having electric cars (so they do rely on the same power source as everything else) is currently still the cutting-edge, "radical" option.

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Enfaru
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Postby Enfaru » Tue Aug 09, 2016 1:17 pm

This isn't a discussion about whether you should have an energy mix or not, or which energy source is better.

This is a discussion about whether it would be useful to nations to have this information available in order to make political decisions and thereby perhaps enhance the game.

Please feel free to take up those matters in General.
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Temacht
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Postby Temacht » Tue Dec 12, 2017 10:48 am

I was just thing about this and I'm glad I searched before posting a duplicate. I support this because it can make the game seem more official as players try to favor one type of energy source or another. It can aid role-play as some parties redirect national efforts to one source or another, as well as giving a new aspect to disagree on for international affairs, or an idea to motivate certain strategies in role-played battles. Further, it can inspire some ideas for issues based on national energy consumption.
Last edited by Temacht on Tue Dec 12, 2017 12:36 pm, edited 1 time in total.
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Corindia
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Postby Corindia » Tue Dec 12, 2017 11:12 am

Enfaru wrote:Dear Techies,

A lot of issues focus around energy types, whether renewables are better than fossils, whether to turn off nuclear or not. However I can't tell how much energy is derived from Solar or Nuclear to be able to make an accurate political decision.

A pie-chart of the available energy mixes would be really useful. More useful than that "People" pie chart.

this sounds like a really great idea!

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Enfaru
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Postby Enfaru » Tue Dec 12, 2017 12:20 pm

Why thank you :D. I much appreciate the bump. Mods won't, but I do :).
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Athretvari
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Postby Athretvari » Tue Dec 12, 2017 3:39 pm

Love this idea. Nice suggestion, Enfaru.

(Hampster power MUST be an option.)
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Australian rePublic
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Postby Australian rePublic » Tue Dec 12, 2017 10:54 pm

[violet] wrote:I like it!

Needs quite a bit of work from Issue Editors to start tracking that, though.

Then perhaps this should go into Got Issues
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Fauxia
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Postby Fauxia » Thu Dec 14, 2017 12:18 pm

Australian Republic wrote:
[violet] wrote:I like it!

Needs quite a bit of work from Issue Editors to start tracking that, though.

Then perhaps this should go into Got Issues
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Enfaru
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Postby Enfaru » Thu Dec 14, 2017 12:30 pm

Request to Got Issues input.
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Merconitonitopia
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Postby Merconitonitopia » Thu Dec 14, 2017 3:36 pm

requesting windmill and watermill for low-tech nations

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USS Monitor
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Postby USS Monitor » Fri Dec 15, 2017 1:11 am

Athretvari wrote:(Hampster power MUST be an option.)


Definitely.
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Constitutional Technocracy of Minecraft
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Postby Constitutional Technocracy of Minecraft » Sat Dec 16, 2017 12:16 pm

Could it add near-future energy sources such as nuclear fusion for highly scientifically advanced nations?

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Frisbeeteria
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Postby Frisbeeteria » Sat Dec 16, 2017 3:58 pm

Merconitonitopia wrote:requesting windmill and watermill for low-tech nations
Constitutional Technocracy of Minecraft wrote:Could it add near-future energy sources such as nuclear fusion for highly scientifically advanced nations?

You guys are imagining a whole lot more game engine than is actually there. Right now, there's nothing at all, so whatever is 'added' needs to be coded from scratch. Best guess is that the IEs would look at any issues that relate to energy, and add them to the mix.

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Enfaru
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Postby Enfaru » Sat Dec 16, 2017 5:26 pm

As soon as we start tracking the information, then back end it's a case of copying and pasting the stuff for the peoples stats and changing a few names. Assuming optimistically, there's some kind of modular design back end :D.
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Frisbeeteria
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Postby Frisbeeteria » Sat Dec 16, 2017 8:15 pm

Enfaru wrote:Assuming optimistically, there's some kind of modular design back end

Uhh ... no. Never assume that anything in this game is organized in any predictable manner. Remember that the core assumptions were made in 2002 by an author who taught himself programming. Everything since then has been kinda pushed in around the edges of those assumptions.

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Ayamya
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Postby Ayamya » Mon Dec 18, 2017 4:19 am

i could code it for this website however i would have to send it to a telegram to every nation to put in their factbook and i am not sure if javascript works on factbooks or not if not i cannot do it as i am not sure how to do it with BBCode also i dont think every nation will add it through
Last edited by Ayamya on Mon Dec 18, 2017 4:20 am, edited 1 time in total.
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Merconitonitopia
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Psychotic Dictatorship

Postby Merconitonitopia » Mon Dec 18, 2017 4:49 am

Frisbeeteria wrote:Best guess is that the IEs would look at any issues that relate to energy, and add them to the mix.

well, not to assume anyone will actually pick up this idea, but these are the issues i know of relating to subject of energy or that include options directly relating to energy

#069, #089, #095, #097, #263, #299, #346, #405, #433, #499, #542, #669, #766, #784
mentioned: wind, solar, coal, nuclear, hydraulic, natural gas, tidal + burning waste, lightning rod

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Enfaru
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Postby Enfaru » Mon Dec 18, 2017 11:19 am

Ayamya wrote:i could code it for this website however i would have to send it to a telegram to every nation to put in their factbook and i am not sure if javascript works on factbooks or not if not i cannot do it as i am not sure how to do it with BBCode also i dont think every nation will add it through


You *could* derive it from current stats in part but that's really not the solution to the problem here as Violet points out. Some items will have be tracked independently in order to be able to directly affect it by answering issues. Otherwise its a guessing game trying to alter things that you think might affect it on a secondary level. An example here is trying to use a pair of tongs to use a pair of scissors. It gets the job done...just about but it's much better to do it the other way.

Deriving things implies an add on such as NS++ for example or certain Apps. You don't need the user to do anything but download an app or NS++.

also Mercon, I have credited you in the op, thanks for that.
Last edited by Enfaru on Mon Dec 18, 2017 11:19 am, edited 1 time in total.
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