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Budget Details.

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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James Bluntus
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Budget Details.

Postby James Bluntus » Thu Feb 11, 2010 7:19 pm

I have a suggestion. Can we have a feature where we set our budget details? I want to increase my military spending but I haven't got an issue about it.
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Pythagosaurus
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Postby Pythagosaurus » Thu Feb 11, 2010 8:43 pm

That sounds like micromanaging, something that is expressly frowned upon in this game.

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James Bluntus
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Postby James Bluntus » Thu Feb 11, 2010 11:21 pm

Pythagosaurus wrote:That sounds like micromanaging, something that is expressly frowned upon in this game.


No. I just want a feature that we can set the budget the way we want.
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Pythagosaurus
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Postby Pythagosaurus » Thu Feb 11, 2010 11:25 pm

Do you know what micromanaging means?

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Fit battion
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Postby Fit battion » Fri Feb 12, 2010 2:16 am

James Bluntus wrote:
Pythagosaurus wrote:That sounds like micromanaging, something that is expressly frowned upon in this game.


No. I just want a feature that we can set the budget the way we want.


That is micromanagement and if you want to do it just role-play it. There are a number of problems in my opinion about micromanagement:

1. It makes it more confusing
2. Forces you to spend more time on the game, I love the game and everything but I (and many others) prefer spending time on our regions forums
3. If you let one micromanagement feature like this in, I can promise you the Technical section would get flooded with requests for more and this time they would have a valid argument
Last edited by Fit battion on Fri Feb 12, 2010 2:17 am, edited 1 time in total.
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Topid
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Capitalizt

Postby Topid » Fri Feb 12, 2010 3:30 pm

Pythagosaurus wrote:Do you know what micromanaging means?

Rofl, I love Pyth.

You know, there are those who play the game only to answer issues specifically to get high funding for certain areas (I don't know why, but they exist :p ). It would kind of be a slap in the face to make that as easy as simply setting a budget... It would make all their hard (or at least long) work pointless.
Last edited by Topid on Fri Feb 12, 2010 3:31 pm, edited 1 time in total.
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Bears Armed
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Postby Bears Armed » Sat Feb 13, 2010 3:59 am

It would also be pointless for those of us who RP as having significantly lower population levels (and thus significantly lower GNPs) than the game says, or whose nations are non-'unitary' ones in which many aspects of "government" spending are (constitutionally) handled at "lower" levels rather than nationally... and Bears Armed, for one example, falls into both of those catgeories...
Last edited by Bears Armed on Sat Feb 13, 2010 3:59 am, edited 1 time in total.
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Poree
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Postby Poree » Sun Feb 14, 2010 10:32 am

This topic does bring up in my mind one question I did have.

Why does the Budget have zero % in so many areas for a starting nation? Why not have at least a 1% in each catagory?

I mean I realize it is what it is, I am just curious why so many zeros.

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Pythagosaurus
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Postby Pythagosaurus » Sun Feb 14, 2010 12:04 pm

NSEconomy is a third party invention. They don't know anything about the internals of your nation. They just made it up. You will have to ask them why they made things up that way.

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Topid
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Postby Topid » Sun Feb 14, 2010 1:15 pm

Pythagosaurus wrote:They don't know anything about the internals of your nation.

That's a little harsh, lol. Not everything but surely a few things. :p
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Poree
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Postby Poree » Sun Feb 14, 2010 1:16 pm

Pythagosaurus wrote:NSEconomy is a third party invention. They don't know anything about the internals of your nation. They just made it up. You will have to ask them why they made things up that way.

Ah, I was under the false impression they were pulling that data from somewhere other then thin air.

Sorry. Thanks for the info. :)
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Unibot
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Postby Unibot » Sun Feb 14, 2010 4:55 pm

Poree wrote:
Pythagosaurus wrote:NSEconomy is a third party invention. They don't know anything about the internals of your nation. They just made it up. You will have to ask them why they made things up that way.

Ah, I was under the false impression they were pulling that data from somewhere other then thin air.

Sorry. Thanks for the info. :)


NS provides them with the stats you already have, like a Civil Rights... and they manipulate them to provide their own coefficients, which are not official...

http://www.thirdgeek.com/old/nseconomyformulae.xml

... that being said, NSeconomy is still pretty cool.

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NewTexas
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Postby NewTexas » Sun Feb 14, 2010 10:08 pm

Budget Detail percentages are directly from the NationStates XML Feeds:

<GOVT>
<ADMINISTRATION>0%</ADMINISTRATION>
<WELFARE>0%</WELFARE>
<HEALTHCARE>0%</HEALTHCARE>
<EDUCATION>6%</EDUCATION>
<SPIRITUALITY>1%</SPIRITUALITY>
<DEFENCE>74%</DEFENCE>
<LAWANDORDER>10%</LAWANDORDER>
<COMMERCE>9%</COMMERCE>
<PUBLICTRANSPORT>0%</PUBLICTRANSPORT>
<ENVIRONMENT>0%</ENVIRONMENT>
<SOCIALEQUALITY>0%</SOCIALEQUALITY>
</GOVT>


See: http://www.nationstates.net/cgi-bin/nationdata.cgi/nation=newtexas

The extrapolated monetary values are what is "made up" and is based on a formula for a nation's GDP created by a number of nations a long time ago.

See: http://nsdossier.texasregion.net/main.aspx?nation=newtexas
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Pythagosaurus
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Postby Pythagosaurus » Sun Feb 14, 2010 10:58 pm

Woah. I didn't think we gave that stuff away. I'm not sure we should.

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Topid
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Postby Topid » Sun Feb 14, 2010 11:05 pm

Pythagosaurus wrote:Woah. I didn't think we gave that stuff away. I'm not sure we should.

[not a genius]
It's not the actual numbers... If something could be found out by that I think someone probably would have by now...
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Unibot
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Postby Unibot » Sun Feb 14, 2010 11:10 pm

Pythagosaurus wrote:Woah. I didn't think we gave that stuff away. I'm not sure we should.


>:(

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Pythagosaurus
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Postby Pythagosaurus » Mon Feb 15, 2010 12:00 am

No, it's not the actual numbers, but it's still specific enough to give people a good idea of what certain issue choices do.

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Poree
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Postby Poree » Mon Feb 15, 2010 12:20 am

NewTexas wrote:Budget Detail percentages are directly from the NationStates XML Feeds:

[SNIP Great Info]


Then I return to my thought, it is a shame that there is not a minimum of 1% in each catagory. Zero just seems real odd to me.

I of course understand that things are what they are, but maybe this could be worth at least looking into.

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Unibotian WASC Mission
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Postby Unibotian WASC Mission » Mon Feb 15, 2010 12:21 am

Pythagosaurus wrote:No, it's not the actual numbers, but it's still specific enough to give people a good idea of what certain issue choices do.


There are still a lot of hidden variables out there, for sure. Or atleast, there appears to be, according to the World Census Reports.

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Former Principalities
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Postby Former Principalities » Mon Feb 15, 2010 12:24 am

Wow, those are some pretty hectic calculations

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Topid
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Capitalizt

Postby Topid » Mon Feb 15, 2010 12:36 am

Poree wrote:
NewTexas wrote:Budget Detail percentages are directly from the NationStates XML Feeds:

[SNIP Great Info]


Then I return to my thought, it is a shame that there is not a minimum of 1% in each catagory. Zero just seems real odd to me.

I of course understand that things are what they are, but maybe this could be worth at least looking into.

I suppose if it bugs you, you could think of it as a number that has rounded to 0. Like .4 %
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Usual People In Life
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Postby Usual People In Life » Mon Feb 15, 2010 10:57 am

I know it would be nice, but I don't think it is possible code wise, what do you think violet?
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Poree
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Postby Poree » Mon Feb 15, 2010 6:02 pm

Topid wrote:
I suppose if it bugs you, you could think of it as a number that has rounded to 0. Like .4 %

Not so much bugs as just seems odd. All of the entries are full % with several zeros. I just thought it would be nice to have it be a minimum of 1%. But clearly if that does not make sense from aprogram point of view so be it. :)
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[violet]
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Postby [violet] » Mon Feb 15, 2010 6:33 pm

Pythagosaurus wrote:Woah. I didn't think we gave that stuff away. I'm not sure we should.

It's been this way since 2003!

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[violet]
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Postby [violet] » Mon Feb 15, 2010 6:37 pm

Poree wrote:I just thought it would be nice to have it be a minimum of 1%.

If a nation spends nothing on Public Transport, it's 0%. Lots of nations don't want to spend anything in a particular area.

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