by Atlanta-Breyer » Mon Nov 30, 2015 2:02 pm
by Trotterdam » Mon Nov 30, 2015 2:33 pm
by Atlanta-Breyer » Mon Nov 30, 2015 3:03 pm
Trotterdam wrote:The problem is that NationStates dislikes defining any concrete ethnic groups (blacks, Arabs, etc.) to avoid offending anyone and to avoid getting in the way of your roleplay (an ethniticity that's a minority in every European nation might be the majority in yours).
So you wouldn't get much farther than dividing your people into three categories: "majority", "minorities native to the land", and "minorities from immigration". And many players would complain that the middle category is incompatible with their roleplay history.
As a few points of refinement, "majority" could be renamed to "leading demographic" that is not necessarily the majority (whites in Apartheid-era South Africa?), and the line between "native minorities" and "immigrant minorities" is blurry in the case of groups that immigrated many generations ago and have been in the country since, now having more ties to this country than to their ancestral homeland (African-Americans descended from slaves).
Either that, or you would have to use labels like "minority A", "minority B", etc. (to distinguish between nations that are true melting pots and nations that have merely two or three ethnic groups working together while shunning everyone else, although I don't think any issues can cause something like the latter anyway).
More complication can be added if, in addition to ethnic demographics, you also include things like religious demographics, but again, there aren't going to be a lot of options. National religion, generic minority religions, Violetism, atheism.
by Trotterdam » Mon Nov 30, 2015 3:33 pm
by Mousebumples » Mon Nov 30, 2015 4:19 pm
Trotterdam wrote:The game generally has a conceit that your nation only responds to your own actions (unless you're in the WA, or during Z-Day) and other nations cannot affect your stats. Having who else is in your region affect anything non-cosmetic would break that (and in the process, make people clamoring for us to implement a war mechanic even more vocal).
Additionally, how would the game decide which other nations in the region have more emigrants to yours? Emigration rates can be affected by various things (banning/penalizing emigration, and being a terrible place that lots of people want to get away from), but I don't see a way to have the number of immigrants from nation X in nation Y be more interesting than "X's emigration coefficient multiplied with Y's immigration coefficient". So it'd largely come down to "natives" and "immigrants" anyway.
(Though it now occurs to me that emigration rate would make an interesting WA census. We have "Tourism" and "Most Avoided" that measure how eager people are to enter your nation, but nothing for how eager people are to leave your nation.)
by Trotterdam » Mon Nov 30, 2015 4:32 pm
by Nullarni » Mon Nov 30, 2015 6:45 pm
by Sanctaria » Mon Nov 30, 2015 6:52 pm
Nullarni wrote:Ahem... Expats are simply citizens of a country who chose not to live there. Your nation can have expats of other nations. Make sense?
by Nullarni » Mon Nov 30, 2015 7:19 pm
Sanctaria wrote:That would make them immigrants to your nation, which would be covered under "immigrants".
by Sanctaria » Mon Nov 30, 2015 7:24 pm
by Trotterdam » Mon Nov 30, 2015 7:25 pm
Not necessarily. Often there'll be a correlation, but there could be places that are fun to visit for a short time but that you wouldn't want to live for the rest of your life, such as somewhere with a beautiful environment but a crippled economy. #292 also allows you to explicitly choose to kick out tourists who stay too long or encourage them to stay and immigrate.Sanctaria wrote:EDIT: Though that said, I think the Tourism one probably best covers it as it can be extrapolated that if tourists want to come to your country to visit in droves, so too would immigrants.
by Nullarni » Mon Nov 30, 2015 7:30 pm
Sanctaria wrote:I'm pretty sure the game wouldn't make that highly pedantic and petty distinction.
by Sanctaria » Mon Nov 30, 2015 7:36 pm
Nullarni wrote:Sanctaria wrote:I'm pretty sure the game wouldn't make that highly pedantic and petty distinction.
Meh, I was simply explaining what "expat" means to Trotterdam. Mousebumples was the one who listed them as a separate demographic. The difference is there and it has more significance than you give it, though. But that is a discussion for another time and place.
Trotterdam wrote:Not necessarily. Often there'll be a correlation, but there could be places that are fun to visit for a short time but that you wouldn't want to live for the rest of your life, such as somewhere with a beautiful environment but a crippled economy. #292 also allows you to explicitly choose to kick out tourists who stay too long or encourage them to stay and immigrate.Sanctaria wrote:EDIT: Though that said, I think the Tourism one probably best covers it as it can be extrapolated that if tourists want to come to your country to visit in droves, so too would immigrants.
As I said, though, I think an emigration census would be even more valuable, as it isn't as easily covered by anything currently present. (Most Avoided comes closest.)
Immigration and emigration won't always be the opposite of each other, either. An oppressive dictatorship with a strong iron curtain would have less of both immigration (because nobody wants to go there) and emigration (because leaving is forbidden or severely penalized) than a more liberal nation.
by Almonaster Nuevo » Mon Nov 30, 2015 8:22 pm
by Almonaster Nuevo » Mon Nov 30, 2015 8:50 pm
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