NATION

PASSWORD

GCR Zombie Regions

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.

Advertisement

Remove ads

User avatar
[violet]
Executive Director
 
Posts: 16205
Founded: Antiquity

Postby [violet] » Sun Nov 08, 2015 3:52 pm

I would like to preserve the "event" nature of Z-Day, but am interested in adding some new layer that would allow it to run longer, like maybe even a Z-Week. At the moment a lot of people miss out because they aren't around during the critical hours.

User avatar
Lockdownn
Ambassador
 
Posts: 1701
Founded: Jul 23, 2014
Ex-Nation

Postby Lockdownn » Sun Nov 08, 2015 4:22 pm

[violet] wrote:I would like to preserve the "event" nature of Z-Day, but am interested in adding some new layer that would allow it to run longer, like maybe even a Z-Week. At the moment a lot of people miss out because they aren't around during the critical hours.

If that were the case, I'd like an option to opt out after the 36 hours the event runs for.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Sun Nov 08, 2015 4:56 pm

If the event is extended, it would have to be slowed down. Most regions have either obviously got the situation under control or obviously fallen to the zombies by the end of 24 hours, so anything after that is mostly cleanup.

That in itself isn't a bad thing, since, as you say, it would let more players participate, and be less penalizing to people in the wrong time zone to log in within the first hour of the apocalypse. However, I foresee three problems:

First is attention span. If superweapons take in the order of several minutes to recharge, then that's long enough that people will get bored waiting for them, but short enough that you'll miss a lot of shots if you don't keep paying attention. This would likely lead to less optimal superweapon use overall. I guess it wouldn't be too bad if we're just extending to a week, though. Changing firing rates proportionally would mean one every 1 or 2 minutes, which I don't think is so long that people will inevitably wander off. Though relatedly, people are less likely to remain invested for a full week rather than one day. Short version: expect a smaller percentage of the total number of allowed superweapon shots to actually get used.

Second is that many regions lock down their borders for Z-Day. That's not too much of an inconvenience for a day or two, but having regions go into week-long or month-long paranoia would be discouraging to newbies who just happen to join the game in that period.

The third problem is that Z-Day border controls are also abusable by normal raiders. It's limited how much damage they can do in one day, but total everything-proof lockdown for a full week is enough to close embassies without defenders being able to lift a finger, and amass a fair amount of influence.

User avatar
United German Regions
Envoy
 
Posts: 317
Founded: Dec 09, 2014
Ex-Nation

Postby United German Regions » Sun Nov 08, 2015 5:46 pm

[violet] wrote:I would like to preserve the "event" nature of Z-Day, but am interested in adding some new layer that would allow it to run longer, like maybe even a Z-Week. At the moment a lot of people miss out because they aren't around during the critical hours.

If you do this I think you need to weaken the zombies a little bit since some regions fell really quick.
Founder of The Insane Region/Founder of The Embassy/Raider for few/Defender for all/International Contender/Conqueror of The Black Riders
I stand against CAIN
Pro: USA, Democracy, Military, Freedom, Fox News, Second Amendment, #AllLivesMatter, Racial Equality, Gender Equality, #BlueLivesMatter
Anti: Fascism, WA Security Council, Religious Extremism, The Nightly Show, #BlackLivesMatter, Segregation, Hillary Clinton, Heavy Feminism


United German Regions is supplying medical aid to numerous nations recovering from war | UGR investigators discovered the presence of slavery in Cresenthia to manufacture teddy bears | The leader of UGR has just eaten a samich

User avatar
Nullarni
Ambassador
 
Posts: 1348
Founded: Sep 26, 2006
Ex-Nation

Postby Nullarni » Sun Nov 08, 2015 9:52 pm

[violet] wrote:I would like to preserve the "event" nature of Z-Day, but am interested in adding some new layer that would allow it to run longer, like maybe even a Z-Week. At the moment a lot of people miss out because they aren't around during the critical hours.


The biggest problem that I have seen is the fact that our region's Australians do a good job of cleaning things up before everyone gets a chance to help. We Americans do the initial organizing, then hand things off the the Aussies, and when we wake up we find everything has been taken care of. Don't get me wrong, we appreciate their hard work and all, but after the first shift is over there isn't much to do besides watch the clock run out. Perhaps you could throw in a curveball or two so that the curing game is extended a bit more in regions that close their borders. Ideally we would like to see something that moves the workload or the excitement from the beginning of the event more towards the end.

My thought is add in a modifier based on the embassies each region has. If the regions they have an embassy with are overrun, there is some spill-over from it. (And perhaps the same for regions that are doing well.) This would encourage closed regions to venture out and help allies a little more. Or maybe you could throw in infection resurgences where the virus mutates and becomes resistant to the researched cures, resetting the cure status. (Something that would make curing nations panic and switch to kill the zombies.)
Last edited by Nullarni on Sun Nov 08, 2015 10:01 pm, edited 1 time in total.
Proud founder of the NEW WARSAW PACT. Visitors welcome.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Sun Nov 08, 2015 10:16 pm

A problem with a "late resurgance" is that it could kick you off the "most survivors with no infected" list without warning, possibly too late for you to get back into gear and do something about it.

Having Z-Day depend on embassies would similarly create a huge difference between regions with many embassies and ones with few embassies, something that is a largely cosmetic choice the remaining 99% of the time. And closing embassies takes too long to work during the apocalypse, when you suddenly realize you're being attacked through them. Something that you can't respond to isn't very fun.

Otherwise, I'm all for making the zombies harder. People in my RMB were complaining that they were boringly easy this year, we had the zombies on the run almost immediately despite a lot of big nations in the region not being active.

User avatar
Nullarni
Ambassador
 
Posts: 1348
Founded: Sep 26, 2006
Ex-Nation

Postby Nullarni » Sun Nov 08, 2015 10:36 pm

I understand what you are saying, but I think we agree that Z-Day success should be based on performance during the entire event, not just the first 12 hours. Right? Besides, I doubt they would set a resurgence just an hour or two before the clock runs out, but that kind of thing would turn the most survivors with no zombies list into an elite group. Not necessarily a bad thing...

Also, you make a good point about embassies, but Z-Day isn't about being balanced or fair, is it? I mean, regions with higher numbers of nations, (particularly inactive ones,) were greatly disadvantaged even if they were well organized. Same with those lacking an active executiveduring the first crucial hours. Embassy collectors should expect some disadvantage at least. Anyway, I am sure that it can be set up to be more of a trending than a major shift. Something that encourages you to help the regions you have embassies with, but not big enough to cause you to close all you embassies a week before.

What those in my region would like to see is us having done everything right, but still be sweating it as we watch the clock count down to zero.
Last edited by Nullarni on Sun Nov 08, 2015 10:50 pm, edited 2 times in total.
Proud founder of the NEW WARSAW PACT. Visitors welcome.

User avatar
TestIsland
Spokesperson
 
Posts: 148
Founded: May 13, 2015
Ex-Nation

Postby TestIsland » Mon Nov 09, 2015 6:34 pm

You could add some amount of regional play into the mix, so it sustains itself after the initial period reaches a level of in-game stagnation?

A region that has >90% zombies would be allowed to horde other regions. (by executive action from Founder, Delegate or Regional Officer)
Similarly, one that has >90% healthy people would be able to cure-nuke and TZES other regions.

That would give a region a reason to be united in their effort to horde/kill/cure, because they would need for almost everyone to be in the same state (living or undead) to use the megaweapons.
They say eating red meat and drinking alcohol is okay in Moderation, but you'll still get warned for SPAM.

User avatar
Bears Armed
Postmaster of the Fleet
 
Posts: 21475
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Tue Nov 10, 2015 10:41 am

Nullarni wrote:but Z-Day isn't about being balanced or fair, is it? I mean, regions with higher numbers of nations, (particularly inactive ones,) were greatly disadvantaged even if they were well organized. Same with those lacking an active executiveduring the first crucial hours.

And, because of the epidemic's starting time, regions with active Antipdoean members have an advantage on getting to grips with the problem compared to regions whose members are all in Europe or the eastern USA ...
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Tue Nov 10, 2015 12:57 pm

Hmm?

The last epidemic started at 20:00 GMT. Or maybe 19:00 GMT, it was around the edge of Daylight Saving Time. (Stupid Daylight Saving Time. Abolish it already.)

In most of North America, that translates to 12:00 to 15:00, which sounds like when an average person is likely to be at work or school, but not in bed.

In Australia, that translates to 4:00 to 6:00 AM. Only people with very weird sleep schedules are going to be awake then.

Assuming that most people are most likely to play computer games in the evening after coming home from work, this starting time seems like it's approximately ideal to be convenient on both sides of the Atlantic, compromising between the eastern US and western Europe. (Too bad there's not many people accessing NationStates from in the Atlantic, though...)

Am I calculating something wrong or am I just even more out of touch with what humanity-at-large considers "normal" than I thought?

User avatar
United German Regions
Envoy
 
Posts: 317
Founded: Dec 09, 2014
Ex-Nation

Postby United German Regions » Tue Nov 10, 2015 5:19 pm

Trotterdam wrote:Hmm?

The last epidemic started at 20:00 GMT. Or maybe 19:00 GMT, it was around the edge of Daylight Saving Time. (Stupid Daylight Saving Time. Abolish it already.)

In most of North America, that translates to 12:00 to 15:00, which sounds like when an average person is likely to be at work or school, but not in bed.

In Australia, that translates to 4:00 to 6:00 AM. Only people with very weird sleep schedules are going to be awake then.

Assuming that most people are most likely to play computer games in the evening after coming home from work, this starting time seems like it's approximately ideal to be convenient on both sides of the Atlantic, compromising between the eastern US and western Europe. (Too bad there's not many people accessing NationStates from in the Atlantic, though...)

Am I calculating something wrong or am I just even more out of touch with what humanity-at-large considers "normal" than I thought?

On the East Coast, USA it started at 4pm, a time when most people are at work, after that its a little bit of time to fight zombies (only like an hour or two) then eat and sleep.
Founder of The Insane Region/Founder of The Embassy/Raider for few/Defender for all/International Contender/Conqueror of The Black Riders
I stand against CAIN
Pro: USA, Democracy, Military, Freedom, Fox News, Second Amendment, #AllLivesMatter, Racial Equality, Gender Equality, #BlueLivesMatter
Anti: Fascism, WA Security Council, Religious Extremism, The Nightly Show, #BlackLivesMatter, Segregation, Hillary Clinton, Heavy Feminism


United German Regions is supplying medical aid to numerous nations recovering from war | UGR investigators discovered the presence of slavery in Cresenthia to manufacture teddy bears | The leader of UGR has just eaten a samich

Previous

Advertisement

Remove ads

Return to Technical

Who is online

Users browsing this forum: Countriopia, Fuggersburg, Mavenu, Molchistan, The Plough Islands, The Southern Dependencies, Verska

Advertisement

Remove ads