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by Goddess Relief Office » Fri Oct 16, 2015 10:51 pm
by Flanderlion » Fri Oct 16, 2015 10:54 pm
Goddess Relief Office wrote:I would like to add to those requesting Border Control to be split into two separate powers -- Kick/ban, and Suppression.
Suppression is useful and should be given to as many people as possible. But kick/ban should be limited.
by Guy » Fri Oct 16, 2015 11:08 pm
1. New Delegates should be unable to appoint new Regional Officers for the first 72 hours (but can immediately dismiss any existing Officers).
2. New Delegates should be unable to make any changes at all to Regional Officers for the first 26 hours.
3. Regional Officers should lose office if they're outside the region's borders at update time. (Alternately: only lose Border Control authority.)
Regions should be limited to no more than three Officers with Border Control authority.
Regions should be unable to eject more than one nation per second. (This would reduce the effectiveness of a team of Border Control Officers working together to hold a newly-captured region against liberators).
[violet] wrote:Never underestimate the ability of admin to do nothing.
by The Stalker » Fri Oct 16, 2015 11:47 pm
by Kazmr » Sat Oct 17, 2015 3:46 am
Nonali wrote:Kazmr wrote:
- A time delay or influence cost to both appoint and remove Regional Officer powers that themselves cost influence (namely BC). In terms of time, either the 26 that currently exists for telegrams or the time currently existing for embassies, perhaps the latter for appointment and the former for dismissal, would be ideal.
- A limit on the number of ROs in a region that can hold Border Control status. This balances the scale a bit so that on one hand with a large enough force a new group in a region (either raiders or liberators) may be able to survive a hostile RO long enough to dismiss them, and also prevents an impenetrable barrier of ejections from forming at update.
- Border Control can only be held by a nation currently within the region's 'borders'. I would go so far as to advocate for all RO positions to be lost upon ejection, but with BC especially, its utterly illogical for the 'borders' to be controlled by a nation completely outside.
So basically you're advocating for a system where a WA delegate can't ejected officers until 26 hours after he is appointed? I think that's ridiculous. A WA delegate should be able to eject anyone as long as he has enough influence to do so.
I'm not a fan of this hold on dismissing officers for 26 hours. It's going to be a headache for everyone involved. The World Factbook entry is going to switch back and forth between "We have invaded you!" and "No! Endorse the real delegate -blank-." Embassies will be constantly opening and closing with the raiders trying to close them and the defending officers trying to keep them. Posts will be suppressed and then a second later unsuppressed. Nations will be banjected and then a second later unbanned and then rebanned and then unbanned and then.......
The Stalker wrote:Founderless shouldn't get any ROs with Border Control? That's just outrageous.
I understand why defenders fear this will make liberations impossible, and if the right change isn't made maybe they will, but this is a far greater tool for founderless communities to defend themselves with. Why should responsible founderless regions be punished and less entitled to such a powerful weapon.
I personally would like to see option #2 enacted, making it so new Delegates can't remove ROs for 26hours.
This actually creates a dynamic where Natives can fight back against raiders. Instead of merely becoming the battle ground for defenders and raiders, the native ROs could fend off invasions proper. Really, it's the more logical direction to head in. Any other nation war based game would have one region vs another. Nationstates has two ideologies at war in someone else's home, it's time that changes.
by CoraSpia » Sat Oct 17, 2015 3:54 am
by Jakker » Sat Oct 17, 2015 8:33 am
New Delegates should be unable to make any changes at all to Regional Officers for the first 26 hours.
The Bruce wrote:Mostly I feel sorry for [raiders], because they put in all this effort and at the end of the day have nothing to show for it and have created nothing.
by Ever-Wandering Souls » Sat Oct 17, 2015 8:53 am
Minoa wrote:I think at this time, a handful of measures seems obvious but we have to keep it simple:
- New WA Delegates should have to wait 72 hours (3 days) before appointing, dismissing or re-assigning regional officers. This forces both the raider and defender to earn power by not raiding or defending too fast.
- Afterwards, WA Delegates with executive authority (which replaced executive WA Delegates due to the founder being able to tailor powers) should spend influence to appoint, dismiss or re-assign Regional Officers.
- WA Delegates and Regional Officers should spend influence to eject any nation (not just those who have been there for some time). This would slow down both raiding and defending.
Guy wrote:First, I'd like to note that it's disappointing not to have a serious response from Admin for the last week, but then again, we haven't seen a serious response for three years now. It's time to get serious, or you will lose your last defenders.1. New Delegates should be unable to appoint new Regional Officers for the first 72 hours (but can immediately dismiss any existing Officers).
Is there anyone seriously against this?2. New Delegates should be unable to make any changes at all to Regional Officers for the first 26 hours.
3. Regional Officers should lose office if they're outside the region's borders at update time. (Alternately: only lose Border Control authority.)
I think that the latter actually ameliorates the effect of the latter, in that you might not be able to directly fire the RO, but at least you can kick them. In any case, I think it's a good idea, whether on its own or together with #2.Regions should be limited to no more than three Officers with Border Control authority.
Or, perhaps so to restrict non-founderless regions less, cap the number of Border Control ROs for founderless regions at zero? This solves your huge GCR issue, your R/D issue and internal coup issues without making any other changes.Regions should be unable to eject more than one nation per second. (This would reduce the effectiveness of a team of Border Control Officers working together to hold a newly-captured region against liberators).
This is a crucially important change, ROs or not. For too long, we've had to deal with questionable ejection rates making libs impossible. It'd do a lot to rebalance the game.
My preferred solution would be no Border Control ROs in founderless regions, together with an ejection cap rate.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Zemnaya Svoboda » Sat Oct 17, 2015 2:14 pm
by Minoa » Sat Oct 17, 2015 2:22 pm
by Ever-Wandering Souls » Sat Oct 17, 2015 2:23 pm
Zemnaya Svoboda wrote:On the average update, more defenders are usually willing to update than invaders. Invaders have the advantage of choosing when to strike, however.
The desirability of delayed RO changes is to allow natives to defend their regions. Once the regional officers are removed, then, yes, liberating the region becomes a bit harder. I think you're exaggerating by how much, however. In regions where defenders will most care about the region, there will be natives who care about the region, also. Therefore, there should be nations opposed to the occupation with influence, and putting one of them into the Delegacy would be the necessary first step. Keeping them in the delegacy may then also require effort, yes. This is not insurmountable. (And again, the advantage of electing a native nation to the Delegacy is increased, improving the ability of natives to help protect themselves.)
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Gest » Sat Oct 17, 2015 2:39 pm
Jakker wrote:New Delegates should be unable to make any changes at all to Regional Officers for the first 26 hours.
This suggestion would destroy raiding occupations. It is hard enough to overtake a delegate, but if raiders have to also think about other nations who have border control, then most targets will be lost. I'm fine with the first suggestion that existing officers can be removed, but this one is silly.
by Minoa » Sat Oct 17, 2015 4:40 pm
Gest wrote:Jakker wrote:
This suggestion would destroy raiding occupations. It is hard enough to overtake a delegate, but if raiders have to also think about other nations who have border control, then most targets will be lost. I'm fine with the first suggestion that existing officers can be removed, but this one is silly.
Agreed. In the vast majority of founderless regions, there are no elections or delegate changes. Give an influence heavy nation, which all regional officer's are going to be, 26 hours to notice there is a different delegate and that's not going to be a fight, it's going to be a knockout blow from the natives.
by Elke and Elba » Sat Oct 17, 2015 5:46 pm
Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.
by Ever-Wandering Souls » Sat Oct 17, 2015 5:54 pm
Elke and Elba wrote:Can we agree that ROs should be disabled when a region does not have either a delegate or a founder?
It is certainly a bit stupid that RO powers are being used to occupy regions without any of that. And seriously, if either raiders or defenders are serious on raiding or defending such a region, they should jolly well earn at least a single endorsement to run things.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by The Silver Sentinel » Sat Oct 17, 2015 6:36 pm
Gest wrote: Give an influence heavy nation, which all regional officer's are going to be, 26 hours to notice there is a different delegate and that's not going to be a fight, it's going to be a knockout blow from the natives.
Elke and Elba wrote:Can we agree that ROs should be disabled when a region does not have either a delegate or a founder?
It is certainly a bit stupid that RO powers are being used to occupy regions without any of that. And seriously, if either raiders or defenders are serious on raiding or defending such a region, they should jolly well earn at least a single endorsement to run things.
by Ever-Wandering Souls » Sat Oct 17, 2015 6:50 pm
The Silver Sentinel wrote:Elke and Elba wrote:Can we agree that ROs should be disabled when a region does not have either a delegate or a founder?
It is certainly a bit stupid that RO powers are being used to occupy regions without any of that. And seriously, if either raiders or defenders are serious on raiding or defending such a region, they should jolly well earn at least a single endorsement to run things.
I completely agree. The last thing we need is having invader regional officers with enormous power being appointed after every tag raid. Can you imagine Cora controlling the borders of hundreds of regions at one time? If that's the way it is going to be, we might as well go back to the old days of pre-inluence as defending will become next to impossible.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Knot II » Sat Oct 17, 2015 7:03 pm
The Silver Sentinel wrote:Every change to gameplay has always been to the advantage of raiders.
[12:18 AM] Knot: No worries, I have better kicking rates when there are more defenders.
[12:20 AM] Chingis Otchigin: Knot's hammer is splash damage konfirmed
by Gest » Sat Oct 17, 2015 7:17 pm
The Silver Sentinel wrote:Gest wrote: Give an influence heavy nation, which all regional officer's are going to be, 26 hours to notice there is a different delegate and that's not going to be a fight, it's going to be a knockout blow from the natives.
claiming defenders were crying that this would give the supreme advantage to raiders.
by Ever-Wandering Souls » Sat Oct 17, 2015 7:23 pm
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Jakker » Sat Oct 17, 2015 8:50 pm
The Silver Sentinel wrote:Gest wrote: Give an influence heavy nation, which all regional officer's are going to be, 26 hours to notice there is a different delegate and that's not going to be a fight, it's going to be a knockout blow from the natives.
And how exactly is this a problem? Before these suggested changes came along, raiders were singing praises, and claiming defenders were crying that this would give the supreme advantage to raiders. Now that the tables have somewhat turned, raiders are bitching this may kill their game. Tough luck. Every change to gameplay has always been to the advantage of raiders. I am sure you will find someway to adapt.Elke and Elba wrote:Can we agree that ROs should be disabled when a region does not have either a delegate or a founder?
It is certainly a bit stupid that RO powers are being used to occupy regions without any of that. And seriously, if either raiders or defenders are serious on raiding or defending such a region, they should jolly well earn at least a single endorsement to run things.
I completely agree. The last thing we need is having invader regional officers with enormous power being appointed after every tag raid. Can you imagine Cora controlling the borders of hundreds of regions at one time? If that's the way it is going to be, we might as well go back to the old days of pre-inluence as defending will become next to impossible.
The Bruce wrote:Mostly I feel sorry for [raiders], because they put in all this effort and at the end of the day have nothing to show for it and have created nothing.
by Improving Wordiness » Sat Oct 17, 2015 9:33 pm
Klaus Devestatorie wrote:I'm a massive tool. ;)
by Cora II » Sat Oct 17, 2015 11:11 pm
by CoraSpia » Sun Oct 18, 2015 12:29 am
by Elke and Elba » Sun Oct 18, 2015 1:16 am
Ever-Wandering Souls wrote:Elke and Elba wrote:Can we agree that ROs should be disabled when a region does not have either a delegate or a founder?
It is certainly a bit stupid that RO powers are being used to occupy regions without any of that. And seriously, if either raiders or defenders are serious on raiding or defending such a region, they should jolly well earn at least a single endorsement to run things.
*raises eyebrow*
How do you suggest we obtain the role of RO in a region without first obtaining "at least a single endorsement?"
Also, in small regions without a founder, and with only an occasional delegate, do not RO's allow them to do such things as change the WFE and handle embassies when they lack one? It seems unfair and overly complicated as well to deny them this feature entirely. I'm equally sure larger, organized places like Canada and Hell would like their RO's, thank you very much.
(and if your answer to that is "well then they can have a region with a founder," you're giving one of the textbook answers to natives who complain of raids )
Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.
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