Right, so they are just there for show?
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by The Eastern Antarctic State » Mon Oct 12, 2015 1:23 am
by Errinundera » Mon Oct 12, 2015 2:10 am
by Aksun » Mon Oct 12, 2015 2:43 am
Def Con
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Standard Rainy Day
How to obtain a capital, leader, or religion - FAQs - Getting Help Request -Leaving the WA -
One Stop Rules Shop - Zombie Defense Coalition - Zombie Defense Coalition Part 2
by Elke and Elba » Mon Oct 12, 2015 2:47 am
Aksun wrote:Question for [violet] what if for instance the delegate is a non-executive, but is given all officer powers? I can see this as changing the way raiders and defenders react. Tag raids cannot take place anymore (with founder) and pretty much it kills the raiding game.
Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.
by Belschaft » Mon Oct 12, 2015 3:06 am
by Aksun » Mon Oct 12, 2015 3:21 am
Elke and Elba wrote:Aksun wrote:Question for [violet] what if for instance the delegate is a non-executive, but is given all officer powers? I can see this as changing the way raiders and defenders react. Tag raids cannot take place anymore (with founder) and pretty much it kills the raiding game.
For the last time, when will ANYONE stop this stupid propaganda that 'this kills raiding'?
Please, educate yourself and read the countless examples how this function severely overpowers raiding in the previous pages before.
Def Con
1 2 3 4 5
Standard Rainy Day
How to obtain a capital, leader, or religion - FAQs - Getting Help Request -Leaving the WA -
One Stop Rules Shop - Zombie Defense Coalition - Zombie Defense Coalition Part 2
by Bounty Bertie » Mon Oct 12, 2015 3:58 am
Belschaft wrote:The ideal, for me at least, would be a combination of a time delay similar to that used by embassies and a notable influence cost to limit the RO changes that can be made immediately, and to provide a period of time where both factions would have access to regional controls to some degree. That way coups would require multiple plotters, rather than a single rogue Delegate, to have a chance of success and provide a fixed period of time where the region is in active contention between the two groups before one gains a decisive advantage.
by Sedgistan » Mon Oct 12, 2015 4:03 am
Improving Wordiness wrote:<snip>
Executive Delegate powers are lost at the moment WA is dropped.
by Kazmr » Mon Oct 12, 2015 4:30 am
Belschaft wrote:I'd just like to echo what the others have said about the border control RO being problematic without either an influence cost to appoint/fire them or a waiting time to do so. Looking at this from a regional security perspective, rather than an R/D one, this seems to now be a coupers tool rather than one that is of any use to a native government. It allows coupers to spread out the influence cost of holding down a region vastly, making the standard attritional tactic for reclaiming a GCR ineffective, whilst being of no use to the native government as any RO's they appoint for security reasons (ie; to fight against a couper/rouge Delegate) can be removed immediately and for free.
The ideal, for me at least, would be a combination of a time delay similar to that used by embassies and a notable influence cost to limit the RO changes that can be made immediately, and to provide a period of time where both factions would have access to regional controls to some degree. That way coups would require multiple plotters, rather than a single rogue Delegate, to have a chance of success and provide a fixed period of time where the region is in active contention between the two groups before one gains a decisive advantage.
by Elke and Elba » Mon Oct 12, 2015 4:32 am
Belschaft wrote:I'd just like to echo what the others have said about the border control RO being problematic without either an influence cost to appoint/fire them or a waiting time to do so. Looking at this from a regional security perspective, rather than an R/D one, this seems to now be a coupers tool rather than one that is of any use to a native government. It allows coupers to spread out the influence cost of holding down a region vastly, making the standard attritional tactic for reclaiming a GCR ineffective, whilst being of no use to the native government as any RO's they appoint for security reasons (ie; to fight against a couper/rouge Delegate) can be removed immediately and for free.
The ideal, for me at least, would be a combination of a time delay similar to that used by embassies and a notable influence cost to limit the RO changes that can be made immediately, and to provide a period of time where both factions would have access to regional controls to some degree. That way coups would require multiple plotters, rather than a single rogue Delegate, to have a chance of success and provide a fixed period of time where the region is in active contention between the two groups before one gains a decisive advantage.
Aksun wrote:Elke and Elba wrote:
For the last time, when will ANYONE stop this stupid propaganda that 'this kills raiding'?
Please, educate yourself and read the countless examples how this function severely overpowers raiding in the previous pages before.
Instead of directly going at someone why not provide a link saying "hey this has already been discussed here!"
Thank you.
Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.
by Valrifell » Mon Oct 12, 2015 5:29 am
by Darkesia » Mon Oct 12, 2015 5:42 am
by The Blaatschapen » Mon Oct 12, 2015 5:44 am
Darkesia wrote:If Medio appoints all the high influence nations in TWP to RO, at 1500 nations each, even with the 2X cost, I wonder if we could empty TWP? I bet TP could get it done fast with their current influence structure.
Just thinking out loud.
by United Fascist States of North America » Mon Oct 12, 2015 5:46 am
by Pierconium » Mon Oct 12, 2015 5:56 am
Darkesia wrote:If Medio appoints all the high influence nations in TWP to RO, at 1500 nations each, even with the 2X cost, I wonder if we could empty TWP? I bet TP could get it done fast with their current influence structure.
Just thinking out loud.
by Sedgistan » Mon Oct 12, 2015 6:01 am
Valrifell wrote:Guys! We should put things in our sigs about how "ROs should be reversed" and start petition threads. Who knows? Maybe we can accomplish something on the scale of getting Mall to resign again!
United Fascist States of North America wrote:This is sort of unrelated, but [violet] is making it harder and harder for me to believe he/she (probably he if i'm right) isn't Max Barry.
by United Fascist States of North America » Mon Oct 12, 2015 6:08 am
Sedgistan wrote:Re. Belschaft/Kazmr's points on GCRs - it's conceivable that ROs could work different in GCRs if that's desirable - we already have influence working different in them. It's something to consider when thinking about tweaks.Valrifell wrote:Guys! We should put things in our sigs about how "ROs should be reversed" and start petition threads. Who knows? Maybe we can accomplish something on the scale of getting Mall to resign again!
This post is not helpful.United Fascist States of North America wrote:This is sort of unrelated, but [violet] is making it harder and harder for me to believe he/she (probably he if i'm right) isn't Max Barry.
It's really not related at all.
by Kanatistan » Mon Oct 12, 2015 6:38 am
by Kanaia » Mon Oct 12, 2015 7:01 am
[violet] wrote:Never underestimate the ability of admin to do nothing.
by Lord Ravenclaw » Mon Oct 12, 2015 7:09 am
by Kanaia » Mon Oct 12, 2015 7:23 am
Lord Ravenclaw wrote:I am very sorry to break it to you, but Gameplay is not the be all and end all of NationStates. There are 17,600 regions (as [Violet] said) and I would be surprised if even an eighth of said number were actively involved in ether side of gameplay.
Lord Ravenclaw wrote:The Gameplayers will innovate. They always do. I am excited at the potential this will have for regions with off-site governments.
[violet] wrote:Never underestimate the ability of admin to do nothing.
by Elke and Elba » Mon Oct 12, 2015 7:24 am
Lord Ravenclaw wrote:I am very sorry to break it to you, but Gameplay is not the be all and end all of NationStates. There are 17,600 regions (as [Violet] said) and I would be surprised if even an eighth of said number were actively involved in ether side of gameplay.
The Gameplayers will innovate. They always do. I am excited at the potential this will have for regions with off-site governments.
Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.
by Cora II » Mon Oct 12, 2015 7:27 am
by Lord Ravenclaw » Mon Oct 12, 2015 7:36 am
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