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by Kaboomlandia » Sun May 17, 2015 6:46 am
by Sedgistan » Mon May 18, 2015 2:24 am
Kaboomlandia wrote:Mine also looks like that, I just don't have an account to post it.
Hobbesistan wrote:Why do I keep getting the same issues?
When the game started, there were only 30 different issues, and each nation only qualified for a few of them. Later, [violet] (in all her greatness) coded an interface which allows game mods to edit player-submitted issues.
New players still only get the first 30 for their first couple of weeks. There are now over 250, yet the older ones still seem to repeat more often. (The whole list of issues can be found here.)
Hobbesistan wrote:How can I change my position on an issue?
All of the issues - except for Easter Eggs - can eventually be repeated. As mods have said before, just because you make a decision on an issue (or decide to dismiss an issue) doesn’t mean that your citizens won’t make you answer the issue again!
Hobbesistan wrote:What is a 'Issue Chain'?
A 'Issue Chain' is a story of sorts - It starts with a single issue you get, and the story can take several paths to completion; changing your nation along the way. While it offers a more 'intimate' (The hawwwwt issues editors ensured this) story, it is important not to "break the chain", as Issue Chains are only one-time, and failing to answer or dismissing any of the issues in the chain means you don't get it again. At the time of this posting, there is only one Issue Chain, 'Diamonds Are An Expat's Best Friend!', and it is 19 issues long.
by Hobbesistan » Mon May 18, 2015 6:29 pm
Sedgistan wrote:Over 400!
Sedgistan wrote:There are actually some other issues that aren't repeated.
Sedgistan wrote:That's how "the chain" (An International Incident) works, but there are other chained issues that are not one-offs. Also, it's not really "19 issues long" - there are 19 issues in the chain, but that's accounting for all the different routes; most people will answer around 5ish issues.
by Luna Amore » Mon May 18, 2015 7:17 pm
Hobbesistan wrote:Why do I keep getting the same issues?
When the game started, there were only 30 different issues, and each nation only qualified for a few of them.
by Hobbesistan » Mon May 18, 2015 7:55 pm
by Mousebumples » Tue May 19, 2015 5:37 am
Sedgistan wrote:Hobbesistan wrote:Any detail you can provide on this? Would fit better than 'there are some issues you can't repeat - you just won't know which...It's more fun that way ' (though I can put that lol)
There's about 5 of them, and they're for things like reviving the feather-bellied @@ANIMAL@@ that are really only one-offs, or special but not-quite-Easter-Eggs issues.
by Mousebumples » Sat May 30, 2015 3:11 pm
There's no active nation with the name [XYZ]. But the game won't let me create a new nation with that name. Why?
Believe it or not, NationStates has been around for a loooong time. Many MANY nations have both existed (and ceased to exist) before you tried to create your nation.
As such, many nation names are reserved. If you try to create a nation with that same name, you'll get the following message: RESERVED. That name was used by a former nation.
There has been talk about releasing some old nation names, but nothing has happened on that scene, as of yet. Further discussion on the topic can be found in this thread.
by Hobbesistan » Sat May 30, 2015 3:27 pm
Mousebumples wrote:Found another out of date section:There's no active nation with the name [XYZ]. But the game won't let me create a new nation with that name. Why?
Believe it or not, NationStates has been around for a loooong time. Many MANY nations have both existed (and ceased to exist) before you tried to create your nation.
As such, many nation names are reserved. If you try to create a nation with that same name, you'll get the following message: RESERVED. That name was used by a former nation.
There has been talk about releasing some old nation names, but nothing has happened on that scene, as of yet. Further discussion on the topic can be found in this thread.
There's no active nation with the name [XYZ]. But the game won't let me create a new nation with that name. Why?
Believe it or not, NationStates has been around for a loooong time. Many MANY nations have both existed (and ceased to exist) before you tried to create your nation.
As such, many nations have long lived and died before you tried to claim that one nation. So, how do you get it? You can see if it's available in the Boneyard, where it has several possibilities once a nation CTE's:
- If the nation had under 500 million at the time of Ceasing to Exist, i.e Tails, the nation goes on a 5 year timer; if the original nation owner does not revive it before then, it becomes open to being claimed by anyone.
- If the nation had over 500 million at the time of Ceasing to Exist, i.e Iraq, the nation is no longer able to be claimed by anyone except the nation founder.
by Hobbesistan » Sat May 30, 2015 11:24 pm
by Hobbesistan » Sat May 30, 2015 11:31 pm
by Charlotte Ryberg » Sun May 31, 2015 9:20 am
by Anglo-French Republic » Sun Jul 05, 2015 1:08 pm
by Frisbeeteria » Sun Jul 05, 2015 1:10 pm
Anglo-French Republic wrote:Can you merge nations?
by Indian Empire » Mon Jul 20, 2015 1:01 pm
by Frisbeeteria » Mon Jul 20, 2015 6:49 pm
Indian Empire wrote:perhaps it would be more handy to put the steps in this FAQ?
by Ever-Wandering Souls » Mon Jul 20, 2015 7:58 pm
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Hobbesistan » Tue Jul 21, 2015 10:17 am
by The Blaatschapen » Tue Jul 21, 2015 10:30 am
Hobbesistan wrote:Frisbeeteria wrote:No amount of additional clarity will cause the people who post those questions to actually read the FAQ.
this
I can put all of the need-to-knows in the world (and we already have a lot of them at ~70,000 words or so) and if people don't choose to read the thread, they'll never find anything.
Unfortunately there is no cure for ignorance.
by Hobbesistan » Wed Jul 22, 2015 7:32 pm
The Blaatschapen wrote:Hobbesistan wrote:this
I can put all of the need-to-knows in the world (and we already have a lot of them at ~70,000 words or so) and if people don't choose to read the thread, they'll never find anything.
Unfortunately there is no cure for ignorance.
On the other hand, we don't see those who do use the FAQ to see if their question is there. The non-readers, with their topic creating, and asking, are much more visible than the readers, who see their answer in the FAQ and leave happily and above all, quietly.
The only metric in that regard that we kind of have is the amount of views, which is currently around 4000. And it's a very blurry metric, since mods and you also have lots of views here.
tl;dr: We have a bit of sampling bias here.
by Ever-Wandering Souls » Wed Jul 22, 2015 8:57 pm
Hobbesistan wrote:This actually inspired me to put up a (albeit lighthearted) poll to get into how the people who actually read it are doing. I'll give it a few days to get a good sample size then change the poll, probably to how people got linked the FAQ (immediately clicked it upon visiting technical / got linked to it from a other thread / asked a question here and got 'If only there was a thread for this'd', ect.)
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Kekel My Shekel » Wed Jul 22, 2015 9:45 pm
Ever-Wandering Souls wrote:Where's the option for collaborative volunteer?
by Hobbesistan » Wed Jul 29, 2015 7:42 pm
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