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by New South Hell » Wed May 11, 2011 4:06 am
by Denecaep » Wed May 11, 2011 4:34 am
SalusaSecondus wrote:Denecaep wrote:Oh, and as for some more tags...
"Raider" definitely. Maybe "armed," "defense alliance," "free trade?"
I'm mainly just thinking about what I would be searching for if I was looking at regions.
I'm not sure I understand these tags (except maybe 'free trade'). How is raider different from invader? (Remember, I'm mostly a techie.) What do these tags mean?
by New South Hell » Wed May 11, 2011 4:40 am
by Krulltopia » Wed May 11, 2011 5:00 am
SalusaSecondus wrote:I won't be creating an anti-recruiter tag since that is the default and doesn't need to be stated. I just don't see what purpose it would serve.
by Lordieth » Wed May 11, 2011 5:05 am
by Ballotonia » Wed May 11, 2011 5:39 am
Turttallia wrote:could there be a region tag for the number of embassies?
New South Hell wrote:Suggestion for game-assigned tag: Active RMB, indicating a high frequency of RMB posts.
Denecaep wrote:Raider, as in the regions that make up various "region raiders," who go into a region and try to overthrow the delegate. There are many regions like this, so "raider" is a very specific label that goes along with many regions.
by Sedgistan » Wed May 11, 2011 6:03 am
Charlotte Ryberg wrote:Just a clarification request: I assume that founder changes to tags also have no cost? Thanks.
Denecaep wrote:Raider, as in the regions that make up various "region raiders," who go into a region and try to overthrow the delegate. There are many regions like this, so "raider" is a very specific label that goes along with many regions.
by Sedgistan » Wed May 11, 2011 6:26 am
Ballotonia wrote:I'm more concerned with the Founderless tag not being useful information for people, since it also includes all the regions which have a (temporarily?) non-existent founder. One could move there, and then two days later the founder returns... that's not what the new recruit joined up for!
Improving Wordiness wrote:Nice feature. Founderless tag just paints a target on a region though. Surely this is not needed?
Invaders can find them without giving them an easy jump.
by Shalmooharej » Wed May 11, 2011 7:48 am
Embrihated Koalas wrote:You sir win the internet
by Ballotonia » Wed May 11, 2011 8:27 am
by Makiir » Wed May 11, 2011 8:38 am
Ballotonia wrote:Since "Independent" is a tag, what about adding "Colony" ? I can think of a few regions I'd put that on. And I'm sure so would invaders.
Ballotonia
by Swkoll » Wed May 11, 2011 8:41 am
by German Dragons » Wed May 11, 2011 8:54 am
by Ballotonia » Wed May 11, 2011 9:01 am
Makiir wrote:Ballotonia wrote:Since "Independent" is a tag, what about adding "Colony" ? I can think of a few regions I'd put that on. And I'm sure so would invaders.
Ballotonia
He already made a post about not creating a "Puppet" tag. and that is what a Colony usually is.
Unless your talking about those regions that are under the control of another region.
SalusaSecondus wrote:I don't like encouraging graveyards or puppet dumps, so I don't think I'll create those tags (though other mods will also be looking through this thread). I also don't understand how a a region could travel. What does 'Traveler' mean as a tag?
by The Murtunian Tribes » Wed May 11, 2011 9:17 am
by Strathy » Wed May 11, 2011 9:21 am
by Big Jim P » Wed May 11, 2011 9:23 am
by Neoplanta » Wed May 11, 2011 9:38 am
Swkoll wrote:4. Old region and old nation tags, if the region is X years old it would get this tag and if it contains a Y year old nation it would get another tag.
by Swkoll » Wed May 11, 2011 9:44 am
Ermonte wrote:Apart from Founderless, Feeder and tag with a description beside them, how does a region qualify for other tags?
by SalusaSecondus » Wed May 11, 2011 9:59 am
by Swkoll » Wed May 11, 2011 10:06 am
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