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Problem with cure missiles

PostPosted: Thu Oct 30, 2014 10:50 pm
by The World Health Organisation
I currently have level three (soother missile) yet every time I hit someone it only cures 1 million.

Please help.

PostPosted: Thu Oct 30, 2014 10:51 pm
by Latonos
The World Health Organisation wrote:I currently have level three (soother missile) yet every time I hit someone it only cures 1 million.

Please help.


I think its also determinant on the population a nation has.

PostPosted: Thu Oct 30, 2014 10:52 pm
by Loomy Narty
Latonos wrote:
The World Health Organisation wrote:I currently have level three (soother missile) yet every time I hit someone it only cures 1 million.

Please help.


I think its also determinant on the population a nation has.

This is true, For big number kills-- er... cures... go for larger nations with larger infestations.

PostPosted: Thu Oct 30, 2014 10:54 pm
by Zybex
also the more you use it on one nation the less effective it is from what I'm seeing

PostPosted: Thu Oct 30, 2014 10:55 pm
by The World Health Organisation
Loomy Narty wrote:
Latonos wrote:
I think its also determinant on the population a nation has.

This is true, For big number kills-- er... cures... go for larger nations with larger infestations.

My target is The Republic of Southern Antarctica. Big enough?

PostPosted: Thu Oct 30, 2014 10:56 pm
by Reploid Productions
Basically, the fewer zombies, the fewer heals per missile. On a nation with over a billion zeds, you're more likely to heal tens of millions (or even hundreds of millions.) Once you get down in the vicinity of 50 million zeds, you're only going to pop 1 or 2 million per missile.

PostPosted: Thu Oct 30, 2014 10:58 pm
by Vergenskia
Reploid Productions wrote:Basically, the fewer zombies, the fewer heals per missile. On a nation with over a billion zeds, you're more likely to heal tens of millions (or even hundreds of millions.) Once you get down in the vicinity of 50 million zeds, you're only going to pop 1 or 2 million per missile.

So there is ZERO difference between level 1 and level 3 missiles?

PostPosted: Thu Oct 30, 2014 10:59 pm
by Inoroth
Vergenskia wrote:
Reploid Productions wrote:Basically, the fewer zombies, the fewer heals per missile. On a nation with over a billion zeds, you're more likely to heal tens of millions (or even hundreds of millions.) Once you get down in the vicinity of 50 million zeds, you're only going to pop 1 or 2 million per missile.

So there is ZERO difference between level 1 and level 3 missiles?


Noted the same thing...

PostPosted: Thu Oct 30, 2014 11:00 pm
by Reploid Productions
Vergenskia wrote:
Reploid Productions wrote:Basically, the fewer zombies, the fewer heals per missile. On a nation with over a billion zeds, you're more likely to heal tens of millions (or even hundreds of millions.) Once you get down in the vicinity of 50 million zeds, you're only going to pop 1 or 2 million per missile.

So there is ZERO difference between level 1 and level 3 missiles?

You'd have to prod the techies, but I'm fairly certain that the higher levels perform better than the lower ones on bigger targets.

PostPosted: Thu Oct 30, 2014 11:01 pm
by Vergenskia
Reploid Productions wrote:
Vergenskia wrote:So there is ZERO difference between level 1 and level 3 missiles?

You'd have to prod the techies, but I'm fairly certain that the higher levels perform better than the lower ones on bigger targets.

I haven't noticed any difference whatsoever.

PostPosted: Thu Oct 30, 2014 11:03 pm
by Inoroth
Reploid Productions wrote:
Vergenskia wrote:So there is ZERO difference between level 1 and level 3 missiles?

You'd have to prod the techies, but I'm fairly certain that the higher levels perform better than the lower ones on bigger targets.


My region's locked and fairly under control, so most of the targets have been small... might have to experiment on one of nations in a feeder region that's probably completely overrun to see if bigger targets are hit harder. No missile I've launched thus far has killed more than 78 million or so, and that's the record for both Mk I and Mk III

PostPosted: Thu Oct 30, 2014 11:05 pm
by Erinkita II
I'm targeting nations with billions of zombies and I never cure more than 6 million.

PostPosted: Thu Oct 30, 2014 11:05 pm
by Saint-Sebastian
To be honest i'm not noticing any significant difference between levels of missiles in generating cures. the only factor seems to be the bigger the zombie hoard, the greater the millions cured. It then seems to whittle down based on zombie population.

PostPosted: Fri Oct 31, 2014 12:03 am
by Luna Amore
I've noticed a definite difference.
MkII the highest I hit was ~270 million.
MkIII >400 million

PostPosted: Fri Oct 31, 2014 12:31 am
by Mosropolis
I've got MkIII and I haven't done more than 1 million. Targets have had 11+ billion and as few as 1 million. Absolutely no difference whatsoever.

PostPosted: Fri Oct 31, 2014 12:43 am
by Luna Amore
Mosropolis wrote:I've got MkIII and I haven't done more than 1 million. Targets have had 11+ billion and as few as 1 million. Absolutely no difference whatsoever.

You are also a brand new nation with only 16 million people. I'd imagine that factors in.

PostPosted: Fri Oct 31, 2014 12:47 am
by Cornupication
Luna Amore wrote:
Mosropolis wrote:I've got MkIII and I haven't done more than 1 million. Targets have had 11+ billion and as few as 1 million. Absolutely no difference whatsoever.

You are also a brand new nation with only 16 million people. I'd imagine that factors in.


That's right, your own population count factors into how many you can cure with one missile as well as the level of cure missile and population of target.
Essentially, the higher your own population is, the more you cure with one hit. I have 1.75 billion, normally hit about 150 million on a good missile on a large target. I have nations in my region that have six or seven billion and they keep hitting triple my normal cure amounts.

PostPosted: Fri Oct 31, 2014 12:48 am
by Erinkita II
Cornupication wrote:
Luna Amore wrote:You are also a brand new nation with only 16 million people. I'd imagine that factors in.


That's right, your own population count factors into how many you can cure with one missile as well as the level of cure missile and population of target.
Essentially, the higher your own population is, the more you cure with one hit. I have 1.75 billion, normally hit about 150 million on a good missile on a large target. I have nations in my region that have six or seven billion and they keep hitting triple my normal cure amounts.

It finally makes sense. Thank you.

Geths

PostPosted: Fri Oct 31, 2014 12:50 am
by Geths
The region of Geths is open to all whom with to escape the zombie hordes.

PostPosted: Fri Oct 31, 2014 10:31 am
by The Blaatschapen
Geths wrote:The region of Geths is open to all whom with to escape the zombie hordes.


This is Technical. Please don't recruit here.

The Blaatschapen - Nationstates Moderator

PostPosted: Sun Dec 02, 2018 11:46 am
by Kencomi
How do you use missiles?

PostPosted: Sun Dec 02, 2018 3:10 pm
by Reploid Productions
Missiles are only an option during the Halloween zombie event. Please do not gravedig a thread that's been inactive for so long.