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Problem with cure missiles

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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The World Health Organisation
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Problem with cure missiles

Postby The World Health Organisation » Thu Oct 30, 2014 10:50 pm

I currently have level three (soother missile) yet every time I hit someone it only cures 1 million.

Please help.
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Latonos
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Postby Latonos » Thu Oct 30, 2014 10:51 pm

The World Health Organisation wrote:I currently have level three (soother missile) yet every time I hit someone it only cures 1 million.

Please help.


I think its also determinant on the population a nation has.
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Loomy Narty
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Postby Loomy Narty » Thu Oct 30, 2014 10:52 pm

Latonos wrote:
The World Health Organisation wrote:I currently have level three (soother missile) yet every time I hit someone it only cures 1 million.

Please help.


I think its also determinant on the population a nation has.

This is true, For big number kills-- er... cures... go for larger nations with larger infestations.

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Zybex
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Postby Zybex » Thu Oct 30, 2014 10:54 pm

also the more you use it on one nation the less effective it is from what I'm seeing
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The World Health Organisation
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Postby The World Health Organisation » Thu Oct 30, 2014 10:55 pm

Loomy Narty wrote:
Latonos wrote:
I think its also determinant on the population a nation has.

This is true, For big number kills-- er... cures... go for larger nations with larger infestations.

My target is The Republic of Southern Antarctica. Big enough?
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Reploid Productions
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Postby Reploid Productions » Thu Oct 30, 2014 10:56 pm

Basically, the fewer zombies, the fewer heals per missile. On a nation with over a billion zeds, you're more likely to heal tens of millions (or even hundreds of millions.) Once you get down in the vicinity of 50 million zeds, you're only going to pop 1 or 2 million per missile.
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Postby Vergenskia » Thu Oct 30, 2014 10:58 pm

Reploid Productions wrote:Basically, the fewer zombies, the fewer heals per missile. On a nation with over a billion zeds, you're more likely to heal tens of millions (or even hundreds of millions.) Once you get down in the vicinity of 50 million zeds, you're only going to pop 1 or 2 million per missile.

So there is ZERO difference between level 1 and level 3 missiles?
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Inoroth
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Postby Inoroth » Thu Oct 30, 2014 10:59 pm

Vergenskia wrote:
Reploid Productions wrote:Basically, the fewer zombies, the fewer heals per missile. On a nation with over a billion zeds, you're more likely to heal tens of millions (or even hundreds of millions.) Once you get down in the vicinity of 50 million zeds, you're only going to pop 1 or 2 million per missile.

So there is ZERO difference between level 1 and level 3 missiles?


Noted the same thing...
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Reploid Productions
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Postby Reploid Productions » Thu Oct 30, 2014 11:00 pm

Vergenskia wrote:
Reploid Productions wrote:Basically, the fewer zombies, the fewer heals per missile. On a nation with over a billion zeds, you're more likely to heal tens of millions (or even hundreds of millions.) Once you get down in the vicinity of 50 million zeds, you're only going to pop 1 or 2 million per missile.

So there is ZERO difference between level 1 and level 3 missiles?

You'd have to prod the techies, but I'm fairly certain that the higher levels perform better than the lower ones on bigger targets.
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Vergenskia
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Postby Vergenskia » Thu Oct 30, 2014 11:01 pm

Reploid Productions wrote:
Vergenskia wrote:So there is ZERO difference between level 1 and level 3 missiles?

You'd have to prod the techies, but I'm fairly certain that the higher levels perform better than the lower ones on bigger targets.

I haven't noticed any difference whatsoever.
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Inoroth
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Postby Inoroth » Thu Oct 30, 2014 11:03 pm

Reploid Productions wrote:
Vergenskia wrote:So there is ZERO difference between level 1 and level 3 missiles?

You'd have to prod the techies, but I'm fairly certain that the higher levels perform better than the lower ones on bigger targets.


My region's locked and fairly under control, so most of the targets have been small... might have to experiment on one of nations in a feeder region that's probably completely overrun to see if bigger targets are hit harder. No missile I've launched thus far has killed more than 78 million or so, and that's the record for both Mk I and Mk III
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Erinkita II
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Postby Erinkita II » Thu Oct 30, 2014 11:05 pm

I'm targeting nations with billions of zombies and I never cure more than 6 million.
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Saint-Sebastian
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Postby Saint-Sebastian » Thu Oct 30, 2014 11:05 pm

To be honest i'm not noticing any significant difference between levels of missiles in generating cures. the only factor seems to be the bigger the zombie hoard, the greater the millions cured. It then seems to whittle down based on zombie population.

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Luna Amore
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Postby Luna Amore » Fri Oct 31, 2014 12:03 am

I've noticed a definite difference.
MkII the highest I hit was ~270 million.
MkIII >400 million

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Mosropolis
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Postby Mosropolis » Fri Oct 31, 2014 12:31 am

I've got MkIII and I haven't done more than 1 million. Targets have had 11+ billion and as few as 1 million. Absolutely no difference whatsoever.

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Luna Amore
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Postby Luna Amore » Fri Oct 31, 2014 12:43 am

Mosropolis wrote:I've got MkIII and I haven't done more than 1 million. Targets have had 11+ billion and as few as 1 million. Absolutely no difference whatsoever.

You are also a brand new nation with only 16 million people. I'd imagine that factors in.

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Cornupication
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Postby Cornupication » Fri Oct 31, 2014 12:47 am

Luna Amore wrote:
Mosropolis wrote:I've got MkIII and I haven't done more than 1 million. Targets have had 11+ billion and as few as 1 million. Absolutely no difference whatsoever.

You are also a brand new nation with only 16 million people. I'd imagine that factors in.


That's right, your own population count factors into how many you can cure with one missile as well as the level of cure missile and population of target.
Essentially, the higher your own population is, the more you cure with one hit. I have 1.75 billion, normally hit about 150 million on a good missile on a large target. I have nations in my region that have six or seven billion and they keep hitting triple my normal cure amounts.

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Erinkita II
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Postby Erinkita II » Fri Oct 31, 2014 12:48 am

Cornupication wrote:
Luna Amore wrote:You are also a brand new nation with only 16 million people. I'd imagine that factors in.


That's right, your own population count factors into how many you can cure with one missile as well as the level of cure missile and population of target.
Essentially, the higher your own population is, the more you cure with one hit. I have 1.75 billion, normally hit about 150 million on a good missile on a large target. I have nations in my region that have six or seven billion and they keep hitting triple my normal cure amounts.

It finally makes sense. Thank you.
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Geths
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Geths

Postby Geths » Fri Oct 31, 2014 12:50 am

The region of Geths is open to all whom with to escape the zombie hordes.
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The Blaatschapen
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Postby The Blaatschapen » Fri Oct 31, 2014 10:31 am

Geths wrote:The region of Geths is open to all whom with to escape the zombie hordes.


This is Technical. Please don't recruit here.

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Kencomi
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Postby Kencomi » Sun Dec 02, 2018 11:46 am

How do you use missiles?

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Reploid Productions
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Postby Reploid Productions » Sun Dec 02, 2018 3:10 pm

Missiles are only an option during the Halloween zombie event. Please do not gravedig a thread that's been inactive for so long.
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