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[Idea] Nation Invitation into Region (or Request)

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Elke and Elba
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[Idea] Nation Invitation into Region (or Request)

Postby Elke and Elba » Sat Jul 05, 2014 1:43 am

Rather than having raiders get into regions because they have the password, would it be possible to install a "invitation" button for the founder/exec delegate or a "request for invitation" button for the nation who wishes to enter the region?

Passwords are faulty as raiders have shown - they can get passwords easily and raid. This makes it hard for the exec delegate (especially those without a founder) to do anything if he is replaced, and hard for defenders to enter as the raider delegate would then change a password.

Instead, by using an invitation or request for invitation button, it would allow regions to retain a high degree of security as it can remain lock without anyone except the exec delegate or founder to have the password, and kick when necessary.
Last edited by Elke and Elba on Sat Jul 05, 2014 12:22 pm, edited 1 time in total.
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Postby Semarland » Sat Jul 05, 2014 1:45 am

Elke and Elba wrote:Rather than having raiders get into regions because they have the password, would it be possible to install a "invitation" button for the founder/exec delegate or a "request for invitation" button for the nation who wishes to enter the region?

Passwords are faulty as raiders have shown - they can get passwords easily and raid. This makes it hard for the exec delegate (especially those without a founder) to do anything if he is replaced, and hard for defenders to enter as the raider delegate would then change a password.

Instead, by using an invitation or request for invitation button, it would allow regions to retain a high degree of security as it can remain lock without anyone except the exec delegate or founder to have the password, and kick when necessary.

Good idea. I like it.
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Postby The Blaatschapen » Sat Jul 05, 2014 1:47 am

Elke and Elba wrote:Rather than having raiders get into regions because they have the password, would it be possible to install a "invitation" button for the founder/exec delegate or a "request for invitation" button for the nation who wishes to enter the region?

Passwords are faulty as raiders have shown - they can get passwords easily and raid. This makes it hard for the exec delegate (especially those without a founder) to do anything if he is replaced, and hard for defenders to enter as the raider delegate would then change a password.

Instead, by using an invitation or request for invitation button, it would allow regions to retain a high degree of security as it can remain lock without anyone except the exec delegate or founder to have the password, and kick when necessary.


And how will you ensure that a delegate does not (accidentally) invite one or more raiders?
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Postby Nierr » Sat Jul 05, 2014 1:50 am

Elke and Elba wrote:Passwords are faulty as raiders have shown - they can get passwords easily and raid. This makes it hard for the exec delegate (especially those without a founder) to do anything if he is replaced, and hard for defenders to enter as the raider delegate would then change a password.

Changing a password takes a lot of influence. It's not as easy as you're making out.

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Postby The Serbian Empire » Sat Jul 05, 2014 1:50 am

The Blaatschapen wrote:
Elke and Elba wrote:Rather than having raiders get into regions because they have the password, would it be possible to install a "invitation" button for the founder/exec delegate or a "request for invitation" button for the nation who wishes to enter the region?

Passwords are faulty as raiders have shown - they can get passwords easily and raid. This makes it hard for the exec delegate (especially those without a founder) to do anything if he is replaced, and hard for defenders to enter as the raider delegate would then change a password.

Instead, by using an invitation or request for invitation button, it would allow regions to retain a high degree of security as it can remain lock without anyone except the exec delegate or founder to have the password, and kick when necessary.


And how will you ensure that a delegate does not (accidentally) invite one or more raiders?

There is another major problem. Once a raider is in, could they invite more raiders into a region?
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Elke and Elba
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Postby Elke and Elba » Sat Jul 05, 2014 1:51 am

The Blaatschapen wrote:
Elke and Elba wrote:Rather than having raiders get into regions because they have the password, would it be possible to install a "invitation" button for the founder/exec delegate or a "request for invitation" button for the nation who wishes to enter the region?

Passwords are faulty as raiders have shown - they can get passwords easily and raid. This makes it hard for the exec delegate (especially those without a founder) to do anything if he is replaced, and hard for defenders to enter as the raider delegate would then change a password.

Instead, by using an invitation or request for invitation button, it would allow regions to retain a high degree of security as it can remain lock without anyone except the exec delegate or founder to have the password, and kick when necessary.


And how will you ensure that a delegate does not (accidentally) invite one or more raiders?


That's the point. With a password, the raider can just pass them on, with a raider, you can always kick him out before he starts his Trojan Horse operation.

Unless the raider is very persistent, or the region not careful enough to invite an entire bunch of them - of which either the region deserves it or public outcry would get bells in the WA ringing.
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Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.

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Postby Yukonastan » Sat Jul 05, 2014 1:52 am

The Blaatschapen wrote:
Elke and Elba wrote:Rather than having raiders get into regions because they have the password, would it be possible to install a "invitation" button for the founder/exec delegate or a "request for invitation" button for the nation who wishes to enter the region?

Passwords are faulty as raiders have shown - they can get passwords easily and raid. This makes it hard for the exec delegate (especially those without a founder) to do anything if he is replaced, and hard for defenders to enter as the raider delegate would then change a password.

Instead, by using an invitation or request for invitation button, it would allow regions to retain a high degree of security as it can remain lock without anyone except the exec delegate or founder to have the password, and kick when necessary.


And how will you ensure that a delegate does not (accidentally) invite one or more raiders?


That's the problem of the delegate, not the system. Anyway, proper RP regions in my opinion should still have an endorsed delegate, in case a raider or two passes the invite button that's been suggested.

I do support this.
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Postby Wisconsin9 » Sat Jul 05, 2014 1:52 am

The Blaatschapen wrote:
Elke and Elba wrote:Rather than having raiders get into regions because they have the password, would it be possible to install a "invitation" button for the founder/exec delegate or a "request for invitation" button for the nation who wishes to enter the region?

Passwords are faulty as raiders have shown - they can get passwords easily and raid. This makes it hard for the exec delegate (especially those without a founder) to do anything if he is replaced, and hard for defenders to enter as the raider delegate would then change a password.

Instead, by using an invitation or request for invitation button, it would allow regions to retain a high degree of security as it can remain lock without anyone except the exec delegate or founder to have the password, and kick when necessary.


And how will you ensure that a delegate does not (accidentally) invite one or more raiders?

A couple of raiders aren't much of a threat, especially if it isn't near an update.
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Postby Elke and Elba » Sat Jul 05, 2014 1:52 am

The Serbian Empire wrote:
The Blaatschapen wrote:
And how will you ensure that a delegate does not (accidentally) invite one or more raiders?

There is another major problem. Once a raider is in, could they invite more raiders into a region?


I did say that only the founder or exec delegate should have it, so unless the raider has taken over delegacy, then nope.
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Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.

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Postby Bentus » Sat Jul 05, 2014 1:54 am

Props for this. I'm no expert, but looks like a workable solution to the whole thing.
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Postby Reploid Productions » Sat Jul 05, 2014 1:54 am

Interesting concept, but some things to consider with the idea:
-Who can issue an invite to a region that is invite-only? Founder? Delegate? Anybody with X amount of influence?
-Sounds like this would work ideally as some sort of border control option: maybe a setting in regional controls so a region is either open/passworded/invite-only?

Admittedly, it's almost 2am here, and I had a long day with that whole "'MURICA'S B-DAY FUCK YEAH!" thing, so my coherency levels are dropping rather quickly. ^^;
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Postby The Blaatschapen » Sat Jul 05, 2014 1:55 am

Elke and Elba wrote:
The Blaatschapen wrote:
And how will you ensure that a delegate does not (accidentally) invite one or more raiders?


That's the point. With a password, the raider can just pass them on, with a raider, you can always kick him out before he starts his Trojan Horse operation.

Unless the raider is very persistent, or the region not careful enough to invite an entire bunch of them - of which either the region deserves it or public outcry would get bells in the WA ringing.


Raiders can be very persistent.

They use the "sleeper" method for various regions (including my former region of Belgium). So, slowly but surely, they can trickle in nations through invites, and it will happen regardless.
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Postby Nierr » Sat Jul 05, 2014 1:56 am

Reploid Productions wrote:Interesting concept, but some things to consider with the idea:
-Who can issue an invite to a region that is invite-only? Founder? Delegate? Anybody with X amount of influence?
Regional officers when they get instituted?

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Postby Bentus » Sat Jul 05, 2014 2:00 am

The Blaatschapen wrote:
Elke and Elba wrote:
That's the point. With a password, the raider can just pass them on, with a raider, you can always kick him out before he starts his Trojan Horse operation.

Unless the raider is very persistent, or the region not careful enough to invite an entire bunch of them - of which either the region deserves it or public outcry would get bells in the WA ringing.


Raiders can be very persistent.

They use the "sleeper" method for various regions (including my former region of Belgium). So, slowly but surely, they can trickle in nations through invites, and it will happen regardless.


Apologies if I'm completely wrong here, but as I understand it founders/delegates can boot people from regions? If so, could they not simply remove the raiders?
Also, if the ability to invite is limited strictly to the founder/delegate then the raiders should find it very impractical (won't say impossible) to get enough people in the region to take it over.
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Postby Elke and Elba » Sat Jul 05, 2014 2:00 am

Reploid Productions wrote:Interesting concept, but some things to consider with the idea:
-Who can issue an invite to a region that is invite-only? Founder? Delegate? Anybody with X amount of influence?
-Sounds like this would work ideally as some sort of border control option: maybe a setting in regional controls so a region is either open/passworded/invite-only?

Admittedly, it's almost 2am here, and I had a long day with that whole "'MURICA'S B-DAY FUCK YEAH!" thing, so my coherency levels are dropping rather quickly. ^^;


I'd say this should go on the same lines as how embassy works, so the same controls that Founder/Exec Delegate/ however Regional Officers is going to work should be the only ones inviting or accepting invites.

2. Settings in regional controls need not be changed - ie remaining only open/passworded (all viewable/unviewable). The invitations will obviously be most useful when passwords are unviewable, and is meant to deal with the raider crowd who uses sleeper in which nations can't do anything when their region goes in flames and their mod-requests turn down because it is technically legal. By removing their ability to get the password, it removes their ability to invite in the other raiders too.
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Postby Elke and Elba » Sat Jul 05, 2014 2:02 am

The Blaatschapen wrote:
Elke and Elba wrote:
That's the point. With a password, the raider can just pass them on, with a raider, you can always kick him out before he starts his Trojan Horse operation.

Unless the raider is very persistent, or the region not careful enough to invite an entire bunch of them - of which either the region deserves it or public outcry would get bells in the WA ringing.


Raiders can be very persistent.

They use the "sleeper" method for various regions (including my former region of Belgium). So, slowly but surely, they can trickle in nations through invites, and it will happen regardless.


Which thus remains the imperative of the founder and exec delegate to screen people as they do now, which shouldn't be a problem.

The problem is that now for raiders to succeed, they just need to succeed in getting the password once and then passing it around to fellow raiders to raid.
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Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.

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Postby The Blaatschapen » Sat Jul 05, 2014 2:04 am

Bentus wrote:
The Blaatschapen wrote:
Raiders can be very persistent.

They use the "sleeper" method for various regions (including my former region of Belgium). So, slowly but surely, they can trickle in nations through invites, and it will happen regardless.


Apologies if I'm completely wrong here, but as I understand it founders/delegates can boot people from regions? If so, could they not simply remove the raiders?
Also, if the ability to invite is limited strictly to the founder/delegate then the raiders should find it very impractical (won't say impossible) to get enough people in the region to take it over.


Oh, founders/delegates can eject and ban other nations from the region. But founders are irrelevant, since raiders tend to not really be able to irreversibly grief such a region.

So that leaves founderless regions with delegates.

And then comes the question "How do you recognize a raider before it is too late".

And well, you don't. Sure, there are some signs that might tip a wary delegate off. But otherwise?

And then it's simply a method of waiting, until enough raiders are in, and then they switch to WA, and they take over the delegacy, etc.
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Postby Bentus » Sat Jul 05, 2014 2:06 am

The Blaatschapen wrote:
Oh, founders/delegates can eject and ban other nations from the region. But founders are irrelevant, since raiders tend to not really be able to irreversibly grief such a region.

So that leaves founderless regions with delegates.

And then comes the question "How do you recognize a raider before it is too late".

And well, you don't. Sure, there are some signs that might tip a wary delegate off. But otherwise?

And then it's simply a method of waiting, until enough raiders are in, and then they switch to WA, and they take over the delegacy, etc.


Hmm, I see what you mean then. I'd argue maybe that RP regions could screen them more effectively if there's a group who are particularly inactive or what-not (just a guess here, can't speak with certainty). But that does leave out any non-RP non-R/D regions.
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Postby Elke and Elba » Sat Jul 05, 2014 2:07 am

The Blaatschapen wrote:
Bentus wrote:
Apologies if I'm completely wrong here, but as I understand it founders/delegates can boot people from regions? If so, could they not simply remove the raiders?
Also, if the ability to invite is limited strictly to the founder/delegate then the raiders should find it very impractical (won't say impossible) to get enough people in the region to take it over.


Oh, founders/delegates can eject and ban other nations from the region. But founders are irrelevant, since raiders tend to not really be able to irreversibly grief such a region.

So that leaves founderless regions with delegates.

And then comes the question "How do you recognize a raider before it is too late".

And well, you don't. Sure, there are some signs that might tip a wary delegate off. But otherwise?

And then it's simply a method of waiting, until enough raiders are in, and then they switch to WA, and they take over the delegacy, etc.


Your answer:

Elke and Elba wrote:
The Blaatschapen wrote:
Raiders can be very persistent.

They use the "sleeper" method for various regions (including my former region of Belgium). So, slowly but surely, they can trickle in nations through invites, and it will happen regardless.


Which thus remains the imperative of the founder and exec delegate to screen people as they do now, which shouldn't be a problem.

The problem is that now for raiders to succeed, they just need to succeed in getting the password once and then passing it around to fellow raiders to raid.


If it takes them a few successes (rather than one) and they are still relentless, those raiders must be really persistent raiders.
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Postby Cata Larga » Sat Jul 05, 2014 2:09 am

With regards to the whole "how to screen out raiders" thing, I believe that RP regions would invite others based on past experiences with the nation in question, or after seeing prior performances by the nation in question.

If a raider is so devoted as to write an emotional, thoughtful epic about politics or romance or what have you, I'm not really sure that he/she is a raider, and if he/she is, I'm not really sure he/she can't be turned off it rather easily, at least after some time in the region.
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Postby Aeratia » Sat Jul 05, 2014 2:13 am

Bentus wrote:
The Blaatschapen wrote:
Oh, founders/delegates can eject and ban other nations from the region. But founders are irrelevant, since raiders tend to not really be able to irreversibly grief such a region.

So that leaves founderless regions with delegates.

And then comes the question "How do you recognize a raider before it is too late".

And well, you don't. Sure, there are some signs that might tip a wary delegate off. But otherwise?

And then it's simply a method of waiting, until enough raiders are in, and then they switch to WA, and they take over the delegacy, etc.


Hmm, I see what you mean then. I'd argue maybe that RP regions could screen them more effectively if there's a group who are particularly inactive or what-not (just a guess here, can't speak with certainty). But that does leave out any non-RP non-R/D regions.


The dedicated RP regions I was involved with, Terra Firma in particular, had a vetting process where you had to apply to the group and be accepted to get the password. This system would work great for RP regions of that type, since it takes a really dedicated raider to go through all that.
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Postby Elke and Elba » Sat Jul 05, 2014 2:14 am

RP regions (and usually those are the ones tend to be locked) usually are higher in standards in accepting people, such as Astyria (they have some probation group if my memory is correct)

As for the case of Belgium - I'm not sure what was then (but it's not locked now) - if raiders are freely able to enter and exit, this isn't the point of invitations. Invitations only wish to ensure that those with a password are properly protected (since, they are already password-protected) by giving it another choice to get people it without divulging the password, which if incorrectly done once is enough to get an entire region to be overtaken and overrun as this password can be passed on to other members of the raiding party.
Last edited by Elke and Elba on Sat Jul 05, 2014 2:15 am, edited 1 time in total.
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Author of GA#288 and SC#148.
Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.

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The Blaatschapen
Technical Moderator
 
Posts: 62658
Founded: Antiquity
Anarchy

Postby The Blaatschapen » Sat Jul 05, 2014 2:29 am

Elke and Elba wrote:RP regions (and usually those are the ones tend to be locked) usually are higher in standards in accepting people, such as Astyria (they have some probation group if my memory is correct)

As for the case of Belgium - I'm not sure what was then (but it's not locked now) - if raiders are freely able to enter and exit, this isn't the point of invitations. Invitations only wish to ensure that those with a password are properly protected (since, they are already password-protected) by giving it another choice to get people it without divulging the password, which if incorrectly done once is enough to get an entire region to be overtaken and overrun as this password can be passed on to other members of the raiding party.


The case of Belgium was the sleeper puppet. Not a password. That came later (installed by the raiders, to keep out defenders).

It's an anecdotal proof of (some) raiders willing to put effort into their raiding.
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Leutria
Ambassador
 
Posts: 1716
Founded: Oct 29, 2012
Civil Rights Lovefest

Postby Leutria » Sat Jul 05, 2014 6:36 am

What I see here is a system where it does offer higher security (possibly harder for enough raiders to get in in the first place), but where liberation would be nearly impossible if raiders do manage to take the region.

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Elke and Elba
Minister
 
Posts: 2761
Founded: Aug 24, 2009
Ex-Nation

Postby Elke and Elba » Sat Jul 05, 2014 6:40 am

Leutria wrote:What I see here is a system where it does offer higher security (possibly harder for enough raiders to get in in the first place), but where liberation would be nearly impossible if raiders do manage to take the region.


I'm presuming defenders/outraged people can use the liberation tool to their advantage, where then the region can be freed.

The R/D game is skewed so badly to the raiders because defenders to me look more like a brick wall to block raiders (which this would try to prevent), or just the clean up squad, and it's hard to do so because the defender cannot be sure where the raiders strike.
Represented permanently at the World Assembly by Benjamin Olafsen, and on an ad-hoc basis by Alethea Norrland and rarely Gaia Pao and Gabriel Dzichpol.
OOCly retired from the GA/SC for something called 'real life'.
Author of GA#288 and SC#148.
Ratateague wrote:NationStates seems to hate the Geneva Convention. I've lost count in how many times someone has tried to introduce something like it. Why they don't like it is a mystery to me. Probably a lot of jingoist wingnuts.
Ardchoille wrote:When you consider that (violet) once changed the colour of the whole game for one player ... you can understand how seriously NS takes its players.

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