The North Polish Union wrote:The Fanboyists wrote:Which is why what I and many others are talking about isn't a tagging for RP regions. It's making the protection granted to regions with Founders are more permanent than the lifespan of an individual nation (see: the recurring suggestion of transferable Foundership). It's just an expansion of existing tools. If you oppose *that*, you're just being butt-hurt about not being able to fuck up the handiwork of whoever you want.
And what would the advantages of this be? All I can see is that it would make Gameplay as a whole (and not just the R/D game) boring and static, as there would be little to no risk in foreign affairs. Gameplayers (be they raiders, defenders, or neither) have a right to be able to play the game just as roleplayers have a right to play their game in its style. If you're calling for the elimination of an important aspect of the game just because you failed to take the requisite security measures and therefore can't have the WFE be just the way you all want it, then you're being the butthurt one.
I fail to see how making it so that making that one protection more durable "eliminates an aspect of the game." You're ignoring the countless regions that just straight-up don't have founders, keep an executive WA Delegate, and/or don't password protect. You're acting like the ones who aren't using the existing options will suddenly start using a new protection en masse. In reality, the only ones who would bother to use it are the people who don't want to participate in the R/D subgame.
You really think the handful of regions that already password protect and/or have founders are going to be any more open to you if they can't renew their Founder protection than if they can? Speaking from experience, regions have literally been refounded so as to continue founder protection, because we want out of R/D that badly. And you're acting like transferable foundership is even an additional protection, when in reality, it's just making it easier to maintain an existing one. So. Is it going to eliminate your possible targets out of the literally thousands of regions out there? Get some perspective. So you'll lose some of the juicier targets. Big fucking whoop.
And to answer the direct question of what the advantages would be? It would make it easier for those who don't want to participate in the R/D game to stay out of it, thus avoiding pissing matches like the current one, and allowing more people in more than one subgame to be happier. That should be a pretty worthwhile advantage, wouldn't you say?
And raiding is not about going around "fucking up the handiwork of whoever [we] want." It's centered around the same general ideas that RP is centered around. The desire to grow an empire and "win" (be it a region or an RP war).
If you think RPing is necessarily about growing an empire and/or "winning," then you've fundamentally misunderstood most of the stable members of the RPing community. Sure, to some extent, that's what RPing entails, and what some of the goals are. But it's more than that. It's fleshing out your nation into your creation. It's telling stories. It's creating characters to fill that rich world that you and others like you build. You can't honestly tell me R/D is comparable to that. Is R/D less worthwhile? No. But is it fundamentally different? Yes. And as a result, it's something many of us in the RP community don't find enjoyable, and why we don't want to have to be a part of it.
Failure to take the requisite security measures in an RP war can result in your nation suddenly and unexpectedly being conquered by a more powerful opponent. In the same way, failure to take adequate security measures for your in-game region can result in it being conquered. Unless your a remarkably poor sport, you don't go pitching a hissy fit because you lost an RP war because you didn't protect yourself, so why is it any different when you fail to take adequate security measures for your region.
Because that's the big difference between pitching a hissy fit because you lost an RP'd war and losing a R/D one. You don't have to RP if you don't want to. You don't lose any RP wars that you didn't damn well sign up for yourself, or at least accept your place in. None of us in the RPing community got to sign up for the R/D game, were asked if we wanted in or not. Asking RP'ers to worry about the R/D side of the game more than as a very periphery of their consciousness is like us demanding that R/D'ers devote time to RPing. In RP, if someone invades you and wrecks all your progress, you can ignore it if it's not something you signed on for. Someone comes and defaces a WFE that sometimes has important information on it, you didn't sign up for that, but it's getting forced on you, anyway.
As a side note, I'm a member of an RP region which has been founderless since early August of this year. Their WAD currently has 5 or 6 endorsements, for a while it was only 3. They have not yet been raided. There is no reason to add features to NS that could potentially kill an aspect if the game that has existed since NS was created to protect against something that could be protected against by simply having three people scroll down to the bottom of a nation page and click a button that says "Endorse [nation name]".
Also, it doesn't seem to be reaching you that many of these RP regions, for one reason or another, frequently don't have very many WA nations, either because they have puppets from people who participate in multiple regions, or have CTE'd and never gotten around to reapplying to join what is otherwise a pointless part of the game if it's not something you happen to be interested in.
For some reason, that's what R/D'ers (mostly Raiders) don't seem to get. What RP'ers are so annoyed about is not that R/D exists, but that we can be adversely affected unless we go out of our way to safeguard against a part of this game that we didn't sign up for, while R/D'ers have no such situation. We're frustrated that while R/D'ers can just completely ignore RP if they don't want to be involved (as it should be), we have no such option in regards to the aspect of the game we didn't sign on for. I can only imagine the screaming from R/D'ers if suddenly, what we RP'ed could affect your nations without your consent. So think about that.
Edit #1: Altered some wording in first paragraph for clarity; added edit notes.
Edit #2: Added: "And you're acting like transferable foundership is even an additional protection, when in reality, it's just making it easier to maintain an existing one," to first paragraph.
Edits #3 - #6: Altered format and wording to make post more readable.








