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by Maryginia » Sun Jun 15, 2014 8:21 pm

by Shadow Afforess » Sun Jun 15, 2014 8:33 pm
Maryginia wrote:I have a little, ANd by little I mean huge issue with firefox, So I go and try to deletr some history because I feel like it, Fine soke history gets deleted, and I change some stuff that makes me need to restart firefox, with my history stuff, or something related to it, Fine, No big deal, I log back in, ANd NS++ is de facto diabled, so i disabled the add-on and re-enabled it as that works usually, It didn't this time and goog;e's giving me a search bar when I open a new tab,.

by Shadow Afforess » Tue Jun 17, 2014 8:22 pm
Aden Protectorate wrote:How is the update going?

by Ever-Wandering Souls » Tue Jun 17, 2014 8:43 pm
- and I'm also excited for several of the other features. The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative

by Shadow Afforess » Tue Jun 17, 2014 9:42 pm

by Aden Protectorate » Wed Jun 18, 2014 5:49 pm
Shadow Afforess wrote:Aden Protectorate wrote:How is the update going?
Very good. It's going to be a big one. Maybe it won't appear huge to users, but changes in the backend systems have made everything more responsive, use less resources, and be more real time. Here's a brief rundown of changes so far...
Completed:
Real time RMB message updates use much less bandwidth (for users & NS site)
Real time happening updates use much less bandwidth (for users & NS site)
Regional Update Times are shown for all regions, even regions without data, new formula to interpolate data to fill in missing gaps
Newspaper updates alerts are much more efficient
NationStates++ Recruitment shows how effective your region is at recruiting, and who is contributing
Fixed bugs where newspapers / RMB post ratings would show stale/old content
RMB post ratings update without refreshing when other users rate posts
Regional population record is displayed on region pages
Todo:
Add customizable nation pages (you can rename, add, remove links that appear under your nation spotlight, hide trophies, etc)
Add system for editing volunteer newspaper articles, and to view comments/feedback from editors if they reject/accept it
Future Update After This:
Regional Forums & Regional Assembly
After regional forums & assembly, I will begin work in earnest on the mobile apps!
The reason this update has been so long as that about 30% of the code has been updated/rewritten. NationStates++ can now "scale" horizontally. In plain english, when more users are online, new servers are created to handle them, when fewer users are online, servers are shut down. Contrast this with NationStates, which has just 1 server for the game and if it has problems, everything crashes and burns. If 1 NS++ server crashes, users don't even notice, they are seamlessly rerouted to working ones. In addition, websockets are the primary means of giving users more real time data, rather than ajax requests.

by Ever-Wandering Souls » Wed Jun 18, 2014 8:40 pm
Shadow Afforess wrote:Dang. I've started work on puppet management and simply forgot to list it! It is coming!
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative


by Shadow Afforess » Wed Jun 18, 2014 9:28 pm

by Shadow Afforess » Wed Jun 18, 2014 9:34 pm

by Wordy » Wed Jun 18, 2014 10:48 pm
RiderSyl wrote:
The ends justifies the meanies.

by Tlik » Thu Jun 19, 2014 1:37 am


by Shadow Afforess » Thu Jun 19, 2014 7:17 am
Wordy wrote:Just a quick question about the Batch action of Moving Regions.
Did script rules change? I can only find this post in regard to those and it is listed as illegal http://forum.nationstates.net/viewtopic.php?p=16394966#p16394966
Tlik wrote:Yes, unless you're going to pop up a button that a user can spam to account for the one-click-per-action rule, moving needs to be done manually.
Also, can you make sure the suicide button has lots of alerts warning you that you're about to do something stupid? I just know that's the sort of button I'll click accidentally...

by Tlik » Thu Jun 19, 2014 8:19 am
Shadow Afforess wrote:Wordy wrote:Just a quick question about the Batch action of Moving Regions.
Did script rules change? I can only find this post in regard to those and it is listed as illegal http://forum.nationstates.net/viewtopic.php?p=16394966#p16394966
Nope. But I've helped automate switched regions before, with the puppet creator. You just need to set a button and let the user click it for each move. It's still much faster than before as the user stays on the same page and the tedious parts are cut out.Tlik wrote:Yes, unless you're going to pop up a button that a user can spam to account for the one-click-per-action rule, moving needs to be done manually.
Also, can you make sure the suicide button has lots of alerts warning you that you're about to do something stupid? I just know that's the sort of button I'll click accidentally...
And here I was planning in making it so clicking on any white space on the page would trigger it...
Yes of course I will.


by Ballotonia » Thu Jun 19, 2014 8:22 am
Shadow Afforess wrote:
- Suicide (change pass to random pass, delete email from settings, and remove from puppet list, making it unrecoverable)
All of this will be available w/o requiring you to switch out of your main nation.
Anything I am missing? Suggestions?

by Natanian DRNR » Thu Jun 19, 2014 8:58 am
Ballotonia wrote:Shadow Afforess wrote:
- Suicide (change pass to random pass, delete email from settings, and remove from puppet list, making it unrecoverable)
All of this will be available w/o requiring you to switch out of your main nation.
Anything I am missing? Suggestions?
This sounds like a very dangerous feature. NS++ could only undo that if it stored the random password.
Note that if this code gets triggered accidentally, like widespread for lots of NS++ users who never even got close to the suicide button, there's little we can do to fix this. Most often nothing at all, and lots of NS++ users would lose ALL their nations.
IMHO, some code is better left not written...
Ballotonia

by Natanian DRNR » Thu Jun 19, 2014 9:02 am
Shadow Afforess wrote:Aden Protectorate wrote:How is the update going?
Very good. It's going to be a big one. Maybe it won't appear huge to users, but changes in the backend systems have made everything more responsive, use less resources, and be more real time. Here's a brief rundown of changes so far...
Completed:
Real time RMB message updates use much less bandwidth (for users & NS site)
Real time happening updates use much less bandwidth (for users & NS site)
Regional Update Times are shown for all regions, even regions without data, new formula to interpolate data to fill in missing gaps
Newspaper updates alerts are much more efficient
NationStates++ Recruitment shows how effective your region is at recruiting, and who is contributing
Fixed bugs where newspapers / RMB post ratings would show stale/old content
RMB post ratings update without refreshing when other users rate posts
Regional population record is displayed on region pages
Todo:
Add customizable nation pages (you can rename, add, remove links that appear under your nation spotlight, hide trophies, etc)
Add system for editing volunteer newspaper articles, and to view comments/feedback from editors if they reject/accept it
Future Update After This:
Regional Forums & Regional Assembly
After regional forums & assembly, I will begin work in earnest on the mobile apps!
The reason this update has been so long as that about 30% of the code has been updated/rewritten. NationStates++ can now "scale" horizontally. In plain english, when more users are online, new servers are created to handle them, when fewer users are online, servers are shut down. Contrast this with NationStates, which has just 1 server for the game and if it has problems, everything crashes and burns. If 1 NS++ server crashes, users don't even notice, they are seamlessly rerouted to working ones. In addition, websockets are the primary means of giving users more real time data, rather than ajax requests.

by Shadow Afforess » Thu Jun 19, 2014 10:27 am
Natanian DRNR wrote:what do you plan to do in regards to regional forums and regional assemblies?

by Holy Trek » Thu Jun 19, 2014 1:24 pm
Elke and Elba wrote:Shadow Afforess wrote:I realize not everyone has the time or resources to go learn every topic they are unfamiliar with, and if you don't trust this extension, not using it is definitely the safer route. However, I would prefer you stop spreading FUD (fear, uncertainty, and doubt) about my work, since you are unqualified to judge it.
Then who is?
Rather than just using the "FUD" argument to stave off attacks just because you don't want to answer it, instead it'll help a long way to assuage any form of niggling fears people to have.
Rebutting with stuff with lacks substance only leads to people believing that you are only avoiding any criticism and suggests that NS++ isn't as open as it seems.

by United States of Natan » Thu Jun 19, 2014 1:29 pm
Shadow Afforess wrote:Natanian DRNR wrote:what do you plan to do in regards to regional forums and regional assemblies?
Offer ad-free, no-strings-attached forum hosting for regional forums, with NS++ integration (no signup, you are automatically logged in as your nation). I'm sick of the Zetaboards/IPB crap so many regions use. I don't want to have 1000 NS forum accounts, with horrible layouts and tons of ads.
well, that sounds great. wait, we will be able to use the forums for free, right?Then it's a lie. Everything Fox News says is a lie.
Even true things once said on Fox News become lies.
(Family Guy: Excellence in Broadcasting)

by Shadow Afforess » Thu Jun 19, 2014 1:31 pm
United States of Natan wrote:Shadow Afforess wrote:
Offer ad-free, no-strings-attached forum hosting for regional forums, with NS++ integration (no signup, you are automatically logged in as your nation). I'm sick of the Zetaboards/IPB crap so many regions use. I don't want to have 1000 NS forum accounts, with horrible layouts and tons of ads.
well, that sounds great. wait, we will be able to use the forums for free, right?

by Holy Trek » Thu Jun 19, 2014 1:33 pm
Soldati senza confini wrote:Holy Trek wrote:No matter how many times its explained to me.....all I can see is flim-flammery. I'm not comfortable using something that someone can use to piggyback their way to hacking my information (in-game and real-life), so sorry...but no.
Security is 90% the user's fault, the other 10% is a program with a backdoor.
Think about that for a second before throwing sling at an open-source project.

by Shadow Afforess » Thu Jun 19, 2014 1:37 pm
Holy Trek wrote:Soldati senza confini wrote:
Security is 90% the user's fault, the other 10% is a program with a backdoor.
Think about that for a second before throwing sling at an open-source project.
I'm not "throwing sling", I'm addressing a key matter which, as I read the whole boondoggle, was not-in my opinion-fully addressed.
Now if he or you see it as an 'ultimatum', then its your poor judgement at fault. I simply seek clarification which so far has not been satisfactorily or properly been given because the OP feels inappropriate to the task.
Unless he's willing to take the time out of his day to present a more comprehensive, complete, and satisfactory explanation behind this concept, my opinion will remain unchanged and I won't hesitate to offer the so-called FUD counter because I will rightly see them as genuine and not an attempt to generate fear.
Holy Trek wrote:How Do I Know This Is Safe?
You don't. While NationStates++ is an open-source browser extension, and so any developer with Javascript experience can inspect the code, that is not a guarantee of safety. Browser extensions do have an additional layer of safety, as the browser prevents addons or extensions from installing malware or harmful viruses. This layer security does not protect you from extensions that steal personal information or login information. Every program you install carries risk and relies on a certain level of trust. If you have specific concerns about safety or user security, you can telegram me or email me at Afforess [at] gmail.com for additional information.
So any Tom, Dick, or Larry with Javascript experience can inspect the code, what's to stop them from changing it just enough to allow malware to slip in? I don't know that I would use this until the problem I just addressed were taken into consideration and some sort of randomizer (?) added that would change the code at random and hence prevent extensions that can steal personal or login information

by United States of Natan » Thu Jun 19, 2014 1:43 pm
Then it's a lie. Everything Fox News says is a lie.
Even true things once said on Fox News become lies.
(Family Guy: Excellence in Broadcasting)
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