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by [violet] » Thu Jun 05, 2014 12:16 am

by Soldati Senza Confini » Thu Jun 05, 2014 12:34 am
Holy Trek wrote:No matter how many times its explained to me.....all I can see is flim-flammery. I'm not comfortable using something that someone can use to piggyback their way to hacking my information (in-game and real-life), so sorry...but no.
Tekania wrote:Welcome to NSG, where informed opinions get to bump-heads with ignorant ideology under the pretense of an equal footing.

by Brithenia » Thu Jun 05, 2014 12:40 am

by Soldati Senza Confini » Thu Jun 05, 2014 12:42 am
Toronina wrote:Can I trust NS++ because I have no anti-virus at the moment, and I'm suspicious of all things downloadable
Tekania wrote:Welcome to NSG, where informed opinions get to bump-heads with ignorant ideology under the pretense of an equal footing.

by Soldati Senza Confini » Thu Jun 05, 2014 12:43 am
Brithenia wrote:I got NS++ but I'm not sure how to make it work..? :erm: It'll show it's added on to Firefox but then I don't know if it's running or how to make it run... S
After I add it on, there doesn't seem to be any difference to the look or function of NA. There's no extra options or anything. So I just end up deleting it...
Tekania wrote:Welcome to NSG, where informed opinions get to bump-heads with ignorant ideology under the pretense of an equal footing.

by -The Unified Earth Governments- » Thu Jun 05, 2014 12:44 am
Brithenia wrote:I got NS++ but I'm not sure how to make it work..? :erm: It'll show it's added on to Firefox but then I don't know if it's running or how to make it run... S
After I add it on, there doesn't seem to be any difference to the look or function of NA. There's no extra options or anything. So I just end up deleting it...
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

by Soldati Senza Confini » Thu Jun 05, 2014 12:48 am
Tekania wrote:Welcome to NSG, where informed opinions get to bump-heads with ignorant ideology under the pretense of an equal footing.

by -The Unified Earth Governments- » Thu Jun 05, 2014 12:50 am
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

by Toronina » Thu Jun 05, 2014 12:54 am

by Soldati Senza Confini » Thu Jun 05, 2014 12:56 am
Tekania wrote:Welcome to NSG, where informed opinions get to bump-heads with ignorant ideology under the pretense of an equal footing.

by Shadow Afforess » Thu Jun 05, 2014 7:05 am
[violet] wrote:Request: Perhaps you could develop a logo or use a consistent identifier for when you insert messages into the site that are you directly speaking to NS++ users. Sometimes players think those messages are from us, which is confusing for all concerned. For example, we periodically get questions about the text NS++ inserts into issues you don't like telling the player to dismiss them. Most experienced players will realize this is personal Afforess commentary, of course, since it wasn't there before, but there's actually nothing to identify it as such, so it fools some people. We would like players to be able to tell when it's you speaking to them.

by Capisaria » Thu Jun 05, 2014 7:43 am
Shadow Afforess wrote:[violet] wrote:Request: Perhaps you could develop a logo or use a consistent identifier for when you insert messages into the site that are you directly speaking to NS++ users. Sometimes players think those messages are from us, which is confusing for all concerned. For example, we periodically get questions about the text NS++ inserts into issues you don't like telling the player to dismiss them. Most experienced players will realize this is personal Afforess commentary, of course, since it wasn't there before, but there's actually nothing to identify it as such, so it fools some people. We would like players to be able to tell when it's you speaking to them.
I believe that is currently the only instance of commentary that I insert into the game, and I agree, It should be more clear it's not from the game. I'll fix that.

by Shadow Afforess » Thu Jun 05, 2014 8:15 am

by [violet] » Thu Jun 05, 2014 5:12 pm
Shadow Afforess wrote:[violet] wrote:Request: Perhaps you could develop a logo or use a consistent identifier for when you insert messages into the site that are you directly speaking to NS++ users. Sometimes players think those messages are from us, which is confusing for all concerned. For example, we periodically get questions about the text NS++ inserts into issues you don't like telling the player to dismiss them. Most experienced players will realize this is personal Afforess commentary, of course, since it wasn't there before, but there's actually nothing to identify it as such, so it fools some people. We would like players to be able to tell when it's you speaking to them.
I believe that is currently the only instance of commentary that I insert into the game, and I agree, It should be more clear it's not from the game. I'll fix that.

by [violet] » Thu Jun 05, 2014 5:26 pm

by Shadow Afforess » Thu Jun 05, 2014 6:22 pm
[violet] wrote:
Thanks for this, but the ad is now positioned in a pretty bad way. Sometimes it's halfway off the page, causing the browser to add a horizontal scrollbar:
http://i.imgur.com/REwrwSn.png
And the rest of the time it's extremely close to the RMB's title text, and partially obscures the little jump-to-top-button:
http://i.imgur.com/NZVZedb.png
This makes the ad quite a bit more annoying than it needs to be, which probably discourages people from leaving them on.

by [violet] » Thu Jun 05, 2014 6:42 pm

by Shadow Afforess » Thu Jun 05, 2014 7:23 pm
[violet] wrote:You could just not block ads!Since there are already browser extensions for that. What NS++ does is entirely redundant. And, of course, cuts off our revenue from people who don't mind ads enough to install an ad blocker, but like NationStates enough to install NS++.


by [violet] » Thu Jun 05, 2014 7:33 pm
Shadow Afforess wrote:I have a fundamental hatred of advertisements and see them as a symbol of everything horrible about postmodern society.

by [violet] » Thu Jun 05, 2014 7:35 pm
[violet] wrote:How come you run ads on NSwiki, then? And NS++ doesn't block those. It only blocks our ones.

by Shadow Afforess » Thu Jun 05, 2014 8:58 pm
[violet] wrote:How come you run ads on NSwiki, then? And NS++ doesn't block those. It only blocks our ones.

by Natanian DRNR » Fri Jun 06, 2014 3:03 pm

by The Republic of Lanos » Fri Jun 06, 2014 3:06 pm
Natanian DRNR wrote:Afforess, is there a way you can add something to NS++ that allows us to know which nations are puppets?
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