by Mallorea and Riva » Fri Sep 20, 2013 6:37 am
by Eist » Fri Sep 20, 2013 7:29 am
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Mallorea and Riva » Fri Sep 20, 2013 8:27 am
Eist wrote:Puppet flooding is illegal and you should report it when you see it: viewtopic.php?p=8150549#p8150549
is there any reason not to remove it?Sedgistan wrote:Sadly, it's also a nightmare to enforce, particularly in large regions such as feeders and when several players may be involved over a period of days. Mall has a fair point.
by Ballotonia » Fri Sep 20, 2013 8:36 am
by Mallorea and Riva » Fri Sep 20, 2013 9:27 am
Ballotonia wrote:If someone wants to puppet flood a region, they are technically not stoppable by a regular game mechanic. If they run out of puppets they can simply make new ones. Even having no ban limit at all doesn't prevent this.
So, removing the ban limit isn't a solution to your problem. It merely means more puppets will be created, and the banlist will get longer, and longer, and longer.
Ballotonia
by Ballotonia » Fri Sep 20, 2013 10:21 am
Mallorea and Riva wrote:Ballotonia wrote:If someone wants to puppet flood a region, they are technically not stoppable by a regular game mechanic. If they run out of puppets they can simply make new ones. Even having no ban limit at all doesn't prevent this.
So, removing the ban limit isn't a solution to your problem. It merely means more puppets will be created, and the banlist will get longer, and longer, and longer.
Ballotonia
At least they would have to make new nations first. Besides, they did it BECAUSE there is a ban limit. There is an incentive to flood, namely an outdated game mechanic that no one has thus far found any justification for keeping.
by Tsmida Eri » Fri Sep 20, 2013 10:25 am
by Sedgistan » Fri Sep 20, 2013 10:34 am
Tsmida Eri wrote:Why not just limit people to only being able to create, say, 30-50 nations? I mean really, most people barely have more than 5 nations anyway. What's all this 'as many as you like' crap? That only encourages them to spam, troll, flame, and bait.
by Mallorea and Riva » Fri Sep 20, 2013 11:41 am
And what good does the banlist limit serve now Ballo?Ballotonia wrote:Mallorea and Riva wrote:At least they would have to make new nations first. Besides, they did it BECAUSE there is a ban limit. There is an incentive to flood, namely an outdated game mechanic that no one has thus far found any justification for keeping.
The banlist was instated in response to the situation you're welcoming back...
EDIT: viewtopic.php?p=22122#p22122
Ballotonia
by Mallorea and Riva » Fri Sep 27, 2013 8:28 am
by Ballotonia » Fri Sep 27, 2013 9:55 am
Mallorea and Riva wrote:Bump for comments/Ballo's response.
by Mallorea and Riva » Fri Sep 27, 2013 4:36 pm
Ballotonia wrote:Removing it also means people that who insist on spamming a region will simply do so by creating even MORE throwaway nations.
Ballotonia wrote:The only way I see for feeders/sinkers to not become overwhelmed in a puppet flood is modly interference.
Ballotonia wrote:EDIT: also, a flaw in your logic is that you should be arguing what the advantages are of a suggested change, not proposing something and then demand others explain why it should not be so.
Ballotonia
by Afforess » Fri Sep 27, 2013 7:34 pm
Ballotonia wrote: Removing it also means people that who insist on spamming a region will simply do so by creating even MORE throwaway nations. Let's not start a battle between who is faster: nation creation by X people or a delegate banning them all. While the server has quite some disk space, there IS a limit.
by Luna Amore » Fri Sep 27, 2013 8:18 pm
Afforess wrote:The fact is that skilled players with scripts (*looks at Mahaj*) can easily create thousands of nations in an hour to flood a region. This makes defending it particularly hard, and makes ban-lists pointless. Banlists are ineffective unless they have no size limit. Regions don't have a size limit, so why should ban lists
It is illegal to use a tool to automatically cause something in the gameworld to change, other than your own nation. Examples include: moving regions, sending a telegram to another nation, banning a nation from a region, creating a nation, and endorsing another nation.
by Afforess » Fri Sep 27, 2013 8:33 pm
Luna Amore wrote:Afforess wrote:The fact is that skilled players with scripts (*looks at Mahaj*) can easily create thousands of nations in an hour to flood a region. This makes defending it particularly hard, and makes ban-lists pointless. Banlists are ineffective unless they have no size limit. Regions don't have a size limit, so why should ban lists
It's illegal to create nations or move nations via scripts.
OSRSIt is illegal to use a tool to automatically cause something in the gameworld to change, other than your own nation. Examples include: moving regions, sending a telegram to another nation, banning a nation from a region, creating a nation, and endorsing another nation.
by Mallorea and Riva » Fri Sep 27, 2013 8:37 pm
Afforess wrote:Luna Amore wrote:It's illegal to create nations or move nations via scripts.
OSRSIt is illegal to use a tool to automatically cause something in the gameworld to change, other than your own nation. Examples include: moving regions, sending a telegram to another nation, banning a nation from a region, creating a nation, and endorsing another nation.
Oh he has a button he presses to make each one, so it's technically legal. He can still make then plenty fast though.
by Ballotonia » Sat Sep 28, 2013 1:03 am
Mallorea and Riva wrote:However in the gameplay related scenarios which we are actually talking about here, you have a moderator above me agreeing with my assessment.
Afforess wrote:Otherwise you are clearly favoring defenders and are biased.
by Afforess » Sat Sep 28, 2013 1:06 am
Ballotonia wrote:Afforess wrote:Otherwise you are clearly favoring defenders and are biased.
Funny accusation. Mall is arguing that the banlist limit makes it too difficult to defend regions, GCR's specifically. You here argue that I'm favoring defenders by not immediately removing the banlist when he asked.
by Purpelia » Sat Sep 28, 2013 4:55 am
by Mallorea and Riva » Sat Sep 28, 2013 8:47 am
Ballotonia wrote:Mallorea and Riva wrote:However in the gameplay related scenarios which we are actually talking about here, you have a moderator above me agreeing with my assessment.
When making decisions on changing the game or not, one has to consider ALL groups in the game. Not merely focus on one group (Gameplayers) or one type of region (feeders).
Ballotonia wrote:Secondly, in technical / game code matters Moderators do not trump Game Admins (just like Game Admins do not trump Moderators when it comes to moderation issues).
Ballotonia wrote:Thirdly, Sedge merely stated you had a fair point. I'll also concede you have a fair point. That doesn't automatically mean that what you propose is a Good Idea. There are other (technical) considerations: we don't want the banlist to become unwieldy. That's not unwieldy for players, but unwieldy for the game to process. It should be sufficiently fast to process as to not increase the occurrence of timing-related bugs.
Ballotonia wrote:Afforess wrote:Otherwise you are clearly favoring defenders and are biased.
Funny accusation. Mall is arguing that the banlist limit makes it too difficult to defend regions, GCR's specifically. You here argue that I'm favoring defenders by not immediately removing the banlist when he asked.
Ballotonia wrote: [violet] instituted the banlist limit when banlists became 'too big'. That's quite some time ago though, and servers are a lot faster nowadays. We haven't revisited the banlist limit since, so increasing it is definitely a consideration. So let's argue the pro's and cons and possible side-effects, and then decide. Reminder: "why not?" is not a valid argument.
Ballotonia
Purpelia wrote:Here is a proposal than. Why not allow the region to ban players instead of nations? As in just make an additional button to IP ban someone from your region. That should at least discourage the less technically minded flooders.
by Mallorea and Riva » Thu Oct 03, 2013 10:56 am
by Afforess » Thu Oct 03, 2013 12:00 pm
Purpelia wrote:Here is a proposal than. Why not allow the region to ban players instead of nations? As in just make an additional button to IP ban someone from your region. That should at least discourage the less technically minded flooders.
by Sedgistan » Thu Oct 03, 2013 12:19 pm
Ballotonia wrote:Removing it also means people that who insist on spamming a region will simply do so by creating even MORE throwaway nations.
by Mallorea and Riva » Thu Oct 03, 2013 1:39 pm
See:Afforess wrote:Purpelia wrote:Here is a proposal than. Why not allow the region to ban players instead of nations? As in just make an additional button to IP ban someone from your region. That should at least discourage the less technically minded flooders.
I'm inclined to think this is the root of the problem. When you ban a nation you aren't literally trying to ban the nation; you are banning the player responsible for the nation. Except this reality is not reflected in how banning works.
A reasonable compromise to leave then a list size unchanged but make it ban players.
Mallorea and Riva wrote:I would imagine that this would be either incredibly difficult to do, or a terribly bad idea for some other reason. Not the least of which being that players *should* be able to have more than one chance to liberate a region in the traditional sense, which that would block.
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