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[Change #4] Annex

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.

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Cerian Quilor
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Postby Cerian Quilor » Sat Jan 25, 2014 8:45 pm

Agreed. Annexations would be able to be defeated by the same quality of meaningless feel-good language and lemming voting power that gets most liberations passed.
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Tribea
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Postby Tribea » Sun Jan 26, 2014 5:26 am

Cerian Quilor wrote:Agreed. Annexations would be able to be defeated by the same quality of meaningless feel-good language and lemming voting power that gets most liberations passed.

So a real liberation?
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Kyuji
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Postby Kyuji » Fri Mar 07, 2014 3:37 pm

Great , then TBR will officially own the game.
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Darwinish Brentsylvania
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Postby Darwinish Brentsylvania » Tue Mar 11, 2014 1:00 pm

This actually would be very cool to do, and extremely interesting to fight for and/or against. I like it.

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Bodobol
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Postby Bodobol » Thu Mar 13, 2014 4:13 pm

Kyuji wrote:Great , then TBR will officially own the game.


Nonsense. Assuming there's even a minimal influence cost, then TBR will only control the regions they actually raid- not their tagging targets.
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1 Infinite Loop
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Postby 1 Infinite Loop » Thu Mar 13, 2014 11:08 pm

Ok, Annexation is a rather awesome idea, and I wholeheartedly like it.
there should be an option for a peaceful annexation like say the EP deciders to adopt a smaller region and the region is like "heck yeah"
and of course the hostile annexation like say germany deciding to adopt poland and oland is all "no, take off you hosers" and germany is like "lol, too late"

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Kyuji
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Postby Kyuji » Fri Mar 14, 2014 7:27 am

1 Infinite Loop wrote:Ok, Annexation is a rather awesome idea, and I wholeheartedly like it.
there should be an option for a peaceful annexation like say the EP deciders to adopt a smaller region and the region is like "heck yeah"
and of course the hostile annexation like say germany deciding to adopt poland and oland is all "no, take off you hosers" and germany is like "lol, too late"

That sounds like fun.
It would also allow eefenders to protect smaller regions
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Nephmir
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Postby Nephmir » Sun Mar 23, 2014 3:38 pm

I, for one, cannot wait for these changes, especially this one and the regional officers. I have so many ideas on how to use them to turn my regions into a strong military force.
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Darwinish Brentsylvania
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Postby Darwinish Brentsylvania » Sun Mar 23, 2014 7:21 pm

Nephmir wrote:I, for one, cannot wait for these changes, especially this one and the regional officers. I have so many ideas on how to use them to turn my regions into a strong military force.

Yeah. This'll be awesome when it comes.

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Capisaria
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Postby Capisaria » Mon Mar 24, 2014 6:15 am

Darwinish Brentsylvania wrote:
Nephmir wrote:I, for one, cannot wait for these changes, especially this one and the regional officers. I have so many ideas on how to use them to turn my regions into a strong military force.

Yeah. This'll be awesome when it comes.


Are they gonna happen?

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Nephmir
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Postby Nephmir » Mon Mar 24, 2014 5:03 pm

If a region is annexed, then the one that annexed it or the founder of the region that annexed it should have access to certain regional controls, like, for example, the ability to change the flag and make polls, while the actual leader of that region can't, so that the region is still flying the conquered region's flag, and can also poll that region for the democratic regions (like the US letting It's territories vote on a new official entering office). Other than this, the region would be free to operate on it's own, just like a territory of a RL country.
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Improving Wordiness
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Postby Improving Wordiness » Tue Mar 25, 2014 11:57 am

To make it interesting when a region is annexed then regional controls could be open to both?
There should be some risk involved when annexing. Lets say Nephmir annexes a small region and has regional control of both.....it should be possible for the annexed region to not only free itself but have a chance of gaining control of the annexer.
Some sort of failure option should be in there somewhere as well as maintenance needed to keep an annex.
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Nephmir
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Postby Nephmir » Wed Mar 26, 2014 3:22 pm

Yes...that way, defenders could support revolutions, and raiders can suppress them. It'll add a completely new spin to the entire game, making it involve a little more strategy rather than just numbers and speed.

It'd be like the option of revolutions and civil wars suddenly came into play.
Last edited by Nephmir on Wed Mar 26, 2014 3:24 pm, edited 1 time in total.
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Mallorea and Riva
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Postby Mallorea and Riva » Thu Mar 27, 2014 7:25 pm

Improving Wordiness wrote:To make it interesting when a region is annexed then regional controls could be open to both?
There should be some risk involved when annexing. Lets say Nephmir annexes a small region and has regional control of both.....it should be possible for the annexed region to not only free itself but have a chance of gaining control of the annexer.
Some sort of failure option should be in there somewhere as well as maintenance needed to keep an annex.

No there shouldn't. If I annex you I am the one enforcing dominance over you.
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Improving Wordiness
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Postby Improving Wordiness » Fri Mar 28, 2014 1:02 am

Allow the villages to riot Mal :P There is no political intrigue when it is end game. Annex by force should be played out like a chess game. There should be risks and it should not be over as soon as the fat lady moves her invader army in and camps for a week.
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Mallorea and Riva
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Postby Mallorea and Riva » Fri Mar 28, 2014 7:18 am

Improving Wordiness wrote:Allow the villages to riot Mal :P There is no political intrigue when it is end game. Annex by force should be played out like a chess game. There should be risks and it should not be over as soon as the fat lady moves her invader army in and camps for a week.

Naturally there should never ever be an end game, and invaders should never be allowed to make any gains and actually win a fight? Nah. The chess game is everything that leads up to the annexation, the feature itself should be the checkmate.
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Nephmir
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Postby Nephmir » Fri Mar 28, 2014 11:27 am

I still stand by my previous suggestion of only having the flag and poll features under permanent control as long as the annexation is in place while that region can't control it. Like a real life territory.

It shouldn't be the end, it should only symbolize your dominance over a region, while letting it still run by itself. That is a symbol of true power and imperialism.
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SC#165 | SC#173
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"100 by land, 100 by air, 100 by sea."
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Improving Wordiness
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Postby Improving Wordiness » Fri Mar 28, 2014 6:22 pm

Mallorea and Riva wrote:
Improving Wordiness wrote:Allow the villages to riot Mal :P There is no political intrigue when it is end game. Annex by force should be played out like a chess game. There should be risks and it should not be over as soon as the fat lady moves her invader army in and camps for a week.

Naturally there should never ever be an end game, and invaders should never be allowed to make any gains and actually win a fight? Nah. The chess game is everything that leads up to the annexation, the feature itself should be the checkmate.


You want to play a game that requires little work in order to achieve a win I can suggest enabling godmode :P That seems to be the current gameplay tactic anyways.

So how to make the Annex require a series of moves rather than move in and camp out? Perhaps embassies can play a part in it? A network that needs to be in place and supported in some way.
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Totally Not Leningrad Union
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Postby Totally Not Leningrad Union » Mon Mar 31, 2014 11:07 pm

So this would be purely aesthetics?
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Nephmir
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Postby Nephmir » Thu Apr 03, 2014 1:35 pm

Totally Not Leningrad Union wrote:So this would be purely aesthetics?

I would hope not.
Nephmir wrote:If a region is annexed, then the one that annexed it or the founder of the region that annexed it should have access to certain regional controls, like, for example, the ability to change the flag and make polls, while the actual leader of that region can't, so that the region is still flying the conquered region's flag, and can also poll that region for the democratic regions (like the US letting It's territories vote on a new official entering office). Other than this, the region would be free to operate on it's own, just like a territory of a RL country.

Unless something like this happens, I don't see any other point to annexing except aesthetics.
SC Resolutions
SC#165 | SC#173
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The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
Mercenary of The Sable Order
Commander in Project Soul

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Liberatia
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Postby Liberatia » Sat May 10, 2014 8:48 am

so will this annexation thing even actually happen?

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All Good People
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Postby All Good People » Sat May 10, 2014 11:33 am

Probably, but if you're expecting it to happen soon you may be disappointed. An all volunteer staff codes features when they are able. The annexation concept has been on the table for a number of years. Patience is a good thing, as all good things come to those who wait.

Then again....sometimes they surprise us and suddenly new features appear.
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Darwinish Brentsylvania
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Postby Darwinish Brentsylvania » Sun May 11, 2014 12:19 pm

Kyuji wrote:Great , then TBR will officially own the game.

They'll have annexed 1/17th of the game, actually.

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Liberatia
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Postby Liberatia » Thu Jun 19, 2014 1:57 pm

so will this change ever take place?

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Canton Empire
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Postby Canton Empire » Mon Oct 06, 2014 8:17 pm

Cerian Quilor wrote:- The Delegate/Founder of the annexing region can appoint Regional Officers in annexed regions
- The Delegate/Founder of the annexing region can turn off regional controls in annexed regions

These two I especially like, or perhaps they can appoint their own psuedo-custodian "Governor" position.

The delegate position should say:
Governor:
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