NATION

PASSWORD

[Change #4] Annex

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.

Advertisement

Remove ads

User avatar
Novare Res
Political Columnist
 
Posts: 3
Founded: Jul 19, 2004
Ex-Nation

Annexation -

Postby Novare Res » Thu Oct 03, 2013 4:36 pm

A thought about 'Annexation' of regions. This might be interesting to try:

How about "Voluntary" annexation in which a smaller region can by Delegate action be annexed to a larger region with Delegate approval of the larger region. Such 'Political Unions' would drag along other regions that have already been annexed by the smaller region (annex-ee, as it were).

Any region can can un-annex itself by Delegate action, or be expelled from the "Political Union" by the action of the that region's Delegate.

Regions who join a "Political Union" would for regional influence purposes, be treated as a single unit (with the largest region having that influence in WA votes) and sub-regions (those who have been "annexed" having an independent WA vote as an individual region with its own normal regional influence weighting.

Allow nations to move freely within all regions and take their national influence with them.

Some kind of provision for Forced Annexation (R/D take over a region and force it's annexation or 'occupation')

The purpose:

This would allow the creation of "Political Unions" between regions or "Empires" as it were and thus create more activity by forcing regions to engage in more 'foreign relations' in a way that either helps defend a region or encourages imperial expansion.

Any thoughts?

User avatar
Octuagesimo Octavo
Spokesperson
 
Posts: 170
Founded: May 31, 2013
Ex-Nation

Postby Octuagesimo Octavo » Sat Oct 05, 2013 12:25 pm

The founder of the region should have the power to choose if its annexed or not, even if they were banjected by a raider. Should the founder CTE, then it should be the WA delegate's job. If there is no WA delegate, the nation with the highest influence should have the power to decide.

User avatar
The Seafield Islands
Envoy
 
Posts: 286
Founded: Apr 03, 2013
Ex-Nation

Postby The Seafield Islands » Sun Oct 06, 2013 2:10 am

Founders shouldn't be costed influence.
The Seafield Islands

Mallorea and Riva should resign

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Mon Oct 07, 2013 8:15 am

Octuagesimo Octavo wrote:The founder of the region should have the power to choose if its annexed or not, even if they were banjected by a raider. Should the founder CTE, then it should be the WA delegate's job. If there is no WA delegate, the nation with the highest influence should have the power to decide.

If there is no founder or WAD, no one should have any power to decide this kind of thing.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Kiwitaicho
Secretary
 
Posts: 39
Founded: Apr 25, 2012
Ex-Nation

Postby Kiwitaicho » Tue Oct 15, 2013 9:49 pm

Novare Res wrote:A thought about 'Annexation' of regions. This might be interesting to try:

How about "Voluntary" annexation in which a smaller region can by Delegate action be annexed to a larger region with Delegate approval of the larger region. Such 'Political Unions' would drag along other regions that have already been annexed by the smaller region (annex-ee, as it were).

Any region can can un-annex itself by Delegate action, or be expelled from the "Political Union" by the action of the that region's Delegate.

Regions who join a "Political Union" would for regional influence purposes, be treated as a single unit (with the largest region having that influence in WA votes) and sub-regions (those who have been "annexed" having an independent WA vote as an individual region with its own normal regional influence weighting.

Allow nations to move freely within all regions and take their national influence with them.

Some kind of provision for Forced Annexation (R/D take over a region and force it's annexation or 'occupation')

The purpose:

This would allow the creation of "Political Unions" between regions or "Empires" as it were and thus create more activity by forcing regions to engage in more 'foreign relations' in a way that either helps defend a region or encourages imperial expansion.

Any thoughts?


I really like this idea.

The influence suggestion becomes particularly less threatening given the changes in feeder influence (and if the mods stay to their word, the same changes game wide).
It's a great way to encourage players to join a given region. "If you join us - your influence can be used in all of these places!"
Brigadier General - The North Pacific Army
Attorney General - The North Pacific

User avatar
King Topid
Attaché
 
Posts: 70
Founded: May 04, 2013
Ex-Nation

Postby King Topid » Tue Oct 15, 2013 10:06 pm

So random question I had when I made my post a couple pages back...

If the governor type annex is chosen, where the annexer has some control over the annexed, won't many founderless regions use puppet-founded regions to gain a permanent control of their own region risk free?

That's one thing I think no one is taking into account, this won't just be used by invaders or raiders. The same could be said for the influence pools, it can be used to stop raids and take regions off the victim list. Not saying I think that is bad, just saying.
Camelot

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Wed Oct 16, 2013 12:07 pm

I think that could be a good thing - I've always said regions that don't take protection measures easily available to themselves should deal with the consequences. This would be a nice way to allow them to try it.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Astarial
Chargé d'Affaires
 
Posts: 442
Founded: Jul 12, 2004
Ex-Nation

Postby Astarial » Wed Oct 16, 2013 1:52 pm

King Topid wrote:So random question I had when I made my post a couple pages back...

If the governor type annex is chosen, where the annexer has some control over the annexed, won't many founderless regions use puppet-founded regions to gain a permanent control of their own region risk free?

That's one thing I think no one is taking into account, this won't just be used by invaders or raiders. The same could be said for the influence pools, it can be used to stop raids and take regions off the victim list. Not saying I think that is bad, just saying.


Anybody using this method would gain some control over the annexed region, but not total control. A region could still be tagged, or even raided, it would just probably be a bit harder for raiders to wrest away - they'd have to take the delegacy, hold off would-be liberators, and (if the annexer-appointed Viceroy suggestion is implemented) overcome the colonial authority to break the annex and keep their prize.
Ballotonia: Astarial already phrased an answer very well. Hence I'll just say: "Me too."1
Purriest Kitteh, 2012

User avatar
Topid
Minister
 
Posts: 2843
Founded: Dec 29, 2008
Capitalizt

Postby Topid » Wed Oct 16, 2013 2:48 pm

Cerian Quilor wrote:I think that could be a good thing - I've always said regions that don't take protection measures easily available to themselves should deal with the consequences. This would be a nice way to allow them to try it.

Yes but those "methods" right now include draining the region, which is no problem if you can recruit new nations to replace the inactive ones that will never come back and adds the risk of a common troll ending up with the region just because he can or a password, which is death.
Astarial wrote:
King Topid wrote:So random question I had when I made my post a couple pages back...

If the governor type annex is chosen, where the annexer has some control over the annexed, won't many founderless regions use puppet-founded regions to gain a permanent control of their own region risk free?

That's one thing I think no one is taking into account, this won't just be used by invaders or raiders. The same could be said for the influence pools, it can be used to stop raids and take regions off the victim list. Not saying I think that is bad, just saying.


Anybody using this method would gain some control over the annexed region, but not total control. A region could still be tagged, or even raided, it would just probably be a bit harder for raiders to wrest away - they'd have to take the delegacy, hold off would-be liberators, and (if the annexer-appointed Viceroy suggestion is implemented) overcome the colonial authority to break the annex and keep their prize.
Your suggestion, from what I can see, is that the annexing region's delegate gains the ability to eject or ban nations from the annexed. That can and will be used by defenders to take most big targets off the table. The viceroy option furthers that. Maybe that's good maybe that's bad. I think I like it, because I don't like real communities being raided. But the flip side of that is that if R/D can only happen in dead regions than the already hard case raiders have of making themselves seem to actually be a threat/bad-ass is going to be reduced.

I think there should be a further cost to this so that natives will have to give up a lot to have the near-undefeatable security of being annexed by 10kI or some other defender regions. Maybe their delegate doesn't get the bonus when voting. Maybe their flag is automatically the flag of the annexer. Small things that will make a founderless region hesitant to just remove itself from the game.
AKA Weed

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Wed Oct 16, 2013 2:56 pm

Yes but those "methods" right now include draining the region, which is no problem if you can recruit new nations to replace the inactive ones that will never come back and adds the risk of a common troll ending up with the region just because he can or a password, which is death.


Which is why I support regions using annexations to protect their founderless regions.

Additionally, if Viceroys have expensive influence costs (which would fit with 'occupation' being a costly affair), then we have something going that's practicable.

If annexation doesn't really mean much in terms of exerting power over the annexed region, it won't get used that much, and Imperialists will still seek to use refounding as their primary means of assuming control of a region.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Astarial
Chargé d'Affaires
 
Posts: 442
Founded: Jul 12, 2004
Ex-Nation

Postby Astarial » Thu Oct 17, 2013 7:16 am

Topid, that was merely a suggestion. :P I think it's probably more sensible to let the annexing region appoint a Viceroy in the annexed region who can then use regional controls (for, as CQ said, a high influence cost).

I do like the suggestion of inserting some tradeoffs for regions being annexed. Dunno if removing the WA voting bonus (or perhaps, giving the annexing region's delegate a bigger bonus based on the endocounts of their holdings) would be feasible, but giving the annexing region control over the annexed region's flag is an intriguing idea.
Ballotonia: Astarial already phrased an answer very well. Hence I'll just say: "Me too."1
Purriest Kitteh, 2012

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Thu Oct 17, 2013 7:25 am

Any of those offset ideas you mention would be interesting, and not particularly objectionable.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Liberatia
Attaché
 
Posts: 95
Founded: Apr 22, 2013
Ex-Nation

Postby Liberatia » Sat Nov 09, 2013 9:00 pm

I cannot wait to see this change implemented. it seems very cool.

User avatar
Linn Westcott
Lobbyist
 
Posts: 20
Founded: Nov 21, 2013
Ex-Nation

Postby Linn Westcott » Sun Nov 24, 2013 6:25 pm

The more I read about items like this, the less likely I am to found a new region or move to any region that isn't well-protected (for instance by huge size and good organization) from raiders. I see taggers like the Black Riders laying waste to large areas in NS and doing nothing but making gameplay difficult for those of us who are not interested in power politics. I hope this is not implemented without severe restrictions.

User avatar
Astarial
Chargé d'Affaires
 
Posts: 442
Founded: Jul 12, 2004
Ex-Nation

Postby Astarial » Wed Nov 27, 2013 8:11 pm

Annexation is quite unlikely to be a feature made use of in tags - at least how we've all been conceiving of it. Sure, they might hit the "annex" button just for kicks, but if the time it takes for one to establish is reasonable (say, a week?), then the annexations will only succeed if neither defenders nor anybody in the region bother to reverse it. And if nobody bothers to cancel an annexation request in that amount of time, then it deserves to succeed.
Ballotonia: Astarial already phrased an answer very well. Hence I'll just say: "Me too."1
Purriest Kitteh, 2012

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Mon Dec 02, 2013 7:22 pm

Linn Westcott wrote:The more I read about items like this, the less likely I am to found a new region or move to any region that isn't well-protected (for instance by huge size and good organization) from raiders. I see taggers like the Black Riders laying waste to large areas in NS and doing nothing but making gameplay difficult for those of us who are not interested in power politics. I hope this is not implemented without severe restrictions.

As long as your nation has a founder, you're completely safe from R/D.

Make sure you understand the basic fundament of R/D (regions with active, executive founders are literally immune to raids) before you start opining on it.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
The Cosmos
Ambassador
 
Posts: 1427
Founded: Feb 22, 2012
Ex-Nation

Postby The Cosmos » Mon Dec 02, 2013 7:29 pm

Cerian Quilor wrote:
Linn Westcott wrote:The more I read about items like this, the less likely I am to found a new region or move to any region that isn't well-protected (for instance by huge size and good organization) from raiders. I see taggers like the Black Riders laying waste to large areas in NS and doing nothing but making gameplay difficult for those of us who are not interested in power politics. I hope this is not implemented without severe restrictions.

As long as your nation has a founder, you're completely safe from R/D.

Make sure you understand the basic fundament of R/D (regions with active, executive founders are literally immune to raids) before you start opining on it.

Not completely true; TBR has raided several foundered regions recently. You can't keep the region for long, but you can still invade and do considerable damage.
Proud to be the last poster on the Flaming Wombat. The last words were:
"Relegate the potate"
I support thermonuclear warfare. Do you?
Olthar wrote:Awesome. From now on, I'll wear only thin leather straps covering my nipples and undercarriage.

New Maldorainia wrote:Alcohol, tobacco and firearms should be a store, not a government agency.

Thafoo wrote:
Merconitonitopia wrote:~First world problems - waking up.

~Third world problems - not waking up.

Uieurnthlaal wrote:Oh, I see, he's asexual but likes riding bisexuals. I meant bicycles.

User avatar
Evil Wolf
Minister
 
Posts: 2412
Founded: Apr 28, 2005
Father Knows Best State

Postby Evil Wolf » Tue Dec 03, 2013 7:31 pm

You would still need a hell of a lot of influence in order to do any amount of damage one might call "considerable".
It's ok! You can trust me! I've been Commended!

Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.

Mallorea and Riva should be a Game Moderator Game Administrator.

User avatar
Sedgistan
Site Director
 
Posts: 35471
Founded: Oct 20, 2006
Anarchy

Postby Sedgistan » Wed Dec 04, 2013 2:23 am

This thread is getting off-topic. Please stick to discussing Annex.

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Fri Dec 06, 2013 3:34 pm

The Cosmos wrote:
Cerian Quilor wrote:As long as your nation has a founder, you're completely safe from R/D.

Make sure you understand the basic fundament of R/D (regions with active, executive founders are literally immune to raids) before you start opining on it.

Not completely true; TBR has raided several foundered regions recently. You can't keep the region for long, but you can still invade and do considerable damage.

Not as long as the Founder wakes up the next day, which happens like 90% of the time.

@Sedge: Its relevant because someone was trying to argue that the annex feature would make it harder to found a new region because your new, foundered region, could get annexed.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Minoa
Negotiator
 
Posts: 6074
Founded: Oct 05, 2011
Civil Rights Lovefest

Postby Minoa » Tue Dec 10, 2013 2:00 pm

The Cosmos wrote:
Cerian Quilor wrote:As long as your nation has a founder, you're completely safe from R/D.

Make sure you understand the basic fundament of R/D (regions with active, executive founders are literally immune to raids) before you start opining on it.

Not completely true; TBR has raided several foundered regions recently. You can't keep the region for long, but you can still invade and do considerable damage.

That claim seems to relate to where WA controls are enabled.

On this topic, I would prefer clarification as to how this proposed feature would respect a region's right to opt out of raiding/defending, assuming that WA delegate access is already disabled.
Mme A. d'Oiseau, B.A. (State of Minoa)

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Tue Dec 10, 2013 9:53 pm

region's can't opt out. They can only protect themselves with PWs, walls of endorsments or founders.

Annexation would be a way to function similar to a Wall of Endos in terms of its defensive power (strong, but not unbeatable)

There is no 'opt out' and there never will be.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Liberatia
Attaché
 
Posts: 95
Founded: Apr 22, 2013
Ex-Nation

Postby Liberatia » Wed Dec 18, 2013 1:52 pm

I have one question about this. What degree of administrative control will a region actually have over a region they have annexed?

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Fri Dec 20, 2013 9:51 am

We're still debating that.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Tribea
Minister
 
Posts: 2891
Founded: Aug 19, 2013
Ex-Nation

Postby Tribea » Mon Jan 20, 2014 3:05 am

Sensorland wrote:
All Good People wrote:An Annexation Liberation Resolution ? That has potential.

So a "free" proposal?

Titled:

Free Kantrias from Mazeria

Like that?

Defeats the purpose of an annexation. The annexations are always cancelled by the WA. Why not make it impossible to institute a password while annexing?
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
ಠ_ಠ
╭╮
Fantasy RP:
viewtopic.php?f=31&t=289003

PreviousNext

Advertisement

Remove ads

Return to Technical

Who is online

Users browsing this forum: Countriopia, Grishahakkaverchynot, Leoria and Portardosa, Omnicontrol, Sao-Paulo, Stolos, The Endless Eventide, The Supreme Sovereign Realm of Imperia, Thorn1000, Tiragrativ

Advertisement

Remove ads