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by HYDRA-Russian Empire » Fri Oct 16, 2015 7:42 am
by NOrTh pAcIfiC spY » Fri Oct 16, 2015 8:14 am
HYDRA-Russian Empire wrote:I personally think that this is a bad idea, as small regions with one or two nations will not be able to grow (have to keep password in place) in fear of being annexed by larger ones.
Annexation should only work between regions of equal power (size and influence), or if the annexing region is of less power than the annexed region.
by Sedgistan » Fri Oct 16, 2015 8:36 am
by HYDRA-Russian Empire » Fri Oct 16, 2015 9:30 am
Sedgistan wrote:The Annex idea is one I think is still worthwhile and something we should aim towards in the long-term. However, it hasn't progressed, because we never really clarified the concept - there were two competing visions for how Annex would work:
- The first was really just a token "well done, you've annexed the region" visual recognition with no in-game effect but that people would hopefully consider worthwhile (like embassies, which have no actual effect, but people attach meaning to). It would record it on the region page (while in effect) and permanently in the regional history, but there were no powers associated with one region having annexed another.
- The other was to have it be a real way of permanently(ish) conquering regions - with all the downsides about having a legitimate way of doing so, i.e. that it would make a lot of people very angry. That would only be palatable if there was some method of freeing the region, whether that be in-game or via the SC - but this would have to be tricky, or it'd invalidate the point of having Annex in the first place. How this might work has not been fleshed out much at all
What we need to decide is which of these two visions is the one worth pursuing. Would invaders attach sufficient weight to the first, or would it be meaningless and neglected? Is there a way of making the second a way of properly conquering a region, but that can realistically be overthrown with enough effort/support?
by Cresenthia » Fri Oct 16, 2015 9:37 am
HYDRA-Russian Empire wrote:Sedgistan wrote:The Annex idea is one I think is still worthwhile and something we should aim towards in the long-term. However, it hasn't progressed, because we never really clarified the concept - there were two competing visions for how Annex would work:
- The first was really just a token "well done, you've annexed the region" visual recognition with no in-game effect but that people would hopefully consider worthwhile (like embassies, which have no actual effect, but people attach meaning to). It would record it on the region page (while in effect) and permanently in the regional history, but there were no powers associated with one region having annexed another.
- The other was to have it be a real way of permanently(ish) conquering regions - with all the downsides about having a legitimate way of doing so, i.e. that it would make a lot of people very angry. That would only be palatable if there was some method of freeing the region, whether that be in-game or via the SC - but this would have to be tricky, or it'd invalidate the point of having Annex in the first place. How this might work has not been fleshed out much at all
What we need to decide is which of these two visions is the one worth pursuing. Would invaders attach sufficient weight to the first, or would it be meaningless and neglected? Is there a way of making the second a way of properly conquering a region, but that can realistically be overthrown with enough effort/support?
Well, I think that it would be best to pursue option 1, and if players are satisfied with it after a period of time (say, 1 month after the release), move on to option 2.
How does that sound?
However, I do not think raiders will attach sufficient weight to the first. Personally, If I was a raider (which I am not) I would prefer the second option, as it is more realistic (from a real life perspective) and is a better reward for a successful raid.
by Sedgistan » Fri Oct 16, 2015 9:41 am
by HYDRA-Russian Empire » Fri Oct 16, 2015 9:44 am
Sedgistan wrote:If we had loads of admin and mod time, then sure, we could implement #1 and then consider #2 later - but we don't. It's an either-or case, which means we need to decide which is the better solution long-term.
by NOrTh pAcIfiC spY » Fri Oct 16, 2015 6:32 pm
Sedgistan wrote:The Annex idea is one I think is still worthwhile and something we should aim towards in the long-term. However, it hasn't progressed, because we never really clarified the concept - there were two competing visions for how Annex would work:
- The first was really just a token "well done, you've annexed the region" visual recognition with no in-game effect but that people would hopefully consider worthwhile (like embassies, which have no actual effect, but people attach meaning to). It would record it on the region page (while in effect) and permanently in the regional history, but there were no powers associated with one region having annexed another.
- The other was to have it be a real way of permanently(ish) conquering regions - with all the downsides about having a legitimate way of doing so, i.e. that it would make a lot of people very angry. That would only be palatable if there was some method of freeing the region, whether that be in-game or via the SC - but this would have to be tricky, or it'd invalidate the point of having Annex in the first place. How this might work has not been fleshed out much at all
What we need to decide is which of these two visions is the one worth pursuing. Would invaders attach sufficient weight to the first, or would it be meaningless and neglected? Is there a way of making the second a way of properly conquering a region, but that can realistically be overthrown with enough effort/support?
by Nullarni » Fri Oct 16, 2015 10:26 pm
by Improving Wordiness » Sat Oct 17, 2015 12:43 am
Klaus Devestatorie wrote:I'm a massive tool. ;)
by Sedgistan » Sat Oct 17, 2015 1:06 am
by NOrTh pAcIfiC spY » Sat Oct 17, 2015 1:17 am
by Sedgistan » Sat Oct 17, 2015 2:03 am
North Pacific Spy wrote:I was thinking less of a significant influence cost (we don't want it to be preferable to refound) and more of a significant time cost which you have to have the region open and vulnerable, and one mistake makes you restart.
by NOrTh pAcIfiC spY » Sat Oct 17, 2015 2:09 am
Sedgistan wrote:North Pacific Spy wrote:I was thinking less of a significant influence cost (we don't want it to be preferable to refound) and more of a significant time cost which you have to have the region open and vulnerable, and one mistake makes you restart.
Underlining is mine. I'd disagree with that. As said in the Custodian thread, refounds are undesirable - messy, risky, and they erase a region's history. For Annex to be worthwhile, it should be a mechanism that people would use instead of refounding when they wanted to conquer a region long-term.
by Bears Armed » Sat Oct 17, 2015 2:21 am
by HYDRA-Russian Empire » Sat Oct 17, 2015 2:34 am
Bears Armed wrote:Speaking as somebody who doesn't participate in, and actually dislikes the whole business of, 'raiding': I'd prefer option #1 at the most.
by NOrTh pAcIfiC spY » Sat Oct 17, 2015 2:55 am
by Bears Armed » Sat Oct 17, 2015 9:57 am
North Pacific Spy wrote:Bears - I can see you don't like raiding, and I can easily understand it. Option 1 is maintaining status quo, which realistically isn't a suitable option for the amount of work involved. I'm curious as to what segment of Nationstates you identify with, and more importantly, why Option 2 was not your decision.
by Sedgistan » Sat Oct 17, 2015 9:59 am
North Pacific Spy wrote:Sedgistan wrote:Underlining is mine. I'd disagree with that. As said in the Custodian thread, refounds are undesirable - messy, risky, and they erase a region's history. For Annex to be worthwhile, it should be a mechanism that people would use instead of refounding when they wanted to conquer a region long-term.
I'm a little confused - I thought annexation was partially to reduce the destruction of communities with refounds? What sort of goals to you envision annexations for?
by Mousebumples » Sat Oct 17, 2015 12:11 pm
by HYDRA-Russian Empire » Sat Oct 17, 2015 12:44 pm
Mousebumples wrote:Question for the R/D regulars:
Is there any way in which Annexing could be used as a "protective measure" for vulnerable founderless communities? i.e. Various founderless RP regions could request annexation from either a defender group or from a larger, foundered RP region, to help with their protection.
Obviously, Annexing initially had a imperialistic flavor to it, but can it (or should it) be used as a defensive mechanism as well?
by Improving Wordiness » Sat Oct 17, 2015 1:14 pm
Klaus Devestatorie wrote:I'm a massive tool. ;)
by Sedgistan » Sat Oct 17, 2015 1:55 pm
by Kazmr » Sat Oct 17, 2015 2:20 pm
Sedgistan wrote:I think Mouse has a point there, actually. If I was a leading member of founderless Exampleregionia, and Annex came along, what I'd do is create another region with a puppet, have that Annex Exampleregionia (easy enough while the natives control the Delegacy of Exampleregionia), appoint myself (or another native) as Governer, and then we'd effectively have a permanent Executive nation to keep Exampleregionia safe.
That's not really what it's intended to be (Custodian is there to address that situation).
by Improving Wordiness » Sat Oct 17, 2015 2:26 pm
Klaus Devestatorie wrote:I'm a massive tool. ;)
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