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(IDEA) Regional Defense System

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.

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Astarial
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Founded: Jul 12, 2004
Ex-Nation

Postby Astarial » Mon Dec 10, 2012 4:59 pm

Cerian Quilor wrote:After what, 60 days, Jakker still couldn't password Dharma?


And defenders still couldn't liberate it. Pretty sure the point stands.
Ballotonia: Astarial already phrased an answer very well. Hence I'll just say: "Me too."1
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Tramiar
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Ex-Nation

Postby Tramiar » Mon Dec 10, 2012 8:36 pm

Astarial wrote:
Cerian Quilor wrote:After what, 60 days, Jakker still couldn't password Dharma?


And defenders still couldn't liberate it. Pretty sure the point stands.

Not when you said that raiders could use it. It'd take more than a month for us to have the influence to do so. Defenders failing to liberate doesn't really mean all that much.
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.

Tramiar: *causes great injustices to natives and fenda-kind*
Spartzy: *prevents great injustices*
Tramiar: too late, they were already caused.
Spartzy: *stops great injustices*
Tramiar: *causes greater injustices, cannot be fixed until next update*
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Cerian Quilor
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Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Mon Dec 10, 2012 9:57 pm

The defenders made a slight miscalculation. Had they been ever so luckier, they'd have won it when they lib attempted
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

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Unibot III
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Postby Unibot III » Tue Dec 11, 2012 3:49 am

Cerian Quilor wrote:The defenders made a slight miscalculation. Had they been ever so luckier, they'd have won it when they lib attempted


I think the problem is more that we only had one shot to do it. With piling it limits your opportunities and constrains your resources; you blow a lot of favors, a lot of politicking and a rare opportunity where a lot of people are online, when you screw up your one shot to liberate. That's what piling has cost the game, it reduces the competitiveness of liberations down to one shot attempts if that.
Last edited by Unibot III on Tue Dec 11, 2012 3:53 am, edited 1 time in total.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
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with the best of intentions.
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✯ Duty is Eternal, Justice is Imminent: UDL

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Klaus Devestatorie
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Founded: Aug 28, 2008
Anarchy

Postby Klaus Devestatorie » Tue Dec 11, 2012 3:53 am

Unibot III wrote:
Cerian Quilor wrote:The defenders made a slight miscalculation. Had they been ever so luckier, they'd have won it when they lib attempted


I think the problem is more that we only had one shot to do it. With piling it limits your opportunities and constrains your resources; you blow a lot of favors, a lot of politicking and a rare opportunity where a lot of people are online, when you screw up your one shot to liberate. That's what piling has caused the game, it reduces the competitiveness of liberations down to one shot attempts if that.


And yet, when you don't make any mistakes, and you've got the numbers, you'd have to be insanely quick to outright defeat the liberation attempt- because you've got spreadsheets, too. In fact, for the 2-3 hours that I was in the UDL, I remember you telling me that your spreadsheets were significantly better than Halc's (whether this remains the case or not idk). So nobody wants to risk you trying.

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Unibot III
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Democratic Socialists

Postby Unibot III » Tue Dec 11, 2012 6:15 am

Klaus Devestatorie wrote:
Unibot III wrote:
I think the problem is more that we only had one shot to do it. With piling it limits your opportunities and constrains your resources; you blow a lot of favors, a lot of politicking and a rare opportunity where a lot of people are online, when you screw up your one shot to liberate. That's what piling has caused the game, it reduces the competitiveness of liberations down to one shot attempts if that.


And yet, when you don't make any mistakes, and you've got the numbers, you'd have to be insanely quick to outright defeat the liberation attempt- because you've got spreadsheets, too. In fact, for the 2-3 hours that I was in the UDL, I remember you telling me that your spreadsheets were significantly better than Halc's (whether this remains the case or not idk). So nobody wants to risk you trying.


Bullshit. For one thing, you're only looking at the size of the group instead of the margin from the lead-to-raider-delegate, which could mean you only need to eject a few, often only one liberator.

We don't have spreadsheets, I had a program which calculated influence better than Halc's, it was a bitch to maintain since it takes about a week of research. In regards to how it works (think Nate Silver and Bayesian weather prediction), it doesn't anymore, it's an exploded perl script that is broken, FriarTuck is more accurate at this point and it is not recommended for actual missions. Triggering, since Spartz invented it, has always been the more efficient system for timing.
Last edited by Unibot III on Tue Dec 11, 2012 6:16 am, edited 1 time in total.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

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Astarial
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Founded: Jul 12, 2004
Ex-Nation

Postby Astarial » Tue Dec 11, 2012 9:05 am

Tramiar wrote:
Astarial wrote:
And defenders still couldn't liberate it. Pretty sure the point stands.

Not when you said that raiders could use it. It'd take more than a month for us to have the influence to do so. Defenders failing to liberate doesn't really mean all that much.


Actually, what I said was probably - there should always be exceptions, and Dharma is a reasonable one. And as Jakker himself said, he was using up influence to ban natives; had he not done that it would have taken under a month to be able to password. And in all of the time he was doing that, defenders were unable to liberate the region.

That means a lot, because it's how this idea is unbalanced. We are often unable to pull the number of updaters it takes to liberate heavily-reinforced raids; at the point where this system could be implemented, we would be unable to move sufficiently close to update to have a chance, despite the usual weakening of the raider delegate.
Ballotonia: Astarial already phrased an answer very well. Hence I'll just say: "Me too."1
Purriest Kitteh, 2012

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Yes Im Biop
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Founded: Feb 29, 2012
Ex-Nation

Postby Yes Im Biop » Tue Dec 11, 2012 10:42 am

Sound's pretty cool, and for places with no Founder a god send.
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