by Kholdlands » Sun Oct 21, 2012 12:49 pm
by Reploid Productions » Sun Oct 21, 2012 3:51 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Glen-Rhodes » Sun Oct 21, 2012 5:01 pm
by Reploid Productions » Sun Oct 21, 2012 5:42 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Frisbeeteria » Sun Oct 21, 2012 5:46 pm
Glen-Rhodes wrote: I think adding some "relationship status" system to the existing region system would be effectively the same.
by Kholdlands » Sun Oct 21, 2012 5:55 pm
by Galiantus » Sun Oct 21, 2012 8:02 pm
Benjamin Franklin wrote:"Democracy is two wolves and a lamb deciding what to have for lunch."
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Mousebumples » Mon Oct 22, 2012 9:11 am
by Unibot III » Mon Oct 22, 2012 11:42 am
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Kholdlands » Mon Oct 22, 2012 11:47 am
by Unibot III » Mon Oct 22, 2012 12:08 pm
Reploid Productions wrote:The trick is making sure any sort of Alliances widget doesn't just duplicate the functionality of regions, because that just becomes redundant- even though regions technically are sorta supposed to represent geographic locations/continents/etc, they're also already being utilized to organize by alliance or some common interest.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Kholdlands » Mon Oct 22, 2012 12:13 pm
by Unibot III » Mon Oct 22, 2012 12:17 pm
Kholdlands wrote:That makes me think that an alliance status between players (most likely an option in the dossier) would also be a nice feature. When you view a nation you could see its alliances with other nations. I know you're going to say that people do this in their factbooks but it would be nice to have an official one that you can set since most countries in this won't do that on accounts of laziness. Perhaps when they set an option it could appear on both players message boards as well.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Coherent Imbeciles » Mon Oct 22, 2012 12:24 pm
Unibot III wrote:Alliances between players do not replace the need for regions, but it supplements the regional experience where it lacks.
by Sedgistan » Mon Oct 22, 2012 12:50 pm
Unibot III wrote:Saying regions and alliances share the same functions, is like saying EU and the Red Cross share the same function in a humanitarian conflict... sure they have similar ends, I suppose and may achieve similar things, but there is a difference in how they operate in the conflict and its something studied by a lot of people in intergovernmental and international political sciences. You wouldn't see someone give up their citizenship in the EU or stop participating in the EU's politics to help out with the Red Cross. Coalitions of the willing tend to be more effective, whereas bigger institutions tend to be more legitimate due to their larger numbers.
by Unibot III » Mon Oct 22, 2012 2:14 pm
Sedgistan wrote:You misunderstand. If an alliance feature were coded up, how would it operate differently in terms of games mechanics, so that it didn't duplicate what regions offer? That's really the question that needs to be answered here for them to be considered viable.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Glen-Rhodes » Mon Oct 22, 2012 4:29 pm
by Kholdlands » Mon Oct 22, 2012 5:11 pm
by [violet] » Mon Oct 22, 2012 9:56 pm
by Galiantus » Mon Oct 22, 2012 9:57 pm
Unibot III wrote:Sedgistan wrote:You misunderstand. If an alliance feature were coded up, how would it operate differently in terms of games mechanics, so that it didn't duplicate what regions offer? That's really the question that needs to be answered here for them to be considered viable.
Oh, actually, that's not a bad point. It'd be very difficult to design alliances in a way that significantly was different than regions in terms of technical construction, since both regions and organizations are just constructs that rely on communication.
Some key proposed differences:
- A nation could be a member of multiple alliances at once.
- Perhaps a private Organizational Message Board (OMB) built-into the game.
- An organization administration would have to be constructed without using the WA, nor be totally fluid or static unless the founder wants it that way. Thus no endorsements either.
- Also, perhaps instead of a World Factbook Entry, a paragraph about the organization could be included automatically onto every member's nation page. Thus affirming these are things that nations join, not separate "geographical" constructs like regions that they reside in. Members would likely debate over what this paragraph said, since it'd be included upon their page. If you clicked on a link for an organization, instead of having its own public page, perhaps it could have a standard pop-up notice that asked whether you would like to join this organization, Y/N. If you were in the organization, the link would bring you to organization's private page with it's OMB, a blurb from the leader of the organization and an index of hierarchical positions in the organization.
- Perhaps you could become an "observer" of an organization and thus have access to their private-page, if the founder allowed this. I would expect, if the recruitment allowances for organizations were sufficient, there could be news organizations that would use this system.
I'll admit I'm not totally satisfied with these proposals, I think Reppy has a good point under your interpretation, Sedge.
Benjamin Franklin wrote:"Democracy is two wolves and a lamb deciding what to have for lunch."
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Unibot III » Mon Oct 22, 2012 10:29 pm
[violet] wrote:What a few mods are hinting at here is that we basically already have this coded. The project name is "Associations." Anyone can create a new association, you can associate yourself with as many of them as you like, and each Association has a bunch of features like a RMB-style board, an emblem, etc.
The idea was to provide a flexible framework that could be used for a variety of purposes. Empires could be used to tag puppet nations to their main, Alliances could represent the kinds of trans-regional organizations that already exist, Pacts could signify the nation has signed up to a particular deal, Belief Systems could allow you to display your ideological allegiances, and so on.
So this was all quite nifty, and many cool features were added, such as allowing Alliances to make their membership lists and boards private (i.e. viewable only by members), to allow for extra intrigue.
However, during testing we noticed that Associations seemed to basically play like super-regions, to the extent that regions almost began to feel like crappy Associations. There were still many things regions could do that Associations couldn't--like have a WA Delegate--but they felt very similar. They look very similar. So the project was halted until we could figure out some greater differentiation between them.
This was a while ago, NS development pace being what it is, and really the problem wasn't so enormous to justify shelving the project indefinitely. But I feel that regions are absolutely critical to your sense of "home" in NationStates, and wanted some time to think about how best to make sure we didn't erode that with Associations.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Sichuan Pepper » Tue Oct 23, 2012 12:19 am
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.
by Soviet Canuckistan » Tue Oct 23, 2012 5:54 am
by Sedgistan » Tue Oct 23, 2012 6:47 am
Sichuan Pepper wrote:Have you toyed at all with the idea that Associations could attack each other? Move R & D to a whole other arena.
by The Haatschapen » Tue Oct 23, 2012 10:14 am
Sedgistan wrote:Sichuan Pepper wrote:Have you toyed at all with the idea that Associations could attack each other? Move R & D to a whole other arena.
Essentially, no. Gameplay was supposed to remain centered around regions, with Associations being a useful way of grouping nations - but not something to fight over. They have a founder, and the intention was to have some mechanism for replacing that founder if they left.
However, this leads to another problem - that if Associations offer almost everything that regions do, and are completely secure against invasion, then you'd have people simply ignoring regions and playing entirely within Associations. This could cause serious long-term problems for the invasion game (which we don't want to kill off), as there would be far fewer founderless regions in existence.
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