
Hopefully the defenders won't start whining again soon.
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by General Halcones » Tue Sep 25, 2012 11:46 pm


by [violet] » Tue Sep 25, 2012 11:48 pm
The XX wrote:Scripts came about to tackle and destroy perceived ambiguities. The idea you are eradicating them but entering in new variables is a fundamental error, you are simply encouraging more robust scripting and creating an even smaller class less of people who really understand what is happening.

by Klaus Devestatorie » Wed Sep 26, 2012 2:16 am

by General Halcones » Wed Sep 26, 2012 1:01 pm

by The XX » Wed Sep 26, 2012 4:14 pm
[violet] wrote:The XX wrote:Scripts came about to tackle and destroy perceived ambiguities. The idea you are eradicating them but entering in new variables is a fundamental error, you are simply encouraging more robust scripting and creating an even smaller class less of people who really understand what is happening.
Agreed, but the new variance isn't something that can be solved with scripts. It's just a little additional randomness. Previously, if you watched when the 500th region in the world updated, you could predict very accurately (e.g. to the second) when the 550th region would update. Now, the daily update randomly speeds up and slows down by small but significant amounts, meaning it's not possible to predict update times quite so accurately.

by Sichuan Pepper » Wed Sep 26, 2012 8:33 pm
General Halcones wrote:It sure will. I am always willing to share any tools that we have. I have already been in discussion with Elindra.
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.

by Mallorea and Riva » Wed Sep 26, 2012 8:38 pm


by Sichuan Pepper » Wed Sep 26, 2012 9:43 pm


Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.

by Mallorea and Riva » Wed Sep 26, 2012 10:02 pm
Sichuan Pepper wrote::P
Well I did wonder as you were offering to share tools that I would expect most people already have. Keep your secrets then
The technical aspect of plotting out an update time is not overly difficult. Focusing on it, delivering orders, making sure troops are trained blah blah blah is where the difficulty usually lies.
by Sichuan Pepper » Wed Sep 26, 2012 10:14 pm
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.

by General Halcones » Wed Sep 26, 2012 10:34 pm

by Weed » Wed Sep 26, 2012 10:37 pm
General Halcones wrote:Enough variance was added to make it very difficult to get 30+ hits in one update. It is still possible to get accurate times with very short triggers, and so it should be. Going too far with this would ruin the game we currently have. Wait until the summit, and then things can be fixed properly, with new features etc.

by Tramiar » Thu Sep 27, 2012 1:15 am
Weed wrote:General Halcones wrote:Enough variance was added to make it very difficult to get 30+ hits in one update. It is still possible to get accurate times with very short triggers, and so it should be. Going too far with this would ruin the game we currently have. Wait until the summit, and then things can be fixed properly, with new features etc.
If you're using short triggers and still trying to move 2 seconds before an update, you're still playing against the server, not the defenders or natives, which I think was the original complaint. Making your game against the server more difficult was no where near the goal I thought we were aiming for.
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.

by Sichuan Pepper » Thu Sep 27, 2012 3:30 am
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.

by Crushing Our Enemies » Thu Sep 27, 2012 5:57 am

by Zemnaya Svoboda » Thu Sep 27, 2012 6:29 am
Crushing Our Enemies wrote:Some defenders seem to be implying that raiders should not be using every means available to win, as if some tactics were out of bounds because they unbalance the game. If those tactics are possible, then the game is unbalanced, through no fault of the raiders. To expect us to hold back to give defenders a better chance to beat us is a pretty ridiculous proposal.

by Eist » Thu Sep 27, 2012 7:48 am
Crushing Our Enemies wrote:Some defenders seem to be implying that raiders should not be using every means available to win, as if some tactics were out of bounds because they unbalance the game. If those tactics are possible, then the game is unbalanced, through no fault of the raiders. To expect us to hold back to give defenders a better chance to beat us is a pretty ridiculous proposal.
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.

by Crushing Our Enemies » Thu Sep 27, 2012 9:50 am
Eist wrote:Crushing Our Enemies wrote:Some defenders seem to be implying that raiders should not be using every means available to win, as if some tactics were out of bounds because they unbalance the game. If those tactics are possible, then the game is unbalanced, through no fault of the raiders. To expect us to hold back to give defenders a better chance to beat us is a pretty ridiculous proposal.
Definitely. But, until recently, a) there seems to have been a systematic attempt by raiders to keep the status quo which, I think, is almost universally seen as brain-dead boring, and b) it's a question of mentality. It has always been possible to do stealth raids, as opposed to night after night of these boring and pointless flash raids and pile-ups (I see Halcones is flash raiding regions that are still tagged with his graffiti -- the ultimate display of pointlessness). Are stealth raids as successful as flash raids? No, of course not. Are they more interesting for everyone involved? I'd argue that yes, because of the competition they are.
But, it is raiders that dictate terms here, and raiders have made it abundantly clear that flash raids competing against a clock is more desirable than actually facing competition.

by Tramiar » Thu Sep 27, 2012 9:56 am
Crushing Our Enemies wrote:Thus, we have turned to other measures of success: namely, how many regions we can take in one update. With the added variance, it looks like the measure of success is now how many regions we can take in one update, AND how few we can lose to defenders.
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.

by Crushing Our Enemies » Thu Sep 27, 2012 10:00 am
Tramiar wrote:Crushing Our Enemies wrote:Thus, we have turned to other measures of success: namely, how many regions we can take in one update. With the added variance, it looks like the measure of success is now how many regions we can take in one update, AND how few we can lose to defenders.
Depends on who you are, I guess. I wouldn't say I measure success in how many regions we can take in an update. Unless I'm measuring the success of tag raids.

by Unibot II » Thu Sep 27, 2012 10:41 am
Crushing Our Enemies wrote:Tramiar wrote:Depends on who you are, I guess. I wouldn't say I measure success in how many regions we can take in an update. Unless I'm measuring the success of tag raids.
I'm speaking in terms of general trends in the raider community. There's a lot of attention paid to various records, and such. It used to be "Wow, you held that region for two whole weeks!!" and now it's "WOW, you took 41 regions in one night!"
Perhaps "measure of skill" or similar should be substituted for "measure of success" there.
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote:Look up to Unibot as an example.

by Sichuan Pepper » Thu Sep 27, 2012 12:49 pm
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.

by General Halcones » Thu Sep 27, 2012 1:23 pm
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