
There you go. You had a combo of early/late movers, but even your skilled core was off by two seconds or so. Perfectly reasonable for variance.
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by Mallorea and Riva » Sat Sep 29, 2012 11:07 pm


by Ballotonia » Sun Sep 30, 2012 2:00 am
Unibot II wrote:Ballo, if I understand it correctly, you'd added both "negative" and "positive" variance -- probably to balance out the effect of variance, so you don't expand the length of update too much. Might I recommend imbalancing the net outcome, so you're more likely to get positive variance than negative variance. If it adds 10 mins to update or something, so be it.
I'd argue it's more fun to have positive variance than negative variance -- going early into your target means you're fighting your enemy not the clock.

by Unibot II » Sun Sep 30, 2012 10:32 am
Ballotonia wrote:Unibot II wrote:Ballo, if I understand it correctly, you'd added both "negative" and "positive" variance -- probably to balance out the effect of variance, so you don't expand the length of update too much. Might I recommend imbalancing the net outcome, so you're more likely to get positive variance than negative variance. If it adds 10 mins to update or something, so be it.
I'd argue it's more fun to have positive variance than negative variance -- going early into your target means you're fighting your enemy not the clock.
Sounds to me like you misunderstand the concept of variance: it's always above and below the average. See: http://en.wikipedia.org/wiki/Variance
It's mathematically impossible for variance to be only on one side of the average.
This is an indication that what you see as average is actually wrong. Suffice to say, we're not going to alter the base speed of the update just to match whichever formula you use as average speed. You'll have to adjust your formula instead. No matter what we do to the update speed, it'll have some average speed and there will be variance which stretches both above and below the average. I cannot alter the rules of math.
Ballotonia
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote:Look up to Unibot as an example.

by Ballotonia » Sun Sep 30, 2012 11:46 am
Unibot II wrote:No, what I'm suggesting is you have a base speed and you're slowing it down and speeding it up so the end result is relatively even as though you ran the update as just the base speed.
I'm asking for it to slow down more often than it speeds up.
I ask this because its more fun for both sides if either side moves early as opposed to late.

by Unibot II » Sun Sep 30, 2012 11:00 pm
Ballotonia wrote:Unibot II wrote:No, what I'm suggesting is you have a base speed and you're slowing it down and speeding it up so the end result is relatively even as though you ran the update as just the base speed.
I'm asking for it to slow down more often than it speeds up.
I ask this because its more fun for both sides if either side moves early as opposed to late.
You already have that now. It's just a different base speed than what you think there is. You could also imagine there's a really slow base speed, and that the server only speeds up to various degrees. It's all the same thing, since we don't advertise the actual base speed.
Ballotonia
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote:Look up to Unibot as an example.

by Mallorea and Riva » Sun Sep 30, 2012 11:07 pm
Unibot II wrote:Ballotonia wrote:
You already have that now. It's just a different base speed than what you think there is. You could also imagine there's a really slow base speed, and that the server only speeds up to various degrees. It's all the same thing, since we don't advertise the actual base speed.
Ballotonia
Then why is update nearly always quicker than when traditional triggers predict them to be? And update is the same speed practically?
(This may not be relevant, since I think I figured out a new method for triggering that is perfectly accurate. >_>)

by Unibot II » Sun Sep 30, 2012 11:32 pm
Mallorea and Riva wrote:Unibot II wrote:
Then why is update nearly always quicker than when traditional triggers predict them to be? And update is the same speed practically?
(This may not be relevant, since I think I figured out a new method for triggering that is perfectly accurate. >_>)
Wouldn't a triggering method that exists in a world of variance be inherently flawed? The old triggers we used were perfectly accurate. And maybe because you're unlucky to answer your question to Ballo?
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote:Look up to Unibot as an example.

by Mallorea and Riva » Mon Oct 01, 2012 8:02 am
Unibot II wrote:Mallorea and Riva wrote:Wouldn't a triggering method that exists in a world of variance be inherently flawed? The old triggers we used were perfectly accurate. And maybe because you're unlucky to answer your question to Ballo?
I've tried it 10 times, been 100% accurate, 10 times. So I need to test it more.. but I suspect you'll see it out on the field soon.


by General Halcones » Mon Oct 08, 2012 10:25 am

by Unibot III » Mon Oct 08, 2012 10:27 am
General Halcones wrote:I have noticed a significant increase in the update length as a result of the added variance.
The two updates are now 5-6 minutes longer than they were before the variance was added. Not only that, but there are increasing lag problems through the update which Uni did previously mention.
I believe it may need tweaking to avoid the update lengthening. Having said that, I don't really mind - it of course gives us more time to hit targets. Just an observation.

[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.

by General Halcones » Mon Oct 08, 2012 11:46 am

by Ballotonia » Mon Oct 08, 2012 2:26 pm

by [violet] » Mon Oct 08, 2012 4:26 pm
Ballotonia wrote:That's an aberration. The thing which has changed since yesterday is a major update of a forum server. There may be sync issues...

by General Halcones » Mon Oct 08, 2012 10:59 pm

by Sichuan Pepper » Mon Oct 08, 2012 11:05 pm
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.
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