
by Ballotonia » Mon Sep 24, 2012 11:39 pm

by General Halcones » Mon Sep 24, 2012 11:54 pm

by Zemnaya Svoboda » Tue Sep 25, 2012 1:18 am

by Sichuan Pepper » Tue Sep 25, 2012 1:24 am
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.

by Klaus Devestatorie » Tue Sep 25, 2012 1:39 am
by Frattastan » Tue Sep 25, 2012 1:55 am
Drop Your Pants wrote:I think raiders are cute, the way they think they're big and scary people who threaten others :)

by Ballotonia » Tue Sep 25, 2012 4:10 am
Klaus Devestatorie wrote:Ballotonia, please explain why anyone should waste their time trying to set up a raid on a meaningful target now.

by Klaus Devestatorie » Tue Sep 25, 2012 5:48 am

by Ballotonia » Tue Sep 25, 2012 6:57 am
Klaus Devestatorie wrote:Ballotonia wrote:
Please explain why you feel adding a few seconds of variance would cause the opposite. You make the claim, you explain it.
Ballotonia
because you're catering to ensure one or two raider regions can't break the game, without consideration to the capabilities of the other 2 dozen of them.

by General Halcones » Tue Sep 25, 2012 8:32 am

by Drop Your Pants » Tue Sep 25, 2012 10:15 am


by Tramiar » Tue Sep 25, 2012 10:37 am
Klaus Devestatorie wrote:Ballotonia wrote:
Please explain why you feel adding a few seconds of variance would cause the opposite. You make the claim, you explain it.
Ballotonia
because you're catering to ensure one or two raider regions can't break the game, without consideration to the capabilities of the other 2 dozen of them.
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.

by General Halcones » Tue Sep 25, 2012 11:45 am
Drop Your Pants wrote:Well after that update i like the variance. TBR got a few and we defended a few. Certainly made things much more enjoyable. And there was one region we were all late for


by [violet] » Tue Sep 25, 2012 5:26 pm
General Halcones wrote:it is perfectly possible to time a meaningful raid properly, as long as you have decent triggers in place.

by Mallorea and Riva » Tue Sep 25, 2012 5:39 pm
[violet] wrote:General Halcones wrote:it is perfectly possible to time a meaningful raid properly, as long as you have decent triggers in place.
I'm curious as to whether you think it's worth changing tactics. E.g. do you continue to attempt to enter regions within a second or two of update, even though you know variance will cause you to miss a good number of them, or do you add a safety buffer to avoid entering too late?

by The XX » Tue Sep 25, 2012 8:50 pm

by General Halcones » Tue Sep 25, 2012 8:56 pm
[violet] wrote:General Halcones wrote:it is perfectly possible to time a meaningful raid properly, as long as you have decent triggers in place.
I'm curious as to whether you think it's worth changing tactics. E.g. do you continue to attempt to enter regions within a second or two of update, even though you know variance will cause you to miss a good number of them, or do you add a safety buffer to avoid entering too late?

by Frisbeeteria » Tue Sep 25, 2012 9:04 pm
The XX wrote:Is the OP intentionally being ambiguous as to what exactly has changed?

by Ballotonia » Tue Sep 25, 2012 9:17 pm
The XX wrote:For those of us that are unable to command and experiment with updater armies, could the OP clarify in more exact terms what he has done?

by The XX » Tue Sep 25, 2012 9:26 pm
Frisbeeteria wrote:The XX wrote:Is the OP intentionally being ambiguous as to what exactly has changed?
The OP is one of our adminstrators, and yes, he's almost certainly being deliberately ambiguous. NationStates has a long and proud history of not releasing either our code or a clear description of the effects. We think the game is more fun if you don't actually know how things work. You get to play with and against other players, not other players' spreadsheets and scripts.

by Tramiar » Tue Sep 25, 2012 9:29 pm
The XX wrote:Frisbeeteria wrote:The OP is one of our adminstrators, and yes, he's almost certainly being deliberately ambiguous. NationStates has a long and proud history of not releasing either our code or a clear description of the effects. We think the game is more fun if you don't actually know how things work. You get to play with and against other players, not other players' spreadsheets and scripts.
If you believe this "variance" has that effect you are sadly mistaken. I assure you players will continue to use scripts and spreadsheets to tackle the update, and they will become more useful in analyzing the new scenario which you have decided to not be forthcoming about.
Your "administrator" was one of the first to start us down this trend. Defenders and their agents scan thousands of nations each and every day. I sympathize with the representative from Unknown, and feel that administrators who provide leverage to a side with already numerous capabilities in an ambiguous fashion further serve the defender interest that less and less people will be enabled to challenge their political view.
Scripts came about to tackle and destroy perceived ambiguities. The idea you are eradicating them but entering in new variables is a fundamental error, you are simply encouraging more robust scripting and creating an even smaller class less of people who really understand what is happening.

Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.

by Mallorea and Riva » Tue Sep 25, 2012 9:30 pm
The XX wrote:If you believe this "variance" has that effect you are sadly mistaken. I assure you players will continue to use scripts and spreadsheets to tackle the update, and they will become more useful in analyzing the new scenario which you have decided to not be forthcoming about.
-snip
Ballotonia wrote:Note that per [violet]'s comments this is a band-aid measure.

by The XX » Tue Sep 25, 2012 9:35 pm
Tramiar wrote:The XX wrote:
If you believe this "variance" has that effect you are sadly mistaken. I assure you players will continue to use scripts and spreadsheets to tackle the update, and they will become more useful in analyzing the new scenario which you have decided to not be forthcoming about.
Your "administrator" was one of the first to start us down this trend. Defenders and their agents scan thousands of nations each and every day. I sympathize with the representative from Unknown, and feel that administrators who provide leverage to a side with already numerous capabilities in an ambiguous fashion further serve the defender interest that less and less people will be enabled to challenge their political view.
Scripts came about to tackle and destroy perceived ambiguities. The idea you are eradicating them but entering in new variables is a fundamental error, you are simply encouraging more robust scripting and creating an even smaller class less of people who really understand what is happening.
I think everyone is missing how we had this variance before and did fine, and the fight between raiders and defenders is more fun/more existent in general when we aren't able to move in at just the right second. I guess I could change my mind about this after raiding with it, but we'll see.

by General Halcones » Tue Sep 25, 2012 11:08 pm

by Reploid Productions » Tue Sep 25, 2012 11:40 pm
General Halcones wrote:The Black Riders just got 17 hits, only 5 fails. The extra variance was barely a problem - just made things a little more challenging and slowed us down a bit.
It still is no where near as bad as the old update.

[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
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