Advertisement
by Andacantra » Fri Jul 13, 2012 2:04 pm
by Guy » Fri Jul 13, 2012 7:58 pm
Jamie Anumia wrote:I personally think overcomplicating the R/D game would turn off some people from raiding or defending. I personally am opposed to an 'update lock' on favor of adding variance.
[violet] wrote:Never underestimate the ability of admin to do nothing.
by Mallorea and Riva » Sat Jul 14, 2012 6:42 am
Guy wrote:Jamie Anumia wrote:I personally think overcomplicating the R/D game would turn off some people from raiding or defending. I personally am opposed to an 'update lock' on favor of adding variance.
But variance may be predicted, just like it is now. Unless you have an idea for an alternative suggestion (like blocks) which would shuffle update as it goes.
by Jamie Anumia » Sat Jul 14, 2012 10:14 am
I'd prefer making regions update in 'blocks' instead that of the 'update lock' proposal since it wouldn't overcomplicate knowing if/when a region has updated quite as much (in my opinion).Guy wrote:Jamie Anumia wrote:I personally think overcomplicating the R/D game would turn off some people from raiding or defending. I personally am opposed to an 'update lock' on favor of adding variance.
But variance may be predicted, just like it is now. Unless you have an idea for an alternative suggestion (like blocks) which would shuffle update as it goes.
by Eist » Sat Jul 14, 2012 12:23 pm
Jamie Anumia wrote:I'd prefer making regions update in 'blocks' instead that of the 'update lock' proposal since it wouldn't overcomplicate knowing if/when a region has updated quite as much (in my opinion).Guy wrote:But variance may be predicted, just like it is now. Unless you have an idea for an alternative suggestion (like blocks) which would shuffle update as it goes.
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Crushing Our Enemies » Sat Jul 14, 2012 8:15 pm
by Sichuan Pepper » Sat Jul 14, 2012 8:18 pm
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.
by Gest » Sat Jul 14, 2012 9:38 pm
Sichuan Pepper wrote:I do not want a large change either to be honest. Removal of the update order list and a shuffle of regions would be a good band aid without changing too much.
Yes invaders would be able to work out the order but it would be subject to slight changes and variance would be much harder to predict.
Prior to that list being available regions were able to be defended.
by Sichuan Pepper » Sat Jul 14, 2012 10:42 pm
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.
by Klaus Devestatorie » Sun Jul 15, 2012 12:08 am
by Ballotonia » Sun Jul 15, 2012 12:16 am
Jamie Anumia wrote:I'd prefer making regions update in 'blocks' instead that of the 'update lock' proposal since it wouldn't overcomplicate knowing if/when a region has updated quite as much (in my opinion).Guy wrote:But variance may be predicted, just like it is now. Unless you have an idea for an alternative suggestion (like blocks) which would shuffle update as it goes.
Klaus Devestatorie wrote:Alternatively, we'll just predict the region lock. There is no true "random".
by Klaus Devestatorie » Sun Jul 15, 2012 1:15 am
by Tramiar » Sun Jul 15, 2012 1:25 am
Ballotonia wrote:However, the blocks idea could be combined with sorting the update order by number of nations (lowest first). That way, regions could be shuffled with their 'update neighbors' which are of comparable size. This would also make it easier to group them in blocks of roughly the same number of nations (except the very last part of the update, but that would then be 400+ nation regions, there's only about 20 of those.)
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.
by Mahaj » Sun Jul 15, 2012 7:10 am
Tramiar wrote:Ballotonia wrote:However, the blocks idea could be combined with sorting the update order by number of nations (lowest first). That way, regions could be shuffled with their 'update neighbors' which are of comparable size. This would also make it easier to group them in blocks of roughly the same number of nations (except the very last part of the update, but that would then be 400+ nation regions, there's only about 20 of those.)
I'm not entirely sure some people wouldn't create a region with an insane amount of puppets so that they could have something that updates with the feeders. >.>
<Koth> I'm still going by the assumption that Mahaj is Unibot's kid brother or something
Kandarin(Naivetry): You're going to have a great NS career ahead of you if you want it, Mahaj. :)
<@Eluvatar> Why is SkyDip such a purist raiderist
<+frattastan> Because his region was never raided.
<+maxbarry> EarthAway: I guess I might dabble in raiding just to experience it better, but I would not like to raid regions of natives, so I'd probably be more interested in defense and liberations
by Tramiar » Sun Jul 15, 2012 1:40 pm
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.
by Jamie Anumia » Sun Jul 15, 2012 2:30 pm
by SunRawr » Sun Jul 15, 2012 2:46 pm
by Jamie Anumia » Sun Jul 15, 2012 3:01 pm
SunRawr wrote:Doing it backwards so that big regions updated first would add variance to the whole update and stop people from puppet-hoarding just to get late updaters. If we are going to do it by size, I think that is the way to go.
by Tramiar » Sun Jul 15, 2012 3:03 pm
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.
by SunRawr » Sun Jul 15, 2012 3:06 pm
Jamie Anumia wrote:SunRawr wrote:Doing it backwards so that big regions updated first would add variance to the whole update and stop people from puppet-hoarding just to get late updaters. If we are going to do it by size, I think that is the way to go.
I'd agree about making big regions update either near the beginning or end, except I'd personally think big regions should update last instead of near the beginning toward avoid delaying update.
by Jamie Anumia » Sun Jul 15, 2012 3:11 pm
So, In any regions updating either just before or just after may encounter a large problem with update time accuracy.As discussed, the problem with blocks is that it makes a rather huge difference to be updating before or after a feeder.
by Jamie Anumia » Sun Jul 15, 2012 3:20 pm
SunRawr wrote:I'm not talking about blocks, I'm talking about going all the way through update in order of region size.
by Tramiar » Sun Jul 15, 2012 3:22 pm
Jamie Anumia wrote:SunRawr wrote:I'm not talking about blocks, I'm talking about going all the way through update in order of region size.
Oh. Apologies for misreading your post. I can still see an issue however, since I think, from what I can gather about [violet]'s comments that this would extend update, which is something that I'm sure both defenders and raiders want to avoid.
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.
Advertisement
Users browsing this forum: Bormiar, Canizarii, Elite, Juno-Scorpiris, Kumun, Outer Sparta, Shirahime, Sufokia
Advertisement