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[Region Locking] Something needs to be changed.

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Andacantra
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Postby Andacantra » Fri Jul 13, 2012 2:04 pm

(copied out from my post that got caught in the thread split)

I can see the region "lock" idea having some potential. It would still rewrite the rulebook quite significantly, mind, and I think that that has been underestimated a bit. As has just been said, tag raiding could conceivably take a hit, if the region lock times got out of sync significantly with the actual update times. The other obvious drawback is if there was no way to access, for example, the past (not historic, but recent) lock times of a region. If there is no recognition on a regional page that it's been locked, the -only- way that I can think of right now (while this is just a vague concept) to get times is to somehow figure out how much earlier regions lock before they update. By that point, the extra variance introduced by the locking procedure itself is going to be a small problem.

I've now also thought about it some more. If there was a system where you always know that the region locks somewhen in the period x time before it starts to update, that I could live with. But, if it was constant throughout the update, you'd probably be in the situation where, like when update was incredibly long, the late updating regions would become ny-on impossible to raid, as you'd have to account for variance in the update time (which, even on the new server, is still noticeable and affects move times), and the region-lock variance.

We need something, and the region lock idea does have the potential to be it, but I'm not 100% sure on it. I'm mulling over possible solutions that won't overcomplicate, because Jamie does have a point that if we overcomplicate too much we'll just discourage people.
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Guy
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Postby Guy » Fri Jul 13, 2012 7:58 pm

Jamie Anumia wrote:I personally think overcomplicating the R/D game would turn off some people from raiding or defending. I personally am opposed to an 'update lock' on favor of adding variance.

But variance may be predicted, just like it is now. Unless you have an idea for an alternative suggestion (like blocks) which would shuffle update as it goes.
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Mallorea and Riva
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Postby Mallorea and Riva » Sat Jul 14, 2012 6:42 am

Guy wrote:
Jamie Anumia wrote:I personally think overcomplicating the R/D game would turn off some people from raiding or defending. I personally am opposed to an 'update lock' on favor of adding variance.

But variance may be predicted, just like it is now. Unless you have an idea for an alternative suggestion (like blocks) which would shuffle update as it goes.

We don't predict variance anymore, current methods of raiding make the term variance obsolete. It's now a near exact mathematic system, with any variance being so minor as to be irrelevant. The only time variance will really cause difficulty is if you're triggering off a feeder, and even then you can compensate without too much trouble.
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Guy
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Postby Guy » Sat Jul 14, 2012 9:46 am

That's what I meant, Mall :P
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Jamie Anumia
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Postby Jamie Anumia » Sat Jul 14, 2012 10:14 am

Guy wrote:
Jamie Anumia wrote:I personally think overcomplicating the R/D game would turn off some people from raiding or defending. I personally am opposed to an 'update lock' on favor of adding variance.

But variance may be predicted, just like it is now. Unless you have an idea for an alternative suggestion (like blocks) which would shuffle update as it goes.
I'd prefer making regions update in 'blocks' instead that of the 'update lock' proposal since it wouldn't overcomplicate knowing if/when a region has updated quite as much (in my opinion).

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Eist
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Postby Eist » Sat Jul 14, 2012 12:23 pm

Jamie Anumia wrote:
Guy wrote:But variance may be predicted, just like it is now. Unless you have an idea for an alternative suggestion (like blocks) which would shuffle update as it goes.
I'd prefer making regions update in 'blocks' instead that of the 'update lock' proposal since it wouldn't overcomplicate knowing if/when a region has updated quite as much (in my opinion).


If this is feasible, then I agree. Get regions to update in random order in blocks, where block size is determined by the total number of nations.
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Crushing Our Enemies
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Postby Crushing Our Enemies » Sat Jul 14, 2012 8:15 pm

I don't like the update lock idea. It seems very inaccessible to new players, makes the whole idea of update more complicated, adds a line to the regional happenings every 12 hours (remember that unlike the RMB, the RH do not get saved...) and essentially adds a large element of chance to the r/d game.

I'm in favor of any solution that will allow defenders to use their skills to their best advantage. I don't think this does that. All it does is take a percentage of would-be raider victories and turn them into losses based on a roll of the dice. I don't see this solving any real problems.
Last edited by Crushing Our Enemies on Sat Jul 14, 2012 8:16 pm, edited 1 time in total.
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Sichuan Pepper
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Postby Sichuan Pepper » Sat Jul 14, 2012 8:18 pm

I do not want a large change either to be honest. Removal of the update order list and a shuffle of regions would be a good band aid without changing too much.
Yes invaders would be able to work out the order but it would be subject to slight changes and variance would be much harder to predict.
Prior to that list being available regions were able to be defended.
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Gest
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Postby Gest » Sat Jul 14, 2012 9:38 pm

Sichuan Pepper wrote:I do not want a large change either to be honest. Removal of the update order list and a shuffle of regions would be a good band aid without changing too much.
Yes invaders would be able to work out the order but it would be subject to slight changes and variance would be much harder to predict.
Prior to that list being available regions were able to be defended.


In this very thread violet has said that they want to make update times more available for everyone, not less available. Replacing public info with scripts is hardly user-friendly.

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Sichuan Pepper
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Postby Sichuan Pepper » Sat Jul 14, 2012 10:42 pm

*nods*
This is why I am supporting Violets current change plan. I would prefer not such a large change but it is better than the current situation.
Certainly I do not want a situation where scripts must be used. I am certain I have not suggested that.
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Klaus Devestatorie
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Postby Klaus Devestatorie » Sun Jul 15, 2012 12:08 am

You would also see raider groups turning away from the comparatively harmless graffiti of tagging, which would now be too difficult, and instead towards long term infiltration raids, in the name of either imperialism or deliberately destroying the native community.

Alternatively, we'll just predict the region lock. There is no true "random".

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Postby Ballotonia » Sun Jul 15, 2012 12:16 am

Jamie Anumia wrote:
Guy wrote:But variance may be predicted, just like it is now. Unless you have an idea for an alternative suggestion (like blocks) which would shuffle update as it goes.
I'd prefer making regions update in 'blocks' instead that of the 'update lock' proposal since it wouldn't overcomplicate knowing if/when a region has updated quite as much (in my opinion).


As discussed, the problem with blocks is that it makes a rather huge difference to be updating before or after a feeder.

However, the blocks idea could be combined with sorting the update order by number of nations (lowest first). That way, regions could be shuffled with their 'update neighbors' which are of comparable size. This would also make it easier to group them in blocks of roughly the same number of nations (except the very last part of the update, but that would then be 400+ nation regions, there's only about 20 of those.)

Note that as a side-effect the last 20+ minutes of the update would be just updating those last few regions. The part of the update effectively usable by invaders/defenders would be hence shortened.

FYI, I know this is totally different from what [violet] suggested. We're just throwing ideas around here to facilitate discussion, the Admins have no specific preference other than wanting the game to be fun to the players. (ok, we want solutions which don't bog down or crash the server, that's important too :p)

Klaus Devestatorie wrote:Alternatively, we'll just predict the region lock. There is no true "random".


I can assure you, the game is quite capable of producing random results without the realistic possibility of players being able to make any accurate predictions. To my knowledge nobody figured out the region randomization algorithm back when that was random. I also don't see any evidence of someone being able to determine update order of a region without creating the region first and waiting for the update to come by. (eg: calculate which yet-unused region names would update after Kyzikos or before GSL)

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Last edited by Ballotonia on Sun Jul 15, 2012 12:21 am, edited 1 time in total.
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Klaus Devestatorie
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Postby Klaus Devestatorie » Sun Jul 15, 2012 1:15 am

And so we return to my first suggestion of what implications would exist.

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Tramiar
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Postby Tramiar » Sun Jul 15, 2012 1:25 am

Ballotonia wrote:However, the blocks idea could be combined with sorting the update order by number of nations (lowest first). That way, regions could be shuffled with their 'update neighbors' which are of comparable size. This would also make it easier to group them in blocks of roughly the same number of nations (except the very last part of the update, but that would then be 400+ nation regions, there's only about 20 of those.)

I'm not entirely sure some people wouldn't create a region with an insane amount of puppets so that they could have something that updates with the feeders. >.>
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Tramiar: too late, they were already caused.
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Tramiar: *causes greater injustices, cannot be fixed until next update*
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Mahaj
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Postby Mahaj » Sun Jul 15, 2012 7:10 am

Tramiar wrote:
Ballotonia wrote:However, the blocks idea could be combined with sorting the update order by number of nations (lowest first). That way, regions could be shuffled with their 'update neighbors' which are of comparable size. This would also make it easier to group them in blocks of roughly the same number of nations (except the very last part of the update, but that would then be 400+ nation regions, there's only about 20 of those.)

I'm not entirely sure some people wouldn't create a region with an insane amount of puppets so that they could have something that updates with the feeders. >.>

That'll just lengthen the update, and not really affect R/D.
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Tramiar
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Postby Tramiar » Sun Jul 15, 2012 1:40 pm

Mahaj wrote:
Tramiar wrote:I'm not entirely sure some people wouldn't create a region with an insane amount of puppets so that they could have something that updates with the feeders. >.>

That'll just lengthen the update, and not really affect R/D.

Who has a later updater generally does affect R/D. If you want to deny it, I guess you won't mind staying out of Kyzikos?
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.

Tramiar: *causes great injustices to natives and fenda-kind*
Spartzy: *prevents great injustices*
Tramiar: too late, they were already caused.
Spartzy: *stops great injustices*
Tramiar: *causes greater injustices, cannot be fixed until next update*
Spartzy: *quits the game*

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Jamie Anumia
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Postby Jamie Anumia » Sun Jul 15, 2012 2:30 pm

Tramiar wrote:
Mahaj wrote:That'll just lengthen the update, and not really affect R/D.

Who has a later updater generally does affect R/D. If you want to deny it, I guess you won't mind staying out of Kyzikos?

Weirdly enough, I rarely use Kyzikos when defending (unless spotting to the point after my jump point updates). Arguably, using different jump points (which an update block idea would encourage) would make the R/D game more interesting.

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SunRawr
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Postby SunRawr » Sun Jul 15, 2012 2:46 pm

Doing it backwards so that big regions updated first would add variance to the whole update and stop people from puppet-hoarding just to get late updaters. If we are going to do it by size, I think that is the way to go.

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Jamie Anumia
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Postby Jamie Anumia » Sun Jul 15, 2012 3:01 pm

SunRawr wrote:Doing it backwards so that big regions updated first would add variance to the whole update and stop people from puppet-hoarding just to get late updaters. If we are going to do it by size, I think that is the way to go.

I'd agree about making big regions update either near the beginning or end, except I'd personally think big regions should update last instead of near the beginning toward avoid delaying update.

EDIT: Fixing wording.
Last edited by Jamie Anumia on Sun Jul 15, 2012 3:03 pm, edited 1 time in total.

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Tramiar
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Postby Tramiar » Sun Jul 15, 2012 3:03 pm

I second Rawr's suggestion. It wouldn't delay update, it would just happen in a different order.
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.

Tramiar: *causes great injustices to natives and fenda-kind*
Spartzy: *prevents great injustices*
Tramiar: too late, they were already caused.
Spartzy: *stops great injustices*
Tramiar: *causes greater injustices, cannot be fixed until next update*
Spartzy: *quits the game*

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SunRawr
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Postby SunRawr » Sun Jul 15, 2012 3:06 pm

Jamie Anumia wrote:
SunRawr wrote:Doing it backwards so that big regions updated first would add variance to the whole update and stop people from puppet-hoarding just to get late updaters. If we are going to do it by size, I think that is the way to go.

I'd agree about making big regions update either near the beginning or end, except I'd personally think big regions should update last instead of near the beginning toward avoid delaying update.

Variance is healthy for R/D.

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Jamie Anumia
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Postby Jamie Anumia » Sun Jul 15, 2012 3:11 pm

SunRawr wrote:
Jamie Anumia wrote:I'd agree about making big regions update either near the beginning or end, except I'd personally think big regions should update last instead of near the beginning toward avoid delaying update.

Variance is healthy for R/D.

Indeed. But as Ballo said:
As discussed, the problem with blocks is that it makes a rather huge difference to be updating before or after a feeder.
So, In any regions updating either just before or just after may encounter a large problem with update time accuracy.
Last edited by Jamie Anumia on Sun Jul 15, 2012 3:11 pm, edited 1 time in total.

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SunRawr
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Postby SunRawr » Sun Jul 15, 2012 3:12 pm

I'm not talking about blocks, I'm talking about going all the way through update in order of region size.

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Jamie Anumia
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Postby Jamie Anumia » Sun Jul 15, 2012 3:20 pm

SunRawr wrote:I'm not talking about blocks, I'm talking about going all the way through update in order of region size.

Oh. Apologies for misreading your post. I can still see an issue however, since I think, from what I can gather about [violet]'s comments that this would extend update, which is something that I'm sure both defenders and raiders want to avoid.

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Tramiar
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Postby Tramiar » Sun Jul 15, 2012 3:22 pm

Jamie Anumia wrote:
SunRawr wrote:I'm not talking about blocks, I'm talking about going all the way through update in order of region size.

Oh. Apologies for misreading your post. I can still see an issue however, since I think, from what I can gather about [violet]'s comments that this would extend update, which is something that I'm sure both defenders and raiders want to avoid.

If it extended update, it should even out to be near the same if large regions were at the beginning or end. Unless of course someone gathers enough people to attack a feeder. :P
Mallorea and Riva wrote:I too would ban myself if I saw me moving into my region.

Tramiar: *causes great injustices to natives and fenda-kind*
Spartzy: *prevents great injustices*
Tramiar: too late, they were already caused.
Spartzy: *stops great injustices*
Tramiar: *causes greater injustices, cannot be fixed until next update*
Spartzy: *quits the game*

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