Ularn wrote: Storefronts could actually charge for their goods, which would make the GE&T economy much more realistic and interesting. Currently, the board only consists of "I wish to buy 3,000 sammiches," "That will be $40,000," "Okay, here's the money" - even if everything is glamoured up with flowery prose and official looking letterheads. No-one really needs to keep an eye on their funds as long as they ensure that no single purchase goes over whatever the tracker says their GDP is. If my nation has a disposable income of $500 million then I could spend all of that on tanks at one storefront, then march over to another and spend the same amount again on guns at another storefront and since the two owners are unlikely to compare notes, no-one would be any wiser. Having shares or something similar in place as an in-game currency would be interesting as nations actually had a limit on how much they could spend on goods, requiring them to make storefronts of their own so they could get the funds to buy enough of those tanks that they want. At the same time, the actual tangible modification of some numbers resulting from it would make the experience more real and immersive.
In the rest of the diplomacy boards, having a currency would also add an interesting new dynamic to the game. Successful invaders might have the option to demand a tribute of shares from their newly annexed state, or certain unscrupulous nations could run an extortion racket and demand that a nation gives them a certain number of shares or face invasion. Allegiances looking to defend themselves could band their shares together to get themselves better equipment from GE&T which they might otherwise be unable to afford
No.
That's incredibly restrictive on RP. Not everyone rps at their NS population, and tying anything RP to Gameside stats restricts RP and stifles creativity.