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This IPO trading thing

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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Klaus Devestatorie
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This IPO trading thing

Postby Klaus Devestatorie » Sat Mar 31, 2012 9:23 pm

I know it's an April Fools Day joke, but a similar stock market style option for the game itself would be pretty cool. I'm just not sure how I'd want to go about it- it should have more meaning to a country than the basic statistic, but equally it shouldn't be open to abuse from masses of countries working together. Any ideas, anyone?

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Frisbeeteria
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Postby Frisbeeteria » Sat Mar 31, 2012 10:42 pm

I think an International Bourse of some sort sounds like a lot of fun. It would need to be based on NS stats and the strength of your economy and industries to make any sense. At this point, the game doesn't have that level of detail, so it would be a major undertaking ... but it's worth discussing.

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Klaus Devestatorie
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Postby Klaus Devestatorie » Sat Mar 31, 2012 11:52 pm

Frisbeeteria wrote:I think an International Bourse of some sort sounds like a lot of fun. It would need to be based on NS stats and the strength of your economy and industries to make any sense. At this point, the game doesn't have that level of detail, so it would be a major undertaking ... but it's worth discussing.


I should also note that a share market is a little biased towards the economic side of matters- everyone who'll want to participate in the share market will want to be on the frightening end of the economy scale, and I don't see a point in creating something else for Wysteria to dominate. I've got an idea, though... I'll put it here when it's in appropriate words.

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Klaus Devestatorie
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Postby Klaus Devestatorie » Sun Apr 01, 2012 12:10 am

Oh, and it needs to be something that's different enough from the WA, and from regions, to be worth putting into the game. It also shouldn't be "raidable", as that'll be just a pain.

But I still think I've got something...

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Letoilenoir
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Postby Letoilenoir » Sun Apr 01, 2012 2:51 am

Could the IPO issue actual be converted to a "karma" style award system?

For example I have just donated some of my stash to two nations who have provided assistance with some PHP elswhere.

I realise that these have no effect on anything game related, but could an algorithm be devised to convert IPO shars to some sort of mobile Influence index?

Freelance recruiters could negotiate a fixed fee, as could mercs (100 IPOs per day per WA nation provided), raiders could demand ransoms to leave a region, and Defenders could make a killing in the "protection" racket )payment on results of course). Flag makers could similarly charge for their sevices as could forum creators

Dictators and Tyrants could demand tribute from the residents in their regions, whilst democracies could levy taxes to "pay" for the administration of regional government/offsite forums etc

And that's not even touching on the potential for bribery and corruption in the corridors of power at the WA!
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Usual People In Life
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Postby Usual People In Life » Sun Apr 01, 2012 3:37 am

That's an interesting idea, maybe people could create loads of puppets, and transfer shares to their main nations, or do the same with any puppets we currently have, if only I had kept my puppet nations active, I could have probably transferred tons of shares to my main nation (this one), oh why did I let all my dozens of UPIL puppets CTE all those months ago?!?! I even had one in Salusas region at one point for a few weeks!

Anyway, great April Fools joke mods, well done!

*runs off to the April Fools IPO forum to overtake Max Barry and become king of the shares, performing an evil laugh in the process*
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Firstaria
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Postby Firstaria » Sun Apr 01, 2012 6:42 am

As i suggested, this could be a nice international value to use for regional power and WA power; value created everyday by the number of endorsements.
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Klaus Devestatorie
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Capitalizt

Postby Klaus Devestatorie » Sun Apr 01, 2012 6:48 am

I was actually thinking something far more revolutionary than any of that. But I haven't bothered to post it, because I think it's too detailed and too pointless.

And at any rate, you'd need the ability to revoke your points from wherever they happen to be at any time.

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Bears Armed
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Postby Bears Armed » Mon Apr 02, 2012 4:15 am

Sounds like something from NS2...
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Hjornis
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Postby Hjornis » Mon Apr 02, 2012 4:20 am

the problem with puppets could be fixed with a ban on nation trading while on the same IP
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Improving Wordiness
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Postby Improving Wordiness » Mon Apr 02, 2012 5:21 am

I can see it being misused. Nations would start to charge for services. Raiders would start to hold regions to ransom. WA Vote buying...many, many ways to abuse it or misuse it.
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Astrolinium
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Postby Astrolinium » Mon Apr 02, 2012 5:32 am

Bears Armed wrote:Sounds like something from NS2...


Except, of course, that the people running it would actually have some sense of how things ought to be run and - more importantly - coded.
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Nullarni
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Postby Nullarni » Mon Apr 02, 2012 7:36 am

Improving Wordiness wrote:I can see it being misused. Nations would start to charge for services. Raiders would start to hold regions to ransom. WA Vote buying...many, many ways to abuse it or misuse it.


...I am not sure if I see this as misuse. In fact, It might make some things quite a bit more fun.
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Klaus Devestatorie
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Postby Klaus Devestatorie » Mon Apr 02, 2012 7:43 am

Bears Armed wrote:Sounds like something from NS2...

Nope. Not going anywhere near there. :P

Also, what I had in mind had nothing to do with the World Assembly, either; rather, I was looking at something that'd affect matters of the daily rankings.
Last edited by Klaus Devestatorie on Mon Apr 02, 2012 7:44 am, edited 1 time in total.

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Flibbleites
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Postby Flibbleites » Mon Apr 02, 2012 8:56 am

Improving Wordiness wrote:WA Vote buying

Which already happens, at least it does through RP.

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Fartsniffage
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Postby Fartsniffage » Mon Apr 02, 2012 10:08 am

While there would be some interesting points about an NS economy, how long would it be before it just turned into Eve without the spaceships?

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Unibot II
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Postby Unibot II » Mon Apr 02, 2012 10:34 am

Well I think the spirit of the IPO was collective action and cooperation -- so any game addition trying to emulate its success would be based on collective action and cooperation. I've seen it before with the 3WB (which the game site admins probably saw as a negative :P) and regional security in general but both of these scenarios didn't include the whole of NS -- which IPO did, in #OMG_INC we had generalites, roleplayers, gameplayers, everyone voting on our stockholder resolutions, it was a fun day. I dunno if the success of IPO is repeatable since April Fools grabbed people out of the woodwork and got them together, broke down some barriers for the day.

Whatever it would be, it would have collective action and cooperation as the major focus on the mini-game and it would be a gameplay element that wouldn't be intimidating for non-gameplayers ,something they'd be interested in doing on their spare time and advertising the mini-game on the forum like the IPO worked well too.

I'll think about it what fits the bill, at the moment I'm thinking of like a war engine (something that I've described earlier that's intraregional -- you can eject war-mongers from your region and they can no longer attack you), then the list would show the largest, most peaceful regions or something, I dunno. I know it would be totally backwards to have a feature that the game itself was promoting *not* to use.. but, I think there will be so much war if the engine is released, that that could be a neat counterbalance since peace in reality is a cooperative game. *shrugs*
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Nullarni
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Postby Nullarni » Mon Apr 02, 2012 11:36 am

You know, I like how IPO system functioned. You don't have to dish out any more shares, just turn back on the ability to trade.

The shares were a lot like regional embassies: they meant nothing and were entirely useless... That is, except whatever meaning and use we found for them.

People set up lotteries. People used them as a recruiting incintive. People used them to buy services from others. Sure, it would probably slacken a bit after a while, but if you kept the ability to trade shares around you would give players the tools to add some very interesting dynamics.
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Witness
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Postby Witness » Mon Apr 02, 2012 11:47 am

One possible way to do this would be to have nations generate shares (Maxdollars/their currencies/shiny beads etc) per day equal to their Economy x Population x Income Tax Rate or something (thanks to Urcea for help with that little idea!)

It would shaft nations with poor economies, but if you have a poor economy and you're most likley roleplaying and a) dont care or b) did it by accident.

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Astrolinium
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Postby Astrolinium » Mon Apr 02, 2012 11:49 am

Witness wrote:One possible way to do this would be to have nations generate shares (Maxdollars/their currencies/shiny beads etc) per day equal to their Economy x Population x Income Tax Rate or something (thanks to Urcea for help with that little idea!)

It would shaft nations with poor economies, but if you have a poor economy and you're most likley roleplaying and a) dont care or b) did it by accident.


I would think it'd be better to set up something using the same system but with not shares, since the premise really would be currency rather than stock.
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Witness
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Postby Witness » Mon Apr 02, 2012 11:58 am

Astrolinium wrote:
Witness wrote:One possible way to do this would be to have nations generate shares (Maxdollars/their currencies/shiny beads etc) per day equal to their Economy x Population x Income Tax Rate or something (thanks to Urcea for help with that little idea!)

It would shaft nations with poor economies, but if you have a poor economy and you're most likley roleplaying and a) dont care or b) did it by accident.


I would think it'd be better to set up something using the same system but with not shares, since the premise really would be currency rather than stock.


Well, if the units are actually going to be currency then awarding them simply based on population seems silly, really. If it's a currency then economy really needs to be factored in. By including population, big nations still get lots of currency even if their economy isnt stellar, and high tax economic powerhouses get rich even with low population. You could even have nations with low tax rates or economy scores loose currency to represent overspending, as well as help get some money out of the game in a futile attempt to keep inflation down =p

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Urcea
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Postby Urcea » Mon Apr 02, 2012 12:08 pm

Witness wrote:One possible way to do this would be to have nations generate shares (Maxdollars/their currencies/shiny beads etc) per day equal to their Economy x Population x Income Tax Rate or something (thanks to Urcea for help with that little idea!)

It would shaft nations with poor economies, but if you have a poor economy and you're most likley roleplaying and a) dont care or b) did it by accident.


My formula was:
Economic Production x Population + (Econ. Production x Population x Tax Rate)

That way nations without taxes generate revenue, but not nearly as much.
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Witness
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Postby Witness » Mon Apr 02, 2012 12:11 pm

Urcea wrote:
Witness wrote:One possible way to do this would be to have nations generate shares (Maxdollars/their currencies/shiny beads etc) per day equal to their Economy x Population x Income Tax Rate or something (thanks to Urcea for help with that little idea!)

It would shaft nations with poor economies, but if you have a poor economy and you're most likley roleplaying and a) dont care or b) did it by accident.


My formula was:
Economic Production x Population + (Econ. Production x Population x Tax Rate)

That way nations without taxes generate revenue, but not nearly as much.


I was wondering what that first part was for. Makes sense now!

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Galiantus
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Postby Galiantus » Mon Apr 02, 2012 12:15 pm

Letoilenoir wrote:Could the IPO issue actual be converted to a "karma" style award system?

For example I have just donated some of my stash to two nations who have provided assistance with some PHP elswhere.

I realise that these have no effect on anything game related, but could an algorithm be devised to convert IPO shars to some sort of mobile Influence index?

Freelance recruiters could negotiate a fixed fee, as could mercs (100 IPOs per day per WA nation provided), raiders could demand ransoms to leave a region, and Defenders could make a killing in the "protection" racket )payment on results of course). Flag makers could similarly charge for their sevices as could forum creators

Dictators and Tyrants could demand tribute from the residents in their regions, whilst democracies could levy taxes to "pay" for the administration of regional government/offsite forums etc

And that's not even touching on the potential for bribery and corruption in the corridors of power at the WA!


:bow: sooo true. love all your ideas
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Urcea
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Postby Urcea » Mon Apr 02, 2012 12:19 pm

Witness wrote:
Urcea wrote:
My formula was:
Economic Production x Population + (Econ. Production x Population x Tax Rate)

That way nations without taxes generate revenue, but not nearly as much.


I was wondering what that first part was for. Makes sense now!


For the sake of examples, let's say your a nation with fifty million people and an economic score of 75, but with no taxes. Your national income over whenever the period would be 3,750,000,000 credits, NSDollars, dollars, whatever have you. The same nation decides to raise its taxes to 15%. Their income is now 4,312,500,000, a fairly nice boost to the ole' treasury.
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