by Windsor dc » Sat Mar 17, 2012 5:15 pm
by Tim-Opolis » Sat Mar 17, 2012 7:07 pm
<Koth - 06/30/2020> I mean as far as GPers go, Tim is one of the most iconic
by Windsor dc » Sat Mar 17, 2012 7:23 pm
by Scoochi2 » Sun Mar 18, 2012 7:29 am
by Tim-Opolis » Sun Mar 18, 2012 10:19 am
Windsor dc wrote:you know like doing they are online and ready then.Normally what you do with your nation everyday receive two issues a day.Basically the founder or the delegate can see the issues and discuss them with their government or all the nations.
<Koth - 06/30/2020> I mean as far as GPers go, Tim is one of the most iconic
by [violet] » Tue Mar 20, 2012 3:15 pm
by The Blaatschapen » Tue Mar 20, 2012 3:25 pm
[violet] wrote:The idea of regional issues has come up before. The best version (according to me) is where everyone in the region gets the same issue: e.g. a looming environmental disaster due to too many heavy polluter in the region. Each nation individually decides how to respond, as normal: do nothing, clean up industry, whatever.
Then, after a set period of time (say 5 days), consequences are imposed on everyone in the region based on the overall response. E.g. if enough nations elected to clean up industry, then the environmental disaster is averted, but if too many of them chose to keep polluting, then everyone's environment suffers.
by Crushing Our Enemies » Tue Mar 20, 2012 3:30 pm
Bold is mine. I view regional issues, as discussed, are in the same vein as trade and war. This is a national politics game, not an international politics game, and I'd really like to see it kept that way.FAQ wrote:NationStates is a free nation simulation game. You create your own country, fashioned after your own ideals, and care for its people. Either that or you deliberately torture them. It's really up to you.
by Sanctaria » Tue Mar 20, 2012 3:31 pm
Crushing Our Enemies wrote:Oh god, please don't make my nation's mechanics dependent on the decisions of other nations.Bold is mine. I view regional issues, as discussed, are in the same vein as trade and war. This is a national politics game, not an international politics game, and I'd really like to see it kept that way.FAQ wrote:NationStates is a free nation simulation game. You create your own country, fashioned after your own ideals, and care for its people. Either that or you deliberately torture them. It's really up to you.
by Neo Arcad » Tue Mar 20, 2012 3:34 pm
Ostroeuropa wrote:Two shirtless men on a pushback with handlebar moustaches and a kettle conquered India, at 17:04 in the afternoon on a Tuesday. They rolled the bike up the hill and demanded that the natives set about acquiring bureaucratic records.
Des-Bal wrote:Modern politics is a series of assholes and liars trying to be more angry than each other until someone lets a racist epithet slip and they all scatter like roaches.
NSLV wrote:Introducing the new political text from acclaimed author/yak, NEO ARCAD, an exploration of nuclear power in the Middle East and Asia, "Nuclear Penis: He Won't Call You Again".
by Crushing Our Enemies » Tue Mar 20, 2012 3:34 pm
Sanctaria wrote:Crushing Our Enemies wrote:Oh god, please don't make my nation's mechanics dependent on the decisions of other nations.
Bold is mine. I view regional issues, as discussed, are in the same vein as trade and war. This is a national politics game, not an international politics game, and I'd really like to see it kept that way.
Could be an opt-in thing?
Like you check a box in settings or something.
by The Blaatschapen » Tue Mar 20, 2012 3:42 pm
Crushing Our Enemies wrote:Oh god, please don't make my nation's mechanics dependent on the decisions of other nations.Bold is mine. I view regional issues, as discussed, are in the same vein as trade and war. This is a national politics game, not an international politics game, and I'd really like to see it kept that way.FAQ wrote:NationStates is a free nation simulation game. You create your own country, fashioned after your own ideals, and care for its people. Either that or you deliberately torture them. It's really up to you.
by Windsor dc » Tue Mar 20, 2012 7:01 pm
[violet] wrote:The idea of regional issues has come up before. The best version (according to me) is where everyone in the region gets the same issue: e.g. a looming environmental disaster due to too many heavy polluter in the region. Each nation individually decides how to respond, as normal: do nothing, clean up industry, whatever.
Then, after a set period of time (say 5 days), consequences are imposed on everyone in the region based on the overall response. E.g. if enough nations elected to clean up industry, then the environmental disaster is averted, but if too many of them chose to keep polluting, then everyone's environment suffers.
by PurDunamis » Thu Mar 22, 2012 10:34 am
Crushing Our Enemies wrote:Oh god, please don't make my nation's mechanics dependent on the decisions of other nations.Bold is mine. I view regional issues, as discussed, are in the same vein as trade and war. This is a national politics game, not an international politics game, and I'd really like to see it kept that way.FAQ wrote:NationStates is a free nation simulation game. You create your own country, fashioned after your own ideals, and care for its people. Either that or you deliberately torture them. It's really up to you.
by Crushing Our Enemies » Thu Mar 22, 2012 11:10 am
by Unibot II » Thu Mar 22, 2012 11:22 am
[violet] wrote:The idea of regional issues has come up before. The best version (according to me) is where everyone in the region gets the same issue: e.g. a looming environmental disaster due to too many heavy polluter in the region. Each nation individually decides how to respond, as normal: do nothing, clean up industry, whatever.
Then, after a set period of time (say 5 days), consequences are imposed on everyone in the region based on the overall response. E.g. if enough nations elected to clean up industry, then the environmental disaster is averted, but if too many of them chose to keep polluting, then everyone's environment suffers.
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote:Look up to Unibot as an example.
by Swkoll » Thu Mar 22, 2012 12:56 pm
Crushing Our Enemies wrote:Even with an opt-out, to prevent people abusing it with puppets, you would need a way to ensure that a player only controlled one opted-in nation per region, which seems like WAY more trouble than it's worth. Even then, it could still be abused by raiders, who would then be able to manipulate the mechanics of other nations against their will. I'll let that sink in a moment.
by Campinia » Thu Mar 22, 2012 1:48 pm
Swkoll wrote:Crushing Our Enemies wrote:Even with an opt-out, to prevent people abusing it with puppets, you would need a way to ensure that a player only controlled one opted-in nation per region, which seems like WAY more trouble than it's worth. Even then, it could still be abused by raiders, who would then be able to manipulate the mechanics of other nations against their will. I'll let that sink in a moment.
The easy way is that only WA nations get to partake in these decisions.
by Crushing Our Enemies » Thu Mar 22, 2012 3:43 pm
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