NATION

PASSWORD

Ejecting nations from Lazarus

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
User avatar
[violet]
Executive Director
 
Posts: 16205
Founded: Antiquity

Ejecting nations from Lazarus

Postby [violet] » Tue Oct 18, 2011 11:12 pm

Why is it that the "eject" button is turned off in Lazarus? I can't remember.

User avatar
Klaus Devestatorie
Minister
 
Posts: 2937
Founded: Aug 28, 2008
Capitalist Paradise

Postby Klaus Devestatorie » Tue Oct 18, 2011 11:16 pm

I suspect someone tried to refound it. But NSwiki won't load, so I can't confirm in the article I think I remember that from.

User avatar
Ballotonia
Senior Admin
 
Posts: 5494
Founded: Antiquity
Liberal Democratic Socialists

Postby Ballotonia » Tue Oct 18, 2011 11:23 pm

Perhaps to avoid nations being banned from the region? Used to be that nations would move from their old region to Lazarus in the process of refounding. Being on the banlist might mess with that.

I recall a Game Mod taking Foundership of Lazarus long ago, just to block access to regional controls after players were doing lots of Bad Things :p. Mind you, that was still under the old invasion rules. And an Admin later turned Lazarus controls into what it is now.

Ballotonia
"Een volk dat voor tirannen zwicht zal meer dan lijf en goed verliezen, dan dooft het licht…" -- H.M. van Randwijk

User avatar
Harmoneia
Spokesperson
 
Posts: 145
Founded: Apr 26, 2005
Ex-Nation

Postby Harmoneia » Tue Oct 18, 2011 11:30 pm

Ballo is correct. We tried asking for it a few times before, but to no avail. :(

We even bargained for Warzone-type controls, but to no avail either. :P

User avatar
Sichuan Pepper
Diplomat
 
Posts: 974
Founded: Aug 12, 2011
Ex-Nation

Postby Sichuan Pepper » Wed Oct 19, 2011 12:09 am

Does this mean the ban button is active in the new sinks?
Wordy, EX-TITO Field Commander.
Now just ornamental.

Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.

User avatar
Crazy girl
Game Moderator
 
Posts: 6276
Founded: Antiquity
Mother Knows Best State

Postby Crazy girl » Wed Oct 19, 2011 1:52 am

So I'm guessing it dates back from when nations were put on the banlist immediately when ejected from a region and you couldnt have nations banned from Lazarus because it would interfere with the refounding process.

User avatar
Sedgistan
Site Director
 
Posts: 35471
Founded: Oct 20, 2006
Anarchy

Postby Sedgistan » Wed Oct 19, 2011 10:24 am

The new sinkers have banning too? It seems odd to allow that, as what happens if a nation is banned in all of them, then tries to revive? It might make more sense to have warzone style bans in all of them - that way, a nation can't be banned from all of them when it tries to revive itself.

User avatar
The Republic of Lanos
Post Marshal
 
Posts: 17727
Founded: Apr 17, 2009
Ex-Nation

Postby The Republic of Lanos » Wed Oct 19, 2011 10:39 am

Are the admins moving Testlandia back to Lazarus?

User avatar
Harmoneia
Spokesperson
 
Posts: 145
Founded: Apr 26, 2005
Ex-Nation

Postby Harmoneia » Wed Oct 19, 2011 11:35 am

Perhaps this is also why Lazarus seems to be "too full"? Now that there is Balder, would it make sense to at least have a 12-hour ban? :)

User avatar
Sichuan Pepper
Diplomat
 
Posts: 974
Founded: Aug 12, 2011
Ex-Nation

Postby Sichuan Pepper » Wed Oct 19, 2011 12:32 pm

I believe the ban button needs to be disabled.
Wordy, EX-TITO Field Commander.
Now just ornamental.

Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.

User avatar
Robin Hood
Lobbyist
 
Posts: 20
Founded: Oct 09, 2011
Ex-Nation

Postby Robin Hood » Wed Oct 19, 2011 12:52 pm

Sichuan Pepper wrote:I believe the ban button needs to be disabled.


I agree although I cannot speak for Balder's Constitutional Convention as I am not legitimately elected.
Last edited by Robin Hood on Wed Oct 19, 2011 12:53 pm, edited 1 time in total.

User avatar
Gruffydd ap Llywelyn 2
Lobbyist
 
Posts: 13
Founded: May 28, 2009
Authoritarian Democracy

Postby Gruffydd ap Llywelyn 2 » Wed Oct 19, 2011 1:29 pm

How about an eject nation button only?

User avatar
Ginet
Bureaucrat
 
Posts: 52
Founded: Mar 20, 2006
Ex-Nation

Postby Ginet » Wed Oct 19, 2011 1:51 pm

I'm in favor of temp bans.

User avatar
[violet]
Executive Director
 
Posts: 16205
Founded: Antiquity

Postby [violet] » Wed Oct 19, 2011 2:07 pm

Crazy girl wrote:So I'm guessing it dates back from when nations were put on the banlist immediately when ejected from a region and you couldnt have nations banned from Lazarus because it would interfere with the refounding process.

This sounds likely, but looking at the code, bans don't cover refounding nations. They can be ejected & banned, but if they're refounded, they can come back anyway.

Maybe the code wasn't that way originally.

User avatar
Digger the Cat
Spokesperson
 
Posts: 130
Founded: Mar 21, 2011
Ex-Nation

Postby Digger the Cat » Wed Oct 19, 2011 2:26 pm

I think I remember something where if a nation ceases to exist it is removed from any ban lists it is on. If this is true, then being on the Lazarus ban list would not interfere with the refounding process because the nation would not be on it when it is refounded. Could someone confirm if this is true or not though?
Indianapolis Colts Super Bowl XLI champs!
"Not one, not two, not three...!"- LeBron James

User avatar
[violet]
Executive Director
 
Posts: 16205
Founded: Antiquity

Postby [violet] » Wed Oct 19, 2011 3:17 pm

It's not true, but it doesn't matter, because when a nation refounds, it does not "move" into Lazarus (or wherever) in the usual manner. It just reappears there, and no ban check is performed.

User avatar
Todd McCloud
Senator
 
Posts: 4088
Founded: Oct 11, 2006
Left-Leaning College State

Postby Todd McCloud » Wed Oct 19, 2011 3:21 pm

Just curious here, but what would happen if a nation was banned from all three sinkers, CTE'd, then was re-founded? Not going to say that'll happen, but I guess I'm just curious.
Last edited by Todd McCloud on Wed Oct 19, 2011 3:22 pm, edited 1 time in total.
"Your uniform doesn't seem to fit. You're much too alive in it."

"You must be the change you want to see in the world" - Gandhi
"The worst prison would be a closed heart." - Pope John Paul II

User avatar
[violet]
Executive Director
 
Posts: 16205
Founded: Antiquity

Postby [violet] » Wed Oct 19, 2011 3:35 pm

Todd McCloud wrote:Just curious here, but what would happen if a nation was banned from all three sinkers, CTE'd, then was re-founded?

It would be randomly placed in one of the three sinkers, regardless of its ban status. Its name would remain on the ban lists, even though it would be resident in one of them. It could be ejected and re-banned from that region as normal, in which case it would wind up in The Rejected Realms.

User avatar
Kitten
Bureaucrat
 
Posts: 64
Founded: Oct 13, 2011
Capitalist Paradise

Postby Kitten » Wed Oct 19, 2011 3:48 pm

[violet] wrote:
Todd McCloud wrote:Just curious here, but what would happen if a nation was banned from all three sinkers, CTE'd, then was re-founded?

It would be randomly placed in one of the three sinkers, regardless of its ban status. Its name would remain on the ban lists, even though it would be resident in one of them. It could be ejected and re-banned from that region as normal, in which case it would wind up in The Rejected Realms.

Would re-banning it make it appear on the list twice? Have we the power to double ban? XD

User avatar
Kenzai
Secretary
 
Posts: 34
Founded: Sep 20, 2004
Ex-Nation

Postby Kenzai » Wed Oct 19, 2011 4:22 pm

If it doesn't affect the revivification process, I can't see any good arguments for making the sinkers (except TRR, obviously) differ from the feeders in eject/ban capabilities.

User avatar
Robin Hood
Lobbyist
 
Posts: 20
Founded: Oct 09, 2011
Ex-Nation

Postby Robin Hood » Wed Oct 19, 2011 11:46 pm

Hhhm if banned nations don't conflict with the banlist when they enter via refounding... I foresee some weird type of raid. :P

User avatar
Ananke II
Envoy
 
Posts: 299
Founded: Mar 15, 2004
Scandinavian Liberal Paradise

Postby Ananke II » Thu Oct 20, 2011 1:56 am

Is recruiting/advertising allowed in Balder and Osiris?

User avatar
Drop Your Pants
Senator
 
Posts: 3860
Founded: Apr 17, 2005
Inoffensive Centrist Democracy

Postby Drop Your Pants » Thu Oct 20, 2011 2:26 am

Ananke II wrote:Is recruiting/advertising allowed in Balder and Osiris?

I imagine so since they're the same as Lazarus....enjoy the ads :palm:

I like the idea of the temporary bans, its not as if it'd be used much anyway.
Happily oblivious to NS Drama and I rarely pay attention beyond 5 minutes

User avatar
The Face Dancers
Lobbyist
 
Posts: 23
Founded: Sep 12, 2009
Inoffensive Centrist Democracy

Postby The Face Dancers » Thu Oct 20, 2011 6:57 am

Robin Hood wrote:Hhhm if banned nations don't conflict with the banlist when they enter via refounding... I foresee some weird type of raid. :P


I thought WA status vanishes after a CTE? Am I wrong about that?

User avatar
Skyrim Diplomacy
Ambassador
 
Posts: 1497
Founded: Jun 25, 2011
Ex-Nation

Postby Skyrim Diplomacy » Thu Oct 20, 2011 10:39 am

Todd McCloud wrote:Just curious here, but what would happen if a nation was banned from all three sinkers, CTE'd, then was re-founded? Not going to say that'll happen, but I guess I'm just curious.

Also, doesn't CTEing remove you from all ban lists? I seem to remember bringing this up not too long ago.

Next

Advertisement

Remove ads

Return to Technical

Who is online

Users browsing this forum: Eyernawk, Falkonne, Krantstan, Legalese, Persicaria, Phydios, Puttt, Quincy, Reventus Koth, The Mecix Molls, The Terren Dominion, The Union of Ibistic States, White Mourning

Advertisement

Remove ads