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Hit Harder on Dismissed Issues

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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Jedi Women
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Founded: Apr 08, 2006
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Hit Harder on Dismissed Issues

Postby Jedi Women » Thu Aug 27, 2009 4:01 pm

I don't know if this would even be possible, but it's something I've been thinking about.

Obviously we get issues back around every so often, but is there any way/ does anyone think it would be a good idea if when a nation dismisses an issue rather than making a choice, a more extreme version of the issue comes to them a month or so later.

Like, say people were protesting eating the national animal and rather than choose the "let continue" or "ban eating *national animal* " options, they just dismiss. A month or so later a more violent incident occurs related to the dismissed issue.

Don't know if such a thing would even be workable, and obviously not every issue could be expanded on... but I just thought it'd be interesting.
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New Olwe
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Re: Hit Harder on Dismissed Issues

Postby New Olwe » Thu Aug 27, 2009 4:09 pm

Hmm. I can see how some of the issues I've dismissed recently could benefit from this... it's an intriguing idea. We'll see what the mods say, though.
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Shinkadomayaka
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Re: Hit Harder on Dismissed Issues

Postby Shinkadomayaka » Thu Aug 27, 2009 4:16 pm

A good idea, but I doubt it would happen :meh: ... Not because it's a bad idea, but because it would be really diffficult to do that.
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Erastide
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Re: Hit Harder on Dismissed Issues

Postby Erastide » Thu Aug 27, 2009 4:30 pm

I'm reasonably certain the game doesn't keep track of your dismissal of issues. So at this point in time such a suggestion would be impossible. But of course I could be wrong or [violet] or Pyth could be generous and add that feature in so that Sirocco could take advantage of it.

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Shinkadomayaka
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Re: Hit Harder on Dismissed Issues

Postby Shinkadomayaka » Thu Aug 27, 2009 5:02 pm

Erastide wrote:I'm reasonably certain the game doesn't keep track of your dismissal of issues. So at this point in time such a suggestion would be impossible. But of course I could be wrong or [violet] or Pyth could be generous and add that feature in so that Sirocco could take advantage of it.


:D yays i would like that feature. I thought of one also. If you dismiss the "Less dictatorship please, if thats okay" issue then later there are riots and stuff.
Military service compulsary.
Benevelont Dictatorship.
DEFCON 1: Relative Peace
Quotes of Awesomeness
Tsaraine wrote:Somewhere in Philadelphia, one school administrator has just smacked another school administrator upside the head. "Damnit, Jenkins! I told you we should just have gone with chastity belts!"


Huntertopia wrote:95% of all teens would cry if Justin Bieber was jumped and killed. 4% would laugh at his dead corpse. If you are the 1% that jumped him, copy and paste this in your sig.


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Sirocco
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Re: Hit Harder on Dismissed Issues

Postby Sirocco » Thu Aug 27, 2009 6:37 pm

I'm afraid this idea's a bit unworkable. What's to stop you from constantly dismissing issues you don't like? And if you can't dismiss the second issue then it rather negates the point of having a dismiss option for the first one. It's a nice idea, but I'd rather have issues that directly address the consequences of choices that the players DO make rather than the ones they don't.


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