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PostPosted: Sat Nov 28, 2020 6:26 pm
by Frisbeeteria
Hyakkaou wrote: it'd probably take a fair bit of work.

As in "rebuilding the game from scratch". It's been discussed at length in the past, and that's the only solution. We already have a unique ID for each nation in addition to the nation name, so we don't really need a new one like a Discord handle ... but that Unique ID can't be parsed to the whole game without a full rebuild.

tl;dr: not gonna happen.

PostPosted: Sun Nov 29, 2020 12:31 pm
by Phydios
Hyakkaou wrote:Actually, another thought - although it'd probably take a fair bit of work... what about just making usernames like in Discord? Sure, you can call yourself "XYZAB", but in reality you'd be "XYZAB#CDEF". It's a bit dumb maybe, but... I still think usernames have to be unlocked earlier or something. See my previous examples in this thread, or examples where they've logged in like four times, got a large population, then vanished like the Avatar, their username unavailable for 100 years.

I believe that this is also a no-go. It's been brought up before, and the problem is always that a "display name" would allow players to impersonate others.

PostPosted: Sun Nov 29, 2020 4:48 pm
by Comfed
Also, don't nations founded in antiquity not have an ID?

PostPosted: Sun Nov 29, 2020 6:35 pm
by Holland DS6
Comfed wrote:Also, don't nations founded in antiquity not have an ID?

I am quite sure that all nations have an ID, regardless of their founding date

PostPosted: Sun Nov 29, 2020 6:49 pm
by SherpDaWerp
Holland DS6 wrote:
Comfed wrote:Also, don't nations founded in antiquity not have an ID?

I am quite sure that all nations have an ID, regardless of their founding date

IIRC Nation IDs were added with the new TG system in 2013. IDs were allocated to nations from that point onwards based on when they logged in, which means nations that had CTE'd prior to that date never had any ID because they haven't logged in since then.

You can see the ID listed for a nation here, and it's "ancient" version that CTE'd prior to 2013 with no ID.
https://www.nationstates.net/page=boney ... ew_zealand

PostPosted: Mon Nov 30, 2020 5:21 am
by Ghost Land
SherpDaWerp wrote:
Holland DS6 wrote:I am quite sure that all nations have an ID, regardless of their founding date

IIRC Nation IDs were added with the new TG system in 2013. IDs were allocated to nations from that point onwards based on when they logged in, which means nations that had CTE'd prior to that date never had any ID because they haven't logged in since then.

You can see the ID listed for a nation here, and it's "ancient" version that CTE'd prior to 2013 with no ID.
https://www.nationstates.net/page=boney ... ew_zealand

I have some old puppets that ceased to exist in 2012 and have ID numbers; someone must have tried to telegram them after that or something?

Other than being unable to explain that, from my understanding you're 100% correct.

PostPosted: Mon Nov 30, 2020 6:36 am
by Luna Amore
Nations founded before the DBID system were assigned a ID on their next login.

Example, I founded Traci Lords waaay back in 2003 sometime and then promptly forgot about it until mid 2018. That nation was assigned its DBID in 2018.

PostPosted: Mon Dec 07, 2020 4:27 pm
by Kosovo Royal Empire
Luna Amore wrote:
Sysillia wrote:
yes it would so I'm stopping this topic, by the way, i have a question, if mods delete a nation, why cant they be restored...?
like just why???

here is an idea:

moderators can delete a nation but it can be restored, but when the nation is restored all progress is lost and the newly restored nation starts with 5 million citizens and is spawned in the feeders. this could particulary apply to deletion of nations and i think this could lower abuse and it also applies to name usage as deletion does the same thing too! :)

also im thanking Tech support for support, check out their region!

Region; Tech Support URL

[[[this is my first time on FORUM so i have totaly no idea what im doing]]]

Nations deleted for rule breaking are not able to be refounded, allowing that would defeat the purpose of deletion as punishment.

As a side note, none of this is the topic of the thread. Nor is your puppet's region. Using multiple nations to chat with yourself and advertise your region is 100% spam so knock it off.

there's a nation I want to restore that got deleted by a mod but this was an actually a mistake of course it's the nation of kosovoempire it got deleted for being a puppet of South Ceeio
but he was actually a founder of a region called kosovoworld which had many nations at the time and mostly all the officers of that region were deleted by mods this was actually a huge mistake the mods need to restore this nation :)

[Q] Inactive nation

PostPosted: Mon Jan 04, 2021 5:54 am
by Toonu Empire
Hello,
I am trying to create a new nation which I am managing in one roleplay setting for quite some time named The Empire of Iconia which is meant to replace my current nation here in NS, unfortunately there is already ex-nation which has been inactive for 6 years with the same name. Is there anything that can be done about the inactive nation or to allow creation of nation with same name?

Thank you for any information.

PostPosted: Mon Jan 04, 2021 5:56 am
by Honeydewistania
Toonu Empire wrote:Hello,
I am trying to create a new nation which I am managing in one roleplay setting for quite some time named The Empire of Iconia which is meant to replace my current nation here in NS, unfortunately there is already ex-nation which has been inactive for 6 years with the same name. Is there anything that can be done about the inactive nation or to allow creation of nation with same name?

Thank you for any information.

No. That nation has over 4 billion population, it'll likely never be available for your use.

PostPosted: Wed Jan 06, 2021 12:02 pm
by Toonu Empire
Honeydewistania wrote:
Toonu Empire wrote:Hello,
I am trying to create a new nation which I am managing in one roleplay setting for quite some time named The Empire of Iconia which is meant to replace my current nation here in NS, unfortunately there is already ex-nation which has been inactive for 6 years with the same name. Is there anything that can be done about the inactive nation or to allow creation of nation with same name?

Thank you for any information.

No. That nation has over 4 billion population, it'll likely never be available for your use.



Population is high, that is true, but at the same time the user has been inactive for 6 years, which is quite a lot and within the 5y condition.

PostPosted: Wed Jan 06, 2021 2:21 pm
by Aikoland
Toonu Empire wrote:
Honeydewistania wrote:No. That nation has over 4 billion population, it'll likely never be available for your use.



Population is high, that is true, but at the same time the user has been inactive for 6 years, which is quite a lot and within the 5y condition.

It doesn't matter that the nation hasn't existed for six years. It's nations that have been inactive for at least five years and with less than 500 million population that can have their name released*, it isn't a 'one or the other' thing.

*And didn't found an extant region, isn't mentioned in the history of an extant region, didn't author/wasn't subject of a WA resolution (including UN resolutions), wasn't a mod/admin, wasn't deleted by a mod/admin, or isn't otherwise marked as blocked from being reused

PostPosted: Thu Jan 07, 2021 7:53 am
by Toonu Empire
Aikoland wrote:
Toonu Empire wrote:

Population is high, that is true, but at the same time the user has been inactive for 6 years, which is quite a lot and within the 5y condition.

It doesn't matter that the nation hasn't existed for six years. It's nations that have been inactive for at least five years and with less than 500 million population that can have their name released*, it isn't a 'one or the other' thing.

*And didn't found an extant region, isn't mentioned in the history of an extant region, didn't author/wasn't subject of a WA resolution (including UN resolutions), wasn't a mod/admin, wasn't deleted by a mod/admin, or isn't otherwise marked as blocked from being reused


I thought the requirements are not mutually inclusive and that one of them is enough. Therefore if nation is over 5 years inactive, then we dont need any of the other requirements. Well that sucks that you need to have them all together...Any chance the requirements will change sometimes soon? It is hard to get them all at the same time.

PostPosted: Thu Jan 07, 2021 7:56 am
by Comfed
Or you could think of a similar, but slightly different name.

However, I also think that the permanent reservation population requirement should be upped to one billion population.

PostPosted: Thu Jan 07, 2021 7:58 am
by Quartia and Karafuto
Luna Amore wrote:
Sysillia wrote:
yes it would so I'm stopping this topic, by the way, i have a question, if mods delete a nation, why cant they be restored...?
like just why???

here is an idea:

moderators can delete a nation but it can be restored, but when the nation is restored all progress is lost and the newly restored nation starts with 5 million citizens and is spawned in the feeders. this could particulary apply to deletion of nations and i think this could lower abuse and it also applies to name usage as deletion does the same thing too! :)

also im thanking Tech support for support, check out their region!

Region; Tech Support URL

[[[this is my first time on FORUM so i have totaly no idea what im doing]]]

Nations deleted for rule breaking are not able to be refounded, allowing that would defeat the purpose of deletion as punishment.

As a side note, none of this is the topic of the thread. Nor is your puppet's region. Using multiple nations to chat with yourself and advertise your region is 100% spam so knock it off.

How would that defeat the purpose? No one is going to be waiting 5 years to refound a nation that was banned. There's absolutely no reason not to release such names after 5 years, unless the name itself was the reason for the ban.

PostPosted: Thu Jan 07, 2021 4:10 pm
by Frisbeeteria
Quartia and Karafuto wrote:There's absolutely no reason not to release such names after 5 years,

Yes there is. The way the game is set up, a new nation will "inherit" and RMB or forum posts made by the prior nation of the same name. Given that most nations are banned either for their names or their content on the site, all aspects of those nations needs to remain banned.

Nation name release!

PostPosted: Wed Jan 27, 2021 12:05 am
by Parhe
Frisbeeteria wrote:
Corinthina wrote:What would it take to get a request to a 750m population limit

We've suggested it. It hasn't been acted on. There are other priorities for limited admin time at the moment.

This is a more positive response than I expected. Well, I guess it is time to look up some choice names again in the Boneyard. Just in case things change.

Arumdaum wrote:
Ghost Land wrote:Some people were pretty much hoarding names to the point of collecting hundreds or thousands, just sitting there in puppet storage regions as though trophies. This is especially true with, as mentioned, real-world names, two-letter names, and names of notable people and fictional characters.

Regarding notable RL names, though, would anyone use them for anything other than a trophy?

Is there a better use for names?

Frisbeeteria wrote:
Sysillia wrote:what if you Changed the name in the database and chaning names could be possible?

As long-time players already know, the core game is not built in a database. If it were, and we used something other than nation names as the key field, your suggestion would make sense. As it currently stands, it's not possible without entirely rebuilding the game.

I knew none of this.

Frisbeeteria wrote:
Quartia and Karafuto wrote:There's absolutely no reason not to release such names after 5 years,

Yes there is. The way the game is set up, a new nation will "inherit" and RMB or forum posts made by the prior nation of the same name. Given that most nations are banned either for their names or their content on the site, all aspects of those nations needs to remain banned.

. . .wait. . .seriously? That sounds problematic even for nations that were not banned.

PostPosted: Wed Jan 27, 2021 5:22 am
by Wymondham
Comfed wrote:Or you could think of a similar, but slightly different name.

However, I also think that the permanent reservation population requirement should be upped to one billion population.

I think this would be an excellent improvement, 500 million population is chicken feed these days

PostPosted: Wed Jan 27, 2021 5:43 am
by Flanderlion
Wymondham wrote:
Comfed wrote:Or you could think of a similar, but slightly different name.

However, I also think that the permanent reservation population requirement should be upped to one billion population.

I think this would be an excellent improvement, 500 million population is chicken feed these days

That would just be pushing the problem down the road. As a wise person once said:

Flanderlion wrote:I don't think this should be a priority. At some distant point the reuse policy should be updated:

Instead of 5 years under X population, it should be 5 + number of billion population years. So if I have a 1 billion pop nation that CTEs, someone can refound it 6 years later, but if I had a 20 billion pop nation it should be 25 years later. Essentially it's approximately 5 years + double the time the nation has been alive.

PostPosted: Wed Feb 10, 2021 1:53 am
by Sysillia
Flanderlion wrote:
Wymondham wrote:I think this would be an excellent improvement, 500 million population is chicken feed these days

That would just be pushing the problem down the road. As a wise person once said:

Flanderlion wrote:I don't think this should be a priority. At some distant point the reuse policy should be updated:

Instead of 5 years under X population, it should be 5 + number of billion population years. So if I have a 1 billion pop nation that CTEs, someone can refound it 6 years later, but if I had a 20 billion pop nation it should be 25 years later. Essentially it's approximately 5 years + double the time the nation has been alive.


actually instead of 5 years only im thinking they could make it depend on the population but it should be lowered to 3 years. for example, if the nation has 10 Billion people, and it CTE in 2020, people should be able to refound it in 2023. This is the same idea as Flanderlion but i think 5 years + is a bit too much dont you think?

PostPosted: Wed Feb 10, 2021 2:38 am
by Flanderlion
Sysillia wrote:
Flanderlion wrote:That would just be pushing the problem down the road. As a wise person once said:



actually instead of 5 years only im thinking they could make it depend on the population but it should be lowered to 3 years. for example, if the nation has 10 Billion people, and it CTE in 2020, people should be able to refound it in 2023. This is the same idea as Flanderlion but i think 5 years + is a bit too much dont you think?

5 years is the status quo for nations who cease to exist now below the threshold. So if a player has put in more effort to a nation than the 500 mil pop ones that are given 5 years, then they should have more than 5 years?

PostPosted: Thu Feb 25, 2021 4:50 pm
by Glimerusa
Alright yall, I'm in a bit of a kerfuffle here and I can't seem to understand why. I assume the rules have changed since the OP, duh, but what about the five-year waiting limit to get some nation's name? Has that changed too? I'm trying to get the name of an account that ceased to exist more than six years ago, and it has a population of over 2 billion, but I can't seem to refound it, what's with that?

~Thanks in advance, Glim.

PostPosted: Thu Feb 25, 2021 5:06 pm
by Luna Amore
Glimerusa wrote:Alright yall, I'm in a bit of a kerfuffle here and I can't seem to understand why. I assume the rules have changed since the OP, duh, but what about the five-year waiting limit to get some nation's name? Has that changed too? I'm trying to get the name of an account that ceased to exist more than six years ago, and it has a population of over 2 billion, but I can't seem to refound it, what's with that?

~Thanks in advance, Glim.

Nations with over 500 million population can’t be reused.

PostPosted: Thu Feb 25, 2021 5:15 pm
by Glimerusa
Luna Amore wrote:
Glimerusa wrote:Alright yall, I'm in a bit of a kerfuffle here and I can't seem to understand why. I assume the rules have changed since the OP, duh, but what about the five-year waiting limit to get some nation's name? Has that changed too? I'm trying to get the name of an account that ceased to exist more than six years ago, and it has a population of over 2 billion, but I can't seem to refound it, what's with that?

~Thanks in advance, Glim.

Nations with over 500 million population can’t be reused.

Well that's certainly a bummer, thanks for the clarification though.

PostPosted: Thu Feb 25, 2021 5:40 pm
by CoraSpia
Luna Amore wrote:
Glimerusa wrote:Alright yall, I'm in a bit of a kerfuffle here and I can't seem to understand why. I assume the rules have changed since the OP, duh, but what about the five-year waiting limit to get some nation's name? Has that changed too? I'm trying to get the name of an account that ceased to exist more than six years ago, and it has a population of over 2 billion, but I can't seem to refound it, what's with that?

~Thanks in advance, Glim.

Nations with over 500 million population can’t be reused.

There are two threads regarding changing that at the moment. Has the moderation team discussed these proposals?