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PostPosted: Mon Sep 14, 2020 8:39 pm
by Nooooooooooooooo
Refuge Isle wrote:
Nooooooooooooooo wrote:I think 750 million would be a better choice for reserving, because if you have 500 million, someone could just create like 500 puppets and then have them logged into for just long enough that they cte right after 500m. It would still be possible with 750 billion, but it would be harder to do.

It would certainly be harder to reserve a nation at 750 billion :p

At 750 billion, yes.

PostPosted: Tue Sep 15, 2020 4:44 am
by The Blaatschapen
Nooooooooooooooo wrote:
Refuge Isle wrote:It would certainly be harder to reserve a nation at 750 billion :p

At 750 billion, yes.


I'll have to wait a few centuries. Max Barry IX can worry about releasing The Blaatschapen to Blaat VIII.

PostPosted: Wed Sep 16, 2020 8:14 am
by Arumdaum
Ghost Land wrote:
Corinthina wrote:
So just sniping one or two nation names they fancied? This is what I would intend to do with a particular name if they ever up the population count to 750m. I was wondering if some of the more clever amongst us would have figured out a script to automatically do it for them. That would be over my head.

Some people were pretty much hoarding names to the point of collecting hundreds or thousands, just sitting there in puppet storage regions as though trophies. This is especially true with, as mentioned, real-world names, two-letter names, and names of notable people and fictional characters.

Regarding notable RL names, though, would anyone use them for anything other than a trophy?

PostPosted: Thu Oct 15, 2020 12:59 pm
by Andrha Desam
Ballotonia wrote:
Shaybanid wrote:Hello. I was just wondering how it was possible that this nation, Shaybanid, had stopped existing, the one before this one, with only a population of five million without getting soiled or such.


-Parhe


Probably a victim of a data sync bug: being outside any region causes a nation to not update and thus not gain population. Any affected nation can solve this simply by moving to a new region, so we don't know how many nations end up suffering from this bug. So once in a while we sweep the system for nations affected as such, and abandoned ones (idle too long) are then removed in the very next update.

Ballotonia

why cant the inactivity period be 30 not 28 days

PostPosted: Thu Oct 15, 2020 1:02 pm
by Andrha Desam
Nooooooooooooooo wrote:
Refuge Isle wrote:It would certainly be harder to reserve a nation at 750 billion :p

At 750 billion, yes.

Easier at 1 billion

PostPosted: Thu Oct 15, 2020 1:07 pm
by Andrha Desam
Flibbleites wrote:
Parhe wrote:People do not seem to be announcing as much their gains.

Doesn't bother me any, I've found it to be borderline spam anyway.

I was looking over freethotia and the creator only logged in twice and ceased to exist :(

PostPosted: Thu Oct 15, 2020 1:09 pm
by Andrha Desam
Arumdaum wrote:
Ghost Land wrote:Some people were pretty much hoarding names to the point of collecting hundreds or thousands, just sitting there in puppet storage regions as though trophies. This is especially true with, as mentioned, real-world names, two-letter names, and names of notable people and fictional characters.

Regarding notable RL names, though, would anyone use them for anything other than a trophy?

Two letter names can be still used,if available

1 billion is better

PostPosted: Fri Oct 16, 2020 9:55 am
by Sejquk
Refuge Isle wrote:
Nooooooooooooooo wrote:I think 750 million would be a better choice for reserving, because if you have 500 million, someone could just create like 500 puppets and then have them logged into for just long enough that they cte right after 500m. It would still be possible with 750 billion, but it would be harder to do.

It would certainly be harder to reserve a nation at 750 billion :p

I agree with Noooooooooo,but I think the reserving population should be at 1 billion

Ijsjs

PostPosted: Fri Oct 16, 2020 9:57 am
by Sejquk
Andrha Desam wrote:
Flibbleites wrote:Doesn't bother me any, I've found it to be borderline spam anyway.

I was looking over freethotia and the creator only logged in twice and ceased to exist :(

Just because the nation had more videos not on NationStates, it cted

PostPosted: Fri Oct 16, 2020 12:06 pm
by Ghost Land
Sejquk wrote:
Andrha Desam wrote:I was looking over freethotia and the creator only logged in twice and ceased to exist :(

Just because the nation had more videos not on NationStates, it cted

No, it just CTE'd because it wasn't logged into for 28 days; it has nothing to do with this person's offsite activity.

PostPosted: Sat Oct 17, 2020 9:34 am
by The Stalker
I think making some kind of tiered system would be good at this point. Currently it is if the nation hasn't been active for 5+ years and has less than 500mil population is can be refounded.

Why not have the go up by 100mil population for each year it's been inactive. So inactive 6+ years and less than 600mil population can be refounded. Inactive 7+ years and less than 700mil population can be refounded, and so on. Then maybe cap it at less than 1 billion population andr 10+ years.

Or a more extreme tier system could be if it's been inactive for 10+ years and less than 750mil population it can be refounded and if it's been inactive for 15+ years with less than a billion population it can be refounded.

Either way it open a ton of new names.

PostPosted: Sat Oct 17, 2020 12:45 pm
by The Unified Missourtama States
The Stalker wrote:Either way it open a ton of new names.

Which would all get immediately snatched, and then you'd come back here to whine again.

PostPosted: Sat Oct 17, 2020 3:57 pm
by The Stalker
The Unified Missourtama States wrote:
The Stalker wrote:Either way it open a ton of new names.

Which would all get immediately snatched, and then you'd come back here to whine again.


Hardly, specific names require specific knowledge friend.

Moreover even less important names have been claimed for being slightly over the 500mil limit, new nations have to get really creative or settle with crappy names. I think anyone with some sense knows we need to release some of these old names already.

New nation!

PostPosted: Mon Oct 19, 2020 11:41 am
by Taijikstan
Tajikstan was refunded as a new nation

PostPosted: Tue Oct 20, 2020 10:24 pm
by Nooooooooooooooo
Taijikstan wrote:Tajikstan was refunded as a new nation

Tajikstan was not. Taijikstan was. It's just a subtle difference.

PostPosted: Tue Oct 27, 2020 4:25 pm
by Hyakkaou
I just wanted to make a nation referencing Chuck, a show everyone seems to have forgotten a decade later, or a nation referencing BSG, in a similar situation... is that so hard? I'm also inclined to agree wit a tier system reformation.

Either way, it *desperately* needs a shakeup. So many lost names, so little time.

PostPosted: Fri Nov 06, 2020 4:04 pm
by Yerapia
Hyakkaou wrote:I just wanted to make a nation referencing Chuck, a show everyone seems to have forgotten a decade later, or a nation referencing BSG, in a similar situation... is that so hard? I'm also inclined to agree wit a tier system reformation.

Either way, it *desperately* needs a shakeup. So many lost names, so little time.


Whats Chuck?

PostPosted: Mon Nov 09, 2020 2:18 am
by Sysillia
Mainly, i have one question,

what if you Changed the name in the database and chaning names could be possible?

PostPosted: Mon Nov 09, 2020 3:36 am
by Riemstagrad
Changing names = chaos. For humans, like most players, a unique nation name is the best way to identify and recognize other players.

PostPosted: Mon Nov 09, 2020 9:42 am
by Frisbeeteria
Sysillia wrote:what if you Changed the name in the database and chaning names could be possible?

As long-time players already know, the core game is not built in a database. If it were, and we used something other than nation names as the key field, your suggestion would make sense. As it currently stands, it's not possible without entirely rebuilding the game.

PostPosted: Wed Nov 25, 2020 10:14 pm
by Nooooooooooooooo
Riemstagrad wrote:Changing names = chaos. For humans, like most players, a unique nation name is the best way to identify and recognize other players.

Bold of you to assume we're all human.

PostPosted: Fri Nov 27, 2020 9:33 pm
by Obuba
Riemstagrad wrote:Changing names = chaos. For humans, like most players, a unique nation name is the best way to identify and recognize other players.


Agreed. Nation names are basically usernames here. Unless the two could be separated, recycling names is a bad idea.

PostPosted: Sat Nov 28, 2020 5:25 am
by Ghost Land
Obuba wrote:
Riemstagrad wrote:Changing names = chaos. For humans, like most players, a unique nation name is the best way to identify and recognize other players.


Agreed. Nation names are basically usernames here. Unless the two could be separated, recycling names is a bad idea.

Separating like that would involve a massive overhaul of the game code that would more than likely result in the site being down for an extended period of time. We have, however, been recycling old nation names for some 9 years now (see page 1 for details). There's a difference between recycling the name of some nation from 12 years ago that was created and never logged into and nobody probably remembers, and recycling the name of a notorious Game Moderator whose nation just went inactive last week.

PostPosted: Sat Nov 28, 2020 4:16 pm
by Hyakkaou
Actually, another thought - although it'd probably take a fair bit of work... what about just making usernames like in Discord? Sure, you can call yourself "XYZAB", but in reality you'd be "XYZAB#CDEF". It's a bit dumb maybe, but... I still think usernames have to be unlocked earlier or something. See my previous examples in this thread, or examples where they've logged in like four times, got a large population, then vanished like the Avatar, their username unavailable for 100 years.

PostPosted: Sat Nov 28, 2020 4:43 pm
by Comfed
Hyakkaou wrote:Actually, another thought - although it'd probably take a fair bit of work... what about just making usernames like in Discord? Sure, you can call yourself "XYZAB", but in reality you'd be "XYZAB#CDEF". It's a bit dumb maybe, but... I still think usernames have to be unlocked earlier or something. See my previous examples in this thread, or examples where they've logged in like four times, got a large population, then vanished like the Avatar, their username unavailable for 100 years.

It would seem to me that that would be impossible without massive changes to the game.