NATION

PASSWORD

Nation name release!

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.

Advertisement

Remove ads

User avatar
Tarsonis Survivors
Post Marshal
 
Posts: 15693
Founded: Feb 03, 2009
Ex-Nation

Postby Tarsonis Survivors » Sun Mar 05, 2017 7:31 pm

USS Monitor wrote:
Tarsonis Survivors wrote:Three would be much more reasonable than 5


I may be biased because I've had puppets that I left dormant longer than 3 years, but I prefer 5. I think if we need to free up more names, we should focus on ones that have been dead for a very long time, and raise the population limit for those.


While I understand the puppet position, I think that's more on the responsibility of the user to maintain their army of puppets. I think the limit should be considered with the idea of active nations, more than puppets, in mind. Five years is quite an extensive chunk of time, especially for nations that only last a month or two, and are never heard from again. It's also not just about freeing up names. Some players want a specific name, and it can be quite frustrating when one sojourner on the internet spent one day on the site and happened to take the nation name you want, now that name is locked down for five years.

I think 2-3 three years is a much more reasonable time to put a hold on nation name. Serious players have ample time to come back, and one off nations aren't locked down for an overwhelmingly long period.

User avatar
Chrinthanium
Post Marshal
 
Posts: 15545
Founded: Feb 04, 2006
Democratic Socialists

Postby Chrinthanium » Mon Mar 06, 2017 9:38 am

Tarsonis Survivors wrote:
USS Monitor wrote:
I may be biased because I've had puppets that I left dormant longer than 3 years, but I prefer 5. I think if we need to free up more names, we should focus on ones that have been dead for a very long time, and raise the population limit for those.


While I understand the puppet position, I think that's more on the responsibility of the user to maintain their army of puppets. I think the limit should be considered with the idea of active nations, more than puppets, in mind. Five years is quite an extensive chunk of time, especially for nations that only last a month or two, and are never heard from again. It's also not just about freeing up names. Some players want a specific name, and it can be quite frustrating when one sojourner on the internet spent one day on the site and happened to take the nation name you want, now that name is locked down for five years.

I think 2-3 three years is a much more reasonable time to put a hold on nation name. Serious players have ample time to come back, and one off nations aren't locked down for an overwhelmingly long period.

One-off nations aren't, generally, locked down for an overwhelmingly-long period of time since most one-off's won't crash through the 500 million threshold.
"You ever feel like the world is a tuxedo and you're a pair of brown shoes?" - George Gobel, American Comedian (1919-1991)

User avatar
Tarsonis Survivors
Post Marshal
 
Posts: 15693
Founded: Feb 03, 2009
Ex-Nation

Postby Tarsonis Survivors » Wed Mar 08, 2017 9:34 am

Chrinthanium wrote:
Tarsonis Survivors wrote:
While I understand the puppet position, I think that's more on the responsibility of the user to maintain their army of puppets. I think the limit should be considered with the idea of active nations, more than puppets, in mind. Five years is quite an extensive chunk of time, especially for nations that only last a month or two, and are never heard from again. It's also not just about freeing up names. Some players want a specific name, and it can be quite frustrating when one sojourner on the internet spent one day on the site and happened to take the nation name you want, now that name is locked down for five years.

I think 2-3 three years is a much more reasonable time to put a hold on nation name. Serious players have ample time to come back, and one off nations aren't locked down for an overwhelmingly long period.

One-off nations aren't, generally, locked down for an overwhelmingly-long period of time since most one-off's won't crash through the 500 million threshold.

Every nation name is locked for a minimum of five years regardless of population. It's this parameter I'm dissenting against.

User avatar
United Federated States of Omega
Spokesperson
 
Posts: 128
Founded: Sep 06, 2015
Ex-Nation

Postby United Federated States of Omega » Thu Mar 09, 2017 9:46 pm

Just noting how old some nations that CTE'd are, is there any way that we could revisit this and after say 10 years or something any nation name that was only held due to former population size is released?
Ω
TSP Minister of Foreign Affairs (October 2019- June 2020, October 2020-Febuary 2020 )

Author of GAR #401

"If you had less friends, you'd probably be running TSP by now"-Solorni
"I don't know who you are but I think I like you" -Consular
"You seem very much the chill mafiasio opposite of hippie lifestyle watching everything going on with a calculated expression and an ace up your sleeve, making sure everything goes according to plan" - Imaginary
"My god can you ever be informal XD" -Roavin
"Omega, your brand is Texas" -Roavin

What's next?

User avatar
New Morthyr
Secretary
 
Posts: 29
Founded: Feb 15, 2017
Ex-Nation

Postby New Morthyr » Tue Mar 14, 2017 10:05 am

United Federated States of Omega wrote:Just noting how old some nations that CTE'd are, is there any way that we could revisit this and after say 10 years or something any nation name that was only held due to former population size is released?

I wish
Economic Left/Right: 1.63
Social Libertarian/Authoritarian: -0.46
This nation does not represent my real life views.
_[▲]_
.(-_Q). Put this in your sig if you're part of the illuminati or support it

User avatar
The Grand Puffle Republic
Attaché
 
Posts: 80
Founded: Feb 05, 2016
Ex-Nation

Postby The Grand Puffle Republic » Thu Mar 23, 2017 4:31 am

United Federated States of Omega wrote:Just noting how old some nations that CTE'd are, is there any way that we could revisit this and after say 10 years or something any nation name that was only held due to former population size is released?

Same with the "Soiled" nations. I don't get why because one person was stupid, no-one can use the name.
Owner of "The peaceful coffee shop in Chicago"
Proud supporter of socialism!
WA Ambassador: Beaumont LéChêree
Economic Left/Right: -7.38
Social Libertarian/Authoritarian: -6.24

User avatar
USS Monitor
Retired Moderator
 
Posts: 30747
Founded: Jul 01, 2015
Inoffensive Centrist Democracy

Postby USS Monitor » Thu Mar 23, 2017 8:06 am

The Grand Puffle Republic wrote:
United Federated States of Omega wrote:Just noting how old some nations that CTE'd are, is there any way that we could revisit this and after say 10 years or something any nation name that was only held due to former population size is released?

Same with the "Soiled" nations. I don't get why because one person was stupid, no-one can use the name.


A lot of nations are deleted because of their names. We don't want to release those names and make it easier for people to create more work for game mods.

I think we're more likely to adjust the population rules than release soiled names.
Don't take life so serious... it isn't permanent... RIP Dyakovo and Ashmoria
19th century steamships may be harmful or fatal if swallowed. In case of accidental ingestion, please seek immediate medical assistance.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།

User avatar
Catrom
Civil Servant
 
Posts: 6
Founded: Mar 25, 2017
Ex-Nation

Postby Catrom » Sat Mar 25, 2017 3:26 pm

Most of these restrictions are quite reasonable because they deal with the permanent effects of a nation's existence. It would be a Bad Thing (TM) to allow one person to be given credit for the achievements of someone else's country.

Some kind of time limit is also appropriate; it gives players the chance to come back if they lose interest or are otherwise occupied; but it also ensures that names will eventually become available again. We can argue over whether 5 years is too long, but that's not really important.

The population restriction, however, is just bollocks. If a population restriction is to exist, it should represent a significant time investment. A nation of 500 million does not. You can get to 500 million just by logging in once every 29 days for 4 months. That's a far cry from the 5 years that retired players are given just in case they decide to return. You wouldn't even have to answer any issues, or choose a national flag, or do ANYTHING but log in for a few seconds 4 or 5 times.

I'd like to add my voice to those who are recommending a link between the population and the time restrictions. A good rule of thumb could be to reserve the names of deceased nations for one day for every 5 million population that they had at the time of death.
The colonies of Catrom, Hermite, Lanczos, Netravali, and Parzen all use Bitcoin as currency, the Nautilus as their national animal, "B + 2C = 1" as their national motto, and a mathematical function as their flag. All are named after signal resampling algorithms, which are in turn named after mathematicians. Gauss and Lagrange were reserved :(

User avatar
The Grand Puffle Republic
Attaché
 
Posts: 80
Founded: Feb 05, 2016
Ex-Nation

Postby The Grand Puffle Republic » Sat Mar 25, 2017 3:31 pm

USS Monitor wrote:
The Grand Puffle Republic wrote:Same with the "Soiled" nations. I don't get why because one person was stupid, no-one can use the name.


A lot of nations are deleted because of their names. We don't want to release those names and make it easier for people to create more work for game mods.

I think we're more likely to adjust the population rules than release soiled names.

That makes since, but it makes me sad I'll never get Russia. :(
Owner of "The peaceful coffee shop in Chicago"
Proud supporter of socialism!
WA Ambassador: Beaumont LéChêree
Economic Left/Right: -7.38
Social Libertarian/Authoritarian: -6.24

User avatar
Enceladus
Civil Servant
 
Posts: 7
Founded: Mar 27, 2017
Ex-Nation

Postby Enceladus » Mon Mar 27, 2017 9:16 am

BTW, to give you all an idea of just how many nation names are permanently reserved on the basis of population alone, I tried setting up some off-world colonies in the solar system...

Luna - used by a former nation of significant size.

ceres - used by a former nation of significant size.

ganymede - available in 1 year 46 days.
callisto - used by a former nation of significant size.
io - used by a former nation of significant size.
europa - used by a former nation of significant size.

titan - available in 129 days.
rhea - available in 1 year 103 days.
Iapetus - used by a former nation of significant size.
dione - used by a former nation of significant size.
tethys - used by a former nation of significant size.
enceladus - I JUST TOOK IT HAHAHA
mimas - used by a former nation of significant size.

titania - used by a former nation of significant size.
oberon - used by a current nation.
ariel - available in 1 year 40 days.
umbriel - used by a former nation of significant size.
miranda - used by a former nation of significant size.

triton - used by a former nation of significant size.

pluto - used by a current nation.
charon - used by a former nation of significant size.

eris - used by a former nation of significant size.
dysnomia - available in 2 years 291 days.

sedna - soiled by a former nation.
Haumea - used by a former nation of significant size.
Makemake - used by a former nation of significant size.
Quaoar - used by a former nation of significant size.
Orcus - used by a former nation of significant size.
Varuna - used by a former nation of significant size.

That's 2 current nations, one soiled, 5 that will be released in due time, 20 that are population-locked, and one that was available until I took it. Population lock has taken more than twice as many names as all other reasons for reservation combined. So, at the very least, something should be done about the population threshold.
Last edited by Enceladus on Mon Mar 27, 2017 9:16 am, edited 1 time in total.

User avatar
Luna Amore
Issues Editor
 
Posts: 15751
Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Mon Mar 27, 2017 9:50 am

Direct reference nations like those will always be taken in one way or another by the nature of the names. Yes, Luna is taken. I discovered the same issue 14 years ago. I modified the concept and made my own version.

In my opinion, the case for expanding population limits has to be made regardless of real-world nations/astrological objects. They will never be open no matter the system. And we can't make whoever takes them use them a specific way.
Last edited by Luna Amore on Mon Mar 27, 2017 9:50 am, edited 1 time in total.

User avatar
Enceladus
Civil Servant
 
Posts: 7
Founded: Mar 27, 2017
Ex-Nation

Postby Enceladus » Mon Mar 27, 2017 12:57 pm

Luna Amore wrote:Direct reference nations like those will always be taken in one way or another by the nature of the names.


Not always. Enceladus was free, 5 more will be in the future, and I just snagged Proteus and Huya... but this isn't really about the percentage that are reserved vs. the percentage that are available. It's about the percentage that are population-locked vs. the percentage that are reserved for other reasons.

Luna Amore wrote:In my opinion, the case for expanding population limits has to be made regardless of real-world nations/astrological objects. They will never be open no matter the system.


The whole thing with the moons and trans-Neptunian objects was just a compromise between being systematic and being random. I could have just as easily chosen breakfast cereals or hockey players or something equally ridiculous. A smaller percentage of the names probably would have been reserved, but I doubt that the relative ratios of the reasons for reservation would be much different.

Also, I think you mean "astronomical", not "astrological" ;)

Luna Amore wrote:And we can't make whoever takes them use them a specific way.


Does that matter?
Last edited by Enceladus on Mon Mar 27, 2017 12:59 pm, edited 2 times in total.

User avatar
USS Monitor
Retired Moderator
 
Posts: 30747
Founded: Jul 01, 2015
Inoffensive Centrist Democracy

Postby USS Monitor » Mon Mar 27, 2017 2:04 pm

We don't really care what is the most common reason for names to be reserved. It is only a problem if there aren't enough available names.
Don't take life so serious... it isn't permanent... RIP Dyakovo and Ashmoria
19th century steamships may be harmful or fatal if swallowed. In case of accidental ingestion, please seek immediate medical assistance.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།

User avatar
Enceladus
Civil Servant
 
Posts: 7
Founded: Mar 27, 2017
Ex-Nation

Postby Enceladus » Mon Mar 27, 2017 2:15 pm

USS Monitor wrote:We don't really care what is the most common reason for names to be reserved.


Nor would I, if not for the fact that it has taken more than twice as many names as all other reasons for reservation combined, and is the most logically questionable one regardless of its commonality. It's this combination of factors that make it the condition that players most want to see altered.

Anyway, I've provided the perspective that I came here to provide. Carry on.

User avatar
Mississippabama
Attaché
 
Posts: 76
Founded: Mar 21, 2017
Ex-Nation

Clarification about the technicalities of the new name reuse

Postby Mississippabama » Fri Apr 07, 2017 5:41 pm

Name reuse system. The end of the subject got cut off.









If a nation whose name cannot ever be restored because the nation had over 500 million inhabitants or more or authored an issue or founded an existing region or something, can that nation be restored even if it's been inactive for over five years (because either way, it can't be reused)?
I like to suggest issues. Please go to some of my posts to help improve them!
viewtopic.php?f=13&t=408704
viewtopic.php?f=13&t=407385
viewtopic.php?f=13&t=406973
viewtopic.php?f=13&t=409883

User avatar
Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Fri Apr 07, 2017 9:46 pm

Mississippabama wrote:If a nation whose name cannot ever be restored because the nation had over 500 million inhabitants or more or authored an issue or founded an existing region or something, can that nation be restored even if it's been inactive for over five years (because either way, it can't be reused)?

If I've parsed that incredibly long compound question correctly, the answer is "yes".

Nations reserved for any reason (other than mod deletion) can be restored by the original owner regardless of the time it's been idle. Nations not reserved but still idle after 5+ years can also be restored by the original owner. Once that name is taken, though, the Ancient nation is lost to the first owner.

User avatar
Mississippabama
Attaché
 
Posts: 76
Founded: Mar 21, 2017
Ex-Nation

Postby Mississippabama » Fri Apr 07, 2017 11:00 pm

Frisbeeteria wrote:
Mississippabama wrote:If a nation whose name cannot ever be restored because the nation had over 500 million inhabitants or more or authored an issue or founded an existing region or something, can that nation be restored even if it's been inactive for over five years (because either way, it can't be reused)?

If I've parsed that incredibly long compound question correctly, the answer is "yes".

Nations reserved for any reason (other than mod deletion) can be restored by the original owner regardless of the time it's been idle. Nations not reserved but still idle after 5+ years can also be restored by the original owner. Once that name is taken, though, the Ancient nation is lost to the first owner.
Yep; you interpreted the question correctly. Thanks for the answer!
I like to suggest issues. Please go to some of my posts to help improve them!
viewtopic.php?f=13&t=408704
viewtopic.php?f=13&t=407385
viewtopic.php?f=13&t=406973
viewtopic.php?f=13&t=409883

User avatar
Nouveau Yathrib
Ambassador
 
Posts: 1032
Founded: Jul 27, 2016
Corrupt Dictatorship

Postby Nouveau Yathrib » Fri Apr 07, 2017 11:18 pm

Catrom wrote:Most of these restrictions are quite reasonable because they deal with the permanent effects of a nation's existence. It would be a Bad Thing (TM) to allow one person to be given credit for the achievements of someone else's country.

Some kind of time limit is also appropriate; it gives players the chance to come back if they lose interest or are otherwise occupied; but it also ensures that names will eventually become available again. We can argue over whether 5 years is too long, but that's not really important.

The population restriction, however, is just bollocks. If a population restriction is to exist, it should represent a significant time investment. A nation of 500 million does not. You can get to 500 million just by logging in once every 29 days for 4 months. That's a far cry from the 5 years that retired players are given just in case they decide to return. You wouldn't even have to answer any issues, or choose a national flag, or do ANYTHING but log in for a few seconds 4 or 5 times.

I'd like to add my voice to those who are recommending a link between the population and the time restrictions. A good rule of thumb could be to reserve the names of deceased nations for one day for every 5 million population that they had at the time of death.


I like the cut of your jib. Do away with the population restriction and make the restriction time proportional to the deceased nation's final population.
I still can't believe that Brazil lost to Germany 1:7. Copy and paste onto your sig if you were alive when this happened.

This account is the predecessor state of Jamilkhuze and Syfenq. This is how they're different, and this is why they exist.

We are currently in the year 2181. About Us | Factbooks | Past and Future History | OOC Info | Public Relations | iiWiki | Q&A

"I am only one, but still I am one. I cannot do everything, but still I can do something.
And because I cannot do everything, I will not refuse to do the something that I can do."

-Edward Everett Hale

User avatar
North Rom
Political Columnist
 
Posts: 5
Founded: Dec 11, 2015
Ex-Nation

Hey

Postby North Rom » Tue Apr 25, 2017 3:57 pm

I am really looking for some names but i can't wait that long! i just want a real country name so bad

User avatar
Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Tue Apr 25, 2017 4:33 pm

North Rom wrote:i just want a real country name so bad

You and a few thousand others. Even if we releases all of them right now and somehow limited them to one per player, there still wouldn't be enough. You just have to play Name Release Lottery along with everyone else.

User avatar
NationHelper
Envoy
 
Posts: 247
Founded: Mar 27, 2017
Ex-Nation

Postby NationHelper » Tue Apr 25, 2017 5:56 pm

Frisbeeteria wrote:
North Rom wrote:i just want a real country name so bad

You and a few thousand others. Even if we releases all of them right now and somehow limited them to one per player, there still wouldn't be enough. You just have to play Name Release Lottery along with everyone else.

Everyone's looking for "Panda", I can feel it.....

User avatar
Aglrinia
Minister
 
Posts: 2848
Founded: Jul 02, 2009
Ex-Nation

Postby Aglrinia » Tue Apr 25, 2017 7:45 pm

North Rom wrote:I am really looking for some names but i can't wait that long! i just want a real country name so bad


There's unexpected baggage to owning a real world nation on nationstates.

I personally own;
It's not uncommon to login to the nation and find a request from a random stranger asking if they can have it. Or at least twice a week there will be unsuccessful login attempts. That attraction everyone has to owning a real world nation dies sooner than you would think. It might last a month, it might last three, it might six, it might last a year. It all depends on which nation you're able to grab. The idea of owning a real world nation sounds cool because everything has already been finished for you. The map, flag, political structure, history, allies, and enemies, trade surplus and deficits everything down to a T. But, that's not what nationstates is about. Nationstates is about creating a new nation and imposing your political beliefs upon it. Or you can play dictator, the world's policemen, or the financial giant that profits off both sides. Do you want proportional representation, or winner takes all representation? The choice is yours because you're the author of your nation's destiny on nationstates. Sure owning an account with a name that's recognized outside the game might help you come across as hegemonic, but that's too easy. You don't get writing and roleplaying experience that way, through continuous effort the name you created may become just as well known on nationstates.
Last edited by Aglrinia on Tue Apr 25, 2017 7:47 pm, edited 1 time in total.
Jakker wrote:TBH is Pro-bring Life to GP

User avatar
USS Monitor
Retired Moderator
 
Posts: 30747
Founded: Jul 01, 2015
Inoffensive Centrist Democracy

Postby USS Monitor » Tue Apr 25, 2017 9:01 pm

Aglrinia wrote:
North Rom wrote:I am really looking for some names but i can't wait that long! i just want a real country name so bad


There's unexpected baggage to owning a real world nation on nationstates.

I personally own;
It's not uncommon to login to the nation and find a request from a random stranger asking if they can have it. Or at least twice a week there will be unsuccessful login attempts..


Not surprised about the bad login attempts. I used to get those when I was using Nazi Flower Power as my main, and I always figured it was because someone liked the name.
Don't take life so serious... it isn't permanent... RIP Dyakovo and Ashmoria
19th century steamships may be harmful or fatal if swallowed. In case of accidental ingestion, please seek immediate medical assistance.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།

User avatar
Parhe
Powerbroker
 
Posts: 8305
Founded: May 10, 2011
Anarchy

Nation name release!

Postby Parhe » Tue Apr 25, 2017 9:17 pm

North Rom wrote:I am really looking for some names but i can't wait that long! i just want a real country name so bad

Real nation names are the most restricting. Cool sounding (I know, subjective) fictional names have so much more potential l, especially for people who RP. Though, I am curious, do you have any puppets?
Last edited by Parhe on Tue Apr 25, 2017 9:17 pm, edited 1 time in total.
Hey, it is Parhe :D I am always open to telegrams.
I know it is a Work-In-Progress, but I would love it if y'all looked at my new factbook and gave me some feedback!

BRING BACK THE ICE CLIMBERS

User avatar
The Blaatschapen
Technical Moderator
 
Posts: 63226
Founded: Antiquity
Anarchy

Postby The Blaatschapen » Wed Apr 26, 2017 4:20 am

USS Monitor wrote:
Aglrinia wrote:
There's unexpected baggage to owning a real world nation on nationstates.

I personally own;
It's not uncommon to login to the nation and find a request from a random stranger asking if they can have it. Or at least twice a week there will be unsuccessful login attempts..


Not surprised about the bad login attempts. I used to get those when I was using Nazi Flower Power as my main, and I always figured it was because someone liked the name.


Just a note, please report bad login attempts through ghr

Though the just might have the record of bad login attempts. Roughly 1 every 36 hours :(
The Blaatschapen should resign

PreviousNext

Advertisement

Remove ads

Return to Technical

Who is online

Users browsing this forum: Anerchi, Card Cleaver, Ferneus, Glasconia, Greycia Beowulf, Imperio felix, Inscribia, Merulla, New Fortilla, New United Common-lands, New Yi Empire, Picairn, Reyo, Sicilian Isles, Tangwen, Three Galaxies, Tumbra, Valentine Z, Verwis

Advertisement

Remove ads