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Nation name release!

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.

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Vestmarck
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Posts: 36
Founded: Jan 11, 2015
Ex-Nation

Postby Vestmarck » Tue Feb 17, 2015 6:07 pm

Jute wrote:
Vestmarck wrote:
Speak for yourself. I've been trying to get into contact of the owner of the "Vestmark" for quite a while to no success. Most likely I'll never see the name, since the nation is too big to have it's name released, and I am not sure if someone is willing to part with it (much less revive the nation again!) Which is a shame, because the "c" in my name irks me to no extent.

Have you tried Vest mark or Vest-mark/Vest-Mark?


It's not the same man.

It's not the same.
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Jute
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Postby Jute » Wed Feb 18, 2015 2:24 am

Vestmarck wrote:
Jute wrote:Have you tried Vest mark or Vest-mark/Vest-Mark?


It's not the same man.

It's not the same.

VVestmark maybe, with two Vs?
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Lava monsters
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Founded: Feb 19, 2015
Ex-Nation

Postby Lava monsters » Thu Feb 19, 2015 5:42 pm

Hello. Query: if lava monsters want to make a nation to save its name, then refound later, what is the smallest population required for it to be saved (not reserved at 500 mil)?

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Kaboomlandia
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Posts: 7395
Founded: May 22, 2013
Ex-Nation

Re: Nation name release!

Postby Kaboomlandia » Thu Feb 19, 2015 6:07 pm

One of my puppets was deleted by a mod for RMB spamming. When checking the boneyard, I noticed that it stated "reserved" instead of "soiled by a former nation." What's going on?
In=character, Kaboomlandia is a World Assembly member and abides by its resolutions. If this nation isn't in the WA, it's for practical reasons.
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Greonterp
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Founded: Dec 31, 2014
Ex-Nation

Postby Greonterp » Sun Feb 22, 2015 2:09 pm

Vestmarck wrote:
Jute wrote:Have you tried Vest mark or Vest-mark/Vest-Mark?


It's not the same man.

It's not the same.


-Vestmark. That could work.
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The Blaatschapen
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Founded: Antiquity
Anarchy

Postby The Blaatschapen » Sun Feb 22, 2015 4:15 pm

Kaboomlandia wrote:One of my puppets was deleted by a mod for RMB spamming. When checking the boneyard, I noticed that it stated "reserved" instead of "soiled by a former nation." What's going on?


Can you state which puppet? Otherwise, file a GHR
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Seker
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Posts: 20
Founded: Aug 18, 2013
Ex-Nation

Postby Seker » Sun Feb 22, 2015 4:21 pm

Let's say I made a nation with a cool name that I never use, and I want someone else to enjoy it.

Could we have a way to "mark it for immediate release"? We let the nation die and then, after 28 days, it returns permanently to the name pool.

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Lava monsters
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Founded: Feb 19, 2015
Ex-Nation

Postby Lava monsters » Mon Feb 23, 2015 10:09 am

Lava monsters wrote:...


What is the minimum population size for the game to remember a nation for being logged into again after ceasing to exist?

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Maltropia
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Founded: Dec 19, 2009
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Postby Maltropia » Mon Feb 23, 2015 10:43 am

Lava monsters wrote:
Lava monsters wrote:...


What is the minimum population size for the game to remember a nation for being logged into again after ceasing to exist?

5 million - once it's founded, it's there and it'll take however many years it is for it to come free again.
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Kaboomlandia
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Founded: May 22, 2013
Ex-Nation

Postby Kaboomlandia » Mon Feb 23, 2015 6:04 pm

The Blaatschapen wrote:
Kaboomlandia wrote:One of my puppets was deleted by a mod for RMB spamming. When checking the boneyard, I noticed that it stated "reserved" instead of "soiled by a former nation." What's going on?


Can you state which puppet? Otherwise, file a GHR

It was Doingpanem, deleted a couple weeks ago.
I don't want the nation back, I have several other puppets to take care of. Don't worry, I'm not WA cheating.
Last edited by Kaboomlandia on Mon Feb 23, 2015 6:08 pm, edited 1 time in total.
In=character, Kaboomlandia is a World Assembly member and abides by its resolutions. If this nation isn't in the WA, it's for practical reasons.
Author of GA #371 and SC #208, #214, #226, #227, #230, #232
Co-Author of SC #204
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Wanenheim
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Founded: Feb 07, 2015
Ex-Nation

Postby Wanenheim » Sat Feb 28, 2015 3:41 pm

I think that the maximum population amount should be (more/ a bit more) irrelevant because a lot nations will just stay inactive forever.

For example the nation Kreuzberg.
http://www.nationstates.net/page=boneyard?nation=kreuzberg

Former nation Kreuzberg
Founded: Thu Jan 29 2004
Last activity: Thu May 13 2004
Population: 939 million


This nation was inactive for the last 11 years. The founder might not even remember this nation.
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Back Forearm
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Posts: 2
Founded: Jan 27, 2015
Ex-Nation

Postby Back Forearm » Sun Mar 01, 2015 2:34 pm

So I'm aloud to have this nation, if so can I have it. :eyebrow:

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Back Forearm
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Posts: 2
Founded: Jan 27, 2015
Ex-Nation

Postby Back Forearm » Sun Mar 01, 2015 2:34 pm

I'm aloud to have this right? :eyebrow:

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Evil Wolf
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Posts: 2406
Founded: Apr 28, 2005
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Postby Evil Wolf » Sun Mar 01, 2015 2:39 pm

Back Forearm wrote:I'm aloud to have this right? :eyebrow:


The Boneyard says you're the only nation to ever use the name "Back Forearm" but regardless, if the game allows you to create a nation under a name, then yes, you're allowed to have that nation, as long as the name is legal. Yours' doesn't appear to violate the name rules, but I'm no MOD. :P
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Geanna
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Founded: Jul 09, 2013
Ex-Nation

Perhaps it's time to tweak the Boneyard?

Postby Geanna » Fri Mar 13, 2015 2:42 am

So - there's on particular nation name I have been waiting to come available for quite some time.

Former nation Albernia
Founded: Antiquity
Last activity: Tue Jul 1 2003
Population: 988 million

This nation ceased over ten years ago - but it's out of reach. If they haven't come back in over ten years, shouldn't it be safe to say they might not be? I can understand there exists a few cases where this has apparently happen, but it's 2015 ;~; - Hell, I waited 2 years to get a hold of another nation before it finally was free, but given it'd ceased within the last 4 years. This was over a decade ago - and there's many others I drew an interest to that had gone beyond even this one in time.

I understand criteria surrounding the boneyard and why they've not, or have such long wait times - but it's been sometime since it was implemented to begin with, and perhaps it might be time to consider retweaking some of these?

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Xenforo
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Founded: Feb 25, 2015
Ex-Nation

Postby Xenforo » Fri Mar 13, 2015 7:02 am

Geanna wrote:This nation ceased over ten years ago - but it's out of reach. If they haven't come back in over ten years, shouldn't it be safe to say they might not be? I can understand there exists a few cases where this has apparently happen, but it's 2015

Don't forget that if they purchased a package in NationStates store, they'll be forever get their nation's name reserved. :)
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Mousebumples
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Postby Mousebumples » Fri Mar 13, 2015 7:30 am

Xenforo wrote:
Geanna wrote:This nation ceased over ten years ago - but it's out of reach. If they haven't come back in over ten years, shouldn't it be safe to say they might not be? I can understand there exists a few cases where this has apparently happen, but it's 2015

Don't forget that if they purchased a package in NationStates store, they'll be forever get their nation's name reserved. :)

The store didn't exist 10+ years ago.
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Kaboomlandia
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Founded: May 22, 2013
Ex-Nation

Postby Kaboomlandia » Fri Mar 13, 2015 7:31 am

I kind of see what he's saying. If I were to stop playing this game completely today, and allow some time for them to CTE, four of my six nations would be reserved forever.
In=character, Kaboomlandia is a World Assembly member and abides by its resolutions. If this nation isn't in the WA, it's for practical reasons.
Author of GA #371 and SC #208, #214, #226, #227, #230, #232
Co-Author of SC #204
"Insanity is doing the same thing over and over and expecting a different result."
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."

"Your legitimacy, Kaboom, has melted away in my eyes. I couldn't have believed that only a shadow of your once brilliant WA career remains."

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Phydios
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Founded: Dec 06, 2014
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Postby Phydios » Fri Mar 13, 2015 6:46 pm

I agree with this too. 500 million is high enough to assume that the player spent some time invested in the nation, but everyone will lose interest someday. It might take days or decades, but it'll happen. My suggestion, therefore, is to have the minimum population count for "reserved" status go up as the time inactive increases. This will open up even the names of large nations.
There are nations that CTE'd so long ago that kids born after the event are in middle school today. Yet because a certain amount of time passed before the nations did so, their names are forever reserved for players that probably aren't coming back. If one did, I don't think they'd expect their old nation to still be around.
Last edited by Phydios on Fri Mar 13, 2015 6:48 pm, edited 1 time in total.
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Geanna
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Founded: Jul 09, 2013
Ex-Nation

Postby Geanna » Fri Mar 13, 2015 9:43 pm

Mousebumples wrote:
Xenforo wrote:Don't forget that if they purchased a package in NationStates store, they'll be forever get their nation's name reserved. :)

The store didn't exist 10+ years ago.


Indeed

Phydios wrote:I agree with this too. 500 million is high enough to assume that the player spent some time invested in the nation, but everyone will lose interest someday. It might take days or decades, but it'll happen. My suggestion, therefore, is to have the minimum population count for "reserved" status go up as the time inactive increases. This will open up even the names of large nations.
There are nations that CTE'd so long ago that kids born after the event are in middle school today. Yet because a certain amount of time passed before the nations did so, their names are forever reserved for players that probably aren't coming back. If one did, I don't think they'd expect their old nation to still be around.


Violet made a point that things could be adjusted or tweaked at a later date when the Boneyard was first introduced. There's some nation names I've been waiting to see if they come out of limbo since about 2011 - and yet they haven't. Albernia for example, I've had my eye on for a few years now.
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The Liberated Territories
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Founded: Dec 03, 2013
Ex-Nation

Postby The Liberated Territories » Sat Mar 14, 2015 12:26 am

Maltropia wrote:
Lava monsters wrote:
What is the minimum population size for the game to remember a nation for being logged into again after ceasing to exist?

5 million - once it's founded, it's there and it'll take however many years it is for it to come free again.


Really should be progressive...

120 million or something should take less than a year, since if you aren't going to come back to it in that time, why group it with nations of 500 million ?
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Kaboomlandia
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Founded: May 22, 2013
Ex-Nation

Postby Kaboomlandia » Sat Mar 14, 2015 8:16 am

The Liberated Territories wrote:
Maltropia wrote:5 million - once it's founded, it's there and it'll take however many years it is for it to come free again.


Really should be progressive...

120 million or something should take less than a year, since if you aren't going to come back to it in that time, why group it with nations of 500 million ?

As far as I know, if you found a nation one day and never comeback to it, it will disappear at approx. 45-50 million. In the meantime, if a nation disappears at 400 million, they get the same treatment.

Maybe something like this: <100 million --> 1 year. <200 million --> 2 years. <300 million --> 3 years. <400 million --> 4 years. <500 million --> 5 years. >500 million --> forever.
In=character, Kaboomlandia is a World Assembly member and abides by its resolutions. If this nation isn't in the WA, it's for practical reasons.
Author of GA #371 and SC #208, #214, #226, #227, #230, #232
Co-Author of SC #204
"Insanity is doing the same thing over and over and expecting a different result."
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."

"Your legitimacy, Kaboom, has melted away in my eyes. I couldn't have believed that only a shadow of your once brilliant WA career remains."

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Gradea
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Posts: 695
Founded: Apr 20, 2014
Ex-Nation

Postby Gradea » Mon Mar 16, 2015 2:35 pm

Phydios wrote:I agree with this too. 500 million is high enough to assume that the player spent some time invested in the nation, but everyone will lose interest someday. It might take days or decades, but it'll happen. My suggestion, therefore, is to have the minimum population count for "reserved" status go up as the time inactive increases. This will open up even the names of large nations.
There are nations that CTE'd so long ago that kids born after the event are in middle school today. Yet because a certain amount of time passed before the nations did so, their names are forever reserved for players that probably aren't coming back. If one did, I don't think they'd expect their old nation to still be around.

It should be increased to 750 million before the nation's name is reserved.

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Wirbanskia
Spokesperson
 
Posts: 110
Founded: Sep 26, 2014
Ex-Nation

Postby Wirbanskia » Mon Mar 16, 2015 2:44 pm

Gradea wrote:
Phydios wrote:I agree with this too. 500 million is high enough to assume that the player spent some time invested in the nation, but everyone will lose interest someday. It might take days or decades, but it'll happen. My suggestion, therefore, is to have the minimum population count for "reserved" status go up as the time inactive increases. This will open up even the names of large nations.
There are nations that CTE'd so long ago that kids born after the event are in middle school today. Yet because a certain amount of time passed before the nations did so, their names are forever reserved for players that probably aren't coming back. If one did, I don't think they'd expect their old nation to still be around.

It should be increased to 750 million before the nation's name is reserved.

I'd say 1 billion because by then if you've stuck around that long it really means you've invested your time and effort in this game and really found a rhythm.
Last edited by Wirbanskia on Mon Mar 16, 2015 2:45 pm, edited 1 time in total.
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Kaboomlandia
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Posts: 7395
Founded: May 22, 2013
Ex-Nation

Postby Kaboomlandia » Mon Mar 16, 2015 4:25 pm

So we've heard some suggestions which include:

- increase time before forever reserving name
- sliding-scale time based on population

Seem like good ideas, and will help with people who (hypothetically) just make nations to lock up the name for another five years.
In=character, Kaboomlandia is a World Assembly member and abides by its resolutions. If this nation isn't in the WA, it's for practical reasons.
Author of GA #371 and SC #208, #214, #226, #227, #230, #232
Co-Author of SC #204
"Insanity is doing the same thing over and over and expecting a different result."
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."

"Your legitimacy, Kaboom, has melted away in my eyes. I couldn't have believed that only a shadow of your once brilliant WA career remains."

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