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Nation name after it ceases to exist.

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Dwaseria
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Founded: Nov 23, 2010
Ex-Nation

Nation name after it ceases to exist.

Postby Dwaseria » Tue Jun 07, 2011 7:55 am

Ok, I was looking at nation names and one of them was RESERVED because it used to belong to a nation wich no longer exists. How long will it remain like that?
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Ballotonia
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Postby Ballotonia » Tue Jun 07, 2011 8:08 am

Dwaseria wrote:Ok, I was looking at nation names and one of them was RESERVED because it used to belong to a nation wich no longer exists. How long will it remain like that?


While plans existed to make old used nation names available, these plans have been put on hold indefinitely due to technical complications. I suggest not waiting for a specific name to become available, because it could be years or even never.

Ballotonia
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Flibbleites
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Ex-Nation

Postby Flibbleites » Tue Jun 07, 2011 11:58 am

Ballotonia wrote:
Dwaseria wrote:Ok, I was looking at nation names and one of them was RESERVED because it used to belong to a nation wich no longer exists. How long will it remain like that?


While plans existed to make old used nation names available, these plans have been put on hold indefinitely due to technical complications. I suggest not waiting for a specific name to become available, because it could be years or even never.

Ballotonia

And to add to this, if we ever do release old names, the name of any nation that was deleted for rule breaking won't be coming back period.

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Naurobia
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Ex-Nation

Postby Naurobia » Tue Jun 07, 2011 5:52 pm

I don't think they ever become available again. For in case the the original owner of said nation should come back.
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Syvorji
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Founded: Oct 10, 2010
Ex-Nation

Postby Syvorji » Tue Jun 07, 2011 7:11 pm

To solve that problem, perhaps we can set it to 5 years? By that point, nobody, not even Hogsweat will come back.

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NERVUN
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Ex-Nation

Postby NERVUN » Tue Jun 07, 2011 10:50 pm

Syvorji wrote:To solve that problem, perhaps we can set it to 5 years? By that point, nobody, not even Hogsweat will come back.

It's not just that, it's a lot of coding issues. But we will not release DEAT'ed names no matter the time frame, too many chances of bad things happening.
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Aurora-Nova
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Ex-Nation

Postby Aurora-Nova » Tue Jun 07, 2011 11:10 pm

I'm sure it's been considered, but due to forum accounts being linked to nation accounts, I'm sure there could be complications with posts being attributed to people who didn't make them.

All in all, while there are nation names reserved that I'd love to get (Aurora-Nova actually was chosen because Aurora Nova was reserved), at the same time, if for whatever reason I left NS and wanted to return, I'd be really, really ticked if my name had been stolen. Bottom line is, if this is ever implemented, please put a very long expiry time on names.
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Luna Amore
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Postby Luna Amore » Wed Jun 08, 2011 3:14 am

Aurora-Nova wrote:I'm sure it's been considered, but due to forum accounts being linked to nation accounts, I'm sure there could be complications with posts being attributed to people who didn't make them.

All in all, while there are nation names reserved that I'd love to get (Aurora-Nova actually was chosen because Aurora Nova was reserved), at the same time, if for whatever reason I left NS and wanted to return, I'd be really, really ticked if my name had been stolen. Bottom line is, if this is ever implemented, please put a very long expiry time on names.

From what I remember, it was going to be a time/population criteria. CTEd longer than X years, less than Y population. Years ago, [violet] said that setting it at 2 years/population<100 million would free up about a million names. That seems pretty lenient.

I'd quote it, but the copy/paste is screwy. There's a link in the 'Suggested Improvements' sticky.

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Aurora-Nova
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Ex-Nation

Postby Aurora-Nova » Wed Jun 08, 2011 3:27 am

Luna Amore wrote:
Aurora-Nova wrote:I'm sure it's been considered, but due to forum accounts being linked to nation accounts, I'm sure there could be complications with posts being attributed to people who didn't make them.

All in all, while there are nation names reserved that I'd love to get (Aurora-Nova actually was chosen because Aurora Nova was reserved), at the same time, if for whatever reason I left NS and wanted to return, I'd be really, really ticked if my name had been stolen. Bottom line is, if this is ever implemented, please put a very long expiry time on names.

From what I remember, it was going to be a time/population criteria. CTEd longer than X years, less than Y population. Years ago, [violet] said that setting it at 2 years/population<100 million would free up about a million names. That seems pretty lenient.

I'd quote it, but the copy/paste is screwy. There's a link in the 'Suggested Improvements' sticky.

That would be nice; especially given the large number of names even that would free up. An alternative method that may work would be to base it off that, but have an inverse reservation:population function: a nation that had a population of 100 million would have its name reserved for, as an arbitrary number, 2 years, 50 million for 1 year, and so forth.
As we speak, the Libyan people are being
massacred by terrorists in arms against the
legitimate government. The elderly, women,
children... everyone in Libya is in danger tonight.
Help raise awareness and support Gaddafi!
“I believe that Palestine is an occupied land
from the Mediterranean Sea to the Jordan River,
and this is the right of the entire
Palestinian people, this land.”

~Sayyid Hassan Nasrallah
Union of Aurora Nova | Union d'Aurore-Neuve
Deus Imperatorque Populusque
A Mari Usque Ad Mare

-------------------------
Anti-Israel · Anti-USA · Pro-Hamas · Pro-Hezbollah · Pro-Gaddafi · Pro-DPRK
-------------------------
My views are often radical, and may offend some people.
Be aware that I will always speak my truly-held beliefs, however offensive or unpopular they may be to others.

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Sheepatropolis
Spokesperson
 
Posts: 151
Founded: Dec 26, 2005
Ex-Nation

Postby Sheepatropolis » Wed Jun 08, 2011 4:08 am

It can feel a tad frustrating at times that Nations that never intend to return are sitting on names that probably can never be used again. At the same time I hate the idea that my nation names could ever belong to anyone else. I didn't log in to this nation for years, I was amazed I got it back.

Bit of a lose lose..

One way could be to only reserve names for nations above a population of 50 million. Time played rather than time gone. Hard to get attached to name you've only had for a few weeks.
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Luna Amore
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Benevolent Dictatorship

Postby Luna Amore » Wed Jun 08, 2011 5:11 am

It shouldn't be possible to naturally cease to exist with 50m population. In fact it shouldn't be possible to CTE with less than 100m either which makes [violet]'s post a bit odd.

I thought population grew,
1 mil for 5 days,
2 mil for 5 days,
3 mil for 5 days,
then 5-8 per day after that. By those numbers if you created a nation and never logged in again, you'd have 35 million after the first 15 days, and even if you only got 5 million per day for the next 13, you'd have exactly 100 million on your 28th day when you CTE.

I suspect we have the wrong numbers for those first set population days though, because one of my puppets has 36 million which isn't possible with the 1,2,3 million for 5 days. It should add up to 35 million.

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Lordieth
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Founded: Jun 18, 2010
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Postby Lordieth » Wed Jun 08, 2011 5:59 am

Hm..yeah, something doesn't quite add up there Luna.

A step forward IMO would be to have a setting that could be ticked when creating a new nation and in the settings to auto delete the nation after a CTE. Perhaps with a delay in place just in case, so if you CTE and don't revive it in a month.. bye bye. It isn't a total solution to the problem but it gives players the choice to give up their name, which in some cases would be common.
Last edited by Lordieth on Wed Jun 08, 2011 6:01 am, edited 1 time in total.
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Ballotonia
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Democratic Socialists

Postby Ballotonia » Wed Jun 08, 2011 6:52 am

Luna Amore wrote:It shouldn't be possible to naturally cease to exist with 50m population. In fact it shouldn't be possible to CTE with less than 100m either which makes [violet]'s post a bit odd.

I thought population grew,
1 mil for 5 days,
2 mil for 5 days,
3 mil for 5 days,
then 5-8 per day after that. By those numbers if you created a nation and never logged in again, you'd have 35 million after the first 15 days, and even if you only got 5 million per day for the next 13, you'd have exactly 100 million on your 28th day when you CTE.

I suspect we have the wrong numbers for those first set population days though, because one of my puppets has 36 million which isn't possible with the 1,2,3 million for 5 days. It should add up to 35 million.


You've triggered me to dig a bit deeper, and you're right that the going assumption which has been repeated for all this time is simply wrong. See my census: viewtopic.php?f=12&t=116740

I also found [violet]'s message you were referring to: viewtopic.php?p=19592#p19592
The 100 million looks indeed to be on the low end of an estimation, I think 120 would be better. Although there must definitely be dead nations with a lower population count than 100 (not even counting the ones killed by mod action). And also keep in mind that there were times when the CTE cut-off was 21 or even 14 days instead of the current 28. See: http://www.nationstates.net/HISTORY

Ballotonia
"Een volk dat voor tirannen zwicht zal meer dan lijf en goed verliezen, dan dooft het licht…" -- H.M. van Randwijk

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Luna Amore
Issues Editor
 
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Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Wed Jun 08, 2011 7:05 am

Ballotonia wrote:
Luna Amore wrote:It shouldn't be possible to naturally cease to exist with 50m population. In fact it shouldn't be possible to CTE with less than 100m either which makes [violet]'s post a bit odd.

I thought population grew,
1 mil for 5 days,
2 mil for 5 days,
3 mil for 5 days,
then 5-8 per day after that. By those numbers if you created a nation and never logged in again, you'd have 35 million after the first 15 days, and even if you only got 5 million per day for the next 13, you'd have exactly 100 million on your 28th day when you CTE.

I suspect we have the wrong numbers for those first set population days though, because one of my puppets has 36 million which isn't possible with the 1,2,3 million for 5 days. It should add up to 35 million.


You've triggered me to dig a bit deeper, and you're right that the going assumption which has been repeated for all this time is simply wrong. See my census: viewtopic.php?f=12&t=116740

I also found [violet]'s message you were referring to: viewtopic.php?p=19592#p19592
The 100 million looks indeed to be on the low end of an estimation, I think 120 would be better. Although there must definitely be dead nations with a lower population count than 100 (not even counting the ones killed by mod action). And also keep in mind that there were times when the CTE cut-off was 21 or even 14 days instead of the current 28. See: http://www.nationstates.net/HISTORY

Ballotonia

Aha! I was just about to post those numbers as my guess (don't have access to the XML, but I have a handful of young puppets :p). Glad to have it definite though.

I had no idea the CTE cutoff was ever lower than 28 days. Learn something new every day.

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NewTexas
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Founded: Antiquity
Civil Rights Lovefest

Postby NewTexas » Wed Jun 08, 2011 10:59 am

Just for fun...

We have been keeping up with nations and regions since May, 2003 and NSHistory is:

Currently tracking exactly 2,483,372 uniquely named Nations
Currently tracking exactly 191,945 uniquely named Regions

:ugeek:
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Governor of Texas

Author: NSDossier


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