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why issues?

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Zedoria
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Founded: Apr 18, 2011
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why issues?

Postby Zedoria » Mon Apr 18, 2011 2:50 pm

I can see how the idea of going over issues to make or break your nation is a good idea, but in reality it offers very little to no freedom in how you run the nation you make. Over time it could make an effect, but in real life things are never so clear cut. For a new idea, i'm proposing to find a way to allow the users the ability to actually govern the nations inside and out. Let's think for a moment anyway, you set a new policy in your land prohibiting immigration completely. Some will always slip through, but what you do can determine how many get by, and how much you'll have to spend on it. I see a very good idea in this site, and would like to see it become as close to the real thing as possible, but having a few "issues" to solve everyday is too easy and (in opinion) time consuming. I know that simulating a country to run would be as boring as it comes, but having a randomized system of events that affects the outcome of your nation on every front would keep players on their toes, and give the need for more thinking and less clicking, giving the game a unique experience with almost unlimited outcomes. So, please if you have any questions on the idea, or if an admin sees this and thinks it's something they might like, send me a message. :)

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Aescentia
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Postby Aescentia » Mon Apr 18, 2011 5:27 pm

Well, "having a randomized system of events that affects the outcome of your nation on every front would keep players on their toes" is exactly is what happens now.

We have random issues (over three hundred, with new ones often added) that simulate important decisions about every topic your nation faces, both in the simulated world, and realistic things.
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The Most Glorious Hack
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Postby The Most Glorious Hack » Tue Apr 19, 2011 5:25 am

Issues are time consuming? Frankly, your adjustment sounds vastly more time consuming.
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Zedoria
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Founded: Apr 18, 2011
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Postby Zedoria » Tue Apr 19, 2011 7:00 am

i see that it is a randomized system, but in means of playing time, you can only get so many issues a day, which is good, but i kind of figured on a nation simulation type game making your own policies would allow more customization and more detail into what you already have. Not trying to knock the game, i'll be playing for awhile regardless, but it's never a bad idea to throw some new ideas on the board.

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Swkoll
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Postby Swkoll » Tue Apr 19, 2011 7:19 am

So basically the way I see your idea be implanted is that, in addition to issues, you would have policies, which could be adjusted at anytime. For example you could choose your nations stance on abortions or immigration and that would go into effect at the next update. Similar to issues but allows greater customization. Also I still think we should keep issues and this isn't an argument against them.
Last edited by Great Nepal on Sun Dec 21, 2012 12:59 pm, edited 1 time in total.


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Zedoria
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Founded: Apr 18, 2011
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Postby Zedoria » Tue Apr 19, 2011 7:40 am

Issues are a good thing to have that's agreed, but with more customization i feel the game would keep its already sophisticated designs while allowing for more extravagant ideals, and more human design in what your nation does or does not do. Say that in your "Perfect Nation" Communism is stamped out, and Capitalism is non existent. You could reform the policies to no longer allow them in your nation, and if you wanted even further depth into it, that could design which issues come up in your society. Many nations even today don't decide the country by what issues they face alone, it's always based from ideals the leaders bring into them. Base and point, Hitler, Lenin, and Mao Zedong are all people that implemented their own design and philosophies into the public that they control. If NationStates were to allow such a program, it would give a closer look at the designs of running a state, as well as the aspects of the people who run them, and would allow even further customizing information in the future.

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The Murtunian Tribes
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Postby The Murtunian Tribes » Tue Apr 19, 2011 8:25 am

Zedoria wrote:Issues are a good thing to have that's agreed, but with more customization i feel the game would keep its already sophisticated designs while allowing for more extravagant ideals, and more human design in what your nation does or does not do. Say that in your "Perfect Nation" Communism is stamped out, and Capitalism is non existent. You could reform the policies to no longer allow them in your nation, and if you wanted even further depth into it, that could design which issues come up in your society. Many nations even today don't decide the country by what issues they face alone, it's always based from ideals the leaders bring into them. Base and point, Hitler, Lenin, and Mao Zedong are all people that implemented their own design and philosophies into the public that they control. If NationStates were to allow such a program, it would give a closer look at the designs of running a state, as well as the aspects of the people who run them, and would allow even further customizing information in the future.


Again, all that customization your proposing sounds issue based. It sounds like what you really want are more in depth and inter-related issues. Which is fine, but you're gonna be hard pressed to find the man power for it.

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Syvorji
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Postby Syvorji » Wed Apr 20, 2011 6:50 pm

Zedoria wrote:Issues are a good thing to have that's agreed, but with more customization i feel the game would keep its already sophisticated designs while allowing for more extravagant ideals, and more human design in what your nation does or does not do. Say that in your "Perfect Nation" Communism is stamped out, and Capitalism is non existent. You could reform the policies to no longer allow them in your nation, and if you wanted even further depth into it, that could design which issues come up in your society. Many nations even today don't decide the country by what issues they face alone, it's always based from ideals the leaders bring into them. Base and point, Hitler, Lenin, and Mao Zedong are all people that implemented their own design and philosophies into the public that they control. If NationStates were to allow such a program, it would give a closer look at the designs of running a state, as well as the aspects of the people who run them, and would allow even further customizing information in the future.


If that is the case, why not do RPing?


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