NATION

PASSWORD

Adding finance and banking as one of the industries

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
User avatar
Holaloperho
Envoy
 
Posts: 289
Founded: Jan 15, 2010
Ex-Nation

Adding finance and banking as one of the industries

Postby Holaloperho » Sat Apr 02, 2011 9:09 am

I think it would be a good idea to add finance and banking as one of the industries in private sector.
What do you guys think about it?
It is painful to know too much;
yet I always keen to know more.

Please join the region of Sanctuary, we provide protection for nations that have been ejected and banned because their region have been invaded.
Thank you :)

User avatar
Chaotropia
Bureaucrat
 
Posts: 47
Founded: Jul 17, 2010
Ex-Nation

Postby Chaotropia » Sat Apr 02, 2011 10:49 am

Well it's more of a sector than just a private industry. I would like it as an addition - however it's nothing without the inclusion of new issues to alter it - basically a fair bit of work.
Member of The South

User avatar
The Murtunian Tribes
Negotiator
 
Posts: 6919
Founded: Oct 17, 2010
Ex-Nation

Postby The Murtunian Tribes » Sat Apr 02, 2011 11:36 am

Actually we wouldn't need new issues. There are already a few issues regarding bailouts and what not. And new issues themselves wouldn't be so much of a problem if they would just get a few more people to volunteer as editors. The real problem would be that we (and by we, I mean someone else :p ) would have to go back and recode all the previous issues that could have an impact on banking. Which could be fairly easy or really difficult, depending on how many there are that would need to be altered.

User avatar
[violet]
Executive Director
 
Posts: 16205
Founded: Antiquity

Postby [violet] » Sun Apr 03, 2011 10:33 pm

Yeah. Tempting to do it, though, because the number of industries is very limited.

User avatar
Unibot II
Senator
 
Posts: 3852
Founded: Jan 10, 2011
Ex-Nation

Postby Unibot II » Sun Apr 03, 2011 11:33 pm

[violet] wrote:Yeah. Tempting to do it, though, because the number of industries is very limited.


If you were to do so, it probably would be smart to differentiate several new industries now, and overhaul it all at once. My suggestion would be a Home Security industry and perhaps the Bottled Water industry. Several issues discuss home safety, robber's rights and the privatization of the police -- and let's face it, the possibilities are endless with a Bottled Water industry. :p
Last edited by Unibot II on Sun Apr 03, 2011 11:36 pm, edited 4 times in total.
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote:Look up to Unibot as an example.
Member of Gholgoth | The Capitalis de Societate of The United Defenders League (UDL) | Org. Join Date: 25/05/2008
Unibotian Factbook // An Analysis of NationStates Generations // The Gameplay Alignment Test // NS Weather // How do I join the UDL?
World Assembly Card Gallery // The Unibotian Life Expectancy Index // Proudly Authored 9 GA Res., 14 SC Res. // Commended by SC#78;
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Duty is Eternal, Justice is Imminent: UDL

User avatar
Lordieth
Post Czar
 
Posts: 31603
Founded: Jun 18, 2010
New York Times Democracy

Postby Lordieth » Mon Apr 04, 2011 3:28 am

Other industries that tie in with issues;


Waste Disposal
Pet Supplies
Firearms
Plastic
Paper
Recycling
Alcohol
Pharmaceuticals
Souvenirs
Snacks

Those are the ones that come easily to mind that tie in with several issues. Apologies if any are already established industries.
There was a signature here. It's gone now.

User avatar
Ballotonia
Senior Admin
 
Posts: 5494
Founded: Antiquity
Liberal Democratic Socialists

Postby Ballotonia » Mon Apr 04, 2011 4:02 am

What I'm seeing currently is that it's the same few nations who score high on all industry rankings. In that sense adding more industries has the risk of being more of the same.

Ballotonia
"Een volk dat voor tirannen zwicht zal meer dan lijf en goed verliezen, dan dooft het licht…" -- H.M. van Randwijk

User avatar
Lordieth
Post Czar
 
Posts: 31603
Founded: Jun 18, 2010
New York Times Democracy

Postby Lordieth » Mon Apr 04, 2011 4:17 am

A simple solution Ballotonia would be to have single issues that effect different industries depending on the option you pick - that way it'd be very difficult to rank top in all industries, as you'd either have to divide which industries to support or target a particular industry. That makes the rankings less linear and allows other nations to rank higher in a particular industry. An example would be a waste disposal vs recycling industry issue - picking one could lower the other, making ranking top in both pretty tough. You don't have to lower other industries to make this work though. The point is you couldn't raise them all equally.
There was a signature here. It's gone now.

User avatar
Holaloperho
Envoy
 
Posts: 289
Founded: Jan 15, 2010
Ex-Nation

Postby Holaloperho » Mon Apr 04, 2011 4:40 am

Lordieth wrote:A simple solution Ballotonia would be to have single issues that effect different industries depending on the option you pick - that way it'd be very difficult to rank top in all industries, as you'd either have to divide which industries to support or target a particular industry. That makes the rankings less linear and allows other nations to rank higher in a particular industry. An example would be a waste disposal vs recycling industry issue - picking one could lower the other, making ranking top in both pretty tough. You don't have to lower other industries to make this work though. The point is you couldn't raise them all equally.


This is a good idea, but not every industries contradict each other. For example, you can't find a industry to lower for Tourism industry.
It is painful to know too much;
yet I always keen to know more.

Please join the region of Sanctuary, we provide protection for nations that have been ejected and banned because their region have been invaded.
Thank you :)

User avatar
Lordieth
Post Czar
 
Posts: 31603
Founded: Jun 18, 2010
New York Times Democracy

Postby Lordieth » Mon Apr 04, 2011 4:49 am

Ok, an alternate example;

Advertising Rights Issue;
Support Soda Sales
Support Alcohol Sales
Support Bottled Water Sales

To rank top in any of those industries, you would have to focus on one of them. You couldn't be the best at all three - see?
There was a signature here. It's gone now.

User avatar
Ballotonia
Senior Admin
 
Posts: 5494
Founded: Antiquity
Liberal Democratic Socialists

Postby Ballotonia » Mon Apr 04, 2011 5:30 am

I was more thinking of an inherent conflict between industries. Examples:

ICT: this would mean one has a high-educated populace.
basket-weaving: this would mean one has a low-educated poor populace.

woodchip exports: this would mean one has a bad environment, as one chops down lots of trees.
tourism: this would mean one has a beautiful environment, with lots of trees.

sandal sales: people walk a lot instead of using cars.
automobile manufacturing: people use cars, only walk between car and front door.


Tying the industries into a state of the nation means one cannot top ALL industries, like one can do now. So, have industries which are the 'opposites' (in some sense) of existing ones.

Arms ManufacturingPigeon breeding
Automobile ManufacturingSandal Sales
Basket WeavingInformation Technology
Beef-Based AgricultureVegetarian Fast Food Restaurants
Book PublishingFilm Industry
Cheese ExportsMilk Imports
Door-to-Door Insurance Sales?
Furniture RestorationSelf-assembly Furniture Sales
Gambling?
Pizza DeliveryRestaurant Sector
Retail?
Soda SalesTap Water Sales
Trout FarmingFishing
Uranium MiningWindmill Manufacturing
Woodchip ExportsTourism


Just a rough draft, to explain what I mean.

Ballotonia
Last edited by Ballotonia on Mon Apr 04, 2011 5:31 am, edited 2 times in total.
"Een volk dat voor tirannen zwicht zal meer dan lijf en goed verliezen, dan dooft het licht…" -- H.M. van Randwijk

User avatar
Bears Armed
Postmaster of the Fleet
 
Posts: 21475
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Mon Apr 04, 2011 5:37 am

Holaloperho wrote:
Lordieth wrote:A simple solution Ballotonia would be to have single issues that effect different industries depending on the option you pick - that way it'd be very difficult to rank top in all industries, as you'd either have to divide which industries to support or target a particular industry. That makes the rankings less linear and allows other nations to rank higher in a particular industry. An example would be a waste disposal vs recycling industry issue - picking one could lower the other, making ranking top in both pretty tough. You don't have to lower other industries to make this work though. The point is you couldn't raise them all equally.


This is a good idea, but not every industries contradict each other. For example, you can't find a industry to lower for Tourism industry.

Wood-chipping? Uranium mining?
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

User avatar
Lordieth
Post Czar
 
Posts: 31603
Founded: Jun 18, 2010
New York Times Democracy

Postby Lordieth » Mon Apr 04, 2011 6:13 am

Ballotonia that's quite a major overhaul, and it`s a very interesting concept, but nation-type influencing industry is practically game altering. A bad environment doesn't necessarily correlate to a strong woodchips export industry. However an 'industry bonus' that can be added or removed depending on the stats you mentioned wouldn't be so bad - if you already have those industries. Stats should only influence industry, not create them (ignoring the random main industry you start with). Issues should remain the main focus.
Last edited by Lordieth on Mon Apr 04, 2011 6:16 am, edited 1 time in total.
There was a signature here. It's gone now.

User avatar
Unibot II
Senator
 
Posts: 3852
Founded: Jan 10, 2011
Ex-Nation

Postby Unibot II » Mon Apr 04, 2011 8:46 am

The Music industry also is covered by several issues, if I'm not mistaken, one about heavy rock and another about artist's rights.
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote:Look up to Unibot as an example.
Member of Gholgoth | The Capitalis de Societate of The United Defenders League (UDL) | Org. Join Date: 25/05/2008
Unibotian Factbook // An Analysis of NationStates Generations // The Gameplay Alignment Test // NS Weather // How do I join the UDL?
World Assembly Card Gallery // The Unibotian Life Expectancy Index // Proudly Authored 9 GA Res., 14 SC Res. // Commended by SC#78;
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Duty is Eternal, Justice is Imminent: UDL

User avatar
Bears Armed
Postmaster of the Fleet
 
Posts: 21475
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Mon Apr 04, 2011 9:07 am

And then there's the Oil industry, of course...
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

User avatar
Flibbleites
Retired Moderator
 
Posts: 6569
Founded: Jan 02, 2004
Ex-Nation

Postby Flibbleites » Mon Apr 04, 2011 11:45 am

Lordieth wrote:Firearms
Wouldn't that already be there under Arms Manufacturing?
Last edited by Flibbleites on Mon Apr 04, 2011 11:45 am, edited 1 time in total.

User avatar
Chaotropia
Bureaucrat
 
Posts: 47
Founded: Jul 17, 2010
Ex-Nation

Postby Chaotropia » Mon Apr 04, 2011 11:53 am

Edit: Nevermind
Last edited by Chaotropia on Mon Apr 04, 2011 11:56 am, edited 1 time in total.
Member of The South

User avatar
Lordieth
Post Czar
 
Posts: 31603
Founded: Jun 18, 2010
New York Times Democracy

Postby Lordieth » Mon Apr 04, 2011 12:01 pm

Flibbleites wrote:
Lordieth wrote:Firearms
Wouldn't that already be there under Arms Manufacturing?


Yeah, my mistake.

Wasted a perfectly bad joke by posting it with my puppet too. Flaming Limbs...<sigh>
There was a signature here. It's gone now.

User avatar
[violet]
Executive Director
 
Posts: 16205
Founded: Antiquity

Postby [violet] » Mon Apr 04, 2011 4:28 pm

Some great ideas in this thread!

I completely agree that it's a little dull seeing the same nations topping all the industry rankings. The problem here is that many current issues have an effect on commerce in general, boosting or penalizing your industries across the board. The NS global Top 10 nations all have monstrously large modifiers like this, after years of consistently answering issues the same way, so any new industry we introduce will immediately be calculated as very strong in those nations.

Avoiding this would require some tricky restructuring of how we calculate industry strength. The idea of "opposite industries" is a pretty good one, but I'm not sure it always makes sense to assume that one being large means the other is small. That is, I can perfectly imagine plausible nations in which all of those industries, including "opposite" ones, are larger than in another (economic basket case) nation.

User avatar
Lordieth
Post Czar
 
Posts: 31603
Founded: Jun 18, 2010
New York Times Democracy

Postby Lordieth » Mon Apr 04, 2011 4:48 pm

What if each industry had an independent modifier, and a global modifier? So an economy boost would increase all by X (global) times Y (independent), so new industries could have a high global modifier but a low independent one. Does that make sense?


Edit: Ok I guess that's how it works already - what if industries were decimalised? So 0.25 * huge nation modifier wouldn't make new industries automatically big in nations with huge modifiers. Not unless they keep supporting that industry over time. That way for huge nations new industry growth starts low and grows into a positive modifier - it reduces the gap between newer and older nations with super modifiers.
Last edited by Lordieth on Mon Apr 04, 2011 5:20 pm, edited 2 times in total.
There was a signature here. It's gone now.

User avatar
Holaloperho
Envoy
 
Posts: 289
Founded: Jan 15, 2010
Ex-Nation

Postby Holaloperho » Tue Apr 05, 2011 1:40 am

Lordieth wrote:What if each industry had an independent modifier, and a global modifier? So an economy boost would increase all by X (global) times Y (independent), so new industries could have a high global modifier but a low independent one. Does that make sense?


Edit: Ok I guess that's how it works already - what if industries were decimalised? So 0.25 * huge nation modifier wouldn't make new industries automatically big in nations with huge modifiers. Not unless they keep supporting that industry over time. That way for huge nations new industry growth starts low and grows into a positive modifier - it reduces the gap between newer and older nations with super modifiers.


I kind of agree with what you say, but can you give out a example. I think I am confuse :?
It is painful to know too much;
yet I always keen to know more.

Please join the region of Sanctuary, we provide protection for nations that have been ejected and banned because their region have been invaded.
Thank you :)

User avatar
Itinerate Tree Dweller
Ambassador
 
Posts: 1136
Founded: Antiquity
Anarchy

Postby Itinerate Tree Dweller » Tue Apr 05, 2011 1:43 am

I think Lemonade Stands should also be an official industry, specifically for nations with imploded economies. Unless those governments have already stomped those lemonade stands out, that is. :lol2:
The Illustrious Empire of the United Romans and the Commonwealth Territories (PMT)
Emperor Regulus Serius Sirius - Prime Minister Tiberius Serius Primulus - Foreign Secretary Jeffery Kandel
Factbook - Military - Embassy Exchange - NSwiki Entry - NS Economy Page - The United Reddit Nations
Serius Industries - News Feed - NS Tracker Page - National Website - Player Info - CAPINTERN
Emperor Primus Serius Sirius - Prime Minister Cassius Serius Sirius - Foreign Secretary Matthew Stonewall
Factbook - Fleet - Embassy Exchange - NSwiki Entry

Jolt Veteran +2,228 posts - Oderint dum metuant - Current Status: Peace
Max Berries are part of a balanced breakfast.

User avatar
Holaloperho
Envoy
 
Posts: 289
Founded: Jan 15, 2010
Ex-Nation

Postby Holaloperho » Tue Apr 05, 2011 1:47 am

Itinerate Tree Dweller wrote:I think Lemonade Stands should also be an official industry, specifically for nations with imploded economies. Unless those governments have already stomped those lemonade stands out, that is. :lol2:


AGREE !! :rofl:
It is painful to know too much;
yet I always keen to know more.

Please join the region of Sanctuary, we provide protection for nations that have been ejected and banned because their region have been invaded.
Thank you :)

User avatar
Lordieth
Post Czar
 
Posts: 31603
Founded: Jun 18, 2010
New York Times Democracy

Postby Lordieth » Tue Apr 05, 2011 2:54 am

Ok, let's say you have two nations; Newzia and Oldtopia. Now lets introduce a new industry to both nations; Clothing

Lets say the Clothing industry has a start size of 0.15. Newzia has an economy of 52, and Oldtopia 752.

Newzia Clothes; 7.2
Oldtopia Clothes; 112.8

Now, lets say both nations already have a Mining industry of 3.

Newzia Mining; 156
Oldtopia Mining; 2256

Now compare Newzia Mining to Oldtopia Clothes; because the decimal system makes the modifier decrease, massive Oldtopia can't have a stronger NEW industry than tiny Newzia's OLD industry.

It doesn't change current rankings, it just makes new industries smaller in relation to older ones, and thus huge powerful nations can't get get automatically massive new industries.

This is only a relative example however, to make it work Newzia has to get the new industry to a whole number, which then shrinks the gap between Newzia Clothes and Oldtopia Clothes, which then has a larger focus on the industry than the economy size.
Last edited by Lordieth on Tue Apr 05, 2011 3:02 am, edited 1 time in total.
There was a signature here. It's gone now.

User avatar
Lordieth
Post Czar
 
Posts: 31603
Founded: Jun 18, 2010
New York Times Democracy

Postby Lordieth » Tue Apr 05, 2011 3:14 am

Another idea is to make the new industry modifier inverse to the nation modifier; The bigger the nation the smaller the starting industry.
There was a signature here. It's gone now.


Advertisement

Remove ads

Return to Technical

Who is online

Users browsing this forum: Axilea, Bhang Bhang Duc, British Crown Commonwealth, Devvlandia, Las Filipina, Lilonionia, Marcelo17, Mittland, Republics of the Solar Union, Storm Of India

Advertisement

Remove ads