Candlewhisper Archive wrote:Now, I don't actually agree with many of the proposed solutions. A square root based solution is one that diminishes returns for increasing work for ALL regions. It basically just shifts power from ALL delegates to ALL the masses, which as you say is not inherently something that makes the WA games better.
This is why I support the earlier proposed system of having 1+e votes until a certain limit, after which additional endorsements provide less than one vote. This allows small and mid size regions to not have diminished returns, but the very largest UCRs and all GCRs to have decreased power. We could even move the bracket point to the lowest for a Feeder, so that only Feeders (and any UCRs that happen to have more endorsements than some Feeders) would be affected.
My own preferred solutions would be the ones that deal with the unfair advantage gained from being a Feeder region. I'd suggest one of the three following fixes. Feel free to shout at me.
1) Feeder Regions get a vote penalty of -X%.
To account for the game recruiting for them, feeder delegates get their voting power reduced by a fixed proportion. This doesn't notably change the balance of power between delegates and masses, but changes the balance of power between feeder and non-feeder delegates. I'd suggest -75%.
2) More Feeders.
Allow any Region that has 50+ WA members within it to spend a big chunk of Influence to become a Feeder Region. They then get an equal share of incoming new nations.
Because this is an opt in system, no-one has to become a Feeder if they don't want to, but then nobody can complain about the unfair advantage of the Feeder Regions, as they've all got a chance to have a share of the pie. Of course, historical power will still have some momentum, but why shouldn't it?
I have a serious problem with number 3, in that it breaks up regional communities, which is unfair. If we got a roleplay community of 300 players, I don't want to see half of them leave because our community got too big.
Number 1 is alright, I suppose. But not my preferred method.
Number 2, however, is an idea I really like. The idea of allowing regions to become Feeders is a cool idea. But that's probably for another topic.